It's white for the board wipes. That's what I've found I've needed most.
Game 2 Turn 4 BABY LET'S GO
*edit*
I'm going to expand on why I picked White and ask why you think a different color might be better.
First, I want to be as close to colorless as possible. Is it the best? No. But I don't feel the need to play the best decks. I want to brew and play what sounds fun to me.
Why Green? Ramp? The colorless ramp is already good enough. Pay-offs? The colorless pay-offs are amazing.
Why Blue? Emry? I actually started with Blue and Emry but moved away from it when the deck shifted from Aggro to Control. Don't need Sai or Mono-U Tezzaret. Tezzaret, Master of the Bridge seems awesome for this deck but is Blue and Black so that's way out. So, counter spells? Nah.
White has board wipes and Planeswalker spot removal that I can ramp out and that's what I always seem to need most.
It has 2 counters on it to start. Invigorating Surge first adds one, and the Mentor’s ability adds another bringing it to four. Then the second part of the spell resolves, doubling the number of counters by adding four more, which triggers the Mentor again, adding an additional (ninth counter.
Okay so I'd like to make a blue-white flicker Yorion pile
Do I
splash Green or Black?
Or do I in fact stick to blue-white. With Elite Guardmage, Prince, Barrin etc I should have plenty to use
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
there's Niambi now as well
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
M E G A
J A N K
more like
Jiangk
am I right?
Basic game plan is "make big robots" using Steel Overseer to put counters on everything and Conclave Mentor to double the counters being added.
Secondary game plan is make some of those robots also ramp-bots for bigger stonecoils, flashier Karn plays, and eventually Ugin. Because most of my shit is colorless, an Ugin wipe is most likely to be strongly in my favour.
Too clever for my own good gameplan is to use Jiang to turn all those robots with counters on them into mana dorks to accelerate Ugin ramp. Though Jiang also puts counters on stuff which works well with the Conclave Mentor.
Basic game plan is "make big robots" using Steel Overseer to put counters on everything and Conclave Mentor to double the counters being added.
Secondary game plan is make some of those robots also ramp-bots for bigger stonecoils, flashier Karn plays, and eventually Ugin. Because most of my shit is colorless, an Ugin wipe is most likely to be strongly in my favour.
Too clever for my own good gameplan is to use Jiang to turn all those robots with counters on them into mana dorks to accelerate Ugin ramp. Though Jiang also puts counters on stuff which works well with the Conclave Mentor.
I'm running similar-ish!
Deck
2 Bonders' Enclave (IKO) 245
3 Labyrinth of Skophos (THB) 243
4 Mind Stone (WTH) 153
4 Shatter the Sky (THB) 37
3 Cleansing Nova (M19) 9
4 Powerstone Shard (DAR) 227
2 Karn, Scion of Urza (DAR) 1
3 Mystic Forge (M20) 233
2 Karn, the Great Creator (WAR) 1
16 Plains (M19) 263
2 Ugin, the Ineffable (WAR) 2
2 Blast Zone (WAR) 244
1 Ulamog, the Ceaseless Hunger (BFZ) 15
2 Ugin, the Spirit Dragon (M21) 1
3 Treasure Map (XLN) 250
3 Banishing Light (THB) 4
4 Solemn Simulacrum (M21) 239
I haven't done it yet, but I really wanna use goblin cratermaker to blow up a ugin, because that is hilarious to me.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
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Dogbone33I bleed Red and Gold!State of ConfusionRegistered Userregular
Picked up one prerelease box. Every rare was under $2 except for one. The alternate art grim tutor. That’s a spicy meatball. I managed to score two cat lords and one doggo lord. So I was pretty happy.
Play Diablo 3 RoS with me. PSN-Dogbone19
Play Fanduel. One Day Fantasy Leagues use my referral
So I attended a paper prerelease last night and it was a ton of fun, went 3-1 with a very aggro R/G deck and was lucky enough to pull an Elder Gargaroth and a foil Azusa. Also props to my LGS, who did a great job of running a physical event in the time of COVID-19. 16 player cap, double PPE required for all players (mask and face shield), staggered seating, wiping down tables between matches with disinfectant, asking players not to touch each others cards, and having a gloved employee distribute basic lands for deckbuilding. Didn't really detract from the experience at all, and it was really nice to play paper Magic again.
I also purchased a Japanese box of Ikoria to get the "welcome back" promos, and I'm super excited to open it. I know Ikoria hasn't really held much value outside of the special showcase frame stuff, but I love both the comic book frames and the Godzilla frames so much.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
surprise surprise, my favorite draft archetype so far is green-black. That Scythe equipment is no joke, it's super efficient even with just one more counter on it, and can balloon from there pretty quick.
surprise surprise, my favorite draft archetype so far is green-black. That Scythe equipment is no joke, it's super efficient even with just one more counter on it, and can balloon from there pretty quick.
(UW is probably stronger but whatever)
I went 7-1 with a UW draft pile I expected to go even at best. Turns out flying is good and also strong.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
my best run so far has been the classic "Terror of the Peaks + other creatures.dec"
I think I actually got my purchase price out of that Japanese box of Ikoria, which is wild because I hadn't checked the values lately and Ikoria is a pretty cheap set all things considered. Here's the hits, Nethroi, Kogla, Obosh, Titan's Nest, Babygodzilla, and Spacegodzilla are foils:
I think I actually got my purchase price out of that Japanese box of Ikoria, which is wild because I hadn't checked the values lately and Ikoria is a pretty cheap set all things considered. Here's the hits, Nethroi, Kogla, Obosh, Titan's Nest, Babygodzilla, and Spacegodzilla are foils:
That Spacegodzilla isn't just foil and full art. It's got the original "death corona" name on it! I don't know what having Japanese text does to the price but that's probably going to be worth a ton.
There are no non-"death corona" versions in print - the next print runs are just going to drop that card entirely. The "void invader" version is exclusive to Arena, AFAIK.
But also, yeah, it's just as rare as every other Godzilla card and is going to be even rarer as they stop printing that card in particular.
$140 a bit much - you can get a foil japanese Death Corona for $23 on TCGPlayer. If you scroll down on that eBay page there's cheaper ones even there!
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
this one has been promising so far, but I feel like there's room for improvement
Dimir Rogue/Flash
Basic game plan is classic flash, everything except Rankle can be played on the opponents turn
Notes/good synergies:
* I've tried a few different flash decks with Slitherwisp and found it underwhelming but it really seems to work well here. Dimir Mutate Flash with stuff like Pouncing Shoreshark and Dirge Bat don't really work with it as they're expensive enough that you're not usually going to get to cast more than one a turn, and rarely on the same turn as you play Slitherwisp. Here I can drop it and a couple more flash cards all at once, and if I have a Nightbonder out to discount the cost on them I can often chain a bunch of flash spells with the card draw Slitherwisp provides suddenly going very wide at the end of the opponents turn for a big swing the following
* Faerie Vandal + Sea-Dasher Octopus forever
* Lochmere Serpent is *such* a cool card. A 7/7 with flash that I can often cast on turn 4 or 5 with the Nightbonder discount is already an excellent finisher, and then you add the ability to make it unblockable, and you can draw cards, and if it dies or you discard it (hello Rankle) you can recall it to hand and take a bunch of Uros or resurrection targets out of the opponents graveyard at the same time
Areas that could be improved:
* Drown in the Loch is a very good, versatile counter/removal spell provided you've milled the opponent a bit. If I don't draw a Thieves' Guild Enforcer its usefulness drops off considerably. There's not a lot of other instant-speed mill though. I have considered replacing the Brineborn Cutthroats with Overwhelmed Apprentices. They grow to be decent bodies against opponents with nothing to block them, but with no evasion they can be easily chump-blocked. The apprentice doesn't really fit the rest of the gameplan though, but it does Scry 2 which is useful enough on its own. If I made this change I'd probably replace the temples with fabled passages.
* Rankle doesn't have flash, but he is a rogue, and Haste means he can attack immediately anyway so I'm inclined to keep him?
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
update: I fucking love Lochmere Serpent with my whole entire heart
MaRo posted his usual Odds & Ends article for Core 2021 and most interestingly he talks about the return of phasing and making it a deciduous keyword. Basically, phasing allows R&D to play around with flicker effects that don't trigger ETB/LTB effects, and allows cards to keep counters, auras, equipment, etc. It also solves how to reprint Oubliette.
MaRo posted his usual Odds & Ends article for Core 2021 and most interestingly he talks about the return of phasing and making it a deciduous keyword. Basically, phasing allows R&D to play around with flicker effects that don't trigger ETB/LTB effects, and allows cards to keep counters, auras, equipment, etc. It also solves how to reprint Oubliette.
To clarify, they're not thinking of making the keyword phasing deciduous as such, but "phasing out" is a keyword action that will probably see more use going forward.
MaRo posted his usual Odds & Ends article for Core 2021 and most interestingly he talks about the return of phasing and making it a deciduous keyword. Basically, phasing allows R&D to play around with flicker effects that don't trigger ETB/LTB effects, and allows cards to keep counters, auras, equipment, etc. It also solves how to reprint Oubliette.
To clarify, they're not thinking of making the keyword phasing deciduous as such, but "phasing out" is a keyword action that will probably see more use going forward.
That sounds like a much better usage. Frankly, the keyword "phasing" as a drawback was probably the stupidest application of the mechanic. Having stuff phase out on command is much more useful and potentially flavorful. IIRC Frenetic Efreet was one of the most played creatures in its day because it managed to use phasing out as an advantage.
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
Had a nice sealed pool that let me play all 6 rares, although two of them were lands (GB Temple and Fabled Passage). Luckily my colors could support the other four (Scooze, Vito, Thieves Guild Enforcer, and Garruk's Harbinger) to make a reanimation deck splashing blue for Capture Sphere, Rousing Read, and Waker of Waves.
Scooze was a workhorse as usual, Harbinger got in a few hits but dies easily to Scorching Dragonfire (nice that he can't get Grasped tho).
Guild Enforcer didn't do much - too hard to get it turned on even with another random Rogue, it'd be nice in a Teferi's Tutelage deck tho. Waker of Waves is a must in any deck with Rise Again, and a nice combo with Fierce Empath - you can search it up and cycle it.
Rousing Read is hilarious on Burlfist Oak. Don't forget you can also cast it on opponent's creatures, get the 2-draw-discard, and combo with Run Afoul (if you're low on removal and they don't have any other fliers).
Ended up managing a 7-0, better than any draft run I've had by far. Sealed games tend to go long, and Vito is a real all-star in the long game. If you're in a board stall, eventually you get enough power on the board that activating his ability is like an unblockable alpha-strike. The Scythe is also great in the long game, but it got burned by Turn to Slag more than once.
astrobstrdSo full of mercy...Registered Userregular
I ran into a lot of bad luck and dumb bs in the first week of drafting, but I just spent the first 3 turns of my last game playing WBR shrines turns 1-3 into the griffin aerie and 3/1 dude that pops back into play from your graveyard. That OP got all my bad luck rolled into 1 game.
Posts
pretty fucked up
Hey, it's canonical
Game 2 Turn 4 BABY LET'S GO
*edit*
I'm going to expand on why I picked White and ask why you think a different color might be better.
First, I want to be as close to colorless as possible. Is it the best? No. But I don't feel the need to play the best decks. I want to brew and play what sounds fun to me.
Why Green? Ramp? The colorless ramp is already good enough. Pay-offs? The colorless pay-offs are amazing.
Why Blue? Emry? I actually started with Blue and Emry but moved away from it when the deck shifted from Aggro to Control. Don't need Sai or Mono-U Tezzaret. Tezzaret, Master of the Bridge seems awesome for this deck but is Blue and Black so that's way out. So, counter spells? Nah.
White has board wipes and Planeswalker spot removal that I can ramp out and that's what I always seem to need most.
Steam ID: Obos Vent: Obos
Turn 1 I play Pelt Collector
https://scryfall.com/card/grn/141/pelt-collector
Turn 2 I play Conclave Mentor
https://scryfall.com/card/m21/216/conclave-mentor
This makes the Pelt Collector a 3/3 (+1/+1 counter from its own ability, plus an additional one from the Mentor)
Turn 3 I cast Invigorating Surge on the Pelt Collector, and my opponent immediately concedes.
https://scryfall.com/card/m21/190/invigorating-surge
How big did the Pelt Collector get?
Answer:
Do I
splash Green or Black?
Or do I in fact stick to blue-white. With Elite Guardmage, Prince, Barrin etc I should have plenty to use
J A N K
more like
Basic game plan is "make big robots" using Steel Overseer to put counters on everything and Conclave Mentor to double the counters being added.
Secondary game plan is make some of those robots also ramp-bots for bigger stonecoils, flashier Karn plays, and eventually Ugin. Because most of my shit is colorless, an Ugin wipe is most likely to be strongly in my favour.
Too clever for my own good gameplan is to use Jiang to turn all those robots with counters on them into mana dorks to accelerate Ugin ramp. Though Jiang also puts counters on stuff which works well with the Conclave Mentor.
I'm running similar-ish!
Deck
2 Bonders' Enclave (IKO) 245
3 Labyrinth of Skophos (THB) 243
4 Mind Stone (WTH) 153
4 Shatter the Sky (THB) 37
3 Cleansing Nova (M19) 9
4 Powerstone Shard (DAR) 227
2 Karn, Scion of Urza (DAR) 1
3 Mystic Forge (M20) 233
2 Karn, the Great Creator (WAR) 1
16 Plains (M19) 263
2 Ugin, the Ineffable (WAR) 2
2 Blast Zone (WAR) 244
1 Ulamog, the Ceaseless Hunger (BFZ) 15
2 Ugin, the Spirit Dragon (M21) 1
3 Treasure Map (XLN) 250
3 Banishing Light (THB) 4
4 Solemn Simulacrum (M21) 239
Sideboard
1 Soul-Guide Lantern (THB) 237
1 Grafdigger's Cage (M20) 227
1 Helm of the Host (DAR) 217
1 God-Pharaoh's Statue (WAR) 238
1 Platinum Angel (M10) 218
4 Meteor Golem (M19) 241
1 Thran Temporal Gateway (DAR) 233
1 Shadowspear (THB) 236
1 Akroma's Memorial (M13) 200
1 Parhelion II (WAR) 24
1 Conqueror's Galleon (XLN) 234
1 Sparkhunter Masticore (M21) 240
Play Fanduel. One Day Fantasy Leagues use my referral
Be my friend on Magic Online! Dogbone19 is me.
I also purchased a Japanese box of Ikoria to get the "welcome back" promos, and I'm super excited to open it. I know Ikoria hasn't really held much value outside of the special showcase frame stuff, but I love both the comic book frames and the Godzilla frames so much.
Seriously, the deck is dumb as bricks. How did I make it all the way from Silver to Mythic with this thing.
(UW is probably stronger but whatever)
I went 7-1 with a UW draft pile I expected to go even at best. Turns out flying is good and also strong.
That Spacegodzilla isn't just foil and full art. It's got the original "death corona" name on it! I don't know what having Japanese text does to the price but that's probably going to be worth a ton.
*edit*
One's going on ebay for 140$
But also, yeah, it's just as rare as every other Godzilla card and is going to be even rarer as they stop printing that card in particular.
$140 a bit much - you can get a foil japanese Death Corona for $23 on TCGPlayer. If you scroll down on that eBay page there's cheaper ones even there!
There'll always been a bunch of way overpriced stuff on there that never actually sells.
Dimir Rogue/Flash
Basic game plan is classic flash, everything except Rankle can be played on the opponents turn
Notes/good synergies:
* I've tried a few different flash decks with Slitherwisp and found it underwhelming but it really seems to work well here. Dimir Mutate Flash with stuff like Pouncing Shoreshark and Dirge Bat don't really work with it as they're expensive enough that you're not usually going to get to cast more than one a turn, and rarely on the same turn as you play Slitherwisp. Here I can drop it and a couple more flash cards all at once, and if I have a Nightbonder out to discount the cost on them I can often chain a bunch of flash spells with the card draw Slitherwisp provides suddenly going very wide at the end of the opponents turn for a big swing the following
* Faerie Vandal + Sea-Dasher Octopus forever
* Lochmere Serpent is *such* a cool card. A 7/7 with flash that I can often cast on turn 4 or 5 with the Nightbonder discount is already an excellent finisher, and then you add the ability to make it unblockable, and you can draw cards, and if it dies or you discard it (hello Rankle) you can recall it to hand and take a bunch of Uros or resurrection targets out of the opponents graveyard at the same time
Areas that could be improved:
* Drown in the Loch is a very good, versatile counter/removal spell provided you've milled the opponent a bit. If I don't draw a Thieves' Guild Enforcer its usefulness drops off considerably. There's not a lot of other instant-speed mill though. I have considered replacing the Brineborn Cutthroats with Overwhelmed Apprentices. They grow to be decent bodies against opponents with nothing to block them, but with no evasion they can be easily chump-blocked. The apprentice doesn't really fit the rest of the gameplan though, but it does Scry 2 which is useful enough on its own. If I made this change I'd probably replace the temples with fabled passages.
* Rankle doesn't have flash, but he is a rogue, and Haste means he can attack immediately anyway so I'm inclined to keep him?
MaRo posted his usual Odds & Ends article for Core 2021 and most interestingly he talks about the return of phasing and making it a deciduous keyword. Basically, phasing allows R&D to play around with flicker effects that don't trigger ETB/LTB effects, and allows cards to keep counters, auras, equipment, etc. It also solves how to reprint Oubliette.
To clarify, they're not thinking of making the keyword phasing deciduous as such, but "phasing out" is a keyword action that will probably see more use going forward.
That sounds like a much better usage. Frankly, the keyword "phasing" as a drawback was probably the stupidest application of the mechanic. Having stuff phase out on command is much more useful and potentially flavorful. IIRC Frenetic Efreet was one of the most played creatures in its day because it managed to use phasing out as an advantage.
Scooze was a workhorse as usual, Harbinger got in a few hits but dies easily to Scorching Dragonfire (nice that he can't get Grasped tho).
Guild Enforcer didn't do much - too hard to get it turned on even with another random Rogue, it'd be nice in a Teferi's Tutelage deck tho. Waker of Waves is a must in any deck with Rise Again, and a nice combo with Fierce Empath - you can search it up and cycle it.
Rousing Read is hilarious on Burlfist Oak. Don't forget you can also cast it on opponent's creatures, get the 2-draw-discard, and combo with Run Afoul (if you're low on removal and they don't have any other fliers).
Ended up managing a 7-0, better than any draft run I've had by far. Sealed games tend to go long, and Vito is a real all-star in the long game. If you're in a board stall, eventually you get enough power on the board that activating his ability is like an unblockable alpha-strike. The Scythe is also great in the long game, but it got burned by Turn to Slag more than once.
Win a chance to design a card.
Magic Online - Bertro
Oh boy, i hope i win so i can design a card that's just a 1/2 for 1 vanilla creature.
Check out my site, the Bismuth Heart | My Twitter
I have entered.
The card would be:
Dirtmuncher human shaman 0/1 RB
Defender
Sacrifice X lands, cast a spell from your library with CMC X.
If they don't fall for that it would be a card named penny arcade.
This is a modal card where the two modes are “completely useless” and “format breaking.”
And then make it a morph 3/3
d'you want a "X can't be 0." with that order, or are you alright with creating a backbreaking cheerios deck
Completely useless and "format breaking" describe me quite accurate.
Turn two corpse knight or cruel celebrant
Turn three dirtmuncher and draw all 0 CMC or X CMC cards in your deck.
Yeah that would not be fun.
Maybe make it 1+X, cast a spell from your library with a maximum CMC of 1+X.
I leave the theorycrafting for now and come back to it if I win.