yes i had an unpleasant chill down my spine when I realized that SF6 probably isn't going to be out for the 2022 season....
honestly why did NRS not support injustice 2? that game seemed fine but it died in like 3 months. meanwhile they seem like they're really keeping up with MK11..
Injustice should get that much love and then I'd be quite happy
Injustice 2 got it's last character DLC 9 months after release. It had three seasons of content. NRS supported the game, but it didn't do the numbers commercially or competitively that MK11 did.
And NRS has a pretty obvious cycle
Release MK
Support for 2 years
Release Injustice
Support for 2 years
Release MK
I think the only reason we haven't got Injustice 3 is 1) cause of the pandemic 2) WB was actually gonna sell their games division last year but changed their mind last minute.
So both this things probably threw their schedule off.
Given the hype it has drummed up, the fact that it's following up on the really popular Dragon Ball FighterZ that brought a lot of people into fighting games, the fact that it has a lot of room to breath next to other big fighting game releases, the fact that it's a well-known and long running series that has always had more people interested in it for the aesthetics/character design than actually playing it, the fact that it's at least being billed as a more accessible form of guilty gear (we'll see how that pans out), the fact that most fgc influencers are jumping on it, the fact that it's the best netcode in a AAA to date, the fact that Arcsys is apparently pretty invested in responding to feedback, and the fact that it just looks good, I could easily see Strive becoming the most successful Guilty Gear game by a long shot if Arcsys plays their cards right around release.
there's a fair bit of ambivalence about it in our own discord from people who like the franchise...
I think DBFZ is fantastic and should absolutely be emulated but playing the Strive beta I didn't feel much of that DBFZ magic to be found... if anything i think they overdid it on the simplicity.
I don't think hard combos is what was holding guilty gear back
getting taken to the corner and vortexed much moreso...
they address this with wall break which is good, but as they take that step forward they take a step back with obscene damage, inheriting arguably the most annoying thing about SFV, a game that people supposedly hate, which is being two-touched for rounds with baby easy combos
DBFZ's combos design is so much more genius, players are much more free in their choices and even if you're not doing optimal tight loops you're still doing reasonably well and you can hold your head above water with good neutral and defense, and you can then learn the harder stuff at your comfort level to get that extra 5-10% of damage
Guilty Gear Strive will probably be the best selling Guilty Gear. It probably won't sell well in comparison to A Dragonball Game or A Mortal Kombat
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2021
While I do agree that most DBFZ players aren't gonna translate into GG players I think a few will come over.
That said if I could rant a bit something I think hardcore fighting game fans tend to miss is that you're a niche playerbase within a niche playerbase so a lot of times whether you're enthused about a game probably won't impact the game at all honestly.
I mean look at DBFZ per your example. People are a lot more fair to the game now but season 1 you got the same old "lolcasual" complaints you get with every new fighter. Didn't stop it from being wildly popular though(being DBZ helps of course but it's also a good game).
But to add to this I think the problem is a lot of fighting game fans only remember fighters in the final form. They remember the third strikes but not the first impacts, the USF4 but not the vanilla SF4, the ACR+ but not the XX.
Basically most new entries start out somewhat basic then stuff gets added on. And I just wish folks memories weren't so short cause it's like we have to relearn the same lessons every gen.
Dragkonias on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Also to add to what I mean about hardcore players only influencing so much. For as beloved as Third Strike is these days, SF3 actually bombed hard. Especially compared to SF2.
Now part of it was arcades dying in the west, but another part of it was stuff like marketing, roster(lots of fan favorites missing), etc. You know stuff only "casuals" care about.
So the stuff only casuals care about really shouldn't be discounted as they're the bulk of the consumer base.
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
As someone who is into fighting games but not enough to get good at them, tune all games for me, the eternal scrub, so that I too can know the taste of victory.
I was down on strive for the longest time but that last beta really did a lot to win me over other than those terrible lobbies of course
But I am excited to see what unique flavor of busted launch strive is
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
so what's the opinion on Them's Fightin Herds 'round here
I'm not well-educated in the trad fighter scene but the talk I've heard of it seems to indicate it's a good game, it's got rollback, and (while I'm biased as a former brony) the visuals and the sound design are fuckin' killer
seems like a good option, s'all I'm sayin'
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WearingglassesOf the friendly neighborhood varietyRegistered Userregular
so what's the opinion on Them's Fightin Herds 'round here
I'm not well-educated in the trad fighter scene but the talk I've heard of it seems to indicate it's a good game, it's got rollback, and (while I'm biased as a former brony) the visuals and the sound design are fuckin' killer
seems like a good option, s'all I'm sayin'
its good. i dont think anyone around here focuses too hard on it though
So one thing led to another and in the course of testing out my stickless controller I may have discovered that Skullgirls is pretty good and anime fighters in general are a lot more fun when directional inputs are reliable. Also, why don't more fighting games have slow motion in their training modes? Nobody learns to play a song without playing it at half speed first, so why are combos any different?
so what's the opinion on Them's Fightin Herds 'round here
I'm not well-educated in the trad fighter scene but the talk I've heard of it seems to indicate it's a good game, it's got rollback, and (while I'm biased as a former brony) the visuals and the sound design are fuckin' killer
seems like a good option, s'all I'm sayin'
its good. i dont think anyone around here focuses too hard on it though
I bought it but haven't played it with humans. If anyone wants to give it a whirl, ping me here or on the pa fgc discord
So one thing led to another and in the course of testing out my stickless controller I may have discovered that Skullgirls is pretty good and anime fighters in general are a lot more fun when directional inputs are reliable. Also, why don't more fighting games have slow motion in their training modes? Nobody learns to play a song without playing it at half speed first, so why are combos any different?
Anime fighters got way more fun for me when I changed controllers. One of my favorite things to do in hitbox is instant airdash. 956 becomes (index+middle),(index) and very satisfying.
Only a few years late but picked up SFV, didn't realize the movelists were as short as they are (in a very, very good way) I thought I remembered really long, complicated strings from the last time I was playing fighting games. Which was... soul calibur 2 on the gamecube... So uh, I guess getting to silver is a reasonable goal to start? With a sub goal of "LEARN" I already realize I hold forward all the time, and at least with Ryu that makes his mediums (which I also press reflexively) into shorter range things than if I were standing so that's a fixer upper to start for sure.
I assume at the barrel scraping scrub level I'm fine to go with whoever floats my boat? Also the "reward" points in the story modes have no purpose right?
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
If you're talking about Fight Money you can use it to unlock stuff.
But if you have Championship Edition I think mostly everything is unlocked already.
If you're talking about Fight Money you can use it to unlock stuff.
But if you have Championship Edition I think mostly everything is unlocked already.
I was lazy and got champ edition so yeah, all the fighters sans dan and a lot of costumes. Currently heart is a little set on dhalsim for those long arms or that russian lady with a ushanka and ice powers. Appreciate that she has non porn outfits as well. Plenty of characters I'd try but their design is just...bruh. bruh.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Tried SFV online again. You do find matches faster but its still too jittery.
so what's the opinion on Them's Fightin Herds 'round here
I'm not well-educated in the trad fighter scene but the talk I've heard of it seems to indicate it's a good game, it's got rollback, and (while I'm biased as a former brony) the visuals and the sound design are fuckin' killer
seems like a good option, s'all I'm sayin'
A lot of people took a look at it last year and were surprised by the tutorials and excellent netplay, but it got screwed when a once-in-a-lifetime spot at EVO due to said netplay got killed because people are terrible.
Tried SFV online again. You do find matches faster but its still too jittery.
Guess I'll be waiting for Strive.
i had a very strong run of quality matches for a while, but some time between the Dan patch and now, something has changed or broken and its back to being shit again
i honestly dont know how semipros who grind this game 12 hours a day put up with it
its definitely better than it used to be, but it used to be literally unplayable, so that's not saying much
im now in your boat
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Street Fighter V has been released for more than 5 years. It had several problems at launch which leave a bad impression on a lot of people even until this day. But throughout these years, the gameplay of SFV has been changed so much thanks to new characters, new mechanics, and balance changes. This video summarized the problems that have been fixed over the year and showed the current state of the game.
I've been playing SFV again to prep for Oro, and I've been having fun. I've tried Balrog and Cammy so far and have relearned a fair bit.
Everyone loves to speculate that last character spot is going to be a guest character because they're being so secretive about it. So personally I can't wait until they reveal that it's Decapre.
Going through SF withdrawls and seeing that trailer, then seeing the Power Ranger game on Game Pass means I'm gonna download that game when I get off work.
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WearingglassesOf the friendly neighborhood varietyRegistered Userregular
edited April 2021
I've been thinking a lot about that last DLC character, and I'm not gonna make any predictions about who it's gonna be, but what I'll predict is how much hype it'll generate once the reveal happens.
A returning Street Fighter - really depends on who it is. C.Viper, Makoto, & Dudley are probably the ones on the Most Wanted list, so that's good hype. EDIT: Q is a niche choice, but his dedicated fans would rejoice. Blander ones like Retsu would generate 'Meh' hype levels. Rufus would be received much the same level as Abigail. IMO Decapre would result in hate/low hype, since she's already in the game and fans negatively view repurposing existing asset and pushing them out as a new product for sale.
An SF-adjacent Capcom character - Haggar would generate the most hype, for sure. Bosses like Damnd? Not so much. Not sure they'd dip again into the Rival Schools pool after Akira. Skullomania is a wildcard - I'm not sure if the reaction is 'Yay' more than 'WTF', but maybe the masses who don't know him would find him intriguing.
A Capcom character that's not in the SF spectrum of power levels - a Darkstalker may not be as hype as one would think, due to the perceived power level discrepancy (they're more for Vs stuff than the grounded SF), but maybe Jon Talbain or Felicia would cut it, since their moves aren't as outlandish. Morrigan fails the power level test, but succeeds in the "scantily clothed hot girl" test. Someone like Phoenix Wright will surely divide the fan base.
A new character - it be wholly dependent on their coolness factor, really. But of the unused designs littered in SF's history, King Cobra would be a good hype generator - cool design, tragic meta history of being "replaced" by Rufus, and if he reuses Rufus's moveset, a good crowd pleasing gameplay. That ice guy on the SFV stages would maybe also be hype - he looks cool + it's a payoff for those who've been speculating for a long time for his inclusion.
A character from another company's fighting game - this will be very dependent on which company it is (obvs), but I think that picking the "cool"/"badass"/"hot" main character or bad guy or anti hero from that franchise would be a safe hype bet. Add to that the inherent improbability of the crossover to take place. Stryker will generate way less hype than Sub-Zero, but the fact that MK's crossed over would get people talking. (... Though if it's Stryker, the talking won't be the good type of hype). Tekken and KOF are the obvious choices here, but any of the major franchises (VF, DOA, KI) would still make heads turn.
A non-fighting game crossover - it will be hella weird. Doubly so if the character isn't a street fighting type. Low hype, but a martial artist from a popular franchise will make a good exception (e.g. Tifa). A League of Legends / Fortnite character? Probably good fiscally (in terms of attracting new fans), but bad in terms of existing fan goodwill.
Crossover character with the serial number filed off - Freeze, the ice ninja? Mariano the plumber? Laughy the magical rubber pirate? Complete toss-up, but will probably still cause some stir due to Capcom's audacity.
A non-game crossover - people will be too confused to react. I for one welcome our new Burger King fighting game overlord.
Posts
And NRS has a pretty obvious cycle
Release MK
Support for 2 years
Release Injustice
Support for 2 years
Release MK
I think the only reason we haven't got Injustice 3 is 1) cause of the pandemic 2) WB was actually gonna sell their games division last year but changed their mind last minute.
So both this things probably threw their schedule off.
there's a fair bit of ambivalence about it in our own discord from people who like the franchise...
I think DBFZ is fantastic and should absolutely be emulated but playing the Strive beta I didn't feel much of that DBFZ magic to be found... if anything i think they overdid it on the simplicity.
I don't think hard combos is what was holding guilty gear back
getting taken to the corner and vortexed much moreso...
they address this with wall break which is good, but as they take that step forward they take a step back with obscene damage, inheriting arguably the most annoying thing about SFV, a game that people supposedly hate, which is being two-touched for rounds with baby easy combos
DBFZ's combos design is so much more genius, players are much more free in their choices and even if you're not doing optimal tight loops you're still doing reasonably well and you can hold your head above water with good neutral and defense, and you can then learn the harder stuff at your comfort level to get that extra 5-10% of damage
That said if I could rant a bit something I think hardcore fighting game fans tend to miss is that you're a niche playerbase within a niche playerbase so a lot of times whether you're enthused about a game probably won't impact the game at all honestly.
I mean look at DBFZ per your example. People are a lot more fair to the game now but season 1 you got the same old "lolcasual" complaints you get with every new fighter. Didn't stop it from being wildly popular though(being DBZ helps of course but it's also a good game).
But to add to this I think the problem is a lot of fighting game fans only remember fighters in the final form. They remember the third strikes but not the first impacts, the USF4 but not the vanilla SF4, the ACR+ but not the XX.
Basically most new entries start out somewhat basic then stuff gets added on. And I just wish folks memories weren't so short cause it's like we have to relearn the same lessons every gen.
Now part of it was arcades dying in the west, but another part of it was stuff like marketing, roster(lots of fan favorites missing), etc. You know stuff only "casuals" care about.
So the stuff only casuals care about really shouldn't be discounted as they're the bulk of the consumer base.
But I am excited to see what unique flavor of busted launch strive is
I'm not well-educated in the trad fighter scene but the talk I've heard of it seems to indicate it's a good game, it's got rollback, and (while I'm biased as a former brony) the visuals and the sound design are fuckin' killer
seems like a good option, s'all I'm sayin'
https://youtu.be/O-QdqLU5ay8
And Akira:
https://youtu.be/IOdgfo7OaLI
https://www.youtube.com/watch?v=O-QdqLU5ay8
https://www.youtube.com/watch?v=qLGU5qnCjc4
Oro looks fun, so does Akira, never played the Rival Schools games
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
its good. i dont think anyone around here focuses too hard on it though
I bought it but haven't played it with humans. If anyone wants to give it a whirl, ping me here or on the pa fgc discord
Anime fighters got way more fun for me when I changed controllers. One of my favorite things to do in hitbox is instant airdash. 956 becomes (index+middle),(index) and very satisfying.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
I assume at the barrel scraping scrub level I'm fine to go with whoever floats my boat? Also the "reward" points in the story modes have no purpose right?
But if you have Championship Edition I think mostly everything is unlocked already.
I was lazy and got champ edition so yeah, all the fighters sans dan and a lot of costumes. Currently heart is a little set on dhalsim for those long arms or that russian lady with a ushanka and ice powers. Appreciate that she has non porn outfits as well. Plenty of characters I'd try but their design is just...bruh. bruh.
Guess I'll be waiting for Strive.
It did get a new character last month
i had a very strong run of quality matches for a while, but some time between the Dan patch and now, something has changed or broken and its back to being shit again
i honestly dont know how semipros who grind this game 12 hours a day put up with it
its definitely better than it used to be, but it used to be literally unplayable, so that's not saying much
im now in your boat
I've been playing SFV again to prep for Oro, and I've been having fun. I've tried Balrog and Cammy so far and have relearned a fair bit.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
ITS HAPPENING
And I'm cool with that.
Does this mean the secret last character in SFV season 5 is Zordon???
I still think Chun-Li would be really fun in Smash Bros.
Either him or Fortnite Guy.
Again.
I would still prefer to see more of the SF3 characters from Ibuki's age group, like Makoto, Elena, Sean, and Yun & Yang Lee.
A returning Street Fighter - really depends on who it is. C.Viper, Makoto, & Dudley are probably the ones on the Most Wanted list, so that's good hype. EDIT: Q is a niche choice, but his dedicated fans would rejoice. Blander ones like Retsu would generate 'Meh' hype levels. Rufus would be received much the same level as Abigail. IMO Decapre would result in hate/low hype, since she's already in the game and fans negatively view repurposing existing asset and pushing them out as a new product for sale.
An SF-adjacent Capcom character - Haggar would generate the most hype, for sure. Bosses like Damnd? Not so much. Not sure they'd dip again into the Rival Schools pool after Akira. Skullomania is a wildcard - I'm not sure if the reaction is 'Yay' more than 'WTF', but maybe the masses who don't know him would find him intriguing.
A Capcom character that's not in the SF spectrum of power levels - a Darkstalker may not be as hype as one would think, due to the perceived power level discrepancy (they're more for Vs stuff than the grounded SF), but maybe Jon Talbain or Felicia would cut it, since their moves aren't as outlandish. Morrigan fails the power level test, but succeeds in the "scantily clothed hot girl" test. Someone like Phoenix Wright will surely divide the fan base.
A new character - it be wholly dependent on their coolness factor, really. But of the unused designs littered in SF's history, King Cobra would be a good hype generator - cool design, tragic meta history of being "replaced" by Rufus, and if he reuses Rufus's moveset, a good crowd pleasing gameplay. That ice guy on the SFV stages would maybe also be hype - he looks cool + it's a payoff for those who've been speculating for a long time for his inclusion.
A character from another company's fighting game - this will be very dependent on which company it is (obvs), but I think that picking the "cool"/"badass"/"hot" main character or bad guy or anti hero from that franchise would be a safe hype bet. Add to that the inherent improbability of the crossover to take place. Stryker will generate way less hype than Sub-Zero, but the fact that MK's crossed over would get people talking. (... Though if it's Stryker, the talking won't be the good type of hype). Tekken and KOF are the obvious choices here, but any of the major franchises (VF, DOA, KI) would still make heads turn.
A non-fighting game crossover - it will be hella weird. Doubly so if the character isn't a street fighting type. Low hype, but a martial artist from a popular franchise will make a good exception (e.g. Tifa). A League of Legends / Fortnite character? Probably good fiscally (in terms of attracting new fans), but bad in terms of existing fan goodwill.
Crossover character with the serial number filed off - Freeze, the ice ninja? Mariano the plumber? Laughy the magical rubber pirate? Complete toss-up, but will probably still cause some stir due to Capcom's audacity.
A non-game crossover - people will be too confused to react. I for one welcome our new Burger King fighting game overlord.
Damnit, that's a brainfart on my end, you're right. Editing that one.
mie