chrono_traveller wrote: »
I've been trying to do clear the DLC final boss on every combination, and for the life of me, stygian/umbra seems impossible. Like the closest I came was that I had a ridiculous combo of the new stygian unit that adds an attack for every spell, fused with the big umbra collossus guy (the 200 atk one), once I got him going there was no stopping me, but on the last boss, I got a bad draw and he didn't come out till like turn 3 or 4, and it was just hosed by then.
Any strat that depends on morsels just seems so difficult on the last boss because of that sweeping top row. Unless you get the item that gives your morsels shield, or the new umbra guy that eats morsels as you summon them, the top row is just off limits
Naphtali wrote: »
Yeah that deck is trying to do too much and is too big, plus going very high on shards. Even with the Advanced Prototype, I'd have just focused on buffing up the Railbeater (give them multistrike+something else for survival), duplicate it, and run them with Firelight Fade (I am assuming you had Firelight Fade here)
Also endless stealth tomb when you had multiple Engulfed in Smoke... I get you were probably trying to protect multiple floors, but with a smaller deck you could go with one or the other. Ideally you want to aim for hitting around 20+ cards with at least 6+ card draw so you're seeing your whole deck within the first three draws to minimize real bad rng