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[Magic The Gathering: Arena] The CCG that started it all, now F2P. New set incoming

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    BizazedoBizazedo Registered User regular
    Unless you draw poorly, Rakdos Burn can beat Teferi decks. One time a Teferi ult'd and exiled all my lands, but I still won since I kept a mountain in my hand he was down to 1. I had exhausted all his counter spells and jut needed a shock.

    Usually the Teferi never makes it out or is barely out when they die.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
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    nexuscrawlernexuscrawler Registered User regular
    When it works my Elf deck is hilarious

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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Woo! won all 3 of my games with my Dimir Deck this morning.

    And one of those was despite drawing nothing but lands for about 10 turns.

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    ElbasunuElbasunu Registered User regular
    I've been playing various versions of Drake's but I keep losing to the other big meta decks. Mono white and blue I can handle but full control and golgari and boros eff me up. I'm not sure what to add. Maybe some electrostatic wall?

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
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    KayKay What we need... Is a little bit of PANIC.Registered User regular
    How are those decks beating you? If it's removal, consider Dive Down, or countermagic. If it's big creatures, tempo bounce. Graveyard recursion? Lava Coils.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
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    nexuscrawlernexuscrawler Registered User regular
    Its hard ot resist but don't put out your drakes until you can defend them

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    initiatefailureinitiatefailure Registered User regular
    edited November 2018
    Kay wrote: »
    I made the day 2 cut for the first time in an individual GP! Drakes!

    Milwaukee? Nice!

    Yeah. thanks!

    Not the best of day 2s but it's a personal accomplishment! I was only 1-4 on the day (7-6 overall) and dropped to spend the last few rounds checking out the vendors/artists and just hang out with friends

    3/6 of our travel group made day 2 but we all did badly on Sunday. Had some other friends cash and one hit a 12-3 personal best. It was nice to have a big trip though. It's been a while since there was a Midwest gp we could drive to and it was super fun

    initiatefailure on
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    navgoosenavgoose Registered User regular
    After a week off in frustration I'm in my first draft. 3-1 so far and I feel that loss could have gone either way really.

    Very unlike playing top tier netdecks non-stop everywhere else.

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    FiskebentFiskebent DenmarkRegistered User regular
    Out-controlling Jeskai control with mono blue tempo feels good, man :)

    steam_sig.png
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    furbatfurbat Registered User regular
    Elbasunu wrote: »
    I've been playing various versions of Drake's but I keep losing to the other big meta decks. Mono white and blue I can handle but full control and golgari and boros eff me up. I'm not sure what to add. Maybe some electrostatic wall?

    Golgari shouldn't be too bad. Just make sure to run 4x lava coil for wildgrowth walker. They cannot kill you before turn 5-6 and they have no hand disruption or counter spells.

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    KetBraKetBra Dressed Ridiculously Registered User regular
    The only good thing about teferis is using them against their owner using the eldest reborn

    KGMvDLc.jpg?1
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    furbatfurbat Registered User regular
    edited November 2018
    Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.

    Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.

    It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.

    Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.

    furbat on
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    ElbasunuElbasunu Registered User regular
    edited November 2018
    Its hard ot resist but don't put out your drakes until you can defend them

    There's nothing to defend the drakes, which is why I was trying out Maximize Velocity and Dive Downs. I appreciate the tips though.

    Control is the hardest matchup because settling my phoenixes is devastation and with teferi out they always have counter magic for my drakes.

    Edit: This is the problem with BO1 formats, because sideboards are designed to help you with problematic matchups, and I don't have access to them here, but I don't have the time to dedicate to 2/3's.

    Elbasunu on
    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
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    DarkewolfeDarkewolfe Registered User regular
    furbat wrote: »
    Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.

    Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.

    It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.

    Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.

    What's your general list?

    What is this I don't even.
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    DocshiftyDocshifty Registered User regular
    Gave up raredrafting a Niv and ended up with this
    jxt1FjC.png

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    EchoEcho ski-bap ba-dapModerator mod
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    DarkewolfeDarkewolfe Registered User regular
    Won my first 7 win draft. 7-1. Here's the deck that hawked me through.

    YPrMe9O.png

    What is this I don't even.
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    DarkewolfeDarkewolfe Registered User regular
    Also, intrusive packbeast has done some serious work for me in recent drafts.

    What is this I don't even.
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    furbatfurbat Registered User regular
    edited November 2018
    Darkewolfe wrote: »
    furbat wrote: »
    Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.

    Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.

    It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.

    Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.

    What's your general list?

    My list is cursed, I wouldn't use it. I had a walker and squire and 2 lands in my opening hand.

    izwwsdj89gfg.gif

    That's pretty much what every loss I have looks like.

    Other than that, the deck is really strong. This is what I'm running now. It's pretty favored vs dimir, mono-red, green, and mono-white and it typically is a better list in the mirrors than what my opponents bring in mirror. It is unfavored against izzet and heavily unfavored against any teferi deck. Over the course of the last week in constructed events a little over 1/3 of my runs went to 7 wins.

    4 Llanowar Elves (M19) 314
    8 Forest (RIX) 196
    4 Jadelight Ranger (RIX) 136
    4 Wildgrowth Walker (XLN) 216
    4 Seekers' Squire (XLN) 121
    5 Swamp (RIX) 194
    3 Find // Finality (GRN) 225
    2 Vraska, Relic Seeker (XLN) 232
    3 Ravenous Chupacabra (RIX) 82
    3 Midnight Reaper (GRN) 77
    2 Vivien Reid (M19) 208
    2 Memorial to Folly (DAR) 242
    4 Overgrown Tomb (GRN) 253
    4 Woodland Cemetery (DAR) 248
    2 Vraska's Contempt (XLN) 129
    2 Merfolk Branchwalker (XLN) 197
    2 The Eldest Reborn (DAR) 90
    2 Vraska, Golgari Queen (GRN) 213

    Every single minion in the deck with the exception of chupacabra is 2-3 mana and supports the draw/explore wildwalker package. The rest of the cards double as both removal and value generation. The deck works because explore means you can *most* of the time drop land on curve.


    Edit: This is literally the next game, both games started with 2 lands:

    nri5mb6c09q8.gif

    furbat on
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    DarkewolfeDarkewolfe Registered User regular
    Thing I learned: Even if you counter a spell, the game (or client, not sure) still counts the opponent as having cast an instant or sorcery. Dude had two attackers that relied on an instant or sorcery to do their work and I figured I was safe since I had a counter, but both his triggers still went off. I thought you had to successfully cast the spell for it to count.

    What is this I don't even.
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    cncaudatacncaudata Registered User regular
    edited November 2018
    Darkewolfe wrote: »
    Thing I learned: Even if you counter a spell, the game (or client, not sure) still counts the opponent as having cast an instant or sorcery. Dude had two attackers that relied on an instant or sorcery to do their work and I figured I was safe since I had a counter, but both his triggers still went off. I thought you had to successfully cast the spell for it to count.

    Some cards *do* say "successfully cast" if that's what they mean. Otherwise "cast" just means the act of putting it on the stack and paying the cost, it doesn't have to resolve.

    Edit: Actually, though I'm rather sure they used to, I don't know if official rules text uses "successfully cast" anymore. Either way, cast means to put it on the stack.

    cncaudata on
    PSN: Broodax- battle.net: broodax#1163
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    navgoosenavgoose Registered User regular
    Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.

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    milskimilski Poyo! Registered User regular
    navgoose wrote: »
    Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.

    It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.

    (also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)

    I ate an engineer
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    milski wrote: »
    navgoose wrote: »
    Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.

    It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.

    (also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)

    There are also spells that let you target shit on the stack and exile them!

    The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.

    Humor can be dissected as a frog can, but dies in the process.
  • Options
    furbatfurbat Registered User regular
    edited November 2018
    Oh god, this is coming to the ladder.

    https://www.mtggoldfish.com/deck/1474812#arena

    Why not just just splash teferi into izzet drakes.

    https://www.youtube.com/watch?v=6hrLOySCbwI

    furbat on
  • Options
    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    furbat wrote: »
    Darkewolfe wrote: »
    furbat wrote: »
    Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.

    Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.

    It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.

    Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.

    What's your general list?

    My list is cursed, I wouldn't use it. I had a walker and squire and 2 lands in my opening hand.

    izwwsdj89gfg.gif

    That's pretty much what every loss I have looks like.

    Other than that, the deck is really strong. This is what I'm running now. It's pretty favored vs dimir, mono-red, green, and mono-white and it typically is a better list in the mirrors than what my opponents bring in mirror. It is unfavored against izzet and heavily unfavored against any teferi deck. Over the course of the last week in constructed events a little over 1/3 of my runs went to 7 wins.

    4 Llanowar Elves (M19) 314
    8 Forest (RIX) 196
    4 Jadelight Ranger (RIX) 136
    4 Wildgrowth Walker (XLN) 216
    4 Seekers' Squire (XLN) 121
    5 Swamp (RIX) 194
    3 Find // Finality (GRN) 225
    2 Vraska, Relic Seeker (XLN) 232
    3 Ravenous Chupacabra (RIX) 82
    3 Midnight Reaper (GRN) 77
    2 Vivien Reid (M19) 208
    2 Memorial to Folly (DAR) 242
    4 Overgrown Tomb (GRN) 253
    4 Woodland Cemetery (DAR) 248
    2 Vraska's Contempt (XLN) 129
    2 Merfolk Branchwalker (XLN) 197
    2 The Eldest Reborn (DAR) 90
    2 Vraska, Golgari Queen (GRN) 213

    Every single minion in the deck with the exception of chupacabra is 2-3 mana and supports the draw/explore wildwalker package. The rest of the cards double as both removal and value generation. The deck works because explore means you can *most* of the time drop land on curve.


    Edit: This is literally the next game, both games started with 2 lands:

    nri5mb6c09q8.gif

    Not to kick you when you're down, but most Golgari lists I've seen that aren't running elves run 24+ lands and all 12 explore Creatures. Just a thought!

  • Options
    SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited November 2018
    furbat wrote: »
    Oh god, this is coming to the ladder.

    https://www.mtggoldfish.com/deck/1474812#arena

    Why not just just splash teferi into izzet drakes.

    https://www.youtube.com/watch?v=6hrLOySCbwI

    Ahahaha that looks fun

    edit: Dang I can almost make it, need 3 more treasure maps and a few of the sideboard things.

    SniperGuy on
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    DarkewolfeDarkewolfe Registered User regular
    I'm thinking of making my first real deck green/white. I like the deck type. Anyone want to talk me out of it because they think it's an awful use of my wilds?

    What is this I don't even.
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    milskimilski Poyo! Registered User regular
    milski wrote: »
    navgoose wrote: »
    Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.

    It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.

    (also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)

    There are also spells that let you target shit on the stack and exile them!

    The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.

    There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.

    I ate an engineer
  • Options
    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    milski wrote: »
    milski wrote: »
    navgoose wrote: »
    Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.

    It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.

    (also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)

    There are also spells that let you target shit on the stack and exile them!

    The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.

    There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.

    They come up from time to time. Summary Dismissal was very recent.

    Humor can be dissected as a frog can, but dies in the process.
  • Options
    SniperGuySniperGuy SniperGuyGaming Registered User regular
    I can confirm the niv-mizzet teferi deck is fun. I explosion'd a doom whisperer, drew 8 cards, then played teferi and niv on the same turn. Opponent conceded while I looked at my gigantic hand of counters and fun things. Gotta get those other treasure maps though, seem important.

  • Options
    SniperGuySniperGuy SniperGuyGaming Registered User regular
    Darkewolfe wrote: »
    I'm thinking of making my first real deck green/white. I like the deck type. Anyone want to talk me out of it because they think it's an awful use of my wilds?

    Something like: https://www.mtggoldfish.com/archetype/standard-selesnya-tokens-60583#paper ?

    Seems to be doing fairly well but isn't as common as other stuff at the moment.

  • Options
    DarkewolfeDarkewolfe Registered User regular
    Annnd, my second 7 win draft, also green/white. This is my jam.

    What is this I don't even.
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    furbatfurbat Registered User regular
    3clipse wrote: »
    furbat wrote: »
    Darkewolfe wrote: »
    furbat wrote: »
    Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.

    Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.

    It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.

    Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.

    What's your general list?

    My list is cursed, I wouldn't use it. I had a walker and squire and 2 lands in my opening hand.

    izwwsdj89gfg.gif

    That's pretty much what every loss I have looks like.

    Other than that, the deck is really strong. This is what I'm running now. It's pretty favored vs dimir, mono-red, green, and mono-white and it typically is a better list in the mirrors than what my opponents bring in mirror. It is unfavored against izzet and heavily unfavored against any teferi deck. Over the course of the last week in constructed events a little over 1/3 of my runs went to 7 wins.

    4 Llanowar Elves (M19) 314
    8 Forest (RIX) 196
    4 Jadelight Ranger (RIX) 136
    4 Wildgrowth Walker (XLN) 216
    4 Seekers' Squire (XLN) 121
    5 Swamp (RIX) 194
    3 Find // Finality (GRN) 225
    2 Vraska, Relic Seeker (XLN) 232
    3 Ravenous Chupacabra (RIX) 82
    3 Midnight Reaper (GRN) 77
    2 Vivien Reid (M19) 208
    2 Memorial to Folly (DAR) 242
    4 Overgrown Tomb (GRN) 253
    4 Woodland Cemetery (DAR) 248
    2 Vraska's Contempt (XLN) 129
    2 Merfolk Branchwalker (XLN) 197
    2 The Eldest Reborn (DAR) 90
    2 Vraska, Golgari Queen (GRN) 213

    Every single minion in the deck with the exception of chupacabra is 2-3 mana and supports the draw/explore wildwalker package. The rest of the cards double as both removal and value generation. The deck works because explore means you can *most* of the time drop land on curve.


    Edit: This is literally the next game, both games started with 2 lands:

    nri5mb6c09q8.gif

    Not to kick you when you're down, but most Golgari lists I've seen that aren't running elves run 24+ lands and all 12 explore Creatures. Just a thought!

    I am running elves. So 10 explore champs and 23 lands.

  • Options
    KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    milski wrote: »
    milski wrote: »
    navgoose wrote: »
    Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.

    It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.

    (also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)

    There are also spells that let you target shit on the stack and exile them!

    The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.

    There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.

    They come up from time to time. Summary Dismissal was very recent.

    Technically that's not targeted.

    Spells that can't be countered can also be bounced (Venser) or tucked (Commit/Memory)

  • Options
    milskimilski Poyo! Registered User regular
    milski wrote: »
    milski wrote: »
    navgoose wrote: »
    Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.

    It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.

    (also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)

    There are also spells that let you target shit on the stack and exile them!

    The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.

    There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.

    They come up from time to time. Summary Dismissal was very recent.

    Targeted is an extremely important word and I use it intentionally.

    I ate an engineer
  • Options
    milskimilski Poyo! Registered User regular
    Like, very specifically, "exile target spell" is not a card they've printed (though Mindbreak trap is close). I dunno how you'd cost it without Mindbreak trap being better or without it being too warping for standard; 3U is too splashable and 1UU is too good. UUU maybe?

    I ate an engineer
  • Options
    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    furbat wrote: »
    3clipse wrote: »
    furbat wrote: »
    Darkewolfe wrote: »
    furbat wrote: »
    Ugghh... I should be happy. I had a run of 7-7-7-6 in constructed events.

    Then I go 1-3 where I have 3 games in a row getting mana screwed. One game I had 2 lands on turn 6. I get that getting mana screwed is only like 10% of games, but if you play 30 games a day those happen 3 times a day and one of those will be so bad it will ruin the entire day.

    It'd be like if every tenth time you ate at your favorite restaurant you got norovirus.

    Anyway, I've been having fun on ladder just abusing teferi and drake decks with dimir. Dimir feels pretty garbage, I don't see how they beat golgari or mono-red. But, the ladder is full of izzet and teferi decks.

    What's your general list?

    My list is cursed, I wouldn't use it. I had a walker and squire and 2 lands in my opening hand.

    izwwsdj89gfg.gif

    That's pretty much what every loss I have looks like.

    Other than that, the deck is really strong. This is what I'm running now. It's pretty favored vs dimir, mono-red, green, and mono-white and it typically is a better list in the mirrors than what my opponents bring in mirror. It is unfavored against izzet and heavily unfavored against any teferi deck. Over the course of the last week in constructed events a little over 1/3 of my runs went to 7 wins.

    4 Llanowar Elves (M19) 314
    8 Forest (RIX) 196
    4 Jadelight Ranger (RIX) 136
    4 Wildgrowth Walker (XLN) 216
    4 Seekers' Squire (XLN) 121
    5 Swamp (RIX) 194
    3 Find // Finality (GRN) 225
    2 Vraska, Relic Seeker (XLN) 232
    3 Ravenous Chupacabra (RIX) 82
    3 Midnight Reaper (GRN) 77
    2 Vivien Reid (M19) 208
    2 Memorial to Folly (DAR) 242
    4 Overgrown Tomb (GRN) 253
    4 Woodland Cemetery (DAR) 248
    2 Vraska's Contempt (XLN) 129
    2 Merfolk Branchwalker (XLN) 197
    2 The Eldest Reborn (DAR) 90
    2 Vraska, Golgari Queen (GRN) 213

    Every single minion in the deck with the exception of chupacabra is 2-3 mana and supports the draw/explore wildwalker package. The rest of the cards double as both removal and value generation. The deck works because explore means you can *most* of the time drop land on curve.


    Edit: This is literally the next game, both games started with 2 lands:

    nri5mb6c09q8.gif

    Not to kick you when you're down, but most Golgari lists I've seen that aren't running elves run 24+ lands and all 12 explore Creatures. Just a thought!

    I am running elves. So 10 explore champs and 23 lands.

    God my eyes glossed right over those, jesus I'm thick.

  • Options
    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    milski wrote: »
    Like, very specifically, "exile target spell" is not a card they've printed (though Mindbreak trap is close). I dunno how you'd cost it without Mindbreak trap being better or without it being too warping for standard; 3U is too splashable and 1UU is too good. UUU maybe?

    Deathgorge Scavenger can exile spells from the graveyard, that kinda counts?

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    milskimilski Poyo! Registered User regular
    3clipse wrote: »
    milski wrote: »
    Like, very specifically, "exile target spell" is not a card they've printed (though Mindbreak trap is close). I dunno how you'd cost it without Mindbreak trap being better or without it being too warping for standard; 3U is too splashable and 1UU is too good. UUU maybe?

    Deathgorge Scavenger can exile spells from the graveyard, that kinda counts?

    He exiles cards, not spells. Spells are things on the stack.

    I ate an engineer
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