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[Magic The Gathering Arena] OOPS All Planeswalkers

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Posts

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Good

  • milskimilski Poyo! Registered User regular
    Pretty much as expected. Standard is healthy, combo decks are good for the meta when they aren't going off super early and can be disrupted, Modern has a product on the Horizon (heh), so no changes. I'd like it if they put Nexus of Fate in some sort of supplemental product or challenger deck (control, not wilderness reclamation combo, since they won't give a preco deck 4x a box topper) to introduce non-foil supply for paper tournaments but that's a pipe drean.

    I ate an engineer
  • KorrorKorror Registered User regular
    It turns out that combo decks don't do too well in an environment where the most played card in the format is negate.

    Nexus of Fate is still stupid for being a critical component of a deck that was only printed in foil as a promo card. Hopefully wotc learned their lesson and will never try that kind of stunt again.

    Battlenet ID: NullPointer
  • furbatfurbat Registered User regular
    milski wrote: »
    For a person who repeatedly said ICRs were too generous and talked endlessly about the absurd value of constructed event, I don't get why nerfing ICRs is such a sore point.

    Plus, you kinda proved the benefit of the new system yourself. F2P players can get almost all rares each set. That's pretty good.

    It's not that it is a sore point, just pointing out that it was a net negative for pretty much everyone in terms of value.

    For a casual player 5th copies of cards were relatively rare anyway. They just felt bad when they happened. That's all the change was, they took away something that felt bad but ultimately nerfed the economy.

  • furbatfurbat Registered User regular
    milski wrote: »
    For a person who repeatedly said ICRs were too generous and talked endlessly about the absurd value of constructed event, I don't get why nerfing ICRs is such a sore point.

    Plus, you kinda proved the benefit of the new system yourself. F2P players can get almost all rares each set. That's pretty good.

    Can confirm. Have every rare in RNA from grinding Bo3 drafts for the low, low price of $0.

    Also trying out this Orzhov list in ranked Bo1. Liking it so far.

    https://www.youtube.com/watch?v=xX94802l824
    7 Plains (RIX) 192
    4 Basilica Bell-Haunt (RNA) 156
    5 Swamp (RIX) 194
    2 Venerated Loxodon (GRN) 30
    4 Dauntless Bodyguard (DAR) 14
    3 Fungal Infection (DAR) 94
    3 Legion's Landing (XLN) 22
    3 Cast Down (DAR) 81
    2 Ajani, Adversary of Tyrants (M19) 3
    4 Tithe Taker (RNA) 27
    2 Kaya, Orzhov Usurper (RNA) 186
    3 Mortify (RNA) 192
    4 History of Benalia (DAR) 21
    4 Isolated Chapel (DAR) 241
    4 Godless Shrine (RNA) 248
    2 Orzhov Guildgate (RNA) 252
    4 Knight of Malice (DAR) 97

    I put this deck together and am so far 0-8 in combined ranked and unranked. It is just getting dumpstered by any sort of control. (Edit: after playing it for a bit longer, what is this deck even supposed to beat? It has an okay match against monored and can win games where the op mulls to 5, but that's about it)

    Yeah that deck looks bad. It looks like it is unsure whether it wants to be midrange or aggressive. Not enough 1 drops to get value out of loxodon or legion's landing reliably before kaya's wrath. It generates no value in games where you might go long. Like you said, it looks like it beats RDW. I could see it having game against mono-u as well, but then losing to everything else.

    If you want a deck suggestion for a more midrange list, ignore everyone that is saying golgari/sultai is bad in Bo1 and just play that. Just make sure your list has 2 carnage tyrants, 3 find/finality, 3 hydroid krasis, and the explore package. (maybe 2 memorial to folly).

    People are saying that midrange is unfavored against esper, and perhaps after sideboard that is true. But in Bo1 they have 3-4 kaya's wrath to deal with carnage tyrant and they need those to stabilize against your midrange threats too. After that they just die. Kaya can remove them from graveyard so you have to play around that though.

    Beating white weeny pretty much depends on drawing find//finality so about 50/50, and you are favored vs RDW (about 65/35) and unfavored vs mono-u.

    You completely destroy any other aggressive creature strategy like gruul though.

  • Zombie HeroZombie Hero Registered User regular
    I'm glad it's not just me. I really wanted to have an orzhov deck that I could do mostly well with. I got to platinum with my Rakdos goblins deck, but i don't think jank flies at all once you get past gold, so I am looking for a new deck.

    It is possible I have the pieces for Sultai, I think I am missing the proper mana fixing though.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • KorrorKorror Registered User regular
    edited March 2019
    Could I get some criticism on the following deck? I've been trying to build Esper Midrange and it's not a popular deck online so I can't easily netdeck so I was hoping people had some intuitions on what the deck should looks like. I've written a quick description of the deck and added some thoughts below.

    The idea behind this deck was that I was thinking what the high impact cards in standard were and the cards that came to mind were things like Thief of Sanity, Teferi and the best 1-1 removal was things like Negate, Mortify so why not merge them into a deck? I did and it's been a lot of fun through I have some concerns after playing for a while.

    Core of the deck:
    2 Thief of Sanity (only have 2, will craft more soon as I get the wildcards)
    4 Basilica Bell-Haunt
    3 Hero of Precinct One (only have 3, will craft more soon as I get the wildcards)
    4 Thought Erasure
    4 Mortify
    2 Teferi, Hero of Dominaria

    These are the cards that I'm playing this deck for. I think they're really strong cards to be playing and if I start needing to cut them, I think it would be time to scrap the deck. Thief wins the game on its own, Bellhaunt ruins mono-red, Thought Erasure is the only clean answer to hydriod krasis which is the most common creature in standard, Mortify is instant speed enchantment removal which you need against wilderness reclamation, and Teferi is the best planeswalker in the game that isn't named Jace the Mind-Sculptor.

    Hero is probably the weakest card here but it still requires the opponent to answer it and my opponents constantly seem to overvalue it which lets me get my real threats out safely.

    More Creatures:
    2 Deputy of Detention (only own 2)
    1 Tithe Taker
    4 Kitesail Freebooter
    1 Hostage Taker

    The deputies have actually over-performed in most match ups. They are great against any deck not playing sweepers and are permeant removal for hydriod krasis. Tithe Taker and Hostage Taker are placeholders for missing cards and the Kitesails are a recent inclusion. They are decent against mono-blue and any deck that plays enough spells to have targets.

    Spells:
    1 Discovery
    4 Negate
    2 Search for Azcanta (Maybe replace with crafted treasure maps?)
    1 Consecrate//Consume

    I really like the 4 negates main deck. It has never been a bad draw and keeps my threats alive. Aside from WW, there's no decks where it's dead. It's been my saving grace in so many match ups. The Search for Azcanta was supposed to be a placeholder for treasure maps, but I'm honestly considering leaving them in. I don't have enough spells to guarantee a hit every activation but it's good roughly 2/3s of the time and that's enough card advantage to steal the game against control decks. The 1 ofs are just placeholders until I can get more wildcards.

    Lands:
    4 Watery Grave
    4 Godless Shrine
    4 Isolated Chapel
    3 Hallowed Fountain
    4 Drowned Catacomb
    4 Glacial Fortress
    1 Island
    1 Swamp

    I only recently finished crafting all the lands for this deck so my mana base is reasonable. It still feels really lame to spend my rare wildcards crafting lands when I'm missing the key cards for my deck.

    Sideboard
    4 Fungal Infection
    3 Tocatli Honor Guard
    4 Duress
    2 Kaya, Orzhov Usurper
    2 Empty slots?

    The only cards I really like here are the fungals and the duresses which shine in their respective matchups. I'm not really sure what the last few slots should be.

    Overall match up thoughts:
    I think this deck is heavily favored vs nexus and mono-red, slightly favored vs esper control and drakes, and disfavored against mono-blue, WW and Sultai.

    Thought #1: Is Hero worth running? There are match ups where it runs away with the game and generates an army of 1/1s but there are also match ups were it basically does nothing. I like having a 2 drop but Tithe Taker might be a stronger option there. Is cutting hero the right choice?

    Thought #2: The most popular decks in the metagame (at least in paper) seem to be mono-blue and Sultai which this deck is never going to be favored against. Its removal is a bit too easy for mono-blue to interact with and it can't outrace the damage. Sultai just does grindy midrange better and can always come back with a topdecked hydroid krasis. Should I really be spending wildcards on a deck that loses to the 2 most popular decks in the meta?

    Thought #3: I've only recently started building the sideboard for this deck and only 8 slots are really locked down as I like the fungals and the duresses. I used to run 4 discovery/dispersals in the main board which meant I could bring in disinformation campaigns against control but discovery never really felt that good and I wanted more cards that affected the board which meant I had to drop the disinformation campaigns from the sideboard. Any thoughts on good sideboard cards?

    Any general thoughts are also welcome. If the deck sucks, let me know before I spend more wildcards.

    Korror on
    Battlenet ID: NullPointer
  • furbatfurbat Registered User regular
    I think 4 discovery//dispersals are key to the deck because they let you dig 3 deep and also trigger hero. Azcanta is a pretty amazing card, but you only run 16 spells in the deck besides azcanta that you can grab when you flip the card.

    You really find hero to be the weakest card in the core? Hero lets you build a board against control while casting thought erasure and discovery.

    Against sultai, your best weapon is hostage taker. Against control you want 4x theif of sanity. Both of those and the discovery//dispersals will make hero perform better.

  • milskimilski Poyo! Registered User regular
    I play a similar deck, though mostly Bo1 tuned, and Hero is a pretty core part of it. Dovin Baan is also much stronger than Kaya when the core of your deck is "gum up the board with a high density of threats", and it's not hard to have a T4 Dovin instantly threaten to ult against durdly decks.

    I ate an engineer
  • KorrorKorror Registered User regular
    That's good to hear, I really like hero and it's fun to generate tokens so if I can run hero I probably will. At heart I'm an izzet mage and Hero is close enough to young proyomancer that I love it.

    I cut the discovery//dispersal recently and haven't really tested much without them, I had a few games where I felt I got behind by casting them early and cut them for the kitesails. If I keep them in, I can run disinformation campaigns in the sideboard again which crushes against certain decks. Thanks for the thoughts.

    Battlenet ID: NullPointer
  • BreakfastPMBreakfastPM Registered User regular
    Korror wrote: »
    Thought #2: The most popular decks in the metagame (at least in paper) seem to be mono-blue and Sultai which this deck is never going to be favored against. Its removal is a bit too easy for mono-blue to interact with and it can't outrace the damage. Sultai just does grindy midrange better and can always come back with a topdecked hydroid krasis. Should I really be spending wildcards on a deck that loses to the 2 most popular decks in the meta?

    What's your goal when you play Magic? If your goal is to grind and win and rank up then, no, you shouldn't be spending wildcards on non-meta decks. If your goal is to brew and play something that you've created then you shouldn't feel bad about spending wildcards on anything you want. Point is, what type of player are you? What do you want to accomplish when you play Magic? Those are the kinds of questions that should inform how you use resources like wildcards.

  • discriderdiscrider Registered User regular
    Well, I tried to play jank and ran into this mono-U that won the thing in bronze Bo1 ladder.
    So, wouldn't advise spending your wildcards on whatever you want.

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    The majority of people are gonna play whatever they think will win. Thing is, mono-U is a very complex deck that is very hard to play well, being rather close to legacy Delver decks in style.

    You can out-meta and play a more straightforward deck that beats mono-u (such as Izzet Drakes or Izzet Phoenix), or stick to a consistent, easy to play deck like mono-white weenie.

    OR play BO3 and leverage sideboarding skill to increase your percentage.

    OR just play unranked or constructed events and play whatever you want. Brewing can be fun, and you have the advantage of your opponent not knowing what you're doing.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • discriderdiscrider Registered User regular
    I'd really prefer it if copper was full of people who didn't know what they were doing trying to muddle decks together though, because that's what I want to do.
    But it isn't, and so I get wrecked by tournament winning decks, and decks full of mythics, without having progressed out of the bottom-most tiers, and it's just not fun.

    I don't think any TCG has afforded me that pleasure either, of just muddling through with other muddlers, even though they seem built for such deck-building.
    It's all a trap.

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    The casual queues are honestly your best bet. If you're rolling into ranked, expect the best versions of decks people can build.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • RendRend Registered User regular
    Yeah I'd try your stuff in quick play instead of ranked. Quick play is basically all I to in mtga, less stressful and low pressure.

    You definitely still run into a lot of meta but, for instance, I still have yet to play against a nexus deck, and that was before it was banned in BO1, so it's definitely much different than other queues.

  • MyiagrosMyiagros Registered User regular
    You can also get into Gold Tier easily with some of the pre-cons like the GW enchantment deck. If you want the monthly bonus, do that, then go into the casual queue until you get enough cards to build better decks.

    iRevert wrote: »
    Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
    Steam: MyiagrosX27
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    Discrider isn't interested in playing tier decks, though. They want to play jank against other jank.

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • MyiagrosMyiagros Registered User regular
    I roll with all jank in gold tier and do fine against meta level decks, by fine I mean 50-60% win rate. If all you want to play is jank against jank though it might be a better idea to go to MTGO, or use a free site like Cockatrice.

    iRevert wrote: »
    Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
    Steam: MyiagrosX27
  • FiskebentFiskebent DenmarkRegistered User regular
    When your oozes get bigger than their gateway ram.
    x3ymmrtvgc8p.png
    It's a super janky deck and it loses a lot. But when it goes off, it's so good... :)

    steam_sig.png
  • SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Hell yeah it is

    nf8yit8hkr4s.jpg


    7qmGNt5.png
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    I love that Vannifar has three different relevant creature types.

  • Dr. FlamingoDr. Flamingo 49 Gilded Disc Perceives the Sun Registered User regular
    ...She should have been part jellyfish!

  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    Well, that's annoying. It looks like you can't see all the basic land art to pick the ones you like the most in the deck editor, anymore?

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    Kay wrote: »
    Well, that's annoying. It looks like you can't see all the basic land art to pick the ones you like the most in the deck editor, anymore?

    there's probably still a way.

    I want to believe.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Kay wrote: »
    Well, that's annoying. It looks like you can't see all the basic land art to pick the ones you like the most in the deck editor, anymore?

    You can use these codes in a document, copy them, then import it as a deck list. They broke it (hopefully/presumably by accident) with the big deckbuilder update.

  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    6vhufzqk2dyg.jpg
    "You were too obsessed with what you could do you never thought about whether you should do it."

    Humor can be dissected as a frog can, but dies in the process.
  • milskimilski Poyo! Registered User regular
    What in tarnation...

    I ate an engineer
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    I stole his Primal Storm with a thief.

    Then I stole his Goreclaw with a hostage taker.

    He axes my thief, I cast Goreclaw then the Primal Storm.

    He casts the big fuck you 12/12 guy. I respond by bouncing it to his hand and swinging with Goreclaw and the Primal Storm.

    Doing so lets me topdeckfreecast both my Phyrexian Scriptures and his Carnage Tyrant.

    The game ended the next turn.

    Humor can be dissected as a frog can, but dies in the process.
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    Mythic rank GET!

    White weenies have been very good to me.

    uh... maybe don't quote me on that

  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    Mythic rank GET!

    White weenies have been very good to me.

    uh... maybe don't quote me on that

    Grats! Show me your list! I'm thinking of going back to white weenie. I like esper but the games take forever

  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    SniperGuy wrote: »
    Mythic rank GET!

    White weenies have been very good to me.

    uh... maybe don't quote me on that

    Grats! Show me your list! I'm thinking of going back to white weenie. I like esper but the games take forever

    It's actually a Selesnya Token deck I netdecked, but it's hard to make dick jokes about tokens. Maybe I should've gone with "token weenies" and gotten triple score off the weed/dicks combo.

    3 Emmara, Soul of the Accord (GRN) 168
    4 Tithe Taker (RNA) 27
    3 Trostani Discordant (GRN) 208
    3 Venerated Loxodon (GRN) 30
    4 Flower // Flourish (GRN) 226
    4 Saproling Migration (DAR) 178
    4 March of the Multitudes (GRN) 188
    2 Unbreakable Formation (RNA) 29
    4 Conclave Tribunal (GRN) 6
    4 History of Benalia (DAR) 21
    4 Legion's Landing (XLN) 22
    3 Forest (XLN) 277
    10 Plains (XLN) 261
    4 Sunpetal Grove (XLN) 257
    4 Temple Garden (GRN) 258

    Going from a losing situation (creature/life wise) into a victory in 1.5 turns is both very satisfying and also one of the main ways to win with this setup. I sort of want to fit Ajani in there somewhere, but I don't really want to mess with a deck that's working.

  • Dr. FlamingoDr. Flamingo 49 Gilded Disc Perceives the Sun Registered User regular
    Hell yes GW tokens

  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    Interesting. I take it that's a BO1 deck?

  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    For sure. I run into enough weenie killers and sweepers in BO1, it'd be even worse with sideboarding in game 2/3.

  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Continued experiments with Divine Visitation have confirmed the general sentiment that it is bad, or at best pointless. I still like it though, and will continue to fiddle. I don’t feel bad about crafting a bunch of cards to run it, most of those are useful in other decks and honestly this is a game and my primary goal is to have fun. I’ll still use it to far around, and I’ll probably keep toying with it.

    I was running it as a kind of traditional white weenie with DV as a finisher but it’s been too slow to be aggro and has no way to come from behind, so it’s pretty much just jank to fight other jank.

    I’m gonna push more to control, but I was hoping to avoid crafting Cleansing Novas or Wreckage since they are rotating in the fall.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
  • milskimilski Poyo! Registered User regular
    Good news: Control isn't playing either of those in significant numbers!

    I ate an engineer
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    milski wrote: »
    Good news: Control isn't playing either of those in significant numbers!

    What kind of creature hate should I be looking at for a white/green deck? Doesn’t seem like I have many options. Could splash black maybe?

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
  • milskimilski Poyo! Registered User regular
    White green control is not a thing and doesn't have adequate support to be viable. Esper is the control deck de jure, though Jeskai is good and I guess Temur Reclamation half counts

    I ate an engineer
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    Gates Ablaze is the only sweeper you need.

    acpRlGW.jpg
    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
This discussion has been closed.