Unless you draw poorly, Rakdos Burn can beat Teferi decks. One time a Teferi ult'd and exiled all my lands, but I still won since I kept a mountain in my hand he was down to 1. I had exhausted all his counter spells and jut needed a shock.
Usually the Teferi never makes it out or is barely out when they die.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I've been playing various versions of Drake's but I keep losing to the other big meta decks. Mono white and blue I can handle but full control and golgari and boros eff me up. I'm not sure what to add. Maybe some electrostatic wall?
KayWhat we need...Is a little bit of PANIC.Registered Userregular
How are those decks beating you? If it's removal, consider Dive Down, or countermagic. If it's big creatures, tempo bounce. Graveyard recursion? Lava Coils.
I made the day 2 cut for the first time in an individual GP! Drakes!
Milwaukee? Nice!
Yeah. thanks!
Not the best of day 2s but it's a personal accomplishment! I was only 1-4 on the day (7-6 overall) and dropped to spend the last few rounds checking out the vendors/artists and just hang out with friends
3/6 of our travel group made day 2 but we all did badly on Sunday. Had some other friends cash and one hit a 12-3 personal best. It was nice to have a big trip though. It's been a while since there was a Midwest gp we could drive to and it was super fun
I've been playing various versions of Drake's but I keep losing to the other big meta decks. Mono white and blue I can handle but full control and golgari and boros eff me up. I'm not sure what to add. Maybe some electrostatic wall?
Golgari shouldn't be too bad. Just make sure to run 4x lava coil for wildgrowth walker. They cannot kill you before turn 5-6 and they have no hand disruption or counter spells.
Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.
Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.
It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.
Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.
Its hard ot resist but don't put out your drakes until you can defend them
There's nothing to defend the drakes, which is why I was trying out Maximize Velocity and Dive Downs. I appreciate the tips though.
Control is the hardest matchup because settling my phoenixes is devastation and with teferi out they always have counter magic for my drakes.
Edit: This is the problem with BO1 formats, because sideboards are designed to help you with problematic matchups, and I don't have access to them here, but I don't have the time to dedicate to 2/3's.
Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.
Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.
It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.
Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.
Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.
Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.
It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.
Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.
What's your general list?
My list is cursed, I wouldn't use it. I had a walker and squire and 2 lands in my opening hand.
That's pretty much what every loss I have looks like.
Other than that, the deck is really strong. This is what I'm running now. It's pretty favored vs dimir, mono-red, green, and mono-white and it typically is a better list in the mirrors than what my opponents bring in mirror. It is unfavored against izzet and heavily unfavored against any teferi deck. Over the course of the last week in constructed events a little over 1/3 of my runs went to 7 wins.
Every single minion in the deck with the exception of chupacabra is 2-3 mana and supports the draw/explore wildwalker package. The rest of the cards double as both removal and value generation. The deck works because explore means you can *most* of the time drop land on curve.
Edit: This is literally the next game, both games started with 2 lands:
Thing I learned: Even if you counter a spell, the game (or client, not sure) still counts the opponent as having cast an instant or sorcery. Dude had two attackers that relied on an instant or sorcery to do their work and I figured I was safe since I had a counter, but both his triggers still went off. I thought you had to successfully cast the spell for it to count.
Thing I learned: Even if you counter a spell, the game (or client, not sure) still counts the opponent as having cast an instant or sorcery. Dude had two attackers that relied on an instant or sorcery to do their work and I figured I was safe since I had a counter, but both his triggers still went off. I thought you had to successfully cast the spell for it to count.
Some cards *do* say "successfully cast" if that's what they mean. Otherwise "cast" just means the act of putting it on the stack and paying the cost, it doesn't have to resolve.
Edit: Actually, though I'm rather sure they used to, I don't know if official rules text uses "successfully cast" anymore. Either way, cast means to put it on the stack.
Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.
Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.
It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.
(also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)
I ate an engineer
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.
It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.
(also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)
There are also spells that let you target shit on the stack and exile them!
The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.
Humor can be dissected as a frog can, but dies in the process.
Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.
Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.
It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.
Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.
What's your general list?
My list is cursed, I wouldn't use it. I had a walker and squire and 2 lands in my opening hand.
That's pretty much what every loss I have looks like.
Other than that, the deck is really strong. This is what I'm running now. It's pretty favored vs dimir, mono-red, green, and mono-white and it typically is a better list in the mirrors than what my opponents bring in mirror. It is unfavored against izzet and heavily unfavored against any teferi deck. Over the course of the last week in constructed events a little over 1/3 of my runs went to 7 wins.
Every single minion in the deck with the exception of chupacabra is 2-3 mana and supports the draw/explore wildwalker package. The rest of the cards double as both removal and value generation. The deck works because explore means you can *most* of the time drop land on curve.
Edit: This is literally the next game, both games started with 2 lands:
Not to kick you when you're down, but most Golgari lists I've seen that aren't running elves run 24+ lands and all 12 explore Creatures. Just a thought!
I'm thinking of making my first real deck green/white. I like the deck type. Anyone want to talk me out of it because they think it's an awful use of my wilds?
Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.
It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.
(also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)
There are also spells that let you target shit on the stack and exile them!
The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.
There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.
I ate an engineer
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.
It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.
(also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)
There are also spells that let you target shit on the stack and exile them!
The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.
There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.
They come up from time to time. Summary Dismissal was very recent.
Humor can be dissected as a frog can, but dies in the process.
I can confirm the niv-mizzet teferi deck is fun. I explosion'd a doom whisperer, drew 8 cards, then played teferi and niv on the same turn. Opponent conceded while I looked at my gigantic hand of counters and fun things. Gotta get those other treasure maps though, seem important.
I'm thinking of making my first real deck green/white. I like the deck type. Anyone want to talk me out of it because they think it's an awful use of my wilds?
Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.
Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.
It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.
Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.
What's your general list?
My list is cursed, I wouldn't use it. I had a walker and squire and 2 lands in my opening hand.
That's pretty much what every loss I have looks like.
Other than that, the deck is really strong. This is what I'm running now. It's pretty favored vs dimir, mono-red, green, and mono-white and it typically is a better list in the mirrors than what my opponents bring in mirror. It is unfavored against izzet and heavily unfavored against any teferi deck. Over the course of the last week in constructed events a little over 1/3 of my runs went to 7 wins.
Every single minion in the deck with the exception of chupacabra is 2-3 mana and supports the draw/explore wildwalker package. The rest of the cards double as both removal and value generation. The deck works because explore means you can *most* of the time drop land on curve.
Edit: This is literally the next game, both games started with 2 lands:
Not to kick you when you're down, but most Golgari lists I've seen that aren't running elves run 24+ lands and all 12 explore Creatures. Just a thought!
I am running elves. So 10 explore champs and 23 lands.
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.
It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.
(also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)
There are also spells that let you target shit on the stack and exile them!
The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.
There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.
They come up from time to time. Summary Dismissal was very recent.
Technically that's not targeted.
Spells that can't be countered can also be bounced (Venser) or tucked (Commit/Memory)
Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.
It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.
(also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)
There are also spells that let you target shit on the stack and exile them!
The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.
There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.
They come up from time to time. Summary Dismissal was very recent.
Targeted is an extremely important word and I use it intentionally.
Like, very specifically, "exile target spell" is not a card they've printed (though Mindbreak trap is close). I dunno how you'd cost it without Mindbreak trap being better or without it being too warping for standard; 3U is too splashable and 1UU is too good. UUU maybe?
I ate an engineer
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.
Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.
It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.
Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.
What's your general list?
My list is cursed, I wouldn't use it. I had a walker and squire and 2 lands in my opening hand.
That's pretty much what every loss I have looks like.
Other than that, the deck is really strong. This is what I'm running now. It's pretty favored vs dimir, mono-red, green, and mono-white and it typically is a better list in the mirrors than what my opponents bring in mirror. It is unfavored against izzet and heavily unfavored against any teferi deck. Over the course of the last week in constructed events a little over 1/3 of my runs went to 7 wins.
Every single minion in the deck with the exception of chupacabra is 2-3 mana and supports the draw/explore wildwalker package. The rest of the cards double as both removal and value generation. The deck works because explore means you can *most* of the time drop land on curve.
Edit: This is literally the next game, both games started with 2 lands:
Not to kick you when you're down, but most Golgari lists I've seen that aren't running elves run 24+ lands and all 12 explore Creatures. Just a thought!
I am running elves. So 10 explore champs and 23 lands.
God my eyes glossed right over those, jesus I'm thick.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Like, very specifically, "exile target spell" is not a card they've printed (though Mindbreak trap is close). I dunno how you'd cost it without Mindbreak trap being better or without it being too warping for standard; 3U is too splashable and 1UU is too good. UUU maybe?
Deathgorge Scavenger can exile spells from the graveyard, that kinda counts?
Like, very specifically, "exile target spell" is not a card they've printed (though Mindbreak trap is close). I dunno how you'd cost it without Mindbreak trap being better or without it being too warping for standard; 3U is too splashable and 1UU is too good. UUU maybe?
Deathgorge Scavenger can exile spells from the graveyard, that kinda counts?
He exiles cards, not spells. Spells are things on the stack.
Posts
Usually the Teferi never makes it out or is barely out when they die.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
And one of those was despite drawing nothing but lands for about 10 turns.
Check out my site, the Bismuth Heart | My Twitter
Steam ID: Obos Vent: Obos
3DS FCode: 1993-7512-8991
Yeah. thanks!
Not the best of day 2s but it's a personal accomplishment! I was only 1-4 on the day (7-6 overall) and dropped to spend the last few rounds checking out the vendors/artists and just hang out with friends
3/6 of our travel group made day 2 but we all did badly on Sunday. Had some other friends cash and one hit a 12-3 personal best. It was nice to have a big trip though. It's been a while since there was a Midwest gp we could drive to and it was super fun
Very unlike playing top tier netdecks non-stop everywhere else.
Golgari shouldn't be too bad. Just make sure to run 4x lava coil for wildgrowth walker. They cannot kill you before turn 5-6 and they have no hand disruption or counter spells.
Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.
It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.
Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.
There's nothing to defend the drakes, which is why I was trying out Maximize Velocity and Dive Downs. I appreciate the tips though.
Control is the hardest matchup because settling my phoenixes is devastation and with teferi out they always have counter magic for my drakes.
Edit: This is the problem with BO1 formats, because sideboards are designed to help you with problematic matchups, and I don't have access to them here, but I don't have the time to dedicate to 2/3's.
Steam ID: Obos Vent: Obos
What's your general list?
https://www.youtube.com/watch?v=s6KONpEHGAc
My list is cursed, I wouldn't use it. I had a walker and squire and 2 lands in my opening hand.
That's pretty much what every loss I have looks like.
Other than that, the deck is really strong. This is what I'm running now. It's pretty favored vs dimir, mono-red, green, and mono-white and it typically is a better list in the mirrors than what my opponents bring in mirror. It is unfavored against izzet and heavily unfavored against any teferi deck. Over the course of the last week in constructed events a little over 1/3 of my runs went to 7 wins.
4 Llanowar Elves (M19) 314
8 Forest (RIX) 196
4 Jadelight Ranger (RIX) 136
4 Wildgrowth Walker (XLN) 216
4 Seekers' Squire (XLN) 121
5 Swamp (RIX) 194
3 Find // Finality (GRN) 225
2 Vraska, Relic Seeker (XLN) 232
3 Ravenous Chupacabra (RIX) 82
3 Midnight Reaper (GRN) 77
2 Vivien Reid (M19) 208
2 Memorial to Folly (DAR) 242
4 Overgrown Tomb (GRN) 253
4 Woodland Cemetery (DAR) 248
2 Vraska's Contempt (XLN) 129
2 Merfolk Branchwalker (XLN) 197
2 The Eldest Reborn (DAR) 90
2 Vraska, Golgari Queen (GRN) 213
Every single minion in the deck with the exception of chupacabra is 2-3 mana and supports the draw/explore wildwalker package. The rest of the cards double as both removal and value generation. The deck works because explore means you can *most* of the time drop land on curve.
Edit: This is literally the next game, both games started with 2 lands:
Some cards *do* say "successfully cast" if that's what they mean. Otherwise "cast" just means the act of putting it on the stack and paying the cost, it doesn't have to resolve.
Edit: Actually, though I'm rather sure they used to, I don't know if official rules text uses "successfully cast" anymore. Either way, cast means to put it on the stack.
It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.
(also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)
There are also spells that let you target shit on the stack and exile them!
The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.
https://www.mtggoldfish.com/deck/1474812#arena
Why not just just splash teferi into izzet drakes.
https://www.youtube.com/watch?v=6hrLOySCbwI
Not to kick you when you're down, but most Golgari lists I've seen that aren't running elves run 24+ lands and all 12 explore Creatures. Just a thought!
Ahahaha that looks fun
edit: Dang I can almost make it, need 3 more treasure maps and a few of the sideboard things.
There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.
They come up from time to time. Summary Dismissal was very recent.
Something like: https://www.mtggoldfish.com/archetype/standard-selesnya-tokens-60583#paper ?
Seems to be doing fairly well but isn't as common as other stuff at the moment.
I am running elves. So 10 explore champs and 23 lands.
Technically that's not targeted.
Spells that can't be countered can also be bounced (Venser) or tucked (Commit/Memory)
Targeted is an extremely important word and I use it intentionally.
God my eyes glossed right over those, jesus I'm thick.
Deathgorge Scavenger can exile spells from the graveyard, that kinda counts?
He exiles cards, not spells. Spells are things on the stack.