I mean I've never played Two-Point Hospital but it seems only logical that the way to get a pan stuck to someone's head unstuck is to spray them with PAM.
That's exactly this game's type of humor so you're actually not far off.
Its not a purely arbitrary choice, denser memory is far more expensive, and barely any publishers want to pay the cost for 32gb cards as is, meaning its difficult to hit the needed numbers to justify manufacturing a 64gb option (although they appear to be working on this.) Something that costs several dollars is a deep ask for companies used to printing blu-rays for under a dollar. The only thing you can fault Nintendo for is not subsidizing the carts.
Now I'm curious what makes Switch carts so expensive compared to smaller, cheaper microSD cards -- which we're having to use anyway.
Switch carts are only used for Switch games. MicroSD carts could be anything! They could even be a Switch game!
I'm not saying to use actual microSD cards (even though we're having to, anyway), but rather, why Nintendo seemingly can't offer something comparable for their needs?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Its not a purely arbitrary choice, denser memory is far more expensive, and barely any publishers want to pay the cost for 32gb cards as is, meaning its difficult to hit the needed numbers to justify manufacturing a 64gb option (although they appear to be working on this.) Something that costs several dollars is a deep ask for companies used to printing blu-rays for under a dollar. The only thing you can fault Nintendo for is not subsidizing the carts.
Now I'm curious what makes Switch carts so expensive compared to smaller, cheaper microSD cards -- which we're having to use anyway.
Switch carts are only used for Switch games. MicroSD carts could be anything! They could even be a Switch game!
I'm not saying to use actual microSD cards (even though we're having to, anyway), but rather, why Nintendo seemingly can't offer something comparable for their needs?
Production costs for something that is slightly different from the norm. They might be SD cards on the insides but they are shaped differently (right? I actually haven't actually put them side by side).
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SixCaches Tweets in the mainframe cyberhexRegistered Userregular
Its not a purely arbitrary choice, denser memory is far more expensive, and barely any publishers want to pay the cost for 32gb cards as is, meaning its difficult to hit the needed numbers to justify manufacturing a 64gb option (although they appear to be working on this.) Something that costs several dollars is a deep ask for companies used to printing blu-rays for under a dollar. The only thing you can fault Nintendo for is not subsidizing the carts.
Now I'm curious what makes Switch carts so expensive compared to smaller, cheaper microSD cards -- which we're having to use anyway.
Switch carts are only used for Switch games. MicroSD carts could be anything! They could even be a Switch game!
I'm not saying to use actual microSD cards (even though we're having to, anyway), but rather, why Nintendo seemingly can't offer something comparable for their needs?
If it’s not an actual microSD card then you’re producing something different and it’s going to be more expensive. Depending on how different, it may be much more expensive.
Nintendo may have had options for producing cheaper carts. They decided on these for their games for what are likely a whole host of reasons, but comparing the price of memory cards for Switch games to microsSD cards doesn’t make a huge amount of sense. They’re different things, made for different purposes.
can you feel the struggle within?
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FiggyFighter of the night manChampion of the sunRegistered Userregular
Its not a purely arbitrary choice, denser memory is far more expensive, and barely any publishers want to pay the cost for 32gb cards as is, meaning its difficult to hit the needed numbers to justify manufacturing a 64gb option (although they appear to be working on this.) Something that costs several dollars is a deep ask for companies used to printing blu-rays for under a dollar. The only thing you can fault Nintendo for is not subsidizing the carts.
Now I'm curious what makes Switch carts so expensive compared to smaller, cheaper microSD cards -- which we're having to use anyway.
Switch carts are only used for Switch games. MicroSD carts could be anything! They could even be a Switch game!
I'm not saying to use actual microSD cards (even though we're having to, anyway), but rather, why Nintendo seemingly can't offer something comparable for their needs?
If it’s not an actual microSD card then you’re producing something different and it’s going to be more expensive. Depending on how different, it may be much more expensive.
Nintendo may have had options for producing cheaper carts. They decided on these for their games for what are likely a whole host of reasons, but comparing the price of memory cards for Switch games to microsSD cards doesn’t make a huge amount of sense. They’re different things, made for different purposes.
And they're very different, from a form factor perspective. So different they might as well be literal apples and oranges.
Whereas you have trillions of these microSD innards and shells pumping off lines in Asia and then being given a sticker. Maybe some get a higher capacity chip, but overall it's the exact same size and form as every other microSD card.
Meanwhile, the Switch cartridge is durable, much bigger, thicker, more ridges, etc. And they're a drop in the bucket quantity wise... millions compared to trillions is like 10 people compared to millions of people.
I freely admit I don't know the logistics that go into one type of storage medium than the other, but what you all have said above makes sense. So it's basically an entirely different format, and standard metrics for how much certain amounts of memory cost don't apply here?
That does make me curious about other things... namely, were GameCube discs more expensive to produce than DVDs at the time? I knew their smaller size (and capacity) were deterrents for third-parties, but I'm wondering now if cost was a factor, too.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I freely admit I don't know the logistics that go into one type of storage medium than the other, but what you all have said above makes sense. So it's basically an entirely different format, and standard metrics for how much certain amounts of memory cost don't apply here?
I freely admit I don't know the logistics that go into one type of storage medium than the other, but what you all have said above makes sense. So it's basically an entirely different format, and standard metrics for how much certain amounts of memory cost don't apply here?
That does make me curious about other things... namely, were GameCube discs more expensive to produce than DVDs at the time? I knew their smaller size (and capacity) were deterrents for third-parties, but I'm wondering now if cost was a factor, too.
Probably slightly more expensive, but manufacturing mini discs was a thing used for all sorts of purposes, so likely not as large of a difference as here.
The common part between micro SD and switch carts is the nand chips and memory controllers, so the decreasing costs and increasing densities for micro SD is probably why we are hearing of new larger sizes for switch carts.
The Japanese Multi-language release(including English) of the Switch port of Super Robot Wars V is currently on sale for $39.99. This is an extremely generous price for an SRW import so this will likely be the lowest it will ever be.
Also just announced yesterday for a summer localization, from A Rose in the Twilight and htoL#NiQ director Masayuki Furuya comes void tRrLM(); (Void Terrarium), NIS' latest installment of "don't let the cute little girl die horribly" simulators.
The Japanese Multi-language release(including English) of the Switch port of Super Robot Wars V is currently on sale for $39.99. This is an extremely generous price for an SRW import so this will likely be the lowest it will ever be.
Finally bought this. Thank you for sharing!
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FiggyFighter of the night manChampion of the sunRegistered Userregular
I freely admit I don't know the logistics that go into one type of storage medium than the other, but what you all have said above makes sense. So it's basically an entirely different format, and standard metrics for how much certain amounts of memory cost don't apply here?
That does make me curious about other things... namely, were GameCube discs more expensive to produce than DVDs at the time? I knew their smaller size (and capacity) were deterrents for third-parties, but I'm wondering now if cost was a factor, too.
Probably slightly more expensive, but manufacturing mini discs was a thing used for all sorts of purposes, so likely not as large of a difference as here.
The common part between micro SD and switch carts is the nand chips and memory controllers, so the decreasing costs and increasing densities for micro SD is probably why we are hearing of new larger sizes for switch carts.
It would be like gamecube discs also had notches along the top that fit into specific proprietary slots on the console, and the discs were made out of a different material than regular DVDs, and they were thicker so you'd need to adjust manufacturing lines for that, and then they had to be treated with a different chemical because why not.
The Japanese Multi-language release(including English) of the Switch port of Super Robot Wars V is currently on sale for $39.99. This is an extremely generous price for an SRW import so this will likely be the lowest it will ever be.
Disks are just plastic, though. No metal or electronic gubbins. Just press some polycarbonate.
They would probably be more expensive, still, but not by as much.
Disks are just plastic, though. No metal or electronic gubbins. Just press some polycarbonate.
They would probably be more expensive, still, but not by as much.
Little differences can add up when we're talking of a scale of hundreds of thousands or millions.
I freely admit I don't know the logistics that go into one type of storage medium than the other, but what you all have said above makes sense. So it's basically an entirely different format, and standard metrics for how much certain amounts of memory cost don't apply here?
That does make me curious about other things... namely, were GameCube discs more expensive to produce than DVDs at the time? I knew their smaller size (and capacity) were deterrents for third-parties, but I'm wondering now if cost was a factor, too.
Probably slightly more expensive, but manufacturing mini discs was a thing used for all sorts of purposes, so likely not as large of a difference as here.
The common part between micro SD and switch carts is the nand chips and memory controllers, so the decreasing costs and increasing densities for micro SD is probably why we are hearing of new larger sizes for switch carts.
It would be like gamecube discs also had notches along the top that fit into specific proprietary slots on the console, and the discs were made out of a different material than regular DVDs, and they were thicker so you'd need to adjust manufacturing lines for that, and then they had to be treated with a different chemical because why not.
I seem to remember that GameCube discs had the tracks written on them the opposite way that all other DVDs did. That might have increased costs as well.
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
Disks are just plastic, though. No metal or electronic gubbins. Just press some polycarbonate.
They would probably be more expensive, still, but not by as much.
Little differences can add up when we're talking of a scale of hundreds of thousands or millions.
Sure, and that just makes cartridges even more expensiver than disks.
and disks are pressed, not written. what you're pressing is irrelevant to the cost of manufacture, you're just stamping things on polycarbonate.
Now the cost of mastering it I have no idea. But that would be an issue regardless of the size of the disk.
The Japanese Multi-language release(including English) of the Switch port of Super Robot Wars V is currently on sale for $39.99. This is an extremely generous price for an SRW import so this will likely be the lowest it will ever be.
How is this series? Looks interesting.
It's a series of tactics style games. They tend to not be too hard, and focus more on the fanservice end (fanservice as in all sorts of fun references to stuff, not tits. Though, admittedly, this being Banpresto, the occasional tits are also a thing). If you've ever wanted to have a game where you get to see Kouji Kabuto shoot the shit with Kamina and Ryoma Nagare, this is your series.
That said, all my friends who are into the series recommended me to go for X over V if at all possible, since apparently they're fairly similar but X is generally better.
That's gonna destroy a few joycons. I almost broke my PSP playing the original due to extreme button-mashing in order to get in as much damage as possible during the (timed) last boss' brief vulnerability windows. Fun games, but quite challenging. Excellent music too.
The likes of Mario Maker 2, Mario Party, and Yoshi are $50 in Canada right now. Which is pretty much as low as it's ever gonna get for a first party title, not to mention how rarely they go on sale in the first place. So now's the time to bite if you're interested.
Looking forward to digging into SMM2 later.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
The absolute wholesomeness that has spawned out of the Doom and Animal crossing fandoms is just something of true beauty and i love everything about it.
I love this crazy Isabelle + Doomguy stuff so much.
And it all happened simply because two very different games just so happened to share a release date.
It's a wonderful little accident.
The fluid nature of release dates probably makes this an accident, but in the movie industry this kind of thing is just counter-programming. Like when a rom-com opens the same weekend as an action spectacle.
It's been a while since I've posted in this thread but....
hey DQXI is so much better when I found out you can use DQVIII's field music. Holy shit, the feels. I forgot about that song but once it started it takes me back. This game is PRETTY good.
Rune Factory is addicting. Please send help ... and some carrots. Forgot how good 4 was, 65ish hours later I definitely remember. Still have plenty of game left. Working on dating all the guys, getting all the crops, leveling all the crafting ... I'm told there's a story going too but really, I have crops to tend and boys to date.
Switch SW-5832-5050-0149
PSN Hypacia
Xbox HypaciaMinnow
Discord Hypacia#0391
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That's exactly this game's type of humor so you're actually not far off.
I'm not saying to use actual microSD cards (even though we're having to, anyway), but rather, why Nintendo seemingly can't offer something comparable for their needs?
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Production costs for something that is slightly different from the norm. They might be SD cards on the insides but they are shaped differently (right? I actually haven't actually put them side by side).
If it’s not an actual microSD card then you’re producing something different and it’s going to be more expensive. Depending on how different, it may be much more expensive.
Nintendo may have had options for producing cheaper carts. They decided on these for their games for what are likely a whole host of reasons, but comparing the price of memory cards for Switch games to microsSD cards doesn’t make a huge amount of sense. They’re different things, made for different purposes.
And they're very different, from a form factor perspective. So different they might as well be literal apples and oranges.
Whereas you have trillions of these microSD innards and shells pumping off lines in Asia and then being given a sticker. Maybe some get a higher capacity chip, but overall it's the exact same size and form as every other microSD card.
Meanwhile, the Switch cartridge is durable, much bigger, thicker, more ridges, etc. And they're a drop in the bucket quantity wise... millions compared to trillions is like 10 people compared to millions of people.
He’s talking about memory. Big, fat memory that nobody here would even remotely be able to fill with their data.
I prefer to just bite them to get to that savory center.
That does make me curious about other things... namely, were GameCube discs more expensive to produce than DVDs at the time? I knew their smaller size (and capacity) were deterrents for third-parties, but I'm wondering now if cost was a factor, too.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
See: Vita memory cards.
Probably slightly more expensive, but manufacturing mini discs was a thing used for all sorts of purposes, so likely not as large of a difference as here.
The common part between micro SD and switch carts is the nand chips and memory controllers, so the decreasing costs and increasing densities for micro SD is probably why we are hearing of new larger sizes for switch carts.
The Japanese Multi-language release(including English) of the Switch port of Super Robot Wars V is currently on sale for $39.99. This is an extremely generous price for an SRW import so this will likely be the lowest it will ever be.
Also just announced yesterday for a summer localization, from A Rose in the Twilight and htoL#NiQ director Masayuki Furuya comes void tRrLM(); (Void Terrarium), NIS' latest installment of "don't let the cute little girl die horribly" simulators.
This time, it's going to be a roguelike!
https://www.youtube.com/watch?v=Z7ZYbgGdSyk
PS4/Switch, LE pre-orders through the NISA store are currently the only way to secure it physically. (though this may of course change)
Finally bought this. Thank you for sharing!
It would be like gamecube discs also had notches along the top that fit into specific proprietary slots on the console, and the discs were made out of a different material than regular DVDs, and they were thicker so you'd need to adjust manufacturing lines for that, and then they had to be treated with a different chemical because why not.
How is this series? Looks interesting.
They would probably be more expensive, still, but not by as much.
Little differences can add up when we're talking of a scale of hundreds of thousands or millions.
I seem to remember that GameCube discs had the tracks written on them the opposite way that all other DVDs did. That might have increased costs as well.
3DS Friend Code: 0404-6826-4588 PM if you add.
Sure, and that just makes cartridges even more expensiver than disks.
and disks are pressed, not written. what you're pressing is irrelevant to the cost of manufacture, you're just stamping things on polycarbonate.
Now the cost of mastering it I have no idea. But that would be an issue regardless of the size of the disk.
It's a series of tactics style games. They tend to not be too hard, and focus more on the fanservice end (fanservice as in all sorts of fun references to stuff, not tits. Though, admittedly, this being Banpresto, the occasional tits are also a thing). If you've ever wanted to have a game where you get to see Kouji Kabuto shoot the shit with Kamina and Ryoma Nagare, this is your series.
That said, all my friends who are into the series recommended me to go for X over V if at all possible, since apparently they're fairly similar but X is generally better.
And people give Kingdom Hearts grief for stupid titles....
https://www.youtube.com/watch?v=KEOp2cYqBZo
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Looking forward to digging into SMM2 later.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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And it all happened simply because two very different games just so happened to share a release date.
It's a wonderful little accident.
Aren't we all?
Beat me on 360: Raybies666
I remember when I had time to be good at games.
The fluid nature of release dates probably makes this an accident, but in the movie industry this kind of thing is just counter-programming. Like when a rom-com opens the same weekend as an action spectacle.
hey DQXI is so much better when I found out you can use DQVIII's field music. Holy shit, the feels. I forgot about that song but once it started it takes me back. This game is PRETTY good.
PSN Hypacia
Xbox HypaciaMinnow
Discord Hypacia#0391
Twitch: akThera
Steam: Thera
Smart move for sure.
But due to the real time day/night cycle AC is limiting in binging. Gotta have a second obsession for when the shops are closed.
PSN Hypacia
Xbox HypaciaMinnow
Discord Hypacia#0391