Nine Dot Studios wrote:No remarkable journey is achieved without great effort. Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends.
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To give a description of how OUTWARD works this was my first approach to the first quest you can do (but certainly don't have to if you do not want to):
I'm about seven hours into the game so far, and despite it looking and handling kind of janky (in a lovingly kind of way, the way a game made by 10 people would handle) I will say it's one of my favorite games of the past year. Everything, so far, just works in the game, and works in a way that an "adventure" should work in RPG's (like recipes for armor or potions not actually telling you what they do or how much of a bonus to current equipped gear you'll get, because why would they - that's what the purchase is for). Game is a bit pricey in my opinion but definitely worth the purchase in my opinion.
Also this is my first "hey check out this game thread" so apologies for formatting.
It is definitely janky. . .watching a guy farm the same plot of land morning, noon and night, rain of snow. . .you just have to smile.
I'm actually curious if it's the price tag. I feel like if this were 29.99 it would be an even topper-seller. I understand that it's a big game, but really feels like they might have missed the sweet-spot of where where to price this thing. I've "only" managed about 12 hours so far in the game, and still haven't managed to get out of the first region (and only actually done two quests) so content wise it isn't lacking for things to get lost doing. On sale I think it'll get far more exposure.
Twitch: KoopahTroopah - Steam: Koopah
I thought exactly the same thing -- I have way too many games to play but would probably irresponsibly pick this up if it were $30. I love some ambitious eurojank.
CorriganX on Steam and just about everywhere else.
@CorriganX I think I'm going to pick up the bounty, but I probably won't get to stream it until Monday at the earliest.
Twitch: KoopahTroopah - Steam: Koopah
There are "grand quests" that you can undertake (one for each faction and one for each region I believe), however the main goal is just to be the best adventurer you can be.
The game would definitely be a lot more manageable in early hours in co-op (as it allows for more MMO-esque lineups and you are very often tag-teamed).
I just finished a huge fortress yesterday with what I would consider two/three mini-boss-esque characters and am really starting to see the game open up. I've got my Spell-Blade build coming along pretty well, and I'm looking to head to the next major city to learn some more combat/magic tricks before heading back to the starting region to finish cleaning up the area. . .on a run back to town after a disastrous assault on the aforementioned fortress, I dumb-luck stumbled upon 3 mini-dungeons and a shortcut through town.
You can repair your gear while you rest. It's only equipped gear though and each hour spent repairing repairs only a certain amount (and I'm sure increases Ambush %).
I originally passed on it when I saw it labeled as an "open world RPG survival game" and I was all, "Eh, I don't need another one of those in my life."
Then I saw a random video on it and found out it it wasn't an open world RPG survival game at all, but an open world RPG survival game instead. Please forgive my confusion. :razz:
Everything about the game is right up my alley.
The ramp up from being afraid of a chicken to feeling like a competent fighter is very satisfying. I enjoy slowly finding/building better and better gear, whereas most modern RPGs deck you out in full plate and glowing weapons 30 minutes in.
Same here! I just got it while playing split screen co-op with a friend, and god damn that mask is fancy. So stylish, and everyone needs more run speed.
The door requiring two power cells in the bandit camp...
What's inside? Oh, just some clothes... and a 110 capacity backpack!
The backpack is a strangely brilliant idea that I am in love with. I also like that not all backpacks are created equal. Sure you can wear this big ass pack, but you'll be slow and get tired fast. Or you can wear this smaller pack that doesn't hold as much as the others, but you can dodge roll with it (which is actually a super useful pack if you plan on tackling dungeons).
I'm a fan of the idea that sleeping, drinking and eating provides bonuses and buffs and isn't something you need to do to just fill a meter.
Having to worry about disease and weather can be a real fun bitch too. Currently winter has set in and I had found myself wholly unprepared and quickly froze to death. But it's fine now, I got my warm furs on and plenty of spicy foods and drinks.
With the weight system I find myself actually planning out what I need for my travels and that is pretty baller. What's the weather like? What should I wear? What should I bring? Should I stock up on certain foods/drinks? Do I plan on doing a lot of fighting or is this just a resource/exploration run? How long do I plan to be away from civilization?
I'm also unexpectedly a fan of the way training and character development works.
My only big complaint at the moment is that I can't manual save. I don't mean that I dislike the one save thing and how it is basically Ironman Mode. What I mean is on top of the auto-saving I would like to hit F5 and update the save. A couple times now the game has crashed and I've lost 30 or so minutes worth of work. Currently I've taken to just exiting to the main menu every now and then. Which, y'know, is kinda silly.