I don't mind a high difficulty curve. I'm stuck in the middle of Celeste right now. Every time I got back to it, I get a little bit further. Maybe I'll never finish it. That's fine.
Stuff that absolutely kill a game for me are things like slow movement speed, lack of interactivity, and unskippable cutscenes.
Titan Souls and the slow movement made me so angry
it only took me an hour to drive home from the vet that is only 10 minutes away
hooray stopping on hills during a snow storm
rip my tires
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
What do people want out of Bethesda's companions? I think FO4 actually did it quite well with lots of personalized lines for various locations, involved personal sidequests, loyalty points, etc but for me Skyrim's were just hella frustrating and shallow; like even Serana was a personality-less extra carry weight trap-triggerer with the same six lines about caves and sunlight. But I can see why people would want that in a game that's more obviously about exploration
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
+2
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HonkHonk is this poster.Registered User, __BANNED USERSregular
there is/was a mod on the steam store that would start you in a random location with some basic gear and ignore the main story entirely
using that i got a few dozen more hours out of the game making up stories in my head about character origins and stuff
then i tried to get all the steam cheevos and the daedric artifact one bugged out and wouldn't give me credit for it even though i got them all and i got mad and stopped playing forever
No doubt this took less effort but I killed 10 dragons in DA:I and then it didn't give me the trophy for it. Restarting the game and getting to the first dragon again to tick one more is several work days of effort.
I sold all my games and became a zoroastrian monk.
I thought you left.
Couldn't stay away?
I don't know what you're talking about, a pagan monk sold me this account when I was passing him on the street just 5 minutes ago. He said he was "out", I bought it for a medium sized grapefruit. This was my first ever post.
Congrats! As a welcoming gift, I'd like to offer you this job that just opened up in the mailroom.
What do people want out of Bethesda's companions? I think FO4 actually did it quite well but for meSkyrim's were just hella frustrating and shallow; like even Serana was a personality-less extra carry weight trap-triggerer with the same six lines about caves and sunlight
I want them to be dogs and/or robots who carry stuff and kill people
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
the "no true scotch man" fallacy.
+1
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
What do people want out of Bethesda's companions? I think FO4 actually did it quite well but for meSkyrim's were just hella frustrating and shallow; like even Serana was a personality-less extra carry weight trap-triggerer with the same six lines about caves and sunlight
honestly i want my games to be like my real life
no companions
new publisher ruined that in my real life now also
Pretty much the only games that get the feeling of a difficulty curve right for me are rhythm games like guitar hero, elite beat agents, rock band, or beat saber.
Because they start you off with an easy task that you're clumsy at. Just looking at expert play is like watching a fkin wizard. And then with absolutely zero mechanical changes or upgrades or character progression, within a few days of playing, you start getting there. All it takes is instructively designed note charts with a really good curve going from easy to normal to hard to expert.
Most RPGs, shooters, and action games just simulate the feeling of improving by giving you better gear and stat buffs. You improve slightly but it's dwarfed by artificial improvement and that's really shitty. I get that people want to simulate the feeling of becoming a virtuoso but if feels artificial and bad to me most of the time.
Roguelikes come close to the right difficulty curve but frequently miss the mark. Fighting games are similar too, but AI fighters are too cheesable and human opponents perform too unevenly for the really clean, obvious feeling of improvement.
There are a lot of precision platformers that do this well, I think.
I don't mind a high difficulty curve. I'm stuck in the middle of Celeste right now. Every time I got back to it, I get a little bit further. Maybe I'll never finish it. That's fine.
Stuff that absolutely kill a game for me are things like slow movement speed, lack of interactivity, and unskippable cutscenes.
Titan Souls and the slow movement made me so angry
I really tried to love that game and I just couldn't
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
the "no true scotch man" fallacy.
+2
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
breath of the wild definitely survived going back and remains a top 3 for me I am pretty damn sure. it was SO HARD to play without the floaty thing though. the died like 5 times just from jumping and not having it. also low stamina is hard to go back to.
Pretty much the only games that get the feeling of a difficulty curve right for me are rhythm games like guitar hero, elite beat agents, rock band, or beat saber.
Because they start you off with an easy task that you're clumsy at. Just looking at expert play is like watching a fkin wizard. And then with absolutely zero mechanical changes or upgrades or character progression, within a few days of playing, you start getting there. All it takes is instructively designed note charts with a really good curve going from easy to normal to hard to expert.
Most RPGs, shooters, and action games just simulate the feeling of improving by giving you better gear and stat buffs. You improve slightly but it's dwarfed by artificial improvement and that's really shitty. I get that people want to simulate the feeling of becoming a virtuoso but if feels artificial and bad to me most of the time.
Roguelikes come close to the right difficulty curve but frequently miss the mark. Fighting games are similar too, but AI fighters are too cheesable and human opponents perform too unevenly for the really clean, obvious feeling of improvement.
There are a lot of precision platformers that do this well, I think.
Oh good point. Mario obviously but also stuff like Super Meat Boy or Celeste.
Thousands of hot, local singles are waiting to play at bubbulon.com.
"do I use this hammer... what if I need the hammer for a physics puzzle.. oh no I fucked up the physics because it's not intuitive"
fucking golf temple I had to redo that one like 6 times to get it right and I only lucked out because the physics got just right with a random bounce when I was frustrated
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Pretty much the only games that get the feeling of a difficulty curve right for me are rhythm games like guitar hero, elite beat agents, rock band, or beat saber.
Because they start you off with an easy task that you're clumsy at. Just looking at expert play is like watching a fkin wizard. And then with absolutely zero mechanical changes or upgrades or character progression, within a few days of playing, you start getting there. All it takes is instructively designed note charts with a really good curve going from easy to normal to hard to expert.
Most RPGs, shooters, and action games just simulate the feeling of improving by giving you better gear and stat buffs. You improve slightly but it's dwarfed by artificial improvement and that's really shitty. I get that people want to simulate the feeling of becoming a virtuoso but if feels artificial and bad to me most of the time.
Roguelikes come close to the right difficulty curve but frequently miss the mark. Fighting games are similar too, but AI fighters are too cheesable and human opponents perform too unevenly for the really clean, obvious feeling of improvement.
There are a lot of precision platformers that do this well, I think.
Oh good point. Mario obviously but also stuff like Super Meat Boy or Celeste.
What do people want out of Bethesda's companions? I think FO4 actually did it quite well with lots of personalized lines for various locations, involved personal sidequests, loyalty points, etc but for me Skyrim's were just hella frustrating and shallow; like even Serana was a personality-less extra carry weight trap-triggerer with the same six lines about caves and sunlight. But I can see why people would want that in a game that's more obviously about exploration
...and of course, as always, Kill Hitler.
+6
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TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
Deckard Pain is out now
Rejoice
For HotS has gone Vietnam Era on us.
I lost my husband to BoTW a month ago. He just got the DLC and always has maps up on his laptop and I think he might be trying to 100% the korok seeds.
In my whole life, I have never actually beaten World 8 in Super Mario Brothers 3.
I genuinely don't know if have either, at least not legitimately. Those fucking hands dragging you into the trap levels. The airship flying around the map. I can picture clearly the final stages of Mario 1, 2, World, 64, Sunshine, Galaxy, and Odyssey but not the final level of Mario 3.
Thousands of hot, local singles are waiting to play at bubbulon.com.
+1
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
The weekly bounty for doing a nightfall with 2 gives 75 thingies. All daily bounties, which are super easy, give 15. Wins in doubles give 7, losses give 5.
I liked Dragon's Dogma's weird sexdoll system because they very specifically didn't have personalities/souls(?) and you could just dress them up and instruct them on how to fight. I liked FO4's companions because they tried very hard to make all of the companions deep and layered but you could also just have your dog or an army of hilariously-painted killer robots with the Automaton DLC. Same with ME2 on the characterization front.
Skyrim's follower system wanted to combine the two and just ended up with NPCs who felt very obviously like NPCs with nothing to say for major quests or your insane murderhobo morality or anything. You can recruit Mjoll the Lioness, principled enemy to the Thieves' Guild, and do that entire questline then do the Dark Bro questline and she doesn't give a shit. They already solved this kind of shit in New Vegas! (Oh wait that wasn't them)
Eddy on
"and the morning stars I have seen
and the gengars who are guiding me" -- W.S. Merwin
Posts
Titan Souls and the slow movement made me so angry
hooray stopping on hills during a snow storm
rip my tires
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
and the gengars who are guiding me" -- W.S. Merwin
Shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit
I want them to be dogs and/or robots who carry stuff and kill people
the "no true scotch man" fallacy.
honestly i want my games to be like my real life
no companions
new publisher ruined that in my real life now also
https://wiki.lspace.org/mediawiki/Errol
https://wiki.lspace.org/mediawiki/Moon_dragon
I just avoid combat because weapon swapping, while quick, was just way too much of a hassle
this is a damselfly that is probably just peeking through the hole in a leaf someone else left
damselflies are predators
I really tried to love that game and I just couldn't
the "no true scotch man" fallacy.
so fucking good though.
damnit @VishNub
Oh good point. Mario obviously but also stuff like Super Meat Boy or Celeste.
fucking golf temple I had to redo that one like 6 times to get it right and I only lucked out because the physics got just right with a random bounce when I was frustrated
the "no true scotch man" fallacy.
I got you fam
you just stan things
Rejoice
For HotS has gone Vietnam Era on us.
Praying for chan-chan right now
I'm invested in your Scandinavian adventures
I'd love it if you took a look at my art and my PATREON!
I didn't go to college just to sit idly by while you butcher our language
I won't stanford this
the "no true scotch man" fallacy.
I genuinely don't know if have either, at least not legitimately. Those fucking hands dragging you into the trap levels. The airship flying around the map. I can picture clearly the final stages of Mario 1, 2, World, 64, Sunshine, Galaxy, and Odyssey but not the final level of Mario 3.
it hasn't really come up yet so i dunno
she doesn't have a lot of travel experience so i assume we'll need to go on some adventures first at least
even with the magic mods
can you also ollie things
Missing out.
at that point, operation fuck off to sweden will be back on in full force
Sounds like a trip to Sweden is in order
The weapon costs 100 thingies.
The weekly bounty for doing a nightfall with 2 gives 75 thingies. All daily bounties, which are super easy, give 15. Wins in doubles give 7, losses give 5.
After playing for an hour and a half, I had 175.
It seems like any game with a strong base for modding is a game that's absolutely Not For Me in the base game.
E: Dwarf Fortress with UI and dwarf status mods is the only exception
Skyrim's follower system wanted to combine the two and just ended up with NPCs who felt very obviously like NPCs with nothing to say for major quests or your insane murderhobo morality or anything. You can recruit Mjoll the Lioness, principled enemy to the Thieves' Guild, and do that entire questline then do the Dark Bro questline and she doesn't give a shit. They already solved this kind of shit in New Vegas! (Oh wait that wasn't them)
and the gengars who are guiding me" -- W.S. Merwin
Man, Code of Honor makes me uncomfortable.