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SUPER SMAAAAAAAAAAASH BROTHERS

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    BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    Galaga is probably the most infuriating item if you get distracted and whoops guess you lose haha welp

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    l_gl_g Registered User regular
    Wyvern wrote: »
    So do sword characters have priority on every move ever as a general rule? I thought ROB and Ridley's nairs were supposed to be good for spacing but any time I try for them I instantly get stabbed and interrupted.
    When two attacks hit each other, there are four possible outcomes:

    You win. They get hit, you don't.
    You clash. Nobody takes damage.
    You trade. You both get hit.
    You lose. You get hit, they don't.

    Swords can only win or clash; they never trade or lose. Link's nair is an example of an attack that trades a lot and tends to lose to swords.

    I imagined that there'd be some amount of special property flagging on moves, which swords is a kind of.

    For instance, one of the obtuse things in Arc System Works games like Blazblue or Dragon Ball is that any attack can have one or more "attributes" associated with it. For instance, many aerial attacks have the "head" attribute, and many ground-based anti-air attacks have "head" invulnerability for some period of the attack. This means that regardless of hitboxes, within some time frame, many aerial attacks will just lose to those anti-air attacks. That you have magic/sword/fire/explosion/weapon/etc. traits all mentioned as specific things affected by Spirits makes me wonder if there are more attributes affecting attack interactions in Smash.

    Cole's Law: "Thinly sliced cabbage."
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Swords almost never trade because they are disjointed hit boxes, whereas most moves in the game have the hit box right next to the hurt box.

    Humor can be dissected as a frog can, but dies in the process.
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    WybornWyborn GET EQUIPPED Registered User regular
    Hit vs lose for attacks slamming into each other is based on damage differences, right? Like if one move does a certain percentage higher than another move, it just beats the other move?

    Like in theory let's say Ganondorf's jab does 13 damage (which I think it actually might after modifiers), that would just straight beat someone whose jab only does 1 damage, assuming they come out simultaneously?

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    YukiraYukira Registered User regular
    I managed to beat The Boss by cheesing Bowser Bomb and double final smash.

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    Mr FuzzbuttMr Fuzzbutt Registered User regular
    People who pick characters with easy launch moves and set a 3 minute limit and go for sudden death are literally scum.

    broken image link
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    21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Beasteh wrote: »
    Galaga is probably the most infuriating item if you get distracted and whoops guess you lose haha welp

    the beetle thing is worse. The Galaga is big and obvious, while the beetle robot thingy is just..... fast and ruthless.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    People who pick characters with easy launch moves and set a 3 minute limit and go for sudden death are literally scum.

    I had a lucario do that to me in a rematch where it got his rules set.

    Except he had items on and I was Metaknight so I just went "lawl" and ran around the stage and KO'd him 4 times in 3 minutes.

    Humor can be dissected as a frog can, but dies in the process.
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    KupiKupi Registered User regular
    If I weren't about to head to bed, I'd offer my best attempt at a summary, but since I only have time for a post-and-run, the Smash Wiki has a pretty extensive article on the concept of "Priority" in Smash here: https://www.ssbwiki.com/Priority .

    But the simplest and most applicable rule is that a grounded attack that does 9% more damage than another incoming attack will continue through and hit the enemy. Attacks that are within 9% damage of each other will bounce off of each other.

    My favorite musical instrument is the air-raid siren.
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    BahamutZEROBahamutZERO Registered User regular
    9% in the comparative sense or 9% in the number that is added to your displayed damage total sense

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    BlankZoeBlankZoe Registered User regular
    edited December 2018
    I just watched all the Palutena conversations

    I was genuinely shocked when
    Alucard showed up during Richter's scene

    BlankZoe on
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    Mr. GMr. G Registered User regular
    I've entered myself into a strict training regiment of requiring being able to beat every character's level 9 CPU with a character before I take them online

    the first one that I haven't beat on the first try as Richter is Jiggypuff, who is wrecking my ass

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    WybornWyborn GET EQUIPPED Registered User regular
    edited December 2018
    One of the only things about the short-hop attack shortcut is that some of those come out with less-than-ideal timing

    Like if you want to jump smash somebody in the head with Ganon's FAir, great, it will get that out with the quickness. But if you want to use it for shield pressure, it actually comes out slightly too early! So in some cases it's best to short hop manually and get that hit closer to the end of your jump, if you can

    Same thing for Isabelle's slingshot. If you short-hop into a FAir, it will sail right over some character's heads at the range where it does the most knockback, so the shortcut isn't a perfect solution and you can't rely exclusively on it

    Wyborn on
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    Mr. GMr. G Registered User regular
    god Richter is so good

    I think I'm getting better at using his downtilt to just go "whoops I am suddenly all up in your face" and then hit em with a "SURPRISE actually I'm not anymore I'm heading over here like an exquisite dolphin"

    I only fuck up and launch myself straight off the stage...60% of the time now

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    RadiusRadius Registered User regular
    Blankzilla wrote: »
    I just watched all the Palutena conversations

    I was genuinely shocked when
    Alucard showed up during Richter's scene

    Resetti

    Everyday we stray further from God's light
    Steam Switch FC: 2799-7909-4852
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    StericaSterica Yes Registered User, Moderator mod
    Info dump coming.

    Priority works on a damage system. If your attack deals more than 9% damage than the incoming attack, you win and your attack goes through. If both attacks are within that range, you both "clank" and nothing happens except maybe the two characters move a bit away from each other. Swords and other weapons absolutely can lose, but they rarely do because they are "disjointed" or they have no hitbox attached to them. This is safer since a punch attack means your hurtbox is attached to it so you can be damage when punching.

    This gets muddied by a lot of stuff. For one, some attacks make that part of the body invincible, making them technically disjointed since there's no vulnerable hurtbox. There is also a special property called "transcendent" which absolutely cannot lose, clank, or otherwise. This does mean, however, that the move will not protect you from other moves, so it allows for simultaneous attacks on two opposing players.

    Aerials are also special, and don't clank or the like. An aerial and ground attack clashing will result in both moves going through. The exception to this is projectiles, where a sufficiently strong aerial can ignore a projectile. Weaker aerials just have both attacks go through (meaning the aerial character will likely eat the hit).

    There's a lot of other weirdness to it, but that's the basics. People just use priority as a shorthand for moves with properties that make them hard to stop (disjoints, aerials, anything Brawl Metaknight does).

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    RadiusRadius Registered User regular
    Wyborn wrote: »
    One of the only things about the short-hop attack shortcut is that some of those come out with less-than-ideal timing

    Like if you want to jump smash somebody in the head with Ganon's FAir, great, it will get that out with the quickness. But if you want to use it for shield pressure, it actually comes out slightly too early! So in some cases it's best to short hop manually and get that hit closer to the end of your jump, if you can

    Same thing for Isabelle's slingshot. If you short-hop into a FAir, it will sail right over some character's heads at the range where it does the most knockback, so the shortcut isn't a perfect solution and you can't rely exclusively on it

    I wish that timing thing mattered for Chrom NAir!

    Everyday we stray further from God's light
    Steam Switch FC: 2799-7909-4852
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    Mr. GMr. G Registered User regular
    I'm revisiting the Codec calls and man there's a lot of good shit in here I forgot about

    Snake demanding that Luigi gets more respect

    Snake and Otacon dorking out about how cool Captain Falcon is

    Snake referring to Jigglypuff as "a big walking eyeball"

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    EnlongEnlong Registered User regular
    edited December 2018
    So, is K Rool actually secretly bad, or is it just me who doesn’t know how to deal with people like Falcon and Sheik, who know how to punch me in the face before any of those lauded armor frames come out?

    Being 100% unable to land a grab with any reliability isn’t helping me none, either.

    Enlong on
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    Grey GhostGrey Ghost Registered User regular
    I think I had only played Brawl maybe once at a friend's house, so I've never seen any of the codecs

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Enlong wrote: »
    So, is K Rool actually secretly bad, or is it just me who doesn’t know how to deal with people like Falcon and Sheik, who know how to punch me in the face before any of those lauded armor frames come out?

    Being 100% unable to land a grab with any reliability isn’t helping me none, either.

    Use your projectiles. A lot. And your moves with super armor. Abuse them. And use your tilts.

    Humor can be dissected as a frog can, but dies in the process.
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    BahamutZEROBahamutZERO Registered User regular
    how specifically do you break K. Rool's armor, would him armoring through a jab flurry do it or is it tied to damage% absorbed or something

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    DaebunzDaebunz Registered User regular
    edited December 2018
    i think its % damage absorbed

    how much I don't know I just kinda do stuff

    characters I can shut most of my brain off but still have moments of brilliance make it look really cool in motion but makes me very bad at giving any tips

    Daebunz on
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    how specifically do you break K. Rool's armor, would him armoring through a jab flurry do it or is it tied to damage% absorbed or something

    After a certain % it breaks.

    Humor can be dissected as a frog can, but dies in the process.
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    PLAPLA The process.Registered User regular
    Roy's final smash is cool.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    other K rool tips

    Your up smash does huge knockback on the jump, and when you topple forward it also hits
    Down throw into Fsmash works on larger characters. But a number of small characters are too small and you need D tilt or D smash.

    Use your tilts more than your smashes. Uptilt is good for combos on people a platform above and for spacing. Ftilt can KO and has the best reach of your melee shots. D tilt extends forward and pushes the enemy in the ground.

    Use the vortex just out of the melee range of their recovery and you have 50/50 mixup whether they eat the vortex or you slap their jump.

    Humor can be dissected as a frog can, but dies in the process.
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    DaebunzDaebunz Registered User regular
    edited December 2018
    other K rool tips

    Your up smash does huge knockback on the jump, and when you topple forward it also hits
    Down throw into Fsmash works on larger characters. But a number of small characters are too small and you need D tilt or D smash.

    Use your tilts more than your smashes. Uptilt is good for combos on people a platform above and for spacing. Ftilt can KO and has the best reach of your melee shots. D tilt extends forward and pushes the enemy in the ground.

    Use the vortex just out of the melee range of their recovery and you have 50/50 mixup whether they eat the vortex or you slap their jump.

    down throw down/forward smash isnt reliable in general if they mash hard enough and it is absolutely not a true combo on anyone no matter size, but down throw up tilt almost always connects. even if they do pop out they usually are in the direct path of it and it kills around 120 depending on weight of opponent and how close to the edge you are

    if you ever land a down tilt bury they should be dead to a free Fsmash

    Daebunz on
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited December 2018
    other K rool tips

    Your up smash does huge knockback on the jump, and when you topple forward it also hits
    Down throw into Fsmash works on larger characters. But a number of small characters are too small and you need D tilt or D smash.

    Use your tilts more than your smashes. Uptilt is good for combos on people a platform above and for spacing. Ftilt can KO and has the best reach of your melee shots. D tilt extends forward and pushes the enemy in the ground.

    Use the vortex just out of the melee range of their recovery and you have 50/50 mixup whether they eat the vortex or you slap their jump.

    down throw down/forward smash isnt reliable in general if they mash hard enough and it is absolutely not a true combo on anyone no matter size, but down throw up tilt almost always connects. even if they do pop out they usually are in the direct path of it and it kills around 120 depending on weight of opponent and how close to the edge you are

    if you ever land a down tilt bury they should be dead to a free Fsmash

    F-smash never lands on smaller characters that are buried. I had it completely whiff on Pikachu, for example.

    EDIT: It might connect if you angle it down a little, but I have not tried that.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
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    DaebunzDaebunz Registered User regular
    edited December 2018
    you should just never go for smash after down throw unless you know your opponent is an idiot and wont mash out of the Dsmash

    they do not combo unless your opponent allows them to, always up tilt for consistency

    if you're talking down tilt fsmash that seems to put their hitbox at a different position than down throw which puts them upside down in the ground, and fsmash should work in this case

    Daebunz on
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    you should just never go for smash after down throw unless you know your opponent is an idiot and wont mash out of the Dsmash

    they do not combo unless your opponent allows them to, always up tilt for consistency

    if you're talking down tilt fsmash that seems to put their hitbox at a different position than down throw which puts them upside down in the ground, and fsmash should work in this case

    At about 120% your dsmash hits. And if they always mash out jump you can kill with an Fair.

    Humor can be dissected as a frog can, but dies in the process.
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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Beasteh wrote: »
    Galaga is probably the most infuriating item if you get distracted and whoops guess you lose haha welp

    I saw in a tooltip that you have to waggle the stick to escape, mashing buttons doesn't do anything

    that makes it way less irritating but still bullshit

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    RadiusRadius Registered User regular
    Dark Pit is now my highest GSP character.

    The strategy of "if they aren't going to punish electroshock hammer, i'm not going to stop doing it" still works around the 1.5 million range.

    Everyday we stray further from God's light
    Steam Switch FC: 2799-7909-4852
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Shorty wrote: »
    Beasteh wrote: »
    Galaga is probably the most infuriating item if you get distracted and whoops guess you lose haha welp

    I saw in a tooltip that you have to waggle the stick to escape, mashing buttons doesn't do anything

    that makes it way less irritating but still bullshit

    If that’s the case, then the best way to do it is a 360 motion because the way Smash tends to read stick inputs is each direction is one point, so rapidly going in a circle gets more inputs than just waggling

    Humor can be dissected as a frog can, but dies in the process.
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    Crippl3Crippl3 oh noRegistered User regular
    Use the vortex just out of the melee range of their recovery and you have 50/50 mixup whether they eat the vortex or you slap their jump.

    What's the vortex?

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Crippl3 wrote: »
    Use the vortex just out of the melee range of their recovery and you have 50/50 mixup whether they eat the vortex or you slap their jump.

    What's the vortex?

    Neutral B after firing out a kannon ball. It stops most nonprojrctile attacks and launches them back off the stage, where they belong

    Humor can be dissected as a frog can, but dies in the process.
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    PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Took me a couple dozen tries, but I beat 9 and 18 Volt. I ended up using Fox with Captain Rainbow (invincibility on first hit), and had assist-killer/item gravitation, spammed his blaster to get the first hit, killed the trophy with a forward smash, and chased down the Galaxians. Truth is the trophy kill was a lucky coincidence, but an appreciated one. Somebody was having a bad day when they programmed that match.

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    WyvernWyvern Registered User regular
    edited December 2018
    If K. Rool does the musket vacuum in midair while falling, and you run under him with ROB and upsmash, you will magically teleport into the barrel of the gun and fail to get the attack off.

    I tried it two more times because I was so sure there had been some mistake. Infuriating.

    Wyvern on
    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Wyvern wrote: »
    If K. Rool does the musket vacuum in midair while falling, and you run under him with ROB and upsmash, you will magically teleport into the barrel of the gun and fail to get the attack off.

    I tried it two more times because I was so sure there had been some mistake. Infuriating.

    It may surprise you just how many people I have faced so far keep doing the same sort of thing and going into the musket.

    Humor can be dissected as a frog can, but dies in the process.
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    WyvernWyvern Registered User regular
    Conversely if you're in the air it doesn't do crap. You can always jump over it from the ledge, or attack downward from above. Truly bizarre set of properties on that thing.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
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    BlankZoeBlankZoe Registered User regular
    I beat World of Light

    That was real neat!

    I miss the cutscenes and character interactions of Subspace Emissary but this one was a lot more fun to actually play

    And man

    That final stretch was just the most "Oh right Smash Brothers is the weirdest and coolest game that should not exist ever"
    Sure, why not do a boss rush where I have to fight my way through Giga Bowser, Ganon, That Tank Robot, Marx, a Rathalos and fucking Dracula before taking down cosmic embodiments of Light and Darkness at the same time.

    All as Ken from Street Fighter.

    Just

    God I love these games

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