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I need to figure out how to make low poly models. I cant sell any of the papercraft I do because they use other peoples design
I recommend looking at the "planar analysis" art technique. It's good for visualizing things as low poly forms, and figuring out the best way to keep the shape recognizable with as few straight planes as necessary.
0
Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
My 3D ability was making random spheres and hills using Bryce back in... 2005 maybe?
Oooh, can we talk about 3d modeling for the purposes of machining in here?
I've been using Fusion360 because it's free and has a pretty robust help/instruction videos behind it. Will post some stuff later. Haven't done much in way of my own models besides basic boxes.
I like acrylonitrile butadiene styrene personally. It has a pretty high printing temp but it's really durable, which is important because I'm clumsy as hell.
A bridge of robot ants?
I suppose we would have needed a collective noun for a group of robot ants eventually, best to get that out of the way now, before they initiate the "Destroy all Humans" protocol.
A bridge of robot ants?
I suppose we would have needed a collective noun for a group of robot ants eventually, best to get that out of the way now, before they initiate the "Destroy all Humans" protocol.
I didn't really get anywhere to be honest, but here I go again
The thread have been revived like my half hearted attempts at getting good in anything
Let's go~~~
Here's a fun toy I've been fiddling around with. Modeled in Blender and textured in Substance Painter.
Octane has a free version of their renderer available for Blender, which I've been playing around with here. The lighting here is all HDRI because I'm lazy and @tynic would probably be skating in the late afternoon at a beach, anyway!
Oooh, can we talk about 3d modeling for the purposes of machining in here?
I've been using Fusion360 because it's free and has a pretty robust help/instruction videos behind it. Will post some stuff later. Haven't done much in way of my own models besides basic boxes.
Fusion 360 is my JAM. I used an Illustrator => VCarve workflow for CNC routing before trying Fusion, and god damn is it better. The integrated CAM stuff is seriously amazing. I also do a lot of 3D printing using the STL export.
Here's an art installation I worked on a few years ago:
It's a sun dial / stringed musical instrument, where the 24 hours of the day correspond to two octaves!
Tossrock on
+10
BroloBroseidonLord of the BroceanRegistered Userregular
hey, is there a simple 3D placement and assets program that lets you import models, pose characters in environments, and then add some lighting and camera perspective?
I need a preferably free and very simple to use tool, this will mainly be used for composition
Posts
I sculpted a Roman bust self-portrait a while back.
I keep thinking about getting ZBrush, but then I don't, because Blender is free and what am I made of money? No.
I'm made of digital marble.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I recommend looking at the "planar analysis" art technique. It's good for visualizing things as low poly forms, and figuring out the best way to keep the shape recognizable with as few straight planes as necessary.
https://www.youtube.com/watch?v=FiARsQSlzDc
oh. oh, it's the other kind.
I have so many robots
if you've got a VR headset
google blocks is a lot of fun and really easy to learn
https://poly.google.com/view/c_yRP7URtr1
Tried to learn how to make a simple figure, thought I would at least have some fun with it
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Followed another tutorial, it's pretty fun
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I've been using Fusion360 because it's free and has a pretty robust help/instruction videos behind it. Will post some stuff later. Haven't done much in way of my own models besides basic boxes.
Ah, some kind of fleshlight then?
Either, "methinks thou doth protest too much"
or, "anything's a dildo if you try hard enough"
or, "Paige, no!"
...I mean her birthday was on Christmas but I got her Steam games back then so it's probably fine that it's April now.
obviously I'm all for death of the author, but at some point you have to at least acknowledge the internal morphology of the orifice at hand.
The intestine tickler
https://www.youtube.com/watch?v=mXRz__8HKd4
https://www.youtube.com/watch?v=0VxKipukdsE
go fast
<<
>>
.. more like a bridge.
A bridge of robot ants?
I suppose we would have needed a collective noun for a group of robot ants eventually, best to get that out of the way now, before they initiate the "Destroy all Humans" protocol.
a whumpus
Complete Beginners Guide to Blender 2.8 | Free course | Part 1 | The Interface
https://youtu.be/7MRonzqYJgw
18:24
Complete Beginners Guide to Blender 2.8 | Free course | Part 2 | Modelling
https://youtu.be/L0AY61v6-M4
10:54
3D Modeling for Complete Beginners - Blender 2.8 - Part 1
https://youtu.be/jBqYTgaFDxU
35:26
I didn't really get anywhere to be honest, but here I go again
The thread have been revived like my half hearted attempts at getting good in anything
Let's go~~~
edit:
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Blender 2.8 came out! It's good!
Here's a fun toy I've been fiddling around with. Modeled in Blender and textured in Substance Painter.
Octane has a free version of their renderer available for Blender, which I've been playing around with here. The lighting here is all HDRI because I'm lazy and @tynic would probably be skating in the late afternoon at a beach, anyway!
https://render.otoy.com/forum/viewtopic.php?f=7&t=72241
There are a lot of post-processing options with Octane's camera that I should probably figure out to make things pop.
truly radical
Fusion 360 is my JAM. I used an Illustrator => VCarve workflow for CNC routing before trying Fusion, and god damn is it better. The integrated CAM stuff is seriously amazing. I also do a lot of 3D printing using the STL export.
Here's an art installation I worked on a few years ago:
It's a sun dial / stringed musical instrument, where the 24 hours of the day correspond to two octaves!
I need a preferably free and very simple to use tool, this will mainly be used for composition