If, prior to release, you have a Steam store page (wishlist, forums, etc), then it must release on steam within 30 days of it being on another store.
Want to do an exclusivity deal? Cool. Don't use Steam for advertising, forums, etc. Want a timed exclusive while having steam stuff? 30 days max. No more "here's our page, preorder now" then pulling down right before release.
If, prior to release, you have a Steam store page (wishlist, forums, etc), then it must release on steam within 30 days of it being on another store.
Want to do an exclusivity deal? Cool. Don't use Steam for advertising, forums, etc. Want a timed exclusive while having steam stuff? 30 days max. No more "here's our page, preorder now" then pulling down right before release.
I imagine there will still be companies which ignore this. Only I guess they'll just get banned from advertising their future games.
If I like the xcom type of formula but my main problem with it is how hard it is, what will my likely reaction to Battletech be?
Hmm, this is a tough one. I think Battletech is a little easier than XCOM. There is no doom track, just don't go bankrupt. Mechs are more resilient than XCOM troops and while it feels like BT is about trading hits, it's more about prioritizing targets and powerful abilities.
If, prior to release, you have a Steam store page (wishlist, forums, etc), then it must release on steam within 30 days of it being on another store.
Want to do an exclusivity deal? Cool. Don't use Steam for advertising, forums, etc. Want a timed exclusive while having steam stuff? 30 days max. No more "here's our page, preorder now" then pulling down right before release.
Im curious what the repercussions for violating that term is tho.
If I like the xcom type of formula but my main problem with it is how hard it is, what will my likely reaction to Battletech be?
Hmm, this is a tough one. I think Battletech is a little easier than XCOM. There is no doom track, just don't go bankrupt. Mechs are more resilient than XCOM troops and while it feels like BT is about trading hits, it's more about prioritizing targets and powerful abilities.
Battletech does have some difficulty mechanics that can feel like total bullshit. There's quite a bit variance what sort (and how big) of OpFor you get and how badly they lump up on the map. Also things like reinforcements appearing from thin air and getting to instantly act on some missions. Last time I started a new career I lost the very first 0.5 skull convoy interception mission because the map was ridiculous and the escorts were fully armored Griffins - I really wish new players just starting the game wouldn't get that sort of mission as their first but you never really know what you are going to get.
But as long as you accept the fact you'll be almost always outnumbered and that some missions suck and are meant to be withdrawn from, it's 95% fun and only 5% bullshit.
+5
Options
Zavianuniversal peace sounds better than forever warRegistered Userregular
But now how is Epic going to troll the Steam DB for upcoming releases to undercut Valve by bribing developers?
Clearly, the greedy underhanded gaming store capitalism wars have entered a new uncertain phase. The solution will probably be bigger bribes and lifetime exclusivity. A truly horrifying future. Unless you're the one accepting bribes. Then it's still horrifying but you'll probably have too much Fortnite bribe money to care
If, prior to release, you have a Steam store page (wishlist, forums, etc), then it must release on steam within 30 days of it being on another store.
Want to do an exclusivity deal? Cool. Don't use Steam for advertising, forums, etc. Want a timed exclusive while having steam stuff? 30 days max. No more "here's our page, preorder now" then pulling down right before release.
Im curious what the repercussions for violating that term is tho.
Man, I might have to get Greedfall... because I REALLY need something else to play (/s).
My only experience with their games was Bound by Flame, which I was not fond of, but GF sure looks like it's coming together. It is giving me a Dragon's Dogma in the Victorian Age vibe and MAN if that isn't pressing all the right buttons.
EDIT - oh they did Of Orcs and Men, too. I WANTED to love that game but didn't care for the combat.
If I like the xcom type of formula but my main problem with it is how hard it is, what will my likely reaction to Battletech be?
Hmm, this is a tough one. I think Battletech is a little easier than XCOM. There is no doom track, just don't go bankrupt. Mechs are more resilient than XCOM troops and while it feels like BT is about trading hits, it's more about prioritizing targets and powerful abilities.
Battletech does have some difficulty mechanics that can feel like total bullshit. There's quite a bit variance what sort (and how big) of OpFor you get and how badly they lump up on the map. Also things like reinforcements appearing from thin air and getting to instantly act on some missions. Last time I started a new career I lost the very first 0.5 skull convoy interception mission because the map was ridiculous and the escorts were fully armored Griffins - I really wish new players just starting the game wouldn't get that sort of mission as their first but you never really know what you are going to get.
But as long as you accept the fact you'll be almost always outnumbered and that some missions suck and are meant to be withdrawn from, it's 95% fun and only 5% bullshit.
This is totally true. Unlike XCom, though, you can eject individual pilots to save them and their (headless) mech. And there is a withdraw button you can use any time (even while engaged in combat) to completely withdraw for only the opportunity cost of no payout and a small reputation hit. There should be no total party wipes in BATTLETECH
The game will sometimes warp a reinforcement lance right into your rear arc. Frustrating (although once you learn the maps you'll know where they'll come from.) But the frequency of this is lower than XCom dropping a bunch of Thin Men on top of your sniper.
EDIT: Also sometimes you actually pull out those wtf-how-is-this-a-one-skull-mission missions. Then you feel like a GOD and maybe even harvest one of those tougher mechs for your own.
EDITx2: Oh yeah, SRM carriers are legit bullshit. You'll ragequit the first time you face one, and then after that you'll never not kill them on sight immediately again.
EDITx3: Ah, if you play long enough, you will not be happy the first time you take an armless, weaponles mech for granted and it comes and melees your mech in the head destroying it and killing your pilot. Pretty rare, but in the unmodded game regular enemy moops never run. So if you destroy all their weapons, they will keep trying to melee you. Roll the dice enough times, you will get that rare roll, you know?
Man, I might have to get Greedfall... because I REALLY need something else to play (/s).
My only experience with their games was Bound by Flame, which I was not fond of, but GF sure looks like it's coming together. It is giving me a Dragon's Dogma in the Victorian Age vibe and MAN if that isn't pressing all the right buttons.
EDIT - oh they did Of Orcs and Men, too. I WANTED to love that game but didn't care for the combat.
I adored Bound by Flame and Faery: Legends of Avalon, so I was gonna preorder Greedfall, but then I fell down the pit of a new (to me) MMO and now I just WHERE DO I GET MORE TIME PLZ?
Man, I might have to get Greedfall... because I REALLY need something else to play (/s).
My only experience with their games was Bound by Flame, which I was not fond of, but GF sure looks like it's coming together. It is giving me a Dragon's Dogma in the Victorian Age vibe and MAN if that isn't pressing all the right buttons.
EDIT - oh they did Of Orcs and Men, too. I WANTED to love that game but didn't care for the combat.
I adored Bound by Flame and Faery: Legends of Avalon, so I was gonna preorder Greedfall, but then I fell down the pit of a new (to me) MMO and now I just WHERE DO I GET MORE TIME PLZ?
I hear that. You're the reason I fired up SWTOR yesterday. And then Viking sweetened the deal with a referral code.
"Man, it's been a while, let's see what it's like these days."
and there went my day.
EDITx2: Oh yeah, SRM carriers are legit bullshit. You'll ragequit the first time you face one, and then after that you'll never not kill them on sight immediately again.
SRM carriers are anime missile barrages made real. Except this time the missiles actually hit and do damage.
Children of Morta is very good! It's part Diablo part roguelite - each dungeon has a roguelite structure, but there's a lot of persistent progression and an underlying story. You have to spread play between a variety of characters, and they each provide their own upgrades to the entire cast as you level up.
The game is made by one guy who, according to the gameplay footage I saw by 1 group, really enjoys street fighter alpha 1 or 2 or maybe 3, and pretty much imported mechanics from a fighting game into a beat em up
So canceling your way into a spider web of criss crossing paths, some of which are enabled by carrying weapons into the right rooms.
It's great looking, it's got some pretty solid turn-based mechanics, the story is sufficiently compelling to keep me moving to new areas, and there's loot to be found!
But I'm not sure it's that fun? Enemies get more numerous and more dangerous way out of proportion to your ability to upgrade abilities and gear. And at anything other than the easiest difficulty, there's no way to get back to full health other than medkits, which are not super plentiful. Scrap (the games currency) is pre-placed and therefore limited. Same with the bad guys. So there's no way to grind up if you are hitting a wall in a certain area.
The game encourages you to stealth around and pick off enemies wandering on patrol, which is pretty neat. But if you don't kill them in one turn, they get a free call to enemies in seemingly half the map to come running. And since there are only three silent weapons in the game (so far), you can't really use that cool slug accelerating rifle you found or that blunderbuss that actually does a fair amount of damage because noise = overwhelming numbers of enemies rushing in. There are multiple types of enemies you have to kill pretty much instantly, including the dude who calls three more enemies to warp into the battlefield and the health robot that runs around resurrecting all the baddies you spent an hour circling around the map and killing to try to make the eventual multi-enemy fight doable.
All damage you take is a bummer since health is so hard to come by. I'm about five hours in and my characters are level 21, I think? My upgraded weapons do 5 damage unless I roll a critical and then they do 6-8. I'm now facing enemies like multiple trash mob dogs with 25 health, bandits with 25 health and much longer range than me, and mini bosses with 30+ health and armor reducing my ability to do damage. I've unlocked a couple of crowd control abilities, like a knockdown attack and one AoE immobilization. But the knockdown leaves my guy out in the open to get shot a dozen times and the AoE only really affects melee baddies and its in place of an attack so it's not helping whittle down those spongy health bars.
Dunno. I'm not really having fun. I'm at a point where I either need to try over on the easiest difficulty (where you regen full health after encounters I think.) Not too keen on that. I'm only playing on medium difficulty (with lots of save scumming. ) Or I need to put this one aside.
If, prior to release, you have a Steam store page (wishlist, forums, etc), then it must release on steam within 30 days of it being on another store.
Want to do an exclusivity deal? Cool. Don't use Steam for advertising, forums, etc. Want a timed exclusive while having steam stuff? 30 days max. No more "here's our page, preorder now" then pulling down right before release.
Im curious what the repercussions for violating that term is tho.
Some wrists are gonna sting.
If you've been pre-selling on Steam the entire time, they likely have some of your money, maybe? Or if not, could they just void all your sales and wish you well in your new customer service nightmare?
Frankly I'm shocked it even got that far, considering it's out-and-out hentai. I haven't been paying much attention to how Steam treats this stuff lately - I can only assume the floodgates have opened wider - but it speaks of a pretty slapdash approval process. Either it's basically automated to start and someone only checked later on, or someone gave the thumbs-up (whether they knew what it was is another question) and then someone else overrode that.
Anime porn is not exactly an endangered commodity that needs Steam to survive. But I do think Steam continues to be a many-headed hydra of a company whose heads keep biting each other.
It's great looking, it's got some pretty solid turn-based mechanics, the story is sufficiently compelling to keep me moving to new areas, and there's loot to be found!
But I'm not sure it's that fun? Enemies get more numerous and more dangerous way out of proportion to your ability to upgrade abilities and gear. And at anything other than the easiest difficulty, there's no way to get back to full health other than medkits, which are not super plentiful. Scrap (the games currency) is pre-placed and therefore limited. Same with the bad guys. So there's no way to grind up if you are hitting a wall in a certain area.
The game encourages you to stealth around and pick off enemies wandering on patrol, which is pretty neat. But if you don't kill them in one turn, they get a free call to enemies in seemingly half the map to come running. And since there are only three silent weapons in the game (so far), you can't really use that cool slug accelerating rifle you found or that blunderbuss that actually does a fair amount of damage because noise = overwhelming numbers of enemies rushing in. There are multiple types of enemies you have to kill pretty much instantly, including the dude who calls three more enemies to warp into the battlefield and the health robot that runs around resurrecting all the baddies you spent an hour circling around the map and killing to try to make the eventual multi-enemy fight doable.
All damage you take is a bummer since health is so hard to come by. I'm about five hours in and my characters are level 21, I think? My upgraded weapons do 5 damage unless I roll a critical and then they do 6-8. I'm now facing enemies like multiple trash mob dogs with 25 health, bandits with 25 health and much longer range than me, and mini bosses with 30+ health and armor reducing my ability to do damage. I've unlocked a couple of crowd control abilities, like a knockdown attack and one AoE immobilization. But the knockdown leaves my guy out in the open to get shot a dozen times and the AoE only really affects melee baddies and its in place of an attack so it's not helping whittle down those spongy health bars.
Dunno. I'm not really having fun. I'm at a point where I either need to try over on the easiest difficulty (where you regen full health after encounters I think.) Not too keen on that. I'm only playing on medium difficulty (with lots of save scumming. ) Or I need to put this one aside.
We shall see.
I played the demo of this on easy and had a good time, so perhaps this is one of those instances where easy is normal, normal is hard, and hard is "because fuck you, that's why"?
Then again, I don't usually play on anything over "easiest", so I have little basis for comparison.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
Frankly I'm shocked it even got that far, considering it's out-and-out hentai. I haven't been paying much attention to how Steam treats this stuff lately - I can only assume the floodgates have opened wider - but it speaks of a pretty slapdash approval process. Either it's basically automated to start and someone only checked later on, or someone gave the thumbs-up (whether they knew what it was is another question) and then someone else overrode that.
Anime porn is not exactly an endangered commodity that needs Steam to survive. But I do think Steam continues to be a many-headed hydra of a company whose heads keep biting each other.
(Edited to reflect change in link.)
Straight up hentai and porn games have been allowed for a while now.
From the bits I've picked up over the years from Anime Internet, the first thing I thought when I saw that series listed on Steam was "...Well, so how long until it gets pulled due to the content?"
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Frankly I'm shocked it even got that far, considering it's out-and-out hentai. I haven't been paying much attention to how Steam treats this stuff lately - I can only assume the floodgates have opened wider - but it speaks of a pretty slapdash approval process. Either it's basically automated to start and someone only checked later on, or someone gave the thumbs-up (whether they knew what it was is another question) and then someone else overrode that.
Anime porn is not exactly an endangered commodity that needs Steam to survive. But I do think Steam continues to be a many-headed hydra of a company whose heads keep biting each other.
(Edited to reflect change in link.)
Straight up hentai and porn games have been allowed for a while now.
... trust me on this. >.>
Like, not even 'censored adult VN with the first discussion page topic pointing to the uncensor patch,' but full-on hentai games?
What a time to be alive. BRB, conducting research. For research purposes.
Oh dang, Underrail released an expansion a few months back! Played the Wasteland 3 alpha recently and rather enjoyed the combat demo, whet my appetite for something meatier. So let's see what this adds:
Key features:
A brand-new story line that becomes available during the mid-game, which you can play your own way as no decision or hostile action will lock you out of completing it
Nearly 200 new areas to explore of various types – shores and islands of the Black Sea, mysterious underground facilities, pirate strongholds, and more
Many new wild creatures and a couple of new crazy robots to combat
15 different jet skis, ranging from the puny "junk jet" up to the dreaded "Devastator", that you can use to get around the Black sea and outmaneuver or obliterate your naval foes; upgrade your ride by purchasing more powerful vehicle parts
Wait, stop right there. Riding and fighting on jetskis? Say no more, here's my ten bucks. Seems like there's been a few updates to the base game, too, including a global map feature. I'm glad work continues on this; I had issues with how it wrapped up, but it has great quest design and it's a remarkably big title for such a small team.
Oh dang, Underrail released an expansion a few months back! Played the Wasteland 3 alpha recently and rather enjoyed the combat demo, whet my appetite for something meatier. So let's see what this adds:
Key features:
A brand-new story line that becomes available during the mid-game, which you can play your own way as no decision or hostile action will lock you out of completing it
Nearly 200 new areas to explore of various types – shores and islands of the Black Sea, mysterious underground facilities, pirate strongholds, and more
Many new wild creatures and a couple of new crazy robots to combat
15 different jet skis, ranging from the puny "junk jet" up to the dreaded "Devastator", that you can use to get around the Black sea and outmaneuver or obliterate your naval foes; upgrade your ride by purchasing more powerful vehicle parts
Wait, stop right there. Riding and fighting on jetskis? Say no more, here's my ten bucks. Seems like there's been a few updates to the base game, too, including a global map feature. I'm glad work continues on this; I had issues with how it wrapped up, but it has great quest design and it's a remarkably big title for such a small team.
I never got around to Underrail, so seeing it plus the expansion on sale leads me to ask: how is it? And does anyone know if the expansion is worth the money?
It's always a bit weird to me when a game has a small update, like 37MB, but takes a little while for "preallocating" (which I would assume is assigning the space, but, you know, hardly any is needed) and then, after downloading, can take like five minutes or more to actually update. Today's example is Signal Simulator, but it happens quite often with varying titles - and usually indies. Mahoosive updates for AAAs etc hardly ever do that.
It's great looking, it's got some pretty solid turn-based mechanics, the story is sufficiently compelling to keep me moving to new areas, and there's loot to be found!
But I'm not sure it's that fun? Enemies get more numerous and more dangerous way out of proportion to your ability to upgrade abilities and gear. And at anything other than the easiest difficulty, there's no way to get back to full health other than medkits, which are not super plentiful. Scrap (the games currency) is pre-placed and therefore limited. Same with the bad guys. So there's no way to grind up if you are hitting a wall in a certain area.
The game encourages you to stealth around and pick off enemies wandering on patrol, which is pretty neat. But if you don't kill them in one turn, they get a free call to enemies in seemingly half the map to come running. And since there are only three silent weapons in the game (so far), you can't really use that cool slug accelerating rifle you found or that blunderbuss that actually does a fair amount of damage because noise = overwhelming numbers of enemies rushing in. There are multiple types of enemies you have to kill pretty much instantly, including the dude who calls three more enemies to warp into the battlefield and the health robot that runs around resurrecting all the baddies you spent an hour circling around the map and killing to try to make the eventual multi-enemy fight doable.
All damage you take is a bummer since health is so hard to come by. I'm about five hours in and my characters are level 21, I think? My upgraded weapons do 5 damage unless I roll a critical and then they do 6-8. I'm now facing enemies like multiple trash mob dogs with 25 health, bandits with 25 health and much longer range than me, and mini bosses with 30+ health and armor reducing my ability to do damage. I've unlocked a couple of crowd control abilities, like a knockdown attack and one AoE immobilization. But the knockdown leaves my guy out in the open to get shot a dozen times and the AoE only really affects melee baddies and its in place of an attack so it's not helping whittle down those spongy health bars.
Dunno. I'm not really having fun. I'm at a point where I either need to try over on the easiest difficulty (where you regen full health after encounters I think.) Not too keen on that. I'm only playing on medium difficulty (with lots of save scumming. ) Or I need to put this one aside.
We shall see.
Mutant's weird in that it's a game that's absolutely insistent that you must never, ever engage with its combat system at all. Even on normal difficulty, if you don't stealth kill and permastun your way through all combat encounters you will die. And this isn't "you might die", it's "you will get outnumbered by enemies that are all individually stronger and tougher than your team members." You quite simply can't go toe-to-toe with anything, let alone mini-bosses.
It's an interesting setting and it's mostly well written, but good God is it bad as an X-Com like game.
From the bits I've picked up over the years from Anime Internet, the first thing I thought when I saw that series listed on Steam was "...Well, so how long until it gets pulled due to the content?"
Yeah...... wasn't aware there were underage looking characters, but considering some of the games on steam....
From the bits I've picked up over the years from Anime Internet, the first thing I thought when I saw that series listed on Steam was "...Well, so how long until it gets pulled due to the content?"
Yeah...... wasn't aware there were underage looking characters, but considering some of the games on steam....
Posts
New terms for steam re: exclusivity. Seems fair.
If, prior to release, you have a Steam store page (wishlist, forums, etc), then it must release on steam within 30 days of it being on another store.
Want to do an exclusivity deal? Cool. Don't use Steam for advertising, forums, etc. Want a timed exclusive while having steam stuff? 30 days max. No more "here's our page, preorder now" then pulling down right before release.
And there's an animation for getting eaten, gotta tap that vore demographic
Seriously, unarmed prison break better than it has any right to be.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I imagine there will still be companies which ignore this. Only I guess they'll just get banned from advertising their future games.
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
Hmm, this is a tough one. I think Battletech is a little easier than XCOM. There is no doom track, just don't go bankrupt. Mechs are more resilient than XCOM troops and while it feels like BT is about trading hits, it's more about prioritizing targets and powerful abilities.
Battletech does have some difficulty mechanics that can feel like total bullshit. There's quite a bit variance what sort (and how big) of OpFor you get and how badly they lump up on the map. Also things like reinforcements appearing from thin air and getting to instantly act on some missions. Last time I started a new career I lost the very first 0.5 skull convoy interception mission because the map was ridiculous and the escorts were fully armored Griffins - I really wish new players just starting the game wouldn't get that sort of mission as their first but you never really know what you are going to get.
But as long as you accept the fact you'll be almost always outnumbered and that some missions suck and are meant to be withdrawn from, it's 95% fun and only 5% bullshit.
Clearly, the greedy underhanded gaming store capitalism wars have entered a new uncertain phase. The solution will probably be bigger bribes and lifetime exclusivity. A truly horrifying future. Unless you're the one accepting bribes. Then it's still horrifying but you'll probably have too much Fortnite bribe money to care
Some wrists are gonna sting.
My only experience with their games was Bound by Flame, which I was not fond of, but GF sure looks like it's coming together. It is giving me a Dragon's Dogma in the Victorian Age vibe and MAN if that isn't pressing all the right buttons.
EDIT - oh they did Of Orcs and Men, too. I WANTED to love that game but didn't care for the combat.
edit: I am great artist!
https://imgur.com/8ndO4cF
http://www.fallout3nexus.com/downloads/file.php?id=16534
This is totally true. Unlike XCom, though, you can eject individual pilots to save them and their (headless) mech. And there is a withdraw button you can use any time (even while engaged in combat) to completely withdraw for only the opportunity cost of no payout and a small reputation hit. There should be no total party wipes in BATTLETECH
The game will sometimes warp a reinforcement lance right into your rear arc. Frustrating (although once you learn the maps you'll know where they'll come from.) But the frequency of this is lower than XCom dropping a bunch of Thin Men on top of your sniper.
EDIT: Also sometimes you actually pull out those wtf-how-is-this-a-one-skull-mission missions. Then you feel like a GOD and maybe even harvest one of those tougher mechs for your own.
EDITx2: Oh yeah, SRM carriers are legit bullshit. You'll ragequit the first time you face one, and then after that you'll never not kill them on sight immediately again.
EDITx3: Ah, if you play long enough, you will not be happy the first time you take an armless, weaponles mech for granted and it comes and melees your mech in the head destroying it and killing your pilot. Pretty rare, but in the unmodded game regular enemy moops never run. So if you destroy all their weapons, they will keep trying to melee you. Roll the dice enough times, you will get that rare roll, you know?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I adored Bound by Flame and Faery: Legends of Avalon, so I was gonna preorder Greedfall, but then I fell down the pit of a new (to me) MMO and now I just WHERE DO I GET MORE TIME PLZ?
I hear that. You're the reason I fired up SWTOR yesterday. And then Viking sweetened the deal with a referral code.
"Man, it's been a while, let's see what it's like these days."
and there went my day.
SRM carriers are anime missile barrages made real. Except this time the missiles actually hit and do damage.
Okay, pixel boobs worse than Mercenary Kings
But splitting story lines.
Like, you go right at the first screen, that's one path. Go left, you take the coward's path
http://www.fallout3nexus.com/downloads/file.php?id=16534
Wooo, Pixelated Boobies!
Is this from Japan?
The game is made by one guy who, according to the gameplay footage I saw by 1 group, really enjoys street fighter alpha 1 or 2 or maybe 3, and pretty much imported mechanics from a fighting game into a beat em up
So canceling your way into a spider web of criss crossing paths, some of which are enabled by carrying weapons into the right rooms.
http://www.fallout3nexus.com/downloads/file.php?id=16534
No but this one is
It's great looking, it's got some pretty solid turn-based mechanics, the story is sufficiently compelling to keep me moving to new areas, and there's loot to be found!
But I'm not sure it's that fun? Enemies get more numerous and more dangerous way out of proportion to your ability to upgrade abilities and gear. And at anything other than the easiest difficulty, there's no way to get back to full health other than medkits, which are not super plentiful. Scrap (the games currency) is pre-placed and therefore limited. Same with the bad guys. So there's no way to grind up if you are hitting a wall in a certain area.
The game encourages you to stealth around and pick off enemies wandering on patrol, which is pretty neat. But if you don't kill them in one turn, they get a free call to enemies in seemingly half the map to come running. And since there are only three silent weapons in the game (so far), you can't really use that cool slug accelerating rifle you found or that blunderbuss that actually does a fair amount of damage because noise = overwhelming numbers of enemies rushing in. There are multiple types of enemies you have to kill pretty much instantly, including the dude who calls three more enemies to warp into the battlefield and the health robot that runs around resurrecting all the baddies you spent an hour circling around the map and killing to try to make the eventual multi-enemy fight doable.
All damage you take is a bummer since health is so hard to come by. I'm about five hours in and my characters are level 21, I think? My upgraded weapons do 5 damage unless I roll a critical and then they do 6-8. I'm now facing enemies like multiple trash mob dogs with 25 health, bandits with 25 health and much longer range than me, and mini bosses with 30+ health and armor reducing my ability to do damage. I've unlocked a couple of crowd control abilities, like a knockdown attack and one AoE immobilization. But the knockdown leaves my guy out in the open to get shot a dozen times and the AoE only really affects melee baddies and its in place of an attack so it's not helping whittle down those spongy health bars.
Dunno. I'm not really having fun. I'm at a point where I either need to try over on the easiest difficulty (where you regen full health after encounters I think.) Not too keen on that. I'm only playing on medium difficulty (with lots of save scumming. ) Or I need to put this one aside.
We shall see.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Get ready for the next libertarian bitchfest
E: NSFW website
E2: let's change that to a Reddit thread
If you've been pre-selling on Steam the entire time, they likely have some of your money, maybe? Or if not, could they just void all your sales and wish you well in your new customer service nightmare?
"Dictatorial control"
Not words I thought I'd ever see uttered about Steam, but ones that tell me plenty about that website. BRB, washing my phone in bleach.
Steam | XBL
Frankly I'm shocked it even got that far, considering it's out-and-out hentai. I haven't been paying much attention to how Steam treats this stuff lately - I can only assume the floodgates have opened wider - but it speaks of a pretty slapdash approval process. Either it's basically automated to start and someone only checked later on, or someone gave the thumbs-up (whether they knew what it was is another question) and then someone else overrode that.
Anime porn is not exactly an endangered commodity that needs Steam to survive. But I do think Steam continues to be a many-headed hydra of a company whose heads keep biting each other.
(Edited to reflect change in link.)
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I played the demo of this on easy and had a good time, so perhaps this is one of those instances where easy is normal, normal is hard, and hard is "because fuck you, that's why"?
Then again, I don't usually play on anything over "easiest", so I have little basis for comparison.
Straight up hentai and porn games have been allowed for a while now.
... trust me on this. >.>
From the bits I've picked up over the years from Anime Internet, the first thing I thought when I saw that series listed on Steam was "...Well, so how long until it gets pulled due to the content?"
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Like, not even 'censored adult VN with the first discussion page topic pointing to the uncensor patch,' but full-on hentai games?
What a time to be alive. BRB, conducting research. For research purposes.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Wait, stop right there. Riding and fighting on jetskis? Say no more, here's my ten bucks. Seems like there's been a few updates to the base game, too, including a global map feature. I'm glad work continues on this; I had issues with how it wrapped up, but it has great quest design and it's a remarkably big title for such a small team.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I never got around to Underrail, so seeing it plus the expansion on sale leads me to ask: how is it? And does anyone know if the expansion is worth the money?
Goodreads
SF&F Reviews blog
Thanks Destroyah! You really shouldn't have ...... :P
Steam | XBL
Mutant's weird in that it's a game that's absolutely insistent that you must never, ever engage with its combat system at all. Even on normal difficulty, if you don't stealth kill and permastun your way through all combat encounters you will die. And this isn't "you might die", it's "you will get outnumbered by enemies that are all individually stronger and tougher than your team members." You quite simply can't go toe-to-toe with anything, let alone mini-bosses.
It's an interesting setting and it's mostly well written, but good God is it bad as an X-Com like game.
There Will Be Consequences.
BEWARE!
Yeah...... wasn't aware there were underage looking characters, but considering some of the games on steam....
Know what, i don't want to know.
http://www.fallout3nexus.com/downloads/file.php?id=16534
With Great Knowledge comes FBI Watchlists
@Madican did a thing, using his (Very Very) past secret name of "Nobody"
And that gives me an awful wonderful idea.
A TWO Copy giveaway of River City Girls open until Thursday at 6pm cst for GA G&T Group Members.