Yeah, I used to go for the extra ember relic early on, but now I’ve started to pretty consistently go for more space. Fitting bigger or more numerous targets on a floor is real helpful, and outside of that big hellhorned boy, I can’t think of anything expensive enough that I desperately need extra ember.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Most games, 2 cap upgrades.
Stygian main without spell cheapen ability, energy > draw.
Stygian main with spell cheapen ability, draw > draw.
Games where I don't take every minion offered for some reason, cap > draw.
I typically favour space upgrades, followed by energy.
Card draw I feel like I never need.
Feel almost opposite. Unless I'm going Umbra or reform Remnant, space is almost never a real concern, and if I don't have my floors pretty much set by Fel, I'm already in trouble. Draw, however, makes sure that you have maximal uptime on your best spells if you can't put Holdover on all of them. It also makes sure you can get your floors up and running all the faster. Energy I only really go for if I've got an expensive unit that's tetchy to put out (ie usually Horned), or if I've been able to put Holdover on enough of the spells I want to spam by that point.
Hellhorn/Stygian this time. Honestly just a big ol multi/rage, with some powerful spell backup. Frozen Tiresome climb saved the run, letting me ascend one of those stupid nasty archers that would have killed Dante, and isntead letting him rip the poor seraph to shreds.
it was even the Sapping seraph, but uh... i dindt really notice.
This defintely feels easier than StS. a lot more random, but with the randomness comes a lot of varinace you can lean into.
Though i'm amused that so far this game's version of Snecko Eye seems kinda terrible. Probably because it's harder to draft around/lean into, compared to StS.
Energy just plain isn't as much of an issue with being able to reduce the cost of expensive spells, and there not being all that many expensive spells to begin with, so something that is likely to bump up cards to 3 energy is... really not great.
Volatile Gauge is really fun with Split Anvil tho. Probably the most fun I've had in a run.
I wish I knew that piercing bypassed spell shield way sooner
Spell shield also only blocks damage, but not any other effects spells apply. Oh no, you're blocking like 6 damage but still getting hit with the 16 Frostbite. Whatever will I do.
anyway that's cov 7 down. I have been playing for 15 hours, and have cov 8 unlocked, i think i'm doing pretty well >.>;;
Double Transcendimp, Imp in a box, Impcicle, and a bunch of melting stuff to make the imps recursive. Endless Transcendimps? Oh and i guess i had Consumer of Crowns and upgraded Spikedriver colonies too, those were there.
Not that it actually mattered, because Seraph never made it off the first floor. Poor fucker.
On the energy/space/draw debate - i'm leaning towards energy/draw mostly. Draw is particularly valuable, energy can be good if you've not create a bunch of 0 cost shennagins somehow. Space increases in value when you're doing silly imp spam like i was and need room to fit everything in.
I wish I knew that piercing bypassed spell shield way sooner
Spell shield also only blocks damage, but not any other effects spells apply. Oh no, you're blocking like 6 damage but still getting hit with the 16 Frostbite. Whatever will I do.
I don't like most of Stygian but I love frostbite more than any other effect
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I typically favour space upgrades, followed by energy.
Card draw I feel like I never need.
Feel almost opposite. Unless I'm going Umbra or reform Remnant, space is almost never a real concern, and if I don't have my floors pretty much set by Fel, I'm already in trouble. Draw, however, makes sure that you have maximal uptime on your best spells if you can't put Holdover on all of them. It also makes sure you can get your floors up and running all the faster. Energy I only really go for if I've got an expensive unit that's tetchy to put out (ie usually Horned), or if I've been able to put Holdover on enough of the spells I want to spam by that point.
Yea see, I tend to not lean on spells that much, and if I do have a few of them, I slap Holdover on them (and remove the shitty ones from my deck). Meanwhile, all of my minions typically end up growing as I go along, and 5 pips per room just feels really small.
Orphanerivers of redthat run to seaRegistered Userregular
edited June 2020
it's ok, my Hornless Prince died? Resin Block and holdover Molded don't give a damn. in fact, I thank you. He ended up slapping Seraph for 600+ damage a round thanks to 3 hits and just constant constant growth whether he was slaying enemies or burning out and being reformed
also had a silly combo going with imp sacrificing and the Petrified Skull Encounterx2 giving me free permanent removal on any nonboss i could bring back with Imp Scholar (which i could then reform and resummon)
melting remnant seems weird at first but just feels really crazy once you get a solid grasp on how you can abuse reform
Finally actually won one as Umbra. Starting with the relic that gives you a morsel every turn makes Umbra work a lot more smoothly. Getting a bunch of nuke spells that can take out crowds? Even more smoothly. Getting Snecko Eye, Split Anvil etc...
Have a run going right now where I start with +7 energy and just got the artifact that carries unused energy over. Still need something to push the power spike over the top though.
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Legends of Runeterra: MNCdover #moc
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Annnd then i polished off Cov 9 as a bonus. Really neat Frost stacking deck that used (Abused) a Holdover Awoken Railspike (with consume removed from it), + The First HEll Pact. So evnetually all my spells were free to cast, and i drew massive amounts each turn, letting me crush things with Titanstooth, while feeding minions to a cuttlehex. (My bottom floor usually ended up full with Guardian Stone, Tethys, Coldcellia, and Titan sentry sticking everything with massive amounts of frost and armor)
Getting cuttlebeard just sort of clinched things - it was the Seraph who cleanses debuffs, but that didnt help him much.
Morsels are way easier to use when you get stuff that makes them for you, i have to say. Or ways to make em free.
Annnd then i polished off Cov 9 as a bonus. Really neat Frost stacking deck that used (Abused) a Holdover Awoken Railspike (with consume removed from it), + The First HEll Pact. So evnetually all my spells were free to cast, and i drew massive amounts each turn, letting me crush things with Titanstooth, while feeding minions to a cuttlehex. (My bottom floor usually ended up full with Guardian Stone, Tethys, Coldcellia, and Titan sentry sticking everything with massive amounts of frost and armor)
Getting cuttlebeard just sort of clinched things - it was the Seraph who cleanses debuffs, but that didnt help him much.
Morsels are way easier to use when you get stuff that makes them for you, i have to say. Or ways to make em free.
Wait until you start messing around with Remnant/Umbra.
Reform with Holdover, or even better yet, a zero cost Reform with Holdover, is ridiculous on its own, but doubly so for Umbra/Remnant. You just need to spawn one of the Lifedrain morsels, and then can respawn it every turn. Especially if you can combine it with a Morselmeister to double up on your sweeper.
ArcTangent on
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited June 2020
A bit of a weird question, but do any of y'all know how games like this and Slay the Spire jive with touch screens? My netbook is dying and I was wondering if getting a stronger convertible laptop (like a Surface) that can run these would be worthwhile.
A bit of a weird question, but do any of y'all know how games like this and Slay the Spire jive with touch screens? My netbook is dying and I was wondering if getting a stronger convertible laptop (like a Surface) that can run these would be worthwhile.
I can try installing 'em later and let you know. Been trying to keep my tablet more of a tool than a gaming device, but I'm curious myself!
Ended up being a werid snecko/spell weakness deck, with an Overgorger (duplicated before the final boss) constantly kept fed by a morselmaker. Not that seraph actually MADE it to the 216 str Morselmaker, but it's the thought that counts.
Debating just running Melting/Umbra until i grab all their cardunlocks for now.
I've found Morselmakers to be super bad, personally. The two morsels they create are the crap ones, and that fills up space that could be used for the better ones, which you want to be generating en masse in some way. Morselmasters, on the other hand...
morselmakers are really good to just quietly feed an overgorger or something while you just use 2 floors for most of your work, or anything where you basically don't care about the buffs and just want the gorge/harvest triggers.
I've liked putting a Morselmaker with the double Morsel guy on the top floor with the Remnant guy that has Harvest: 5 gold. 20 gold a turn is pretty nice.
morselmakers are really good to just quietly feed an overgorger or something while you just use 2 floors for most of your work, or anything where you basically don't care about the buffs and just want the gorge/harvest triggers.
That's exactly what i was using mine for - Stuffing the Overgorger to the gills and not caring about anything else.
Having not unlocked the candle or eating factions, I have no idea what’s going on in some of these screenshots. Can’t wait to come back in a few weeks and be like “Daaaaamn!”
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
"hmm, my penumbra is doing 600 damage to Seraph. let me just cast this on the--oh they're dead"
Morsels getting ressed by Waxen, when you've got the candle that makes them explode when they're then eaten is also great. Just this contsant chain of super buff morsels ripping stuff up, then buffing other things as they go out in ablaze of glory.
"hmm, my penumbra is doing 600 damage to Seraph. let me just cast this on the--oh they're dead"
Yet another example of the disgusting synergy that Remnant and Umbra have is Furnace Tap and Wickless Recruitment (0 cost, remove all burnout and debuffs from a unit). Even Resin Removal (1 cost, remove all debuffs) works too though, and that's just an uncommon.
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Card draw I feel like I never need.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Stygian main without spell cheapen ability, energy > draw.
Stygian main with spell cheapen ability, draw > draw.
Games where I don't take every minion offered for some reason, cap > draw.
Feel almost opposite. Unless I'm going Umbra or reform Remnant, space is almost never a real concern, and if I don't have my floors pretty much set by Fel, I'm already in trouble. Draw, however, makes sure that you have maximal uptime on your best spells if you can't put Holdover on all of them. It also makes sure you can get your floors up and running all the faster. Energy I only really go for if I've got an expensive unit that's tetchy to put out (ie usually Horned), or if I've been able to put Holdover on enough of the spells I want to spam by that point.
Volatile Gauge is really fun with Split Anvil tho. Probably the most fun I've had in a run.
Spell shield also only blocks damage, but not any other effects spells apply. Oh no, you're blocking like 6 damage but still getting hit with the 16 Frostbite. Whatever will I do.
anyway that's cov 7 down. I have been playing for 15 hours, and have cov 8 unlocked, i think i'm doing pretty well >.>;;
Double Transcendimp, Imp in a box, Impcicle, and a bunch of melting stuff to make the imps recursive. Endless Transcendimps? Oh and i guess i had Consumer of Crowns and upgraded Spikedriver colonies too, those were there.
Not that it actually mattered, because Seraph never made it off the first floor. Poor fucker.
On the energy/space/draw debate - i'm leaning towards energy/draw mostly. Draw is particularly valuable, energy can be good if you've not create a bunch of 0 cost shennagins somehow. Space increases in value when you're doing silly imp spam like i was and need room to fit everything in.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
I don't like most of Stygian but I love frostbite more than any other effect
Yea see, I tend to not lean on spells that much, and if I do have a few of them, I slap Holdover on them (and remove the shitty ones from my deck). Meanwhile, all of my minions typically end up growing as I go along, and 5 pips per room just feels really small.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Reduced spell cost is always available in shops, which makes the need for extra Ember less.
Although Ember helps counteract Emberdrain, which can be brutal
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I mostly mean the assholes who inflict it on you. Particularly the ones with Sweep
I love Melting Remnant so much
S W O L E morsels.
also had a silly combo going with imp sacrificing and the Petrified Skull Encounterx2 giving me free permanent removal on any nonboss i could bring back with Imp Scholar (which i could then reform and resummon)
melting remnant seems weird at first but just feels really crazy once you get a solid grasp on how you can abuse reform
Yeah that's a snecko's eye, with 3 shadowsieges.
They all have quick. One of them has multistrike. Furnace tap can give them MORE multi strike.
Reform is really strong. Melting remnant without reform is so lackluster
Streaming 8PST on weeknights
Finally actually won one as Umbra. Starting with the relic that gives you a morsel every turn makes Umbra work a lot more smoothly. Getting a bunch of nuke spells that can take out crowds? Even more smoothly. Getting Snecko Eye, Split Anvil etc...
Yeah. Ran over things pretty hard.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Getting cuttlebeard just sort of clinched things - it was the Seraph who cleanses debuffs, but that didnt help him much.
Morsels are way easier to use when you get stuff that makes them for you, i have to say. Or ways to make em free.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Wait until you start messing around with Remnant/Umbra.
Reform with Holdover, or even better yet, a zero cost Reform with Holdover, is ridiculous on its own, but doubly so for Umbra/Remnant. You just need to spawn one of the Lifedrain morsels, and then can respawn it every turn. Especially if you can combine it with a Morselmeister to double up on your sweeper.
What's that you say, 22 stacks of damage shield while swinging back with 140X4 is enough?
color me surprised.
I can try installing 'em later and let you know. Been trying to keep my tablet more of a tool than a gaming device, but I'm curious myself!
Ended up being a werid snecko/spell weakness deck, with an Overgorger (duplicated before the final boss) constantly kept fed by a morselmaker. Not that seraph actually MADE it to the 216 str Morselmaker, but it's the thought that counts.
Debating just running Melting/Umbra until i grab all their cardunlocks for now.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
That's exactly what i was using mine for - Stuffing the Overgorger to the gills and not caring about anything else.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Umbra even has killbots. Very lazy killbots.
"hmm, my penumbra is doing 600 damage to Seraph. let me just cast this on the--oh they're dead"
Morsels getting ressed by Waxen, when you've got the candle that makes them explode when they're then eaten is also great. Just this contsant chain of super buff morsels ripping stuff up, then buffing other things as they go out in ablaze of glory.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Yet another example of the disgusting synergy that Remnant and Umbra have is Furnace Tap and Wickless Recruitment (0 cost, remove all burnout and debuffs from a unit). Even Resin Removal (1 cost, remove all debuffs) works too though, and that's just an uncommon.
Streaming 8PST on weeknights
The sad thing here isn't that Seraph was going to die even before reaching Punch-Robo's floor.
It's that I wasn't able to put my second Doublestack Furnace Tap on him.