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    P10P10 An Idiot With Low IQ Registered User regular
    12 could have been good if they didn't set it in ivalice and also removed vaan and penelo entirely

    Shameful pursuits and utterly stupid opinions
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    override367override367 ALL minions Registered User regular
    edited February 2019
    Elendil wrote: »
    the dragon's dogma expansion is 100% dungeon crawling and it slaps

    also i love the galaxy brain turn the last act of the story takes

    If I was my pawn I'd undergo some huge dysphoria and self loathing looking like the person who would frequently pick me up and toss me off a bridge out of boredom, or continue hopping along the landscape to their destination while I bravely fought an ogre to my death

    override367 on
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    IlpalaIlpala Just this guy, y'know TexasRegistered User regular
    FF13 was fine, with a very fun battle system buried under a dozen+ odd hours of plot/tutorial.
    FF15 was...well.

    FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
    Switch - SW-7373-3669-3011
    Fuck Joe Manchin
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    Fuzzy Cumulonimbus CloudFuzzy Cumulonimbus Cloud Registered User regular
    apparently I bought FF15 in june.....
    i do not remember doing this

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    override367override367 ALL minions Registered User regular
    P10 wrote: »
    12 could have been good if they didn't set it in ivalice and also removed vaan and penelo entirely

    All the interesting characters are side characters. Pornbunny and Han Solo should have been the main protagonists

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    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    One thing that makes the Pokémon games a lot more challenging early game is throwing your starter in a PC first chance you get. The starter levels faster, gets stronger faster, has more health. It's the game's way of pushing children to bond with their starter by relying on it while simultaneously making the game easier. So taking that away increases difficulty a lot.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
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    Evil MultifariousEvil Multifarious Registered User regular
    P10 wrote: »
    also people only think they want hard games

    I want games that feel challenging but never actually frustrate me

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    bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
    Vann is the not protag of FF12 though

    not even close, hes just the lens you view the story though, he has almost nothing to do with the story.

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    P10P10 An Idiot With Low IQ Registered User regular
    P10 wrote: »
    also people only think they want hard games

    I want games that feel challenging but never actually frustrate me
    this but also the game is multiplayer so i get the thrill of grinding someone else to dust

    Shameful pursuits and utterly stupid opinions
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    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    Every game too easy for me is content tourism for casuals. Every game too hard is masochistic trash for gatekeeping neckbeards.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
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    override367override367 ALL minions Registered User regular
    I was watching videos of the skyrim closed multiplayer beta and goddamnit bethesda, this is what we wanted

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    ElendilElendil Registered User regular
    oh good kotaku wrote about the dragon's dogma ending

    https://kotaku.com/reminder-dragon-s-dogma-s-ending-is-completely-ridicul-1755233728

    it flies completely off the rails and starts soaring through the sky and i love it

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    Sir LandsharkSir Landshark resting shark face Registered User regular
    a
    Elki wrote: »
    @Sir Landshark it takes 30 to 60 minutes to get the 650 light weapon from Crimson Days.

    @elki noice what do you have to do? play doubles?

    Please consider the environment before printing this post.
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    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    edited February 2019
    Pretty much the only games that get the feeling of a difficulty curve right for me are rhythm games like guitar hero, elite beat agents, rock band, or beat saber.

    Because they start you off with an easy task that you're clumsy at. Just looking at expert play is like watching a fkin wizard. And then with absolutely zero mechanical changes or upgrades or character progression, within a few days of playing, you start getting there. All it takes is instructively designed note charts with a really good curve going from easy to normal to hard to expert.

    Most RPGs, shooters, and action games just simulate the feeling of improving by giving you better gear and stat buffs. You improve slightly but it's dwarfed by artificial improvement and that's really shitty. I get that people want to simulate the feeling of becoming a virtuoso but if feels artificial and bad to me most of the time.

    Roguelikes come close to the right difficulty curve but frequently miss the mark. Fighting games are similar too, but AI fighters are too cheesable and human opponents perform too unevenly for the really clean, obvious feeling of improvement.

    Donkey Kong on
    Thousands of hot, local singles are waiting to play at bubbulon.com.
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    Fuzzy Cumulonimbus CloudFuzzy Cumulonimbus Cloud Registered User regular
    Is the goal of all these fortnite clones to cost very little to produce and then maximize profits through sheer use or what is the deal

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    RiemannLivesRiemannLives Registered User regular
    Pretty much the only games that get the feeling of a difficulty curve right for me are rhythm games like guitar hero, elite beat agents, rock band, or beat saber.

    Because they start you off with an easy task that you're clumsy at. Just looking at expert play is like watching a fkin wizard. And then with absolutely zero mechanical changes or upgrades or character progression, within a few days of playing, you start getting there. All it takes is instructively designed note charts with a really good curve going from easy to normal to hard to expert.

    Most RPGs, shooters, and action games just simulate the feeling of improving by giving you better gear and stat buffs. You improve slightly but it's dwarfed by artificial improvement and that's really shitty. I get that people want to simulate the feeling of becoming a virtuoso but if feels artificial and bad to me most of the time.

    Roguelikes come close to the right difficulty curve but frequently miss the mark. Fighting games are similar too, but AI fighters are too cheesable and human opponents perform too unevenly for the really clean, obvious feeling of improvement.

    well design city builder games with scenarios, like Pharoah or Children of the Nile, usually have a good difficulty progression to them.

    Attacked by tweeeeeeees!
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    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    Is the goal of all these fortnite clones to cost very little to produce and then maximize profits through sheer use or what is the deal

    A lot of them are cheap but not quite free and I imagine they hope to get a little flash in the pan popularity from streamers looking for something different (but not too different). 300k people play for a week, they make a couple million bucks, then back to the drawing board.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
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    NecoNeco Worthless Garbage Registered User regular
    Every game too easy for me is content tourism for casuals. Every game too hard is masochistic trash for gatekeeping neckbeards.

    Finally, someone understands me

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    bowenbowen How you doin'? Registered User regular
    I play skyrim on easy because I hate bullet spongey enemies.

    I'd rather fight 30 bad guys than one bad guy with 30 times the health.

    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    ElendilElendil Registered User regular
    skyrim on normal is too easy and skyrim on hard is too hard

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    wanderingwandering Russia state-affiliated media Registered User regular
    hmm Content Tourism for Casuals would be a good name for my upcoming gay visual novel company

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    jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    Is the goal of all these fortnite clones to cost very little to produce and then maximize profits through sheer use or what is the deal

    Probably.

    It's games as a service type thing in action. Most of them are awful.

    But some people enjoy playing with friends in them, myself included, so if the dev puts in the work for balancing, new content, maps and other what-nots in a game with a solid gameplay foundation then I don't feel bad peeling off a few bucks every month to support a game I enjoy playing.

    If they just blatantly look to monetize and the game itself is poorly made/maintained (I'm looking at you PUBG) then I feel they should be left to wither on the vine.

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    ElendilElendil Registered User regular
    i dunno about this enemies keep one-shotting me with cutscene kills that proc before the attack actually goes off how do i respond to this

    obviously you're supposed to crank up your gear until nothing does any damage and you kill everything in one hit

    finally a hard mode that just works

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    Fuzzy Cumulonimbus CloudFuzzy Cumulonimbus Cloud Registered User regular
    I have lots of games to play and finish but all i want to do is play FF8
    what is wrong with me

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    Donkey KongDonkey Kong Putting Nintendo out of business with AI nips Registered User regular
    bowen wrote: »
    I play skyrim on easy because I hate bullet spongey enemies.

    I'd rather fight 30 bad guys than one bad guy with 30 times the health.

    Crowd control style combat in first person or over the shoulder games has never felt great to me. Worse than damage sponges for me.

    Actually, that's like the one thing I thought Anthem did well. Enemies were shielded so you needed to focus them, but to do that you needed to control the crowds. Being able to fly and hover made it viable and it felt like a reimagining of a 2D shoot em up like smash TV or something.

    Thousands of hot, local singles are waiting to play at bubbulon.com.
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    japanjapan Registered User regular
    edited February 2019
    Elendil wrote: »
    skyrim on normal is too easy and skyrim on hard is too hard

    I feel like Skyrim on hard relies too heavily on weird metagaming like exploiting the crafting system and stacking combinations of potions

    japan on
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    HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    All websites where I can't manually open buttons in new tabs are trash.

    PSN: Honkalot
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    jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    japan wrote: »
    Elendil wrote: »
    skyrim on normal is too easy and skyrim on hard is too hard

    I feel like Skyrim on hard relies too heavily on weird metagaming like exploiting the crafting system and stacking combinations of potions

    Or just max out stealth and instagib everything with sneak bonus damage.

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    ElendilElendil Registered User regular
    the NPC cutscene kills in skyrim are amazing because they happen frame 1 and ignore anything you actually do to mitigate them via blocking or moving out of range of the attack

    like if a human NPC has big enough numbers you just die immediately

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    KrathoonKrathoon Registered User regular
    I just loved walking along in the mountains and one of thos dragon mask guys popped out of a tomb.

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    bowenbowen How you doin'? Registered User regular
    bowen wrote: »
    I play skyrim on easy because I hate bullet spongey enemies.

    I'd rather fight 30 bad guys than one bad guy with 30 times the health.

    Crowd control style combat in first person or over the shoulder games has never felt great to me. Worse than damage sponges for me.

    Actually, that's like the one thing I thought Anthem did well. Enemies were shielded so you needed to focus them, but to do that you needed to control the crowds. Being able to fly and hover made it viable and it felt like a reimagining of a 2D shoot em up like smash TV or something.

    Yeah I can appreciate that. I like the kiting and exploit terrain metagame more than using potions and exploiting enchanting.

    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    Elendil wrote: »
    the NPC cutscene kills in skyrim are amazing because they happen frame 1 and ignore anything you actually do to mitigate them via blocking or moving out of range of the attack

    like if a human NPC has big enough numbers you just die immediately

    just like real life

    Allegedly a voice of reason.
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    japanjapan Registered User regular
    japan wrote: »
    Elendil wrote: »
    skyrim on normal is too easy and skyrim on hard is too hard

    I feel like Skyrim on hard relies too heavily on weird metagaming like exploiting the crafting system and stacking combinations of potions

    Or just max out stealth and instagib everything with sneak bonus damage.

    Feels like the same issue

    I think it's an Elder Scrolls thing, that it attracts powergaming weirdos with spreadsheets quantifying potion interactions

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    jungleroomxjungleroomx It's never too many graves, it's always not enough shovels Registered User regular
    I can take bullet spongey enemies like the bosses in Doom 2016 if the encounters are sufficiently visceral and fun to do.

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    P10P10 An Idiot With Low IQ Registered User regular
    skyrim's combat is really bad, much like most of the gameplay in bethesda games

    Shameful pursuits and utterly stupid opinions
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    TTODewbackTTODewback Puts the drawl in ya'll I think I'm in HellRegistered User regular
    The biggest challenge in Skyrim is trying to loot that one elk corpse in the spike pit near whiterun without taking random damage from the spikes.
    If you can loot the entire spike pit without taking damage then you are ready to tame the dragons

    Bless your heart.
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    HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    Kamiro wrote: »
    Honk wrote: »
    All websites where I can't manually open buttons in new tabs are trash.

    *stares at forum's notifications*

    I'M OUT

    PSN: Honkalot
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    ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    TTODewback wrote: »
    The biggest challenge in Skyrim is trying to loot that one elk corpse in the spike pit near whiterun without taking random damage from the spikes.
    If you can loot the entire spike pit without taking damage then you are ready to tame the dragons

    i almost did it once

    almost

    Allegedly a voice of reason.
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    BethrynBethryn Unhappiness is Mandatory Registered User regular
    japan wrote: »
    Elendil wrote: »
    skyrim on normal is too easy and skyrim on hard is too hard

    I feel like Skyrim on hard relies too heavily on weird metagaming like exploiting the crafting system and stacking combinations of potions
    It also relies on something that the testers thought was intended, but the developers thought was a bug:

    Your companion levels up with you. They're not supposed to, but they do. But should you ever switch companions, the new one starts at "level 1" equivalent, and the old one is reset. Losing their damage reduction and health pool. On hard this means they literally get one shotted by every enemy that isn't the most basic bandit.

    So if you take, say, Lydia, and never switch her out (which closes off a bunch of quests that force companions on you), she will make a great tank for you if you're playing an archer or backstabber, and she'll even deal good damage too. No need to rely on abusing the crafting (although yeah, at around level 60+, Draugr Deathlord archers with Daedric Arrows, and certain Archmages will 2-shot anything they see, so corner-peeking is required), just normal tank and dps strats.

    But the devs are on record saying it's not intended (so apparently companions having 0 effective health is intended, which tells you a lot) and easily lost.

    Bethesda game design.

    ...and of course, as always, Kill Hitler.
This discussion has been closed.