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[FFXIV] PATCH DAY! Mark ya spoilers!
Posts
-Shadowflare, Sustain, Aetherflow skill gone.
-Bane is now a move with a cooldown and no attachment to Aetherflow.
-Energy Drain (and new AOE Energy Syphon) now moves with a cooldown that does damage and gives you your 2 (yes just 2 now) Aetherflow stacks.
-Ruin spells do more damage if target is suffering from your Bio and/or Miasma (mini Festers!)
-Ruination debuff now gets spread by Bane.
-Tri Bind replaced with Outburst. AOE attack which is effected by Ruination.
-Garuda is an AOE pet now, with AOE autoattacks, an AOE burst and a second one that places a damage field down.
-Ifrit is a single-target pet. Technically has an AOE attack, but Garuda is more potent for that.
-Titan is still awkward. Can’t tank anymore. Has a spell that gives you a 20% HP shield. Summon him for when a boss goes invincible and does raidwide damage?
-DWT now doesn’t require Aetherflow to be used? Also now only reduces cast time and lets you use Deathflare. Doesn’t appear to disallow Aetherflow actions anymore?
-high level trait makes Bahamut availavle after only one Trance.
-Firebird Trance! Replaces Ruin III with a fire spell that gives you a buff that lets you combo an even stronger one after it. Turns out outburst into another spell.
-high level trait summons Phoenix during Firebird Trance. Acts like a fancier Bahamut. Also heals all allies around you while summoned.
Very neat changes.
Second bar: Shift plus 1234567890- and Shift `
Third bar: Alt plus 1234567890- and plain `
Fourth bar: Ctrl plus 1234567890-and Ctrl `
That’s practically my setup as well. I do have a g600, so all 12 buttons are at my thumbtip. Left pinky can hit shift. Left thumb can hit alt. Ctrl is the third top face button on the mouse.
Energy Drain/Siphon gives you only two aetherflow BUT you can use them twice a minute for 4 per minute total and now you don't have to waste aetherflows on bane, so it's a net increase by quite a lot.
Actually, since it requires a use of Egi Assault 1, that’s probably a noticeable DPS loss, never mind.
This works great for jobs with a cast bar, but playing melee and having to move more often (and more precisely) to keep uptime has led to some annoying moments where I have to chase after the boss with WASD while also pressing something like Q23 for a Sen combo with Samurai. Gonna try shifting everything over to the mouse buttons and ctrl/shift/alt to see how I like that. It'll most likely drive me nuts for a while, but I have a feeling it will make for less fat finger mistakes in the long run.
Healer dps at this point was just really boring, even as a SCH main. You just put up 2 dots and spammed broil, or for AOE you just pressed miasma 2 because baning was a DPS loss anyway.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Same here though and in all my years i never thought to set Function keys for waypoints, i have those in a bar with no binds. F1-F4 is default party selection which i find useful when healing, but would definitely be useful for marking up tanks etc on the fly.
To follow up on some more thoughts.
The interesting part of healer dps isn't the rotation or whatever, it's finding the time to do dps in a way that's neither detrimental to your long term healing abilities (e.g. running out of mp) nor detrimental to keeping the tank alive right now. I mean they could have designed a situation where you have to put up like 3 dots of 10 second duration and use an aetherflow ability before all 3 wear off to do big damage, as a healer challenge to find time for 3 off gcds, but that is definitely not the direction they want the game to go in.
If 5.0 raids are going to be more healing challenging then I will gladly accept them. I heal because healing is fun. I don't heal because I want to really dps.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I'll just deal with the awkwardness of pressing R while circle strafing to the right, everything else feels fine.
hell yeah
Also I wonder if they will rename miasma 3? Or maybe add a new miasma 2 that's just an upgrade for miasma 1 that you get at the same time as Bio 2?
i don't mind them shifting to ast giving just straight damage increases but the way they've done it feels very silly
https://www.youtube.com/watch?v=f9oErYd8B-0
Sounds like it
as someone who levels everybody, sometimes getting free gear for something no one in the party is playing is actually helpful
daddy needs his cordials and venture tokens
Guess I'll have to get toy Alexander the normal way.
there's spoilers for one of the early dungeons and some light character stuff via the trust system, but the vast majority of the new info is regarding gameplay details, specifically changes to combat and job balance
I think to get raid minions you have to have actually beaten the raid quest line it comes from
Ah ok. Well, about time I finished Alexander anyway.