Meg is like 2 feet taller than Zagreus but drawn shorter, hmmm
It's a curious choice, the internet is usually super fucking ready for an enormously tall woman to step on them or whatever
+11
admanbunionize your workplaceSeattle, WARegistered Userregular
Athena Dash was key to most of my early clears but Poseidon Dash + bonus dash fists made my most bonkers builds. I think I had like a 13 minute clear with one of those setups.
I steadily climbed the Heat until 32 on everything (except the spear, which I got up to 27 or 28; for whatever reason it didn’t click with me). I think I had one 33-34 clear.
The game stops being as fun in the high 20s. The fact that somebody organically cleared a 64 Heat run sounds like reaching the center of the earth exclusively through headbutting the ground.
I’m pretty sure the number of i-frames is the same. The reason it feels more generous is because other dashes can take a hit on the tail end of the i-frames if the attack you’re dodging still has an active hitbox. Athena dash deletes hitboxes it connects with.
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+6
Inquisitor772 x Penny Arcade Fight Club ChampionA fixed point in space and timeRegistered Userregular
The deflect mechanic also prevents some attacks from following through and hitting you or restricting your movement.
So while technically it doesn't increase your iframes in practice it significantly increases your survivability during and after dashes.
I think I cleared after about 40 runs. iirc I was getting new story events and changeups every single time. It's tricky to state how "difficult" Hades really is because you don't really have to win all that much to advance the game. What is the difference between failure and success? There's not a clear demarcation to me. Which is the basic reason why it is such a brilliant game in the first place.
In my early clears, I always found extra dashes to be the most useful to the way I played. Adding a dash effect to those extra dashes helped, but just having the extra dashes made things way easier.
0
The JudgeThe Terwilliger CurvesRegistered Userregular
You bastards just made me reinstall this and I am about to start up a completely new run for the first time in over a year.
I think I cleared after about 40 runs. iirc I was getting new story events and changeups every single time. It's tricky to state how "difficult" Hades really is because you don't really have to win all that much to advance the game. What is the difference between failure and success? There's not a clear demarcation to me. Which is the basic reason why it is such a brilliant game in the first place.
I think as long as you can make it to Elysium you can progress most story beats you only need to "beat " the game a handful of times
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I think I cleared after about 40 runs. iirc I was getting new story events and changeups every single time. It's tricky to state how "difficult" Hades really is because you don't really have to win all that much to advance the game. What is the difference between failure and success? There's not a clear demarcation to me. Which is the basic reason why it is such a brilliant game in the first place.
I think as long as you can make it to Elysium you can progress most story beats you only need to "beat " the game a handful of times
Yeah. There's some unique dialog for various conditions and such when you beat it (first time you get each of the hidden aspects to the final boss, for instance), but rolling credits is like, some single-digit number of clears. The epilogue stuff doesn't really require any more clears, just lots of runs to meet all the conditions I think?
In my early clears, I always found extra dashes to be the most useful to the way I played. Adding a dash effect to those extra dashes helped, but just having the extra dashes made things way easier.
Extra dashes make the Hades fight (and most fights) much easier, I think. No longer will you clip me with the final spinning attack because I couldn't get out of range, you fucker.
I got up to 16 heat with the fists before putting the game down, which I found to be much the easiest weapon. Dash-strike, attack, dash-strike, attack, super when the multiple hits load, repeat until map clear.
In my early clears, I always found extra dashes to be the most useful to the way I played. Adding a dash effect to those extra dashes helped, but just having the extra dashes made things way easier.
Extra dashes make the Hades fight (and most fights) much easier, I think. No longer will you clip me with the final spinning attack because I couldn't get out of range, you fucker.
I got up to 16 heat with the fists before putting the game down, which I found to be much the easiest weapon. Dash-strike, attack, dash-strike, attack, super when the multiple hits load, repeat until map clear.
Yeah I was thinking of the Hades fight specifically. Without extra dashes, the timing to avoid his attacks is a lot tighter. If you have extra dashes, you can accidentally dash earlier and still get out of the way.
The pact that increases trap damage deserves to give more than 1 Heat, it’s actually buck wild how many times it has just taken a sledgehammer to one of my runs
The pact that increases trap damage deserves to give more than 1 Heat, it’s actually buck wild how many times it has just taken a sledgehammer to one of my runs
Me: The traps are so obvious once you know to look for them. It's an easy heat. I can do this.
Narrator: He could not.
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+14
admanbunionize your workplaceSeattle, WARegistered Userregular
The pact that increases trap damage deserves to give more than 1 Heat, it’s actually buck wild how many times it has just taken a sledgehammer to one of my runs
Me: The traps are so obvious once you know to look for them. It's an easy heat. I can do this.
Narrator: He could not.
I think I've said this before in this thread, but one of the things I appreciate about Hades is how the final boss uses every mechanic. (Also, I'm a mark for mirror matches, and they use almost everything Zagreus has available when wielding a Spear.)
The jars are considered "traps" for damage calculation purposes. That means the Athena boon that helps with trap damage gives you resistance against them. ... and the Heat setting that increases them raises their damage by 400%.
Yeah, that one really ought to count for more.
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To be fair if you get hit by the jars it usually just means you weren't proactive enough in clearing them - another plus for athena dash the constant damage aura means you can just turbo-dash around and break most jars for free in a few seconds - though sometimes you can get trapped by the lazors and it sucks
I think credits is exactly 10? It’s not more than that.
And yeah there are specific character stories but the super epilogue is like, max hearts with every Olympian or something?
I want to say it's 6 Olympians? It certainly isn't all of them as that wouldn't be possible.
Even then I was still unlocking conversations (something like 100+ successful runs).
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0
The JudgeThe Terwilliger CurvesRegistered Userregular
edited August 22
25 escapes into the new run and the old man is down for the first time.
Edit: Also, for those of you who like those little mental bets with yourselves - or if you have an extremely degenerate bookie who is somehow also into Supergiant - may I suggest What Weapon Did Judge Escape Out Of Hell With First On His New Run?
I decided to replay this. I'm still managing to be surprised by some of the combinations that I'm getting.
In this last run, I used the Rail. I put Doom on the special and for reasons that I can only blame on temporary insanity, I put deflect on the normal attack. When I got a hammer, the only fated choice that I had left was the triple bombs, which has sort of anti-synergy with Doom since multiple hits will only apply it once.
Anyone who is extremely familiar with Hades can probably guess where this is going.
I pulled the Ares/Athena duo boon, which causes deflect attacks to instantly trigger doom with a damage bonus. With a tiny bit of spacing on the special, my normal attacks could hit fast enough to trigger all three doom effects on the special. My build suddenly jumped from being terrible to being pretty strong, and I got an easy clear. I wasn't even aware that the duo boon worked like that in advance, I just got really lucky.
+6
The JudgeThe Terwilliger CurvesRegistered Userregular
Credits on the 50th run. Deliberately took the only weapon I had not won with (Rail) for the last attempt to snag the achievement. Cheap? Undoubtedly. The Fates can bill me.
3 Fists, 2 Bows, 2 Spears, single for the other three. With zero surprise, data shows that Plume and Greater Haste were used on approx 25% of the attempts.
Probably Master of Arms for escaping with each weapon. If there’s one weapon you really don’t like you can save it for the 10th escape and still get credit for it. I did that for the prophecy that required some of the mirror options I didn’t like using.
But 32 heat is rough enough - and you can't unlock EM4 and companions until post credits anyway - that you would probably have to deliberately stall to collect enough mirror buffs to get through it. You're also quite limited on blood availability but I suppose you could plan for it
I can confirm, the game treats a clear as a clear.
Cheated my 32-heat clear on the latest file with the "dad lets you go" clear. The thing is that you cant get EM4 until that happens, so you have to do it with 32 "real" heat, not "just" 28 as it would be if you could have EM4 in effect.
My favorite musical instrument is the air-raid siren.
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I’ll have to go back to playing that at some point. I was absorbed for a few weeks but stopped just shy of getting my Olympic buddies to visit.
It's a curious choice, the internet is usually super fucking ready for an enormously tall woman to step on them or whatever
Also that, but that's just a default in every run I can
The game stops being as fun in the high 20s. The fact that somebody organically cleared a 64 Heat run sounds like reaching the center of the earth exclusively through headbutting the ground.
The reflect is definitely hilarious but the other dashes are just as good.
And all of them make you damage immune. Something that took me way too long to figure out.
So while technically it doesn't increase your iframes in practice it significantly increases your survivability during and after dashes.
I think I cleared after about 40 runs. iirc I was getting new story events and changeups every single time. It's tricky to state how "difficult" Hades really is because you don't really have to win all that much to advance the game. What is the difference between failure and success? There's not a clear demarcation to me. Which is the basic reason why it is such a brilliant game in the first place.
Mission Accomplished everyone!
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I don't quite remember how far I got in the Epilogue and...I am almost certain I didn't trigger a few big events I've seen discussed here.
Instead of jumping into my save I almost certainly going to start a new file.
Actually, fuck it. I have my steam deck on vacation let's do this.
I think as long as you can make it to Elysium you can progress most story beats you only need to "beat " the game a handful of times
Yeah. There's some unique dialog for various conditions and such when you beat it (first time you get each of the hidden aspects to the final boss, for instance), but rolling credits is like, some single-digit number of clears. The epilogue stuff doesn't really require any more clears, just lots of runs to meet all the conditions I think?
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And yeah there are specific character stories but the super epilogue is like, max hearts with every Olympian or something?
Extra dashes make the Hades fight (and most fights) much easier, I think. No longer will you clip me with the final spinning attack because I couldn't get out of range, you fucker.
I got up to 16 heat with the fists before putting the game down, which I found to be much the easiest weapon. Dash-strike, attack, dash-strike, attack, super when the multiple hits load, repeat until map clear.
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Yeah I was thinking of the Hades fight specifically. Without extra dashes, the timing to avoid his attacks is a lot tighter. If you have extra dashes, you can accidentally dash earlier and still get out of the way.
I was happy to see my preferred method of dying by dashing into a trap still persists.
Me: The traps are so obvious once you know to look for them. It's an easy heat. I can do this.
Narrator: He could not.
PSN:Furlion
I think I've said this before in this thread, but one of the things I appreciate about Hades is how the final boss uses every mechanic. (Also, I'm a mark for mirror matches, and they use almost everything Zagreus has available when wielding a Spear.)
The jars are considered "traps" for damage calculation purposes. That means the Athena boon that helps with trap damage gives you resistance against them. ... and the Heat setting that increases them raises their damage by 400%.
Yeah, that one really ought to count for more.
I want to say it's 6 Olympians? It certainly isn't all of them as that wouldn't be possible.
Even then I was still unlocking conversations (something like 100+ successful runs).
Edit: Also, for those of you who like those little mental bets with yourselves - or if you have an extremely degenerate bookie who is somehow also into Supergiant - may I suggest What Weapon Did Judge Escape Out Of Hell With First On His New Run?
Whole lot of that going on, yeah.
In this last run, I used the Rail. I put Doom on the special and for reasons that I can only blame on temporary insanity, I put deflect on the normal attack. When I got a hammer, the only fated choice that I had left was the triple bombs, which has sort of anti-synergy with Doom since multiple hits will only apply it once.
Anyone who is extremely familiar with Hades can probably guess where this is going.
3 Fists, 2 Bows, 2 Spears, single for the other three. With zero surprise, data shows that Plume and Greater Haste were used on approx 25% of the attempts.
But 32 heat is rough enough - and you can't unlock EM4 and companions until post credits anyway - that you would probably have to deliberately stall to collect enough mirror buffs to get through it. You're also quite limited on blood availability but I suppose you could plan for it