GnomeTankWhat the what?Portland, OregonRegistered Userregular
Just started playing Ori. What a gorgeous game. I didn't play Blind Forest for some unknown reason, but now I almost want to put Will of the Wisps down and go Blind Forest before I get too spoiled with all the new toys and graphics and such.
Just started playing Ori. What a gorgeous game. I didn't play Blind Forest for some unknown reason, but now I almost want to put Will of the Wisps down and go Blind Forest before I get too spoiled with all the new toys and graphics and such.
What system are you playing it on? I keep getting awful frame rate chugs which make the platforming really difficult and turn the game to slow motion. It’s concerning for me that either nobody else has this happening or it is happening for everyone else and nobody else notices it
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Just started playing Ori. What a gorgeous game. I didn't play Blind Forest for some unknown reason, but now I almost want to put Will of the Wisps down and go Blind Forest before I get too spoiled with all the new toys and graphics and such.
What system are you playing it on? I keep getting awful frame rate chugs which make the platforming really difficult and turn the game to slow motion. It’s concerning for me that either nobody else has this happening or it is happening for everyone else and nobody else notices it
PC, but I started on XBox One X earlier today and it wasn't that kind of choppy. Are you on an older XBox One maybe? Like an S or OG? The Digital Foundry review said that early XBox One's chug super bad.
Just started playing Ori. What a gorgeous game. I didn't play Blind Forest for some unknown reason, but now I almost want to put Will of the Wisps down and go Blind Forest before I get too spoiled with all the new toys and graphics and such.
The first significant cutscene in Will of the Wisps is a ginormous spoiler anyway since it literally picks up instantly after the ending of the first game
But that said I'd probably recommend getting around to Ori and the Blind Forest sooner rather than later as I think if you really get into Will of the Wisps' systems you're probably going to find Blind Forest a little comparatively barebones (though I think the story is rewarding in its own right!)
That said I personally appreciate Blind Forest's relative simplicity and elegance as the vast majority of its challenge is simply in skill-based platforming/exploration. Will of the Wisps has that too but the depth of the combat is expanded by several orders of magnitude to the point where it has combat-oriented boss battles. In Blind Forest the only "boss battles" that exist are platforming sequences that act as a specific challenge for your movement abilities that you've accumulated over the previous areas directly prior. They're a treat in their own right though - the entire Ginso Tree sequence still stands out to me as a masterclass in videogames about teaching a player to mechanical mastery and providing satisfying buildup and payoff with pacing and tone.
I'm a little worried about WotW's seeming shift to more standard conventions, such as with attacks, that might take something away from the uniqueness the original possessed.
On the other hand, my wife wasn't fond of the original's gameplay, but she's loving the sequel, so...
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
+1
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Just started playing Ori. What a gorgeous game. I didn't play Blind Forest for some unknown reason, but now I almost want to put Will of the Wisps down and go Blind Forest before I get too spoiled with all the new toys and graphics and such.
The first significant cutscene in Will of the Wisps is a ginormous spoiler anyway since it literally picks up instantly after the ending of the first game
But that said I'd probably recommend getting around to Ori and the Blind Forest sooner rather than later as I think if you really get into Will of the Wisps' systems you're probably going to find Blind Forest a little comparatively barebones (though I think the story is rewarding in its own right!)
That said I personally appreciate Blind Forest's relative simplicity and elegance as the vast majority of its challenge is simply in skill-based platforming/exploration. Will of the Wisps has that too but the depth of the combat is expanded by several orders of magnitude to the point where it has combat-oriented boss battles. In Blind Forest the only "boss battles" that exist are platforming sequences that act as a specific challenge for your movement abilities that you've accumulated over the previous areas directly prior. They're a treat in their own right though - the entire Ginso Tree sequence still stands out to me as a masterclass in videogames about teaching a player to mechanical mastery and providing satisfying buildup and payoff with pacing and tone.
I already started Blind Forest and stopped progress in Will of the Wisps. Not so worried about the story spoilers.
I'm a little worried about WotW's seeming shift to more standard conventions, such as with attacks, that might take something away from the uniqueness the original possessed.
On the other hand, my wife wasn't fond of the original's gameplay, but she's loving the sequel, so...
I suspect we're going to see a similar approach to the sequel to Hellblade, as they move towards seemingly a much larger game.
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
re: Ori, lmao I guessed the music puzzle on the first try
My musically-minded ass picked up that to the right of the room there was a spirit tree behind a locked door, and the notes of the bells are a close match for the little musical cue that plays whenever Ori unlocks a skill - so instead of reading "stone notation" like the NPC hinted about afterwards I matched the note sequences and played the keys again from right to left lol
I kept trying to follow the background music but couldn't catch any hint in the track though. Some real good Rayman type shit haha
So I decided to take a chance on bleeding edge , it’s really fun ! I’ve heard people say it’s similar to Monday night combat and gigantic ( I haven’t played those) so if those float your boat look into it . The beta ends tomorrow but the game comes out soon , one disclaimer this game is NOT a shooter , it’s a third person moba if you wanted an actual first or third person shooter unfortunately this isn’t it.
Edit - since it’s a beta and we are all bad choosing a healer and helping seems to almost guarantee a win. Personal favorite is kusev.
And since I know that finding someone you think is cool is make or break for some people
I finished Ori last night via PC gamepass and didn't get the ending-related achievement(s) so they might be busted at the moment if anyone cares about that.
Really good game though and easily easily easily worth the $5 for gamepass to try.
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
So I finally reached the owl graveyard as was advertised in the trailers and I guess I should have expected this tonal whiplash given what they pulled in the first game, but that area and its sidequests are even more horrifically tragic than I thought it'd be
Never thought "that caustic salt lake from Tanzania that calcifies animals into stone" could be an aesthetic but here we are I guess
I'm still connected. I just switched back from my Xbox 360 going through the aggravation of unlocking costumes in Dead or Alive 2.
So, if there are outages, they're localized.
+1
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HardtargetThere Are Four LightsVancouverRegistered Userregular
XBL started going down at 3pm EST looks like, I can't even sign in on my PC. Sounds like service is all over the place right now according to The Verge.
So I finally reached the owl graveyard as was advertised in the trailers and I guess I should have expected this tonal whiplash given what they pulled in the first game, but that area and its sidequests are even more horrifically tragic than I thought it'd be
Never thought "that caustic salt lake from Tanzania that calcifies animals into stone" could be an aesthetic but here we are I guess
XBL started going down at 3pm EST looks like, I can't even sign in on my PC. Sounds like service is all over the place right now according to The Verge.
Still signed in for me (permanently signed in on my PC, so I checked my console again after the Westworld premiere).
Maybe everyone I've ever worked for is wrong, and I am special!
On the other hand, a decent number of people are signed onto my friends list. The Status website isn't reporting anything.
Base storage seems too small with the way game installs are going.
That's got to be a cost-saving measure. SSD's too important to leave out (since it'll provide the strongest improvements most normal humans will notice), but it's still relatively pricey.
Though it's likely the amount of storage will go up over the years.
Switch: 3947-4890-9293
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BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
I just bought a 2TB Seagate Game Drive last month and it's been a revelation for my Xbox One experience. I'm going to migrate it to the Series X if I decide to pull the trigger on one this holiday season.
No matter where you go...there you are. ~ Buckaroo Banzai
I just bought a 2TB Seagate Game Drive last month and it's been a revelation for my Xbox One experience. I'm going to migrate it to the Series X if I decide to pull the trigger on one this holiday season.
You aren't playing Series X games on that because the interface is too slow. They showed off their external SSD solution in the video and it is indeed that very long unknown port seen on the back in previous photos. Not clear if they might let you play XB1 versions of games via external USB, but there's zero hint of that in the video.
Edit: what's even better is that only a 1TB expansion is announced for now. So enjoy a whopping 2TB max for your Series X.
its not that bizarre, they did the same thing with the One X so its not a huge surprise that they've gone the same route again.
XB1X is purely for geeks. I mean so are the Series X specs, but this is also our first look at console raytracing in the incredibly obvious form of Minecraft, multi-game quick resume, loading time in XB1 games, and the shape of the external SSD drive. Things that customers besides DF nerds can actually notice. These are great selling points that I wouldn't bury in a half-hour long technobabble treatise that the majority of their consumers do not in fact have the patience for.
its not that bizarre, they did the same thing with the One X so its not a huge surprise that they've gone the same route again.
XB1X is purely for geeks. I mean so are the Series X specs, but this is also our first look at console raytracing in the incredibly obvious form of Minecraft, multi-game quick resume, loading time in XB1 games, and the shape of the external SSD drive. Things that customers besides DF nerds can actually notice. These are great selling points that I wouldn't bury in a half-hour long technobabble treatise that the majority of their consumers do not in fact have the patience for.
Yeah, because the "average" consumer totally cares about raytracing solutions. Sure. A technical treatise is Microsoft's way of getting publicity via Digital Foundry because they already talked about "ray tracing, multi-game quick resumes"--things that "normal" customers care about, apparently. They've been talking about it for months. They talked about it at the VGA and everywhere else.
Also, no, the Xbox One X was for anyone who was willing to pay a premium for an Xbox One console. Not "only geeks". Lots of geeks couldn't afford it, and conversely, lots of people who aren't geeks don't see a $500-at-launch (or $400 later) console as a huge expense compared to a $1000 smart phone.
Base storage seems too small with the way game installs are going.
That's got to be a cost-saving measure. SSD's too important to leave out (since it'll provide the strongest improvements most normal humans will notice), but it's still relatively pricey.
Though it's likely the amount of storage will go up over the years.
Like in tank design, it's a fundamental matter of compromise: cost, capability, size. Users have complained about loading times long enough that Microsoft (and Sony, by the looks of it) have settled on two of the three: performance and cost. It's going to be more expensive storage than the previous standard (5400 RPM mechanical drives) no matter what. And if you want a lot of fast storage, you could easily double the price of the console (just look at high-performance Nvme prices).
Those people who were saying: "4 TB storage, minimum!" Sorry, thems the breaks. You want 3 more terabytes of storage? Wait till expandable storage reaches your budget point. You'll probably be happier than being forced to pay a substantial price hike, and if you're not, lots of other people will be.
and while DF handled the technical breakdown, the official Xbox Youtube channel has a simpler, more direct look at a couple of the features the Seies X will deliver.
The battery in the controller is removable! Praise be to Yahweh!
It actually looks exactly like the battery compartment on the current controllers (accounting for the controller being slightly smaller), so it'll probably support AA batteries as well.
its not that bizarre, they did the same thing with the One X so its not a huge surprise that they've gone the same route again.
XB1X is purely for geeks. I mean so are the Series X specs, but this is also our first look at console raytracing in the incredibly obvious form of Minecraft, multi-game quick resume, loading time in XB1 games, and the shape of the external SSD drive. Things that customers besides DF nerds can actually notice. These are great selling points that I wouldn't bury in a half-hour long technobabble treatise that the majority of their consumers do not in fact have the patience for.
Yeah, because the "average" consumer totally cares about raytracing solutions. Sure. A technical treatise is Microsoft's way of getting publicity via Digital Foundry because they already talked about "ray tracing, multi-game quick resumes"--things that "normal" customers care about, apparently. They've been talking about it for months. They talked about it at the VGA and everywhere else.
Also, no, the Xbox One X was for anyone who was willing to pay a premium for an Xbox One console. Not "only geeks". Lots of geeks couldn't afford it, and conversely, lots of people who aren't geeks don't see a $500-at-launch (or $400 later) console as a huge expense compared to a $1000 smart phone.
Base storage seems too small with the way game installs are going.
That's got to be a cost-saving measure. SSD's too important to leave out (since it'll provide the strongest improvements most normal humans will notice), but it's still relatively pricey.
Though it's likely the amount of storage will go up over the years.
Like in tank design, it's a fundamental matter of compromise: cost, capability, size. Users have complained about loading times long enough that Microsoft (and Sony, by the looks of it) have settled on two of the three: performance and cost. It's going to be more expensive storage than the previous standard (5400 RPM mechanical drives) no matter what. And if you want a lot of fast storage, you could easily double the price of the console (just look at high-performance Nvme prices).
Those people who were saying: "4 TB storage, minimum!" Sorry, thems the breaks. You want 3 more terabytes of storage? Wait till expandable storage reaches your budget point. You'll probably be happier than being forced to pay a substantial price hike, and if you're not, lots of other people will be.
If I we can't store everything all at once then we riot!
its not that bizarre, they did the same thing with the One X so its not a huge surprise that they've gone the same route again.
XB1X is purely for geeks. I mean so are the Series X specs, but this is also our first look at console raytracing in the incredibly obvious form of Minecraft, multi-game quick resume, loading time in XB1 games, and the shape of the external SSD drive. Things that customers besides DF nerds can actually notice. These are great selling points that I wouldn't bury in a half-hour long technobabble treatise that the majority of their consumers do not in fact have the patience for.
Yeah, because the "average" consumer totally cares about raytracing solutions. Sure. A technical treatise is Microsoft's way of getting publicity via Digital Foundry because they already talked about "ray tracing, multi-game quick resumes"--things that "normal" customers care about, apparently. They've been talking about it for months. They talked about it at the VGA and everywhere else.
Also, no, the Xbox One X was for anyone who was willing to pay a premium for an Xbox One console. Not "only geeks". Lots of geeks couldn't afford it, and conversely, lots of people who aren't geeks don't see a $500-at-launch (or $400 later) console as a huge expense compared to a $1000 smart phone.
Base storage seems too small with the way game installs are going.
That's got to be a cost-saving measure. SSD's too important to leave out (since it'll provide the strongest improvements most normal humans will notice), but it's still relatively pricey.
Though it's likely the amount of storage will go up over the years.
Like in tank design, it's a fundamental matter of compromise: cost, capability, size. Users have complained about loading times long enough that Microsoft (and Sony, by the looks of it) have settled on two of the three: performance and cost. It's going to be more expensive storage than the previous standard (5400 RPM mechanical drives) no matter what. And if you want a lot of fast storage, you could easily double the price of the console (just look at high-performance Nvme prices).
Those people who were saying: "4 TB storage, minimum!" Sorry, thems the breaks. You want 3 more terabytes of storage? Wait till expandable storage reaches your budget point. You'll probably be happier than being forced to pay a substantial price hike, and if you're not, lots of other people will be.
If I we can't store everything all at once then we riot!
Jokes aside, people with download caps and/or slow internet have seen this coming for a long time, and yes, it's going to suck. There's an (inconvenient) solution apparently: buy a record-cheap 8 terabyte USB 3.0 storage device, and migrate your game installs on and off of it as you play them.
Does that seem terrible ironic that you'll have to wait to transfer a game out of storage before you can play it (and move it back when you're done), considering all of this is being done in the name of faster load times? Yes, yes it does.
But the other solution--spend an ass-load of money on more of this high-speed memory storage option--is exponentially worse.
+1
Options
syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
its not that bizarre, they did the same thing with the One X so its not a huge surprise that they've gone the same route again.
XB1X is purely for geeks. I mean so are the Series X specs, but this is also our first look at console raytracing in the incredibly obvious form of Minecraft, multi-game quick resume, loading time in XB1 games, and the shape of the external SSD drive. Things that customers besides DF nerds can actually notice. These are great selling points that I wouldn't bury in a half-hour long technobabble treatise that the majority of their consumers do not in fact have the patience for.
Yeah, because the "average" consumer totally cares about raytracing solutions. Sure. A technical treatise is Microsoft's way of getting publicity via Digital Foundry because they already talked about "ray tracing, multi-game quick resumes"--things that "normal" customers care about, apparently. They've been talking about it for months. They talked about it at the VGA and everywhere else.
Also, no, the Xbox One X was for anyone who was willing to pay a premium for an Xbox One console. Not "only geeks". Lots of geeks couldn't afford it, and conversely, lots of people who aren't geeks don't see a $500-at-launch (or $400 later) console as a huge expense compared to a $1000 smart phone.
Base storage seems too small with the way game installs are going.
That's got to be a cost-saving measure. SSD's too important to leave out (since it'll provide the strongest improvements most normal humans will notice), but it's still relatively pricey.
Though it's likely the amount of storage will go up over the years.
Like in tank design, it's a fundamental matter of compromise: cost, capability, size. Users have complained about loading times long enough that Microsoft (and Sony, by the looks of it) have settled on two of the three: performance and cost. It's going to be more expensive storage than the previous standard (5400 RPM mechanical drives) no matter what. And if you want a lot of fast storage, you could easily double the price of the console (just look at high-performance Nvme prices).
Those people who were saying: "4 TB storage, minimum!" Sorry, thems the breaks. You want 3 more terabytes of storage? Wait till expandable storage reaches your budget point. You'll probably be happier than being forced to pay a substantial price hike, and if you're not, lots of other people will be.
If I we can't store everything all at once then we riot!
Jokes aside, people with download caps and/or slow internet have seen this coming for a long time, and yes, it's going to suck. There's an (inconvenient) solution apparently: buy a record-cheap 8 terabyte USB 3.0 storage device, and migrate your game installs on and off of it as you play them.
Does that seem terrible ironic that you'll have to wait to transfer a game out of storage before you can play it (and move it back when you're done), considering all of this is being done in the name of faster load times? Yes, yes it does.
But the other solution--spend an ass-load of money on more of this high-speed memory storage option--is exponentially worse.
ehhhhhhh.
I see this as a problem that I am glad they are making at the onset so that games can rely on having the speed available for the sum of the generation.
If they (or sony, or whoever) decide to allow for platter devices or slower flash memory for game installs at the onset, we have hobbled the device for future generations.
In 2024 when they come with 4TB out of box baseline, and 8TB elite models, we will be happy that all games can trust that the fast storage is there.
syndalis on
SW-4158-3990-6116
Let's play Mario Kart or something...
I entirely embraced the off-disc storage model. Waiting the few minutes to copy as opposed to the multiple hours, if not days, to download something is fucking heaven.
Posts
What system are you playing it on? I keep getting awful frame rate chugs which make the platforming really difficult and turn the game to slow motion. It’s concerning for me that either nobody else has this happening or it is happening for everyone else and nobody else notices it
PC, but I started on XBox One X earlier today and it wasn't that kind of choppy. Are you on an older XBox One maybe? Like an S or OG? The Digital Foundry review said that early XBox One's chug super bad.
The first significant cutscene in Will of the Wisps is a ginormous spoiler anyway since it literally picks up instantly after the ending of the first game
But that said I'd probably recommend getting around to Ori and the Blind Forest sooner rather than later as I think if you really get into Will of the Wisps' systems you're probably going to find Blind Forest a little comparatively barebones (though I think the story is rewarding in its own right!)
That said I personally appreciate Blind Forest's relative simplicity and elegance as the vast majority of its challenge is simply in skill-based platforming/exploration. Will of the Wisps has that too but the depth of the combat is expanded by several orders of magnitude to the point where it has combat-oriented boss battles. In Blind Forest the only "boss battles" that exist are platforming sequences that act as a specific challenge for your movement abilities that you've accumulated over the previous areas directly prior. They're a treat in their own right though - the entire Ginso Tree sequence still stands out to me as a masterclass in videogames about teaching a player to mechanical mastery and providing satisfying buildup and payoff with pacing and tone.
On the other hand, my wife wasn't fond of the original's gameplay, but she's loving the sequel, so...
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I already started Blind Forest and stopped progress in Will of the Wisps. Not so worried about the story spoilers.
I suspect we're going to see a similar approach to the sequel to Hellblade, as they move towards seemingly a much larger game.
I kept trying to follow the background music but couldn't catch any hint in the track though. Some real good Rayman type shit haha
I am. I heard there was an outage a couple days ago that I missed, however.
I just got knocked out of COD and couldn't connect back to live after I restarted I took it as a sign from the gods "take a break."
pleasepaypreacher.net
Had to go to Go Offline in Settings to even get my profile signed in.
https://downdetector.co.uk/status/xbox-live/
Steam | XBL
Edit - since it’s a beta and we are all bad choosing a healer and helping seems to almost guarantee a win. Personal favorite is kusev.
And since I know that finding someone you think is cool is make or break for some people
https://www.bleedingedge.com/en/fighters
Really good game though and easily easily easily worth the $5 for gamepass to try.
Never thought "that caustic salt lake from Tanzania that calcifies animals into stone" could be an aesthetic but here we are I guess
So, if there are outages, they're localized.
Steam was having record logins. Probably similar issues with XBL.
Oh you ain't seen nothin yet.
Nothing makes more sense than to struggle with the profile sign-in whilst offline.
Still signed in for me (permanently signed in on my PC, so I checked my console again after the Westworld premiere).
Maybe everyone I've ever worked for is wrong, and I am special!
On the other hand, a decent number of people are signed onto my friends list. The Status website isn't reporting anything.
Steam | XBL
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
If you'd rather read coverage: https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specs
That's got to be a cost-saving measure. SSD's too important to leave out (since it'll provide the strongest improvements most normal humans will notice), but it's still relatively pricey.
Though it's likely the amount of storage will go up over the years.
~ Buckaroo Banzai
its not that bizarre, they did the same thing with the One X so its not a huge surprise that they've gone the same route again.
and there this video too,
You aren't playing Series X games on that because the interface is too slow. They showed off their external SSD solution in the video and it is indeed that very long unknown port seen on the back in previous photos. Not clear if they might let you play XB1 versions of games via external USB, but there's zero hint of that in the video.
Edit: what's even better is that only a 1TB expansion is announced for now. So enjoy a whopping 2TB max for your Series X.
XB1X is purely for geeks. I mean so are the Series X specs, but this is also our first look at console raytracing in the incredibly obvious form of Minecraft, multi-game quick resume, loading time in XB1 games, and the shape of the external SSD drive. Things that customers besides DF nerds can actually notice. These are great selling points that I wouldn't bury in a half-hour long technobabble treatise that the majority of their consumers do not in fact have the patience for.
Yeah, because the "average" consumer totally cares about raytracing solutions. Sure. A technical treatise is Microsoft's way of getting publicity via Digital Foundry because they already talked about "ray tracing, multi-game quick resumes"--things that "normal" customers care about, apparently. They've been talking about it for months. They talked about it at the VGA and everywhere else.
Also, no, the Xbox One X was for anyone who was willing to pay a premium for an Xbox One console. Not "only geeks". Lots of geeks couldn't afford it, and conversely, lots of people who aren't geeks don't see a $500-at-launch (or $400 later) console as a huge expense compared to a $1000 smart phone.
Like in tank design, it's a fundamental matter of compromise: cost, capability, size. Users have complained about loading times long enough that Microsoft (and Sony, by the looks of it) have settled on two of the three: performance and cost. It's going to be more expensive storage than the previous standard (5400 RPM mechanical drives) no matter what. And if you want a lot of fast storage, you could easily double the price of the console (just look at high-performance Nvme prices).
Those people who were saying: "4 TB storage, minimum!" Sorry, thems the breaks. You want 3 more terabytes of storage? Wait till expandable storage reaches your budget point. You'll probably be happier than being forced to pay a substantial price hike, and if you're not, lots of other people will be.
Reduced loading times:
Quick Resume:
The battery in the controller is removable! Praise be to Yahweh!
It actually looks exactly like the battery compartment on the current controllers (accounting for the controller being slightly smaller), so it'll probably support AA batteries as well.
EDIT: Thanks @Wraith260 to the OP they go.
If I we can't store everything all at once then we riot!
Jokes aside, people with download caps and/or slow internet have seen this coming for a long time, and yes, it's going to suck. There's an (inconvenient) solution apparently: buy a record-cheap 8 terabyte USB 3.0 storage device, and migrate your game installs on and off of it as you play them.
Does that seem terrible ironic that you'll have to wait to transfer a game out of storage before you can play it (and move it back when you're done), considering all of this is being done in the name of faster load times? Yes, yes it does.
But the other solution--spend an ass-load of money on more of this high-speed memory storage option--is exponentially worse.
ehhhhhhh.
I see this as a problem that I am glad they are making at the onset so that games can rely on having the speed available for the sum of the generation.
If they (or sony, or whoever) decide to allow for platter devices or slower flash memory for game installs at the onset, we have hobbled the device for future generations.
In 2024 when they come with 4TB out of box baseline, and 8TB elite models, we will be happy that all games can trust that the fast storage is there.
Let's play Mario Kart or something...