As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Girls' Frontline [GFL]: Longitudinal Strain Story event is live

191012141586

Posts

  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    Congrats on getting cms to level 90. She'll be very useful.

    Crafting good rifles can be tricky since there are a lot of bamboo rifles that are very niche. Lee is a bit on the rarer side, but more common than the likes of Grape or IWS 2000. WA 2000 is relatively common for a 5*,so I'd expect her to show up eventually.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    OrphaneOrphane rivers of red that run to seaRegistered User regular
    other than Wa2k my 5* rifle pulls were all mostly from Heavy Production

    only during rateups do you pull 5* RFs that aren't NTW or Wa2k

  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    edited August 2019
    Complaining works! 5* HV ammo the first get!

    And a Spitfire. I have a lot of decent HG's now, but still no HG tank...

    Brody on
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    chrono_travellerchrono_traveller Registered User regular
    Brody wrote: »
    Complaining works! 5* HV ammo the first get!

    And a Spitfire. I have a lot of decent HG's now, but still no HG tank...

    Who are the standard HG tanks?

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • Options
    OrphaneOrphane rivers of red that run to seaRegistered User regular
    Brody wrote: »
    Complaining works! 5* HV ammo the first get!

    And a Spitfire. I have a lot of decent HG's now, but still no HG tank...

    Who are the standard HG tanks?

    Welrod is the premiere HG tank

    Makarov is a 3* version of Welrod

    PPK can tank once she's at or near max level with her evade but don't expect her to stand against sustained fire

  • Options
    chrono_travellerchrono_traveller Registered User regular
    I've been kinda going on the assumption that 5* are equally rare (for a specific gun), if thats not the case, and my rifle production is throwing hail marys, do you think it'd be better to go back to trying to get an smg offtank (like Vector, SH-3MP, or KILN) a better bet than trying to get a better rifle?

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    edited August 2019
    Orphane wrote: »
    Brody wrote: »
    Complaining works! 5* HV ammo the first get!

    And a Spitfire. I have a lot of decent HG's now, but still no HG tank...

    Who are the standard HG tanks?

    Welrod is the premiere HG tank

    Makarov is a 3* version of Welrod

    PPK can tank once she's at or near max level with her evade but don't expect her to stand against sustained fire

    I think technically P7 is supposed to be a tank, but I think she's worse than Makarov.
    I've been kinda going on the assumption that 5* are equally rare (for a specific gun), if thats not the case, and my rifle production is throwing hail marys, do you think it'd be better to go back to trying to get an smg offtank (like Vector, SH-3MP, or KILN) a better bet than trying to get a better rifle?

    Doll rates within a rarity are not the same.

    Brody on
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    OrphaneOrphane rivers of red that run to seaRegistered User regular
    Brody wrote: »
    Orphane wrote: »
    Brody wrote: »
    Complaining works! 5* HV ammo the first get!

    And a Spitfire. I have a lot of decent HG's now, but still no HG tank...

    Who are the standard HG tanks?

    Welrod is the premiere HG tank

    Makarov is a 3* version of Welrod

    PPK can tank once she's at or near max level with her evade but don't expect her to stand against sustained fire

    I think technically P7 is supposed to be a tank, but I think she's worse than Makarov.
    I've been kinda going on the assumption that 5* are equally rare (for a specific gun), if thats not the case, and my rifle production is throwing hail marys, do you think it'd be better to go back to trying to get an smg offtank (like Vector, SH-3MP, or KILN) a better bet than trying to get a better rifle?

    Doll rates within a rarity are not the same.

    p7 can work in 5 HG comps but in general use she is not great

    basically you have to look at a tdoll's entire kit and see it if works - for HG tanks you desire an intersection of good hp, good base evade, a skill that helps tank, and usable buff tiles

    welrod is more or less a 4/4 on those qualities. makarov is about a 3.5/4. p7 and PPK are like 3/4, but p7 is a 4* and takes more resources to raise than Makarov or PPK, so most people will just go with those two instead. p7 also trolls you when you're trying to get Stechkin who is infinitely more useful

  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    Welrod/Makarov are the gold standard, but I guess if you needed some more survivability and lacked them then you could try running one of the handguns that nerfs enemy damage or rate of fire. Nz75 and mp446 are the first two with such skills that spring to mind.
    I've been kinda going on the assumption that 5* are equally rare (for a specific gun), if thats not the case, and my rifle production is throwing hail marys, do you think it'd be better to go back to trying to get an smg offtank (like Vector, SH-3MP, or KILN) a better bet than trying to get a better rifle?

    This is not the case. Some 5*s are more rare than others. I don't have numbers, but the following is my subjective assessment of rarity for a few dolls. A few examples of unicorn tier dolls that are white whales for a lot of players are Grape (one of the carcano sisters. The purple one) , CMS, contender, g36c, and iws 2000. G36 is a 4* that's probably rarer than many 5*s.

    Thompson is an example of an extremely common 5*, and mp5 is an extremely common 4*.

    Vector isn't particularly rare, shrimp is more rare than vector, and I don't think that KLIN is craftable. She was an event reward during Deep Dive.


    As for what to craft, I don't know what you have and what you're lacking. Craft to try and fill the holes in your lineups. If you need rifles to fill out your lineups to deal with armor, then you need rifles. I can tell you that I'll still be fielding Skorpion and PPS-43 as offtank in some of my echelons for Singularity. They're worse than vector but they're not slouches.

    Every day is one day closer to AN-94/AK-12, and I know that a lot of players, myself included, are stockpiling hundreds contracts to try to craft them during their rate-up when they release.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    Orphane wrote: »
    Brody wrote: »
    Orphane wrote: »
    Brody wrote: »
    Complaining works! 5* HV ammo the first get!

    And a Spitfire. I have a lot of decent HG's now, but still no HG tank...

    Who are the standard HG tanks?

    Welrod is the premiere HG tank

    Makarov is a 3* version of Welrod

    PPK can tank once she's at or near max level with her evade but don't expect her to stand against sustained fire

    I think technically P7 is supposed to be a tank, but I think she's worse than Makarov.
    I've been kinda going on the assumption that 5* are equally rare (for a specific gun), if thats not the case, and my rifle production is throwing hail marys, do you think it'd be better to go back to trying to get an smg offtank (like Vector, SH-3MP, or KILN) a better bet than trying to get a better rifle?

    Doll rates within a rarity are not the same.

    p7 can work in 5 HG comps but in general use she is not great

    basically you have to look at a tdoll's entire kit and see it if works - for HG tanks you desire an intersection of good hp, good base evade, a skill that helps tank, and usable buff tiles

    welrod is more or less a 4/4 on those qualities. makarov is about a 3.5/4. p7 and PPK are like 3/4, but p7 is a 4* and takes more resources to raise than Makarov or PPK, so most people will just go with those two instead. p7 also trolls you when you're trying to get Stechkin who is infinitely more useful

    Yeah, but I have P7 and Stechkin, but not Makarov or Welrod.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    chrono_travellerchrono_traveller Registered User regular
    As for what to craft, I don't know what you have and what you're lacking. Craft to try and fill the holes in your lineups. If you need rifles to fill out your lineups to deal with armor, then you need rifles. I can tell you that I'll still be fielding Skorpion and PPS-43 as offtank in some of my echelons for Singularity. They're worse than vector but they're not slouches.

    Every day is one day closer to AN-94/AK-12, and I know that a lot of players, myself included, are stockpiling hundreds contracts to try to craft them during their rate-up when they release.

    Right now, my (day) echelons look something like:
    C-MS, AR-15, TAR-21, M4A1, Z-62
    Ingram, FNC, SOPMOD II, Ribeyrolles, Skorpion
    M14, G28, K5, Makarov, Five-seven
    KSG, M590, M2HB, LWMMG, Spitfire (this group is barely leveled, but my plan for when I hit content that needs MGSG groups)

    Bench/specialists to fit in when leveled/night:
    SAA, PPK, M16, UMP45 (to replace Ingram when she's high enough), OTs-14 (night), T91 (night), Zas M21, RO635

    I have gotten (since I last posted) a couple niche "bamboo" rifles in Mosin-Nagrant and Springfield, but these seem way down on the list of things to be leveled.

    It seems like I need a second rifle group to work on (a lot of the night battles seem to need/be a lot easier with 2 anti-armor echelons), which is part of the reason why I've been crafting rifles.

    Any thoughts (from anyone) on any weaknesses/suggestions for improvement are more than welcome.

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    edited August 2019
    You probably do want another rifle team to deal with armor. WA2000, SVD, and Lee Enfield would be ideal targets. Leveling up grenadier assault rifles will assist with fighting high evasion/swarming enemies at night.

    Zas is good grenadier for knocking out swarms, but there's also a unique equipment farming method that she's good at known as "Zas dragging" that involves corpse dragging specific maps using a 1X LINK Zas with VERY SPECIFIC stats. It involves using her skill to nuke tarantulas at night. She needs to be leveled up enough that her grenade one-shots the whole swarm. However if you level up her stats too much or if you link her, then she'll kill off one of the tarantulas with regular attacks which will cause the grenade to be off center and fail to wipe out the whole swarm.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    chrono_travellerchrono_traveller Registered User regular
    You probably do want another rifle team to deal with armor. WA2000, SVD, and Lee Enfield would be ideal targets. Leveling up grenadier assault rifles will assist with fighting high evasion/swarming enemies at night.

    Zas is good grenadier for knocking out swarms, but there's also a unique equipment farming method that she's good at known as "Zas dragging" that involves corpse dragging specific maps using a 1X LINK Zas with VERY SPECIFIC stats. It involves using her skill to nuke tarantulas at night. She needs to be leveled up enough that her grenade one-shots the whole swarm. However if you level up her stats too much or if you link her, then she'll kill off one of the tarantulas with regular attacks which will cause the grenade to be off center and fail to wipe out the whole swarm.

    Thanks for the feedback, Armchair!

    Ah, bummer I didn't realize about that. I got two copies of her fairly quickly in my sort of initial push with the mats we're given, so I have her currently sitting at like lvl 35 with a x2 linking (haven't linked her to x3 since I'm kinda low on cores right now, and I've been saving for a few tdolls that are now almost at x4 or x5). To get WA2000 or Lee, would it be worth it to do heavy production for rifles? Or should I just keep cranking away at regular production?

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    Re zas dragging: air strike fairies can do it too a few times a day at the cost of fairy commands. I haven't zas dragged, and I think that I'd be bugged all the time with the game telling me that I have a doll to upgrade.

    Avoid heavy production. Standard is a far better value. Maybe use the cheap shotgun recipe for your weekly heavy production since it gives out rifles pretty frequently too.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    MrGrimoireMrGrimoire Pixflare Registered User regular
    I think I could do with some feedback on Echelons. After Cube+ finished up, I basically split up my clearing echelon to create 3 viable ones for general use, rather than the one+point cappers I had. Generally speaking, I'm trying to only have a single 5-star Doll that needs leveling up in each echelon. The RF squad is an exception with two of them. Also, my purpose right now is specifically to level up more Dolls, while maintaining usable echelons.

    Current Echelons (level):
    RFHG:
    M14 (93)/ K5 (66)
    Grizzly (39) / Calico (91)
    WA2000 (30)

    By necessity, Calico is tank due to being able to equip an exoskeleton, and because of her buff tiles.

    ARSMG 1:
    G11(17)/ Z-62 (17)
    M4 (90)/ C-MS (90)
    OTs-12 (31)

    I like how OTs looks, so she's getting more priority than she maybe should. G11 is getting priority for skill-resources.

    ARSMG 2:
    F2000 (70)/ PPS-43 (12)
    FAL (90)/ UMP-45 (72)
    G41

    Might be obvious, but I need to level up off-tank SMGs and don't have a ton to choose from. I'm trying to roll Vector, but no luck. F2000 has headed my secondary echelon the whole way and is generally pulling her weight.

    MGSG:
    PK (39)
    LWMMG (40)/ SAA (50)/ SAT-8 (36)
    PKP (19)

    I'm not prioritizing this squad for resources, but it's a fun one to use. Also, I figure with this make-up, it's not a priority to roll for more MGs or SGs any time soon.

    Odds and ends- echelon:

    M16, Type 79, FNC, K11, Groza.

    Mostly using this as an auto-battle echelon. Basically Dolls I want experience on, but who didn't fit into any of the above squads.
    M16 for getting her up to doing corpse runs.
    79 to get another main tank leveled.
    FNC 'cause she's a heavy-weight 3-star and duplicates are plentiful for her.
    K11, got duplicates, will level. Also read that she's really good late-game against enemies with multiple links, so just need to get her there.
    Groza, because I'll be making a night-battle echelon in the not too-distant future.

    Basically wondering if I'm making any mistakes in here, or if there's any dolls I should be on the lookout for. I mean, in addition to Welrod and Vector. 416 would also be nice to get for another grenadier. I guess I also should level SOPMOD, but eeeeh.

  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    I think FNC is generally considered better than F2000, but I'm not sure it's worth a swap at this point. As people have mentioned, PPS-43 and Skorpion make great off tanks.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    MrGrimoire wrote: »
    I think I could do with some feedback on Echelons. After Cube+ finished up, I basically split up my clearing echelon to create 3 viable ones for general use, rather than the one+point cappers I had. Generally speaking, I'm trying to only have a single 5-star Doll that needs leveling up in each echelon. The RF squad is an exception with two of them. Also, my purpose right now is specifically to level up more Dolls, while maintaining usable echelons.

    Current Echelons (level):
    RFHG:
    M14 (93)/ K5 (66)
    Grizzly (39) / Calico (91)
    WA2000 (30)

    By necessity, Calico is tank due to being able to equip an exoskeleton, and because of her buff tiles.

    ARSMG 1:
    G11(17)/ Z-62 (17)
    M4 (90)/ C-MS (90)
    OTs-12 (31)

    I like how OTs looks, so she's getting more priority than she maybe should. G11 is getting priority for skill-resources.

    ARSMG 2:
    F2000 (70)/ PPS-43 (12)
    FAL (90)/ UMP-45 (72)
    G41

    Might be obvious, but I need to level up off-tank SMGs and don't have a ton to choose from. I'm trying to roll Vector, but no luck. F2000 has headed my secondary echelon the whole way and is generally pulling her weight.

    MGSG:
    PK (39)
    LWMMG (40)/ SAA (50)/ SAT-8 (36)
    PKP (19)

    I'm not prioritizing this squad for resources, but it's a fun one to use. Also, I figure with this make-up, it's not a priority to roll for more MGs or SGs any time soon.

    Odds and ends- echelon:

    M16, Type 79, FNC, K11, Groza.

    Mostly using this as an auto-battle echelon. Basically Dolls I want experience on, but who didn't fit into any of the above squads.
    M16 for getting her up to doing corpse runs.
    79 to get another main tank leveled.
    FNC 'cause she's a heavy-weight 3-star and duplicates are plentiful for her.
    K11, got duplicates, will level. Also read that she's really good late-game against enemies with multiple links, so just need to get her there.
    Groza, because I'll be making a night-battle echelon in the not too-distant future.

    Basically wondering if I'm making any mistakes in here, or if there's any dolls I should be on the lookout for. I mean, in addition to Welrod and Vector. 416 would also be nice to get for another grenadier. I guess I also should level SOPMOD, but eeeeh.

    I wish that I had a k11. At this point I'm hoping that I get her when I mass roll for AN94 and AK-12.


    Here's some scattered thoughts of mine: Some of your echelons could obviously be improved by running stronger dolls, but you have the fundamentals down and that's what's most important. Minmaxing can always happen later.

    *I didn't see you mention ro635. She's a chapter 7 reward and is in the same league as CMS / UMP 45. She'll make a good main rank for a third AR/SMG team
    *my teams, especially the AR/smg teams, aren't set in stone. I often disassemble and reassemble them based on what opponents are present on the map. For example, grenadiers can be invaluable against large swarms of scouts. However often self buff AR's are strictly better for general fights.
    *I don't spread my aces around for really serious content like a ranking map. I'll generally have a few A-teams that do most of the fighting when it's my turn. The secondary squads are ideally strong enough to survive a fight or two if SF attacks them during their turn. In DD ranking, often I'd have ~20+ action points and one of my A-Teams would blitz around the map to defeat 6+ enemies in one turn, resupplying along the way.
    *sopmod s a strong grenadier and is very popular because she outperforms 416 in 0-2 corpse dragging. 416 has the stronger grenade, but it's inefficient because sopmod's weaker grenade still kills the targets in 0-2 in one hit. Sopmod has a superior Stateline for basic attacks, in no small part due to her double scopes, and pulls ahead outside of the grenade. Once digimind upgrades are introduced, both sopmod and m4 have very strong mod3 upgrades. Although if you dislike sopmod, you can run 416 instead. For what it's worth, sopmod was originally my least favorite AR team member. However after playing through the campaign and Arctic warfare, she's grown to be my most favorite AR team member by a landslide.

    As for things to look out for, you may want to get more anti-armor. A second general purpose rifle team should arguably be on your to-do list. The deep dive ranking map is supposed to have a lot of swarms/evasive units, so upgrading your grenadiers should be on your to-do list. Said ranking map takes place at night. Although as a new player, I'd be more concerned about simply completing singularity. Ranking map performance is a more distant concern.

    For long term concerns, you'll want to be on the lookout for some more niche rifles to deal with enemy elite troops. Grape carcano is the gold standard for dispatching non-bosses that come at you with small numbers but frightening stats. IWS 2000 is also popular against tough elites when in her "IWS Exodia" formation where she's buffed by four handguns. M200 is also speculated to have potential, although her strengths are in the realm of theorycrafting since she was the English client timed exclusive doll and we don't have the elite opposition that's she's supposed to face. I haven't kept up with the news and I don't know if the CN or KOR servers have her yet.

    *I don't know if you got into the chapter 2 content of cube+, so you may not have fought jupiter cannons yet. They can be weakened by surrounding them, but it is useful to have a team capable of "brute forcing" them. The taunt fairy, and Thompson with her force shield skill are valuable for this task.

    *fairies are extremely valuable. The paradrop fairy is extremely influential, and many players consider upgrading two paradrop fairies to skill level 10 is fairy priority #1. Taunt fairies are useful against many boss fights. Illumination fairies are great at night. Air strike fairies offset the primary weakness of rifle teams by introducing quick AOE damage to deal with swarms.


    In conclusion, keep sticking to the basics and work to get more combat worthy teams online. You'll want multiple teams that are capable of dealing with armor. I suspect that Valhalla will be easier than singularity, so see how your teams stack up.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    RanlinRanlin Oh gosh Registered User regular
    I forget, is there any indication what kind of combat Valhalla will be? Is it more night missions, since you mentioned armor?

  • Options
    HadesHades Registered User regular
    It's a mix of day and night maps.

  • Options
    MrGrimoireMrGrimoire Pixflare Registered User regular
    MrGrimoire wrote: »
    I think I could do with some feedback on Echelons. After Cube+ finished up, I basically split up my clearing echelon to create 3 viable ones for general use, rather than the one+point cappers I had. Generally speaking, I'm trying to only have a single 5-star Doll that needs leveling up in each echelon. The RF squad is an exception with two of them. Also, my purpose right now is specifically to level up more Dolls, while maintaining usable echelons.

    Current Echelons (level):
    RFHG:
    M14 (93)/ K5 (66)
    Grizzly (39) / Calico (91)
    WA2000 (30)

    By necessity, Calico is tank due to being able to equip an exoskeleton, and because of her buff tiles.

    ARSMG 1:
    G11(17)/ Z-62 (17)
    M4 (90)/ C-MS (90)
    OTs-12 (31)

    I like how OTs looks, so she's getting more priority than she maybe should. G11 is getting priority for skill-resources.

    ARSMG 2:
    F2000 (70)/ PPS-43 (12)
    FAL (90)/ UMP-45 (72)
    G41

    Might be obvious, but I need to level up off-tank SMGs and don't have a ton to choose from. I'm trying to roll Vector, but no luck. F2000 has headed my secondary echelon the whole way and is generally pulling her weight.

    MGSG:
    PK (39)
    LWMMG (40)/ SAA (50)/ SAT-8 (36)
    PKP (19)

    I'm not prioritizing this squad for resources, but it's a fun one to use. Also, I figure with this make-up, it's not a priority to roll for more MGs or SGs any time soon.

    Odds and ends- echelon:

    M16, Type 79, FNC, K11, Groza.

    Mostly using this as an auto-battle echelon. Basically Dolls I want experience on, but who didn't fit into any of the above squads.
    M16 for getting her up to doing corpse runs.
    79 to get another main tank leveled.
    FNC 'cause she's a heavy-weight 3-star and duplicates are plentiful for her.
    K11, got duplicates, will level. Also read that she's really good late-game against enemies with multiple links, so just need to get her there.
    Groza, because I'll be making a night-battle echelon in the not too-distant future.

    Basically wondering if I'm making any mistakes in here, or if there's any dolls I should be on the lookout for. I mean, in addition to Welrod and Vector. 416 would also be nice to get for another grenadier. I guess I also should level SOPMOD, but eeeeh.

    I wish that I had a k11. At this point I'm hoping that I get her when I mass roll for AN94 and AK-12.


    Here's some scattered thoughts of mine: Some of your echelons could obviously be improved by running stronger dolls, but you have the fundamentals down and that's what's most important. Minmaxing can always happen later.

    *I didn't see you mention ro635. She's a chapter 7 reward and is in the same league as CMS / UMP 45. She'll make a good main rank for a third AR/SMG team
    *my teams, especially the AR/smg teams, aren't set in stone. I often disassemble and reassemble them based on what opponents are present on the map. For example, grenadiers can be invaluable against large swarms of scouts. However often self buff AR's are strictly better for general fights.
    *I don't spread my aces around for really serious content like a ranking map. I'll generally have a few A-teams that do most of the fighting when it's my turn. The secondary squads are ideally strong enough to survive a fight or two if SF attacks them during their turn. In DD ranking, often I'd have ~20+ action points and one of my A-Teams would blitz around the map to defeat 6+ enemies in one turn, resupplying along the way.
    *sopmod s a strong grenadier and is very popular because she outperforms 416 in 0-2 corpse dragging. 416 has the stronger grenade, but it's inefficient because sopmod's weaker grenade still kills the targets in 0-2 in one hit. Sopmod has a superior Stateline for basic attacks, in no small part due to her double scopes, and pulls ahead outside of the grenade. Once digimind upgrades are introduced, both sopmod and m4 have very strong mod3 upgrades. Although if you dislike sopmod, you can run 416 instead. For what it's worth, sopmod was originally my least favorite AR team member. However after playing through the campaign and Arctic warfare, she's grown to be my most favorite AR team member by a landslide.

    As for things to look out for, you may want to get more anti-armor. A second general purpose rifle team should arguably be on your to-do list. The deep dive ranking map is supposed to have a lot of swarms/evasive units, so upgrading your grenadiers should be on your to-do list. Said ranking map takes place at night. Although as a new player, I'd be more concerned about simply completing singularity. Ranking map performance is a more distant concern.

    For long term concerns, you'll want to be on the lookout for some more niche rifles to deal with enemy elite troops. Grape carcano is the gold standard for dispatching non-bosses that come at you with small numbers but frightening stats. IWS 2000 is also popular against tough elites when in her "IWS Exodia" formation where she's buffed by four handguns. M200 is also speculated to have potential, although her strengths are in the realm of theorycrafting since she was the English client timed exclusive doll and we don't have the elite opposition that's she's supposed to face. I haven't kept up with the news and I don't know if the CN or KOR servers have her yet.

    *I don't know if you got into the chapter 2 content of cube+, so you may not have fought jupiter cannons yet. They can be weakened by surrounding them, but it is useful to have a team capable of "brute forcing" them. The taunt fairy, and Thompson with her force shield skill are valuable for this task.

    *fairies are extremely valuable. The paradrop fairy is extremely influential, and many players consider upgrading two paradrop fairies to skill level 10 is fairy priority #1. Taunt fairies are useful against many boss fights. Illumination fairies are great at night. Air strike fairies offset the primary weakness of rifle teams by introducing quick AOE damage to deal with swarms.


    In conclusion, keep sticking to the basics and work to get more combat worthy teams online. You'll want multiple teams that are capable of dealing with armor. I suspect that Valhalla will be easier than singularity, so see how your teams stack up.

    I've been insanely lucky when it comes to picking up 5-star ARs, and have something like 2/3rds of them. What I don't have is the resources to level and link them. So for now I fill up with some economy units to provide some depth in my pool of useable dolls.

    I unlocked RO635 a couple of hours after making that post, and yeah, she'll be leveled and used.

    Agree on switching teams up based on current needs, but to do that I need to have dolls I can switch between.

    When an event starts, I'll adjust the squads so I have a few very strong ones. I figure that since we're currently between big events, now's a good time to run a number of weaker echelons to get more exp spread all over.

    I'll be buying some gems when my next paycheck comes in, and plan to unlock the 10th echelon and turn it into a second RF squad. For now I've got M1 Garand, SV-98 and Makarov at decent levels, so I'll start off with those three as a base and adjust from there as I unlock more ideal dolls. I've also got Thompson, so will be putting some resources into her too. Honestly, I forgot I had her and overlooked her when I was assembling the quoted echelons, so I'll probably swap her with Type79 for now, to get her going.

    While I've been lucky with my AR rolls, I've had absolutely no luck getting Fairies. I have a Fury, a Command and a Sniper Fairy and that's it.

  • Options
    chrono_travellerchrono_traveller Registered User regular
    Update on my rifle production! I found myself in possession of 3 Springfields, and 3 T-5000s, so since its relatively cheap to give reports to get tdolls to lvl 30, I did that and linked them to x3. Did a little bit of grinding with them (at this point, I still haven't setup a corpse dragging team yet, but maybe I should be working on ones to do that). Which, then of course this morning, the overnight rifles finished producing, and I got an SVD! So, I assume that my best choice here is to kick Springfield to the curb, and go with SVD and T-5000 for the time being?

    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • Options
    OrphaneOrphane rivers of red that run to seaRegistered User regular
    Update on my rifle production! I found myself in possession of 3 Springfields, and 3 T-5000s, so since its relatively cheap to give reports to get tdolls to lvl 30, I did that and linked them to x3. Did a little bit of grinding with them (at this point, I still haven't setup a corpse dragging team yet, but maybe I should be working on ones to do that). Which, then of course this morning, the overnight rifles finished producing, and I got an SVD! So, I assume that my best choice here is to kick Springfield to the curb, and go with SVD and T-5000 for the time being?

    Yes, SVD and T-5000 will do just fine as the core of an ROF squad and you can just swap out T-5000 when you get Wa2k

    Springfield kind of needs the rof boost from her special ammo to keep up with self-buff RFs and that requires a fair chunk of investment since special equips take 3x the amount of fodder and resources to max out

  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    MrGrimoire wrote: »
    MrGrimoire wrote: »
    I think I could do with some feedback on Echelons. After Cube+ finished up, I basically split up my clearing echelon to create 3 viable ones for general use, rather than the one+point cappers I had. Generally speaking, I'm trying to only have a single 5-star Doll that needs leveling up in each echelon. The RF squad is an exception with two of them. Also, my purpose right now is specifically to level up more Dolls, while maintaining usable echelons.

    Current Echelons (level):
    RFHG:
    M14 (93)/ K5 (66)
    Grizzly (39) / Calico (91)
    WA2000 (30)

    By necessity, Calico is tank due to being able to equip an exoskeleton, and because of her buff tiles.

    ARSMG 1:
    G11(17)/ Z-62 (17)
    M4 (90)/ C-MS (90)
    OTs-12 (31)

    I like how OTs looks, so she's getting more priority than she maybe should. G11 is getting priority for skill-resources.

    ARSMG 2:
    F2000 (70)/ PPS-43 (12)
    FAL (90)/ UMP-45 (72)
    G41

    Might be obvious, but I need to level up off-tank SMGs and don't have a ton to choose from. I'm trying to roll Vector, but no luck. F2000 has headed my secondary echelon the whole way and is generally pulling her weight.

    MGSG:
    PK (39)
    LWMMG (40)/ SAA (50)/ SAT-8 (36)
    PKP (19)

    I'm not prioritizing this squad for resources, but it's a fun one to use. Also, I figure with this make-up, it's not a priority to roll for more MGs or SGs any time soon.

    Odds and ends- echelon:

    M16, Type 79, FNC, K11, Groza.

    Mostly using this as an auto-battle echelon. Basically Dolls I want experience on, but who didn't fit into any of the above squads.
    M16 for getting her up to doing corpse runs.
    79 to get another main tank leveled.
    FNC 'cause she's a heavy-weight 3-star and duplicates are plentiful for her.
    K11, got duplicates, will level. Also read that she's really good late-game against enemies with multiple links, so just need to get her there.
    Groza, because I'll be making a night-battle echelon in the not too-distant future.

    Basically wondering if I'm making any mistakes in here, or if there's any dolls I should be on the lookout for. I mean, in addition to Welrod and Vector. 416 would also be nice to get for another grenadier. I guess I also should level SOPMOD, but eeeeh.

    I wish that I had a k11. At this point I'm hoping that I get her when I mass roll for AN94 and AK-12.


    Here's some scattered thoughts of mine: Some of your echelons could obviously be improved by running stronger dolls, but you have the fundamentals down and that's what's most important. Minmaxing can always happen later.

    *I didn't see you mention ro635. She's a chapter 7 reward and is in the same league as CMS / UMP 45. She'll make a good main rank for a third AR/SMG team
    *my teams, especially the AR/smg teams, aren't set in stone. I often disassemble and reassemble them based on what opponents are present on the map. For example, grenadiers can be invaluable against large swarms of scouts. However often self buff AR's are strictly better for general fights.
    *I don't spread my aces around for really serious content like a ranking map. I'll generally have a few A-teams that do most of the fighting when it's my turn. The secondary squads are ideally strong enough to survive a fight or two if SF attacks them during their turn. In DD ranking, often I'd have ~20+ action points and one of my A-Teams would blitz around the map to defeat 6+ enemies in one turn, resupplying along the way.
    *sopmod s a strong grenadier and is very popular because she outperforms 416 in 0-2 corpse dragging. 416 has the stronger grenade, but it's inefficient because sopmod's weaker grenade still kills the targets in 0-2 in one hit. Sopmod has a superior Stateline for basic attacks, in no small part due to her double scopes, and pulls ahead outside of the grenade. Once digimind upgrades are introduced, both sopmod and m4 have very strong mod3 upgrades. Although if you dislike sopmod, you can run 416 instead. For what it's worth, sopmod was originally my least favorite AR team member. However after playing through the campaign and Arctic warfare, she's grown to be my most favorite AR team member by a landslide.

    As for things to look out for, you may want to get more anti-armor. A second general purpose rifle team should arguably be on your to-do list. The deep dive ranking map is supposed to have a lot of swarms/evasive units, so upgrading your grenadiers should be on your to-do list. Said ranking map takes place at night. Although as a new player, I'd be more concerned about simply completing singularity. Ranking map performance is a more distant concern.

    For long term concerns, you'll want to be on the lookout for some more niche rifles to deal with enemy elite troops. Grape carcano is the gold standard for dispatching non-bosses that come at you with small numbers but frightening stats. IWS 2000 is also popular against tough elites when in her "IWS Exodia" formation where she's buffed by four handguns. M200 is also speculated to have potential, although her strengths are in the realm of theorycrafting since she was the English client timed exclusive doll and we don't have the elite opposition that's she's supposed to face. I haven't kept up with the news and I don't know if the CN or KOR servers have her yet.

    *I don't know if you got into the chapter 2 content of cube+, so you may not have fought jupiter cannons yet. They can be weakened by surrounding them, but it is useful to have a team capable of "brute forcing" them. The taunt fairy, and Thompson with her force shield skill are valuable for this task.

    *fairies are extremely valuable. The paradrop fairy is extremely influential, and many players consider upgrading two paradrop fairies to skill level 10 is fairy priority #1. Taunt fairies are useful against many boss fights. Illumination fairies are great at night. Air strike fairies offset the primary weakness of rifle teams by introducing quick AOE damage to deal with swarms.


    In conclusion, keep sticking to the basics and work to get more combat worthy teams online. You'll want multiple teams that are capable of dealing with armor. I suspect that Valhalla will be easier than singularity, so see how your teams stack up.

    I've been insanely lucky when it comes to picking up 5-star ARs, and have something like 2/3rds of them. What I don't have is the resources to level and link them. So for now I fill up with some economy units to provide some depth in my pool of useable dolls.

    I unlocked RO635 a couple of hours after making that post, and yeah, she'll be leveled and used.

    Agree on switching teams up based on current needs, but to do that I need to have dolls I can switch between.

    When an event starts, I'll adjust the squads so I have a few very strong ones. I figure that since we're currently between big events, now's a good time to run a number of weaker echelons to get more exp spread all over.

    I'll be buying some gems when my next paycheck comes in, and plan to unlock the 10th echelon and turn it into a second RF squad. For now I've got M1 Garand, SV-98 and Makarov at decent levels, so I'll start off with those three as a base and adjust from there as I unlock more ideal dolls. I've also got Thompson, so will be putting some resources into her too. Honestly, I forgot I had her and overlooked her when I was assembling the quoted echelons, so I'll probably swap her with Type79 for now, to get her going.

    While I've been lucky with my AR rolls, I've had absolutely no luck getting Fairies. I have a Fury, a Command and a Sniper Fairy and that's it.

    You got the gist of it.

    First priority is getting some AR/SMG teams online. Second is getting some anti-armor teams online. Then it's getting some grenadier assault rifles online to slot into your AR teams when applicable, and then you want to start delving into niches like preparing teams for specific boss fights, or brute forcing jupiters, corpse dragging efficiently, cheesing tanks/goliaths, etc.


    Fairy production is a huge resource/core sink, but just pace yourself with it. I agree with the common recommendation that parachute fairies are big deals and that one should initially be crafting with the 2000/500/2000/1000 recipe to maximize their odds of rolling them (parachute fairies are not present on the 500x4 crafting table). Even having one parachute fairy with a maxed out skill opens up so many doors for how to play different maps. Two maxed out parachute fairies opens some more doors, but I recognize that's asking a lot since that's a huge investment.
    Ranlin wrote: »
    I forget, is there any indication what kind of combat Valhalla will be? Is it more night missions, since you mentioned armor?

    as Hades indicated, it's a mix of day and night. However armor units become increasingly more common as the game progresses so having multiple teams capable of dealing with armor is a basic necessity.

    For valhalla in particular, some promotional screenshots depict an enemy known as a Dopplesoldner. We have not fought these yet in the EN client. They are very elite armored units. Anti-elite rifles like Grape are probably some of the best counters. THAT SAID, my understanding is that the CN/KOR servers that have faced off against Dopplesoldners have done so with the assistance of heavy weapons teams. Heavy weapons teams are not present in the EN client yet. Presumably the versions of dopplesoldners that we face off against will be dramatically nerfed versions, so we may not need min-maxed anti-elite squads at all to deal with them. At least for the standard versions of the maps that you need to defeat to unlock the collab units. Th EX versions of the maps may require some more dedicated anti-armor firepower.

    If I were in your position I'd just focus on upgrading the rifle squads that you've used to take on manticore groups. I suspect that they'll be adequate to deal with the dopplesoldners that are present in the vallhalla event.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    Man, getting these five dolls from 80 to 90 is a real slog.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    Yeah, it can be a bit of a drag. The first team is the most painful since they need to grind to 90 on their own merits. After that you can lean on your leveled dolls to carry them through higher tier content that rewards more XP. Here's what I do to try to ease the pain of bringing new dolls up to speed.

    1: I get my data room upgraded and keep Kalina burning the midnight oil writing combat reports. Mine is maxed out at level 10 everything, but IIRC if we assume that surplus XP is available in excess supply then a level 6 or 7 data room is capable of keeping pace with even the theoretical max battery income rates. Improving report production, and in turn your supply of XP that you can grant to dolls is IMO one of the biggest draws to expanding your dorm count and increasing the comfort of the dorms. It might even be level 5 data room, I honestly forget right now.
    2: Linked dolls receive a multiplier to earned XP. Personally, to maximize that multiplier for the grind to 90, I prefer to burn combat reports to catapult a doll from level 1 to level 70 so that they can immediately receive a x4 link. This costs 235 combat reports. If you were to realize that you need a doll at level 90 RIGHT NOW to solve some problem for you, then it would cost 659 reports. If you're just doing normal grinding, then these x4 linked dolls are more combat ready for harder content. But again, even if you're just corpse dragging, the extra XP multiplier helps even if they're just standing around.
    3: Don't forget to put one of the dolls that you're leveling in squad position 1 so that she benefits from the squad leader bonus.
    4: Fairy commands permitting, you can further boost XP with the aid of your command fairy. Upgrading its fairy skill is costly, but can improve the modifier further. My opinion is that it is worth everyone's time to upgrade the command fairy's skill as far as you can with basic data (level 4?) since basic data is pretty easy to come by. Upgrading the skill further can be useful, but is lower on the priorities list. This XP multiplier stacks with XP up events for some pretty sweet gains.


    Also, since cores are another limiting factor of leveling stuff up, IMO the rescue fairy is worth using instead of the command fairy when you're really hurting for cores. She may have the moniker of the placebo fairy, but I'm firmly in the camp that she will improve your core farming rate in the long run.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    I've been switching between command and rescue. I recently started just dumping my reports into my primary team, just because I just want to have it done.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    edited August 2019
    It's worth it to get the primary team online. Once you have your first set of x5 linked dolls, then it's easier getting the rest up.

    I finally got around to making a video of my lazy man's XP farming route for 6-4E for those who care. It's probably not that useful for leveling up specific dolls since it is nowhere near as resource efficient as corpse dragging, or even normally fighting 0-2 with the squad that you're trying to level up.

    The problem that I run into that I'm trying to solve is that most nights I don't play enough to keep up with my battery income, so I'm trying to maximize as many fights as possible with as few actions on my part so that I can rake in surplus XP while I work on some other task in the evening. In the video I play out the first turn, and then on the second turn I queue up 21 actions and hit GO. From that point it's purely hands off and the only other input that I might need to grant is tapping the screen if I rescue a doll during the SF turn (since that pauses everything and waits for my input). With my current set of ~7 level capped dolls running this map, a single run generates 86444 surplus XP for me. That will go up a bit once more of the core dolls reach level cap since level capped dolls generate additional surplus XP. So three runs of this will cap out of my surplus XP bar and let me write 80 combat reports for 240 batteries.

    The requirements are:
    1: A boss hunter team whose core members are Welrod, MDR, and CZ75. CZ75 provides a handgun bamboo skill that helps put down the boss on a budget, welrod is a cheap tank, and MDR clears the adds while providing a shield to Welrod to protect her from chip damage. The last two slots are filler for dolls that I'm trying to level up. Other formations can clear the bosses too, I just wanted to include as many handguns as possible in the core team to try to minimize resource consumption to some extent.
    2: A strong AR/SMG squad with a paradrop fairy to capture the helipad on the far right of the field and then fight the three dragoon squads. Those dragoons are absolute units and are no joke.
    3: A rifle team to clean up the fights on the left side of the field. I suppose an AR/SMG team or even a souped up 5 HG team might be able to do it too. I'll need to look into trying out a 5HG team for it.


    You'll note that the boss hunter team goes through four boss fights during the mission. The boss hunter team generally completes each boss fight with an S-rank victory if the two extra members in the squad aren't pushovers like twin SMGs. Enough enemies are also defeated to achieve an S-rank victory for the map in total. This means that in the event of a Rescue event, such as the one that took place back in June when I first created this thread, this particular farming route is capable of achieving 5 rolls for the rare doll per run. It is worth keeping in mind for that alone the next time that a Rescue event rolls around.

    https://www.youtube.com/watch?v=IJBBKqtk3QI&feature=youtu.be

    edit:
    Oh yeah, at the end I call in two support echelons purely to help hit the daily friend support echelon quest and to rake in a few friend points. I sort by most recently logged in players to spread the love around so that the players with the most roided up support echelons don't vacuum up all of the friend points.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    DarkewolfeDarkewolfe Registered User regular
    Well that's tremendously disappointing. I needed one more 5* furniture from the event to get the bonus and made a single pull. Pulled a second crocodile pool, which you can't fit into the same room.

    What is this I don't even.
  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    edited August 2019
    @Darkewolfe
    Oof. That stings. However, for what it's worth, the set bonuses require unique set pieces, so a second pool wouldn't have counted even if it would have fit. If you've rolled enough to be that close to a set bonus, then you might have enough exchange tickets to purchase one of the furniture pieces that you're missing. Check out the exchange shop. It's the button circled in red. There's only a few hours left. I hope that you see this message in time, and I hope that you have enough for that missing furniture piece.

    2l8vg03j5pie.png


    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    DarkewolfeDarkewolfe Registered User regular
    I did not sadly. I actually bought the pool with exchange tickets when I had no more pulls left, then did one more pull at the end of the night which got me the pull. So I was very frustrated with myself for order of operations.

    What is this I don't even.
  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    Ahh. Well it's still a nice comfort boost for other dorms. If you really want to pursue this particular set of furniture, you have the option of purchasing a missing piece with a black card in the future.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    DarkewolfeDarkewolfe Registered User regular
    I'm new and have had lots of luck I think so I guess I'll chalk it up to a learning experience. Can't have everything.

    What is this I don't even.
  • Options
    DarkewolfeDarkewolfe Registered User regular
    That feel when you queue up two 2000/500/2000/1000 heavy builds and see 20 minutes timers.

    What is this I don't even.
  • Options
    General_ArmchairGeneral_Armchair Registered User regular
    I know that feel. I'm still patching up my core supply from my fairy crafting binge. I've got several level 90 dolls that I need to link. I also need to finish shoring my resource supply before an94 and ak-12. I gotta be prepared to make several hundred craft attempts for them.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • Options
    CrimsonJazzCrimsonJazz Registered User regular
    Hello, I just started playing I found this beautiful thread, currently I´m using the newbie comp ARSMGRF, with the usual Sten, Skorpion, M14, FNC, plus a lucky G11, I´m still trying to beat the 2-6 mission to get M4A1.
    But I don´t know what to put on my second team, I know people said a low maintenance team, but what exactly is low maintenance, right now I have Sten, FNC, F2000, M2HB and Vector (I know, I know that’s another 5 stars but I have not invest anything on she or G11 beside some 2 stars dolls)
    Can someone give me some advice for my second team and whatever G11 and Vector are worthily investments for a beginner.

    PD: I´m a F2P player and afraid to get in core hell since I was really stupid and Dummy Link my 2 Sten and 2 FNC using cores and not duplicates, plus a handful of other dolls (just to second link) I´m sitting at just 30 cores right now.

  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    Hello, I just started playing I found this beautiful thread, currently I´m using the newbie comp ARSMGRF, with the usual Sten, Skorpion, M14, FNC, plus a lucky G11, I´m still trying to beat the 2-6 mission to get M4A1.
    But I don´t know what to put on my second team, I know people said a low maintenance team, but what exactly is low maintenance, right now I have Sten, FNC, F2000, M2HB and Vector (I know, I know that’s another 5 stars but I have not invest anything on she or G11 beside some 2 stars dolls)
    Can someone give me some advice for my second team and whatever G11 and Vector are worthily investments for a beginner.

    PD: I´m a F2P player and afraid to get in core hell since I was really stupid and Dummy Link my 2 Sten and 2 FNC using cores and not duplicates, plus a handful of other dolls (just to second link) I´m sitting at just 30 cores right now.

    Basically, for the first long bit, you want to avoid trying to level more than one or two 5*'s, because the 4 and 5 link costs are really high for them.

    So your first team is probably good, just slot in M4 when you get her to replace M14. And then you'll end up either through clearing maps or crafting getting a couple of other really solid 2/3*s.

    Skorpion, Sten (sounds like you already have her), PPS-43, PP-1901, Ingram (isn't great, but definitely works). These are all SMG's, but I feel like they do a good job of tanking/offtanking, giving you time to get your DPS online, which will make everything faster later on.

    Also, don't be too worried about linking 5-10 solid 3*-4*, you will earn enough cores through leveling/dismantling to get them up to 5x (dismantling is under factory, and gives you a number of cores for anything 3* or higher you break down).

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    OrphaneOrphane rivers of red that run to seaRegistered User regular
    G11 is the strongest AR in the game currently, but you want to train her skill since the amount of bullets she fires while it's in effect increases to 3 at skill levels 9/10

    Vector is a very good off-tank with a potent molotov, but that also requires skill training to get the most out of.

    I would say focus on raising/dummy linking G11 since she can probably single-handedly carry you through the first 6 chapters once trained and equipped properly.

    "Low maintenance" would probably just be those 2* and 3* tdolls that get the job done and which you see as fairly common drops or as commander level-up rewards, such as skorpion, m14, etc.

  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    edited August 2019
    RE: Core availability.

    I've also been relatively worried with my core count at various times, especially after my squad hits another linking milestone and I drop down to ~5 cores or w/e and panic a little, but at the moment I have

    4 4*'s at 4x
    1 3* at 4x
    6 5* at 3x
    9 4* at 3x
    6 3* at 3x
    7 2* at 3x
    3 5* at 2x.

    I would consider myself mostly F2P, I had a little leftover credit that I spent on gems to get another echelon/dorm(and you'll get free gems to do this eventually), but neither of those directly help with core availability (I think more echelons might actually be a core drain, because now you have to level shit to fill the extra slots).

    Edit: so I did a pair of fairy crafts this morning and got a dupe Warrior fairy. Should I combine them, and if so, should I go with the Aim skill or suppression skill (Level 15 vs level 1 for total experience). I have 6 other assorted fairies, but nothing that is considered super useful that I know of (besides command fairy).

    Brody on
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    CrimsonJazzCrimsonJazz Registered User regular
    @Brody @Orphane Thank you for the help, I was worried about G11, but she seens really strong and if she can carry me then Jesus take the wheel.
    My UID is 725340 if any kind soul wants to add me ( シ_ _ )シ

  • Options
    OrphaneOrphane rivers of red that run to seaRegistered User regular
    7n4lpy6xfuqx.png

    i wonder if i can get 14k reports by singularity

Sign In or Register to comment.