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The Guiding Principles and New Rules
document is now in effect.
Why just distract yourself when you could ALSO listen to a [podcast]?
Posts
it's written a lot like FF6
FF7 innovated* by also having grimdark segments, which was fairly novel at the time, so that's what people remember.
*FF6 did it first
in Kingdom Hearts: Chain of Memories
how are they actually fighting? Where are the cards?
The story makes it extremely clear that the cards actually exist in-universe and that everything in Castle Oblivion works with cards, and you fight by playing cards in real-time which makes Sora swing his keyblade
where are the cards, what is Sora actually physically doing there, how is he playing cards
Yes this, all the follow-up spinoff FF7 stuff they made was trying way too hard to be cool and edgy in a way the original game's script did not.
The same way PSO Episode 3 C.A.R.D. Revolution's cards work.
Oh that explains everything, because I, like everyone, have played Phantasy Star Online Episode 3: C.A.R.D. Revolution.
The real answer is that there isn't one, both games have bad combat that makes no sense
Oh I like CoM's combat fine. I think it's fun to play once you figure it out.
It just makes no diegetic sense at all.
There really was no point to Sleights, you lose a card for the rest if the fight and don't deal more damage than just playing those three cards separately.
You need the combined card value to reliably break late-game enemies and bosses and prevent yourself from being broken, and Sonic Blade will hitstun enemies for 7 consecutive hits and allows you to easily finish the game.
http://www.audioentropy.com/
On the tiny 3 inch GBA screen, it was very simplistic.
Cards Are Really Dangerous
Steam
Don't mess around with cards, they'll fuckin' cut you wide open.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
No regrets
IT HAS TO BE THIS WAAAAAY