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[Vampire: The Masquerade] The Reckoning of Seattle Continues
It's not even all that radical an idea! The original incarnation of the Brujah - before Troile usurped the original Antidiluvian - were warrior-scholars!
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
The other thing is that the Brujah don't only embrace tatted-up bikers, the Tremer don't only embrace librarians. Certainly, if you feel like your vampire of a certain clan ought to look a certain way, there could be a disconnect - but if you're in that group, then you probably already know what clan you're going to pick, so you can design your character to match from the get-go.
I guess what I'm saying here is that I'm not sure I see a huge difference - functionally speaking - between picking a character's look and class/clan/etc at character creation and picking the look at character creation and then picking the class/clan/etc five hours later. You have control over both the look and the clan - pick the ones you think go well together.
I mean yes, but there's still more stuff at play there. Like if you end up Brujah or anything physical oriented you might want to be a bit bigger and stronger looking than something else. You might not want to be a big muscley tremere though.
And getting to see how the game actually plays during those thinblood hours can very much be an important part in deciding what clan you take. Getting to actually play with the melee system and some of the thinblood spells will totally be the deciding factor on which clan I pick.
And then of course you we must always remember that large groups of people that play games don't read all the details ahead of time and plan out their characters or may even know what all the clans are like or even know about the fact that you pick later. So they may not have all the information on what they want the character to look or be like when they start the game.
So we got a warrior class, then a mage class, my money’s on a rogue class next.
I would guess that of the 6 vanilla clans, none of them will be clans that were unavailable in the original Bloodlines. Nosferatu would probably be a ton of work, and I think they’ll save that for DLC. Malks might be in there, but they’ll likely save them for the final reveal since they’re a fan favorite and that’s how hype machines work.
My guess is the next clan revealed is Toreador.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
So we got a warrior class, then a mage class, my money’s on a rogue class next.
I would guess that of the 6 vanilla clans, none of them will be clans that were unavailable in the original Bloodlines. Nosferatu would probably be a ton of work, and I think they’ll save that for DLC. Malks might be in there, but they’ll likely save them for the final reveal since they’re a fan favorite and that’s how hype machines work.
My guess is the next clan revealed is Toreador.
They've been doing two discipline reveals each time so far. I'm going to guess Ventrue is next; revealing Fortitude and Dominate.
Toreador crosses over Auspex and Celerity which they already revealed, so they will get to preview Presence.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Thinbloods have a protean equivalent, so maybe then Gangrel?
The Gangrel powerset is pretty difficult to put into a game. The claws make sense, but the animal form is a weird one, and getting earth meld and mist form to make sense is also difficult. It looks like mist form is a thin blood power in this one too. Honestly, the Bloodlines 1 idea of a gradually improving warform is probably the best way to do a videogame version of Protean.
Redemption actually had a really faithful version of Protean and like... none of it was ever even a little bit useful.
Animal form seems like something that could be used for alt-solutions to some quests. You could theoretically also let each animal form have some extra power (canine form can "see" scents, bat/bird form can fly, etc) - but that would require a ton of specialized scripting, possibly step on the toes of other disciplines (the "see scents" thing is basically Auspex), and something like flying just immediately complicates level design by a hundredfold.
It also risks making it a very complicated Swiss-army-knife, tool-for-any-situation kind of discipline, which seems like the opposite of what they're trying to do with this game.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Although I would say that if they had did Gangrel with the claws power that would become my melee choice over Brujah because that's just rad.
Even just the claws discipline kind of requires you to have a whole new set of "claw" unarmed animations and corresponding reaction animations (if you're getting into counters etc in your combat).
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Even just the claws discipline kind of requires you to have a whole new set of "claw" unarmed animations and corresponding reaction animations (if you're getting into counters etc in your combat).
Oh for sure.
If they did that though it would be super awesome and I'd be all about that.
Although it's kinda similar to adding animations for just a different weapon type basically yea? I know plenty of weapons can share animations but they will still have various animations for various weapons so I don't think it's completely farfetched for them to go for it when it comes to making a clan work.
The Gangrel powerset is pretty difficult to put into a game. The claws make sense, but the animal form is a weird one, and getting earth meld and mist form to make sense is also difficult. It looks like mist form is a thin blood power in this one too. Honestly, the Bloodlines 1 idea of a gradually improving warform is probably the best way to do a videogame version of Protean.
Redemption actually had a really faithful version of Protean and like... none of it was ever even a little bit useful.
Protean is one of those powers that isn't going to be done justice in a confined environment like a PC game. Being able to avoid the sun by sinking into the earth can be super useful! More so if you fight another vampire without it close to dawn away from easy shelter but we're not going to see a day/night cycle in a Vampire game.
Turning into an animal can also be super useful! Just being able to turn into a bat and fly alone is an extremely potent way to get out of trouble. The Gangrel splatbook has a section on werewolves that includes the observation that garou can't fly on demand so easily.
But this kind of thing is a nightmare to design for when you have to account other players not having those abilities.
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Well bat flight is already in so it seems they are already OK with some of those design choices. As long as there are multiple paths it's Ok to have some paths not accessible to all players. Will certainly be interesting to see how they go about it though. Really interested to see what the final choices are for the clan choices. At least they are releasing them pretty quickly so we should know them all soon enough.
"People really wanted to play non-Sabbat Lasombra" seems good enough in some ways. But yeah, want to see how they make it fit after centuries of antagonism.
The source book with a lot of the details isn't out yet, but from previews I think it's more so about survival since a lot of the Sabbat has moved to whatever is going down in the Middle East, and the Second Inquisition is causing serious problems for everyone. So signing up with the Cam gives them friends and resources they pretty desperately need.
Going by the images from the trailer they've used for each of the "clan coming soon" images on the official website, we're looking at Thin Bloods, Brujah, Tremere, Toreador, Ventrue, and… hard to say for the last one. It's a hallway that, in the trailer, is host to a flash flood of blood. A metaphorical vision, meaning Malkavians, maybe? I realize I'm reaching, but it's what I'd bet on at this point if I had to pick six.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Going by the images from the trailer they've used for each of the "clan coming soon" images on the official website, we're looking at Thin Bloods, Brujah, Tremere, Toreador, Ventrue, and… hard to say for the last one. It's a hallway that, in the trailer, is host to a flash flood of blood. A metaphorical vision, meaning Malkavians, maybe? I realize I'm reaching, but it's what I'd bet on at this point if I had to pick six.
I’m betting Ventrue + Torrie, and one of Malk or Nos. Malk would probably require different recorded lines and all, so its probably now or never for them.
Nos is more of an advanced coding special cases thing, as is Gangrel. I could see them later.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited May 2019
One of the preview clan images looked like an Asylum, so we're getting Malk for sure. The last three are probably Toreador, Ventrue, and Malkavian. Nosferatu for hard mode DLC.
cj iwakura on
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Oh yea.
If only 5 then my Gangrel dreams are dashed. Dang.
So that puts me back at Brujah or Tremere. Hmmm. I was getting all excited for claws too!
Yeah, the lore is the Sabbat has pretty much collapsed in North America, so its the only game in town.
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
The more I think about it the more I'm leaning Brujah(assuming no Gangrel)
Mostly because the thin blood choices all seem a little more magicky. So Just by the nature of mixing those in I feel like I'll still get to play with some more magicky things while getting to be a face punching super speedster. And honestly that just feels like I'm getting the best of all worlds right there.
So then the big question is to I fly around and fling bats? Or sneaky fog cloud around and gas gag people? Both seem pretty useful for punchies. Using fog to sneak in close or using flight to attack from above? Especially imagining dive bombing with the ground smash ability thing.
Yeah, the lore is the Sabbat has pretty much collapsed in North America, so its the only game in town.
Wait so who's the "big bad" in NA if not the Sabbat? Just the Cam eating itself?
The Second Inquisition, I imagine.
Yeah, I don’t know how much has changed since Beckett’s Jyhad diary (which is canon and takes place about 10 years before v5), but in that everyone leaving for the gehenna crusade and a big civil war for the regency had the Sabbat on the ropes. I am assuming those same factors pretty much eventually wiped them out, with a helping of second inquisition.
V5 seems to have the conflict focus on Camilla vs Anarchs with a few side threats and the second inquisition thrown in.
Edit: Also highly recommend picking up Beckett’s if you are interested in metaplot. Its technically for V20 but everything I have seen in V5 so far follows right along.
Yeah, V5 is more about the struggles of Anarchs vs Camarilla while trying to deal with the new threat of the second inquisition. A lot of traditionally independent clans are picking sides to try and weather the storm. Also a mysterious force has summoned most elder vampires to the Middle East, which has left power vacuums all over the place. The Tremere Pyramid was collapsed by the Inquisition killing their leaders. A lot of chaos and a lot of groups vying for power all over the place.
A lot of the Sabbat have disappeared to the Middle East under the impression that the "Beckoning" claiming the various elders is the antediluvians calling their blood back to them. Those not actually interested in hunting antediluvians have rebranded as Anarchs, joined up with the Cam (like the main body of the Lasombra, The Friends of the Night, has), or gone to ground like many of the Tzimisce seem to have.
The Ventrue and the Lasombra are both quite unhappy about their current arrangement, but both also can't deny the value in it.
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Fuck the Dewey decimal system ( does anyone still use that ) down with the catalogue oppressors .
I mean yes, but there's still more stuff at play there. Like if you end up Brujah or anything physical oriented you might want to be a bit bigger and stronger looking than something else. You might not want to be a big muscley tremere though.
And getting to see how the game actually plays during those thinblood hours can very much be an important part in deciding what clan you take. Getting to actually play with the melee system and some of the thinblood spells will totally be the deciding factor on which clan I pick.
And then of course you we must always remember that large groups of people that play games don't read all the details ahead of time and plan out their characters or may even know what all the clans are like or even know about the fact that you pick later. So they may not have all the information on what they want the character to look or be like when they start the game.
I would guess that of the 6 vanilla clans, none of them will be clans that were unavailable in the original Bloodlines. Nosferatu would probably be a ton of work, and I think they’ll save that for DLC. Malks might be in there, but they’ll likely save them for the final reveal since they’re a fan favorite and that’s how hype machines work.
My guess is the next clan revealed is Toreador.
https://www.youtube.com/watch?v=mZHoHaAYHq8
They've been doing two discipline reveals each time so far. I'm going to guess Ventrue is next; revealing Fortitude and Dominate.
Toreador crosses over Auspex and Celerity which they already revealed, so they will get to preview Presence.
Redemption actually had a really faithful version of Protean and like... none of it was ever even a little bit useful.
It also risks making it a very complicated Swiss-army-knife, tool-for-any-situation kind of discipline, which seems like the opposite of what they're trying to do with this game.
Oh for sure.
If they did that though it would be super awesome and I'd be all about that.
Although it's kinda similar to adding animations for just a different weapon type basically yea? I know plenty of weapons can share animations but they will still have various animations for various weapons so I don't think it's completely farfetched for them to go for it when it comes to making a clan work.
Protean is one of those powers that isn't going to be done justice in a confined environment like a PC game. Being able to avoid the sun by sinking into the earth can be super useful! More so if you fight another vampire without it close to dawn away from easy shelter but we're not going to see a day/night cycle in a Vampire game.
Turning into an animal can also be super useful! Just being able to turn into a bat and fly alone is an extremely potent way to get out of trouble. The Gangrel splatbook has a section on werewolves that includes the observation that garou can't fly on demand so easily.
But this kind of thing is a nightmare to design for when you have to account other players not having those abilities.
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Thin-blood + Five:
I’m betting Ventrue + Torrie, and one of Malk or Nos. Malk would probably require different recorded lines and all, so its probably now or never for them.
Nos is more of an advanced coding special cases thing, as is Gangrel. I could see them later.
If only 5 then my Gangrel dreams are dashed. Dang.
So that puts me back at Brujah or Tremere. Hmmm. I was getting all excited for claws too!
That's a pretty drastic change for the clan.
It is
They’re not real happy about it
Mostly because the thin blood choices all seem a little more magicky. So Just by the nature of mixing those in I feel like I'll still get to play with some more magicky things while getting to be a face punching super speedster. And honestly that just feels like I'm getting the best of all worlds right there.
So then the big question is to I fly around and fling bats? Or sneaky fog cloud around and gas gag people? Both seem pretty useful for punchies. Using fog to sneak in close or using flight to attack from above? Especially imagining dive bombing with the ground smash ability thing.
The Second Inquisition, I imagine.
There’s occasional Dominate options in the original but I never really felt incredibly, supernaturally charismatic
Yeah, I don’t know how much has changed since Beckett’s Jyhad diary (which is canon and takes place about 10 years before v5), but in that everyone leaving for the gehenna crusade and a big civil war for the regency had the Sabbat on the ropes. I am assuming those same factors pretty much eventually wiped them out, with a helping of second inquisition.
V5 seems to have the conflict focus on Camilla vs Anarchs with a few side threats and the second inquisition thrown in.
Edit: Also highly recommend picking up Beckett’s if you are interested in metaplot. Its technically for V20 but everything I have seen in V5 so far follows right along.
A lot of the Sabbat have disappeared to the Middle East under the impression that the "Beckoning" claiming the various elders is the antediluvians calling their blood back to them. Those not actually interested in hunting antediluvians have rebranded as Anarchs, joined up with the Cam (like the main body of the Lasombra, The Friends of the Night, has), or gone to ground like many of the Tzimisce seem to have.
The Ventrue and the Lasombra are both quite unhappy about their current arrangement, but both also can't deny the value in it.