As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[Magic The Gathering Arena] Kamigawa; where Keanu plays some sort of Cyborg Rat Ninja

14748505253101

Posts

  • Options
    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    edited January 2021
    I *think* you can pick one in the profile page but that might be just the different sub pets like the different cats in Ikoria etc

    Snicketysnick on
    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • Options
    WotanAnubisWotanAnubis Registered User regular
    I *think* you can pick one in the profile page but that might be just the different sub pets like the different cats in Ikoria etc

    If so, I haven't been able to find it there. Maybe I should have another look when I'm less tired.

  • Options
    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    I *think* you can pick one in the profile page but that might be just the different sub pets like the different cats in Ikoria etc

    If so, I haven't been able to find it there. Maybe I should have another look when I'm less tired.

    To be fair I may also be 100% mistaken

    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • Options
    VyolynceVyolynce Registered User regular
    Dumb question maybe, but I really can't find the answer.

    So I've bought the Kaldheim mastery pass and now I've got the bear pet. Great. However, the bear seems to be set to the brown bear as the 'default' and when playing I have to click it several times to switch it to the changeling bear I actually want. Is there any way to pick one a different look as the 'default' look for the bear? Not talking about the rarity here, just about the three different starting looks.

    Do you have to do this every time? My Ikoria cat stays in Nightmare mode without trouble.

  • Options
    WotanAnubisWotanAnubis Registered User regular
    Vyolynce wrote: »
    Dumb question maybe, but I really can't find the answer.

    So I've bought the Kaldheim mastery pass and now I've got the bear pet. Great. However, the bear seems to be set to the brown bear as the 'default' and when playing I have to click it several times to switch it to the changeling bear I actually want. Is there any way to pick one a different look as the 'default' look for the bear? Not talking about the rarity here, just about the three different starting looks.

    Do you have to do this every time? My Ikoria cat stays in Nightmare mode without trouble.

    So far, yeah.

  • Options
    VyolynceVyolynce Registered User regular
    Vyolynce wrote: »
    Dumb question maybe, but I really can't find the answer.

    So I've bought the Kaldheim mastery pass and now I've got the bear pet. Great. However, the bear seems to be set to the brown bear as the 'default' and when playing I have to click it several times to switch it to the changeling bear I actually want. Is there any way to pick one a different look as the 'default' look for the bear? Not talking about the rarity here, just about the three different starting looks.

    Do you have to do this every time? My Ikoria cat stays in Nightmare mode without trouble.

    So far, yeah.

    I poked around in Profile a bit today and didn't see any way to set it. Bummer.


    In other news, I guess my 100% F2P is still going well.
    c33hn21hbdhr.png

  • Options
    BoomerAang SquadBoomerAang Squad Registered User regular
    9y66q78nohnp.jpg

  • Options
    discriderdiscrider Registered User regular
    edited January 2021
    50361vwpa3sx.gif
    I am surprised my percentages are so high.

    discrider on
  • Options
    discriderdiscrider Registered User regular
    edited January 2021
    discrider wrote: »
    Oh it absolutely won't.
    Lurrus vs any rogue deck just winds up with your entire deck playable from the graveyard and Arena struggling to highlight the actual card you want to play.
    There's a small 'gap' between cards in different zones, but Lurrus graveyard and Escape cards get lumped together.
    ... At least Mogis's Favor being double-playable with escape gets lumped with the other Lurrus playable cards.

    Oh god.
    Tried the phone app.
    First game is Lurrus vs mill.
    This is much worse.

    Also can't see where to put codes in.

    discrider on
  • Options
    BoomerAang SquadBoomerAang Squad Registered User regular
    discrider wrote: »
    discrider wrote: »
    Oh it absolutely won't.
    Lurrus vs any rogue deck just winds up with your entire deck playable from the graveyard and Arena struggling to highlight the actual card you want to play.
    There's a small 'gap' between cards in different zones, but Lurrus graveyard and Escape cards get lumped together.
    ... At least Mogis's Favor being double-playable with escape gets lumped with the other Lurrus playable cards.

    Oh god.
    Tried the phone app.
    First game is Lurrus vs mill.
    This is much worse.

    Also can't see where to put codes in.

    You can't put codes in the app. You have to enter them in the Wizards account website then go to the store to collect.
    https://magic.wizards.com/en/articles/archive/magic-digital/mtg-arena-mobile-faqs-2021-01-28

  • Options
    tbloxhamtbloxham Registered User regular
    discrider wrote: »
    50361vwpa3sx.gif
    I am surprised my percentages are so high.

    Where do you get these things?

    "That is cool" - Abraham Lincoln
  • Options
    VyolynceVyolynce Registered User regular
    tbloxham wrote: »
    discrider wrote: »
    50361vwpa3sx.gif
    I am surprised my percentages are so high.

    Where do you get these things?

    They email them to you automatically.

  • Options
    Zombie HeroZombie Hero Registered User regular
    Haven't paid much attention to Kaldheim cards, but then i heard about Tergrid. Jammed her into my really crappy doom foretold clerics deck.

    What are the new good Kald cards that could potentially find a home here?:
    Deck
    2 Nullpriest of Oblivion (ZNR) 118
    5 Plains (ANB) 115
    4 Demon's Disciple (ZNR) 97
    3 Orah, Skyclave Hierophant (ZNR) 233
    6 Swamp (ANB) 116
    4 Doom Foretold (ELD) 187
    3 The Birth of Meletis (THB) 5
    2 Elspeth Conquers Death (THB) 13
    3 Elspeth's Nightmare (THB) 91
    2 Brightclimb Pathway (ZNR) 259
    3 Golden Egg (ELD) 220
    4 Skyclave Cleric (ZNR) 40
    3 Feed the Swarm (ZNR) 102
    4 Archfiend's Vessel (M21) 88
    2 Treacherous Blessing (THB) 117
    2 Temple of Silence (M20) 256
    1 Hagra Mauling (ZNR) 106
    2 Agadeem's Awakening (ZNR) 90
    1 Castle Ardenvale (ELD) 238
    1 Castle Locthwain (ELD) 241
    1 Emeria's Call (ZNR) 12
    2 Tergrid, God of Fright (KHM) 112

    Sideboard
    2 Elspeth Conquers Death (THB) 13
    1 Elspeth's Nightmare (THB) 91
    1 Feed the Swarm (ZNR) 102
    4 Elderfang Disciple (KHM) 93
    4 Omen of the Sun (THB) 30
    1 Eat to Extinction (THB) 90
    2 Soul-Guide Lantern (THB) 237

    Probably moving Elderfang into Nullpriest's spot. Going to try it out tonight.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    edited January 2021
    How long is sealed available, usually?

    Edit: Also, thoughts on a good tempo deck thats not too heavy on rare/mythic cards? I'd like to try some of these cool Kaldheim cards, but I don't have a ton of gold/gems/wildcards.

    Brody on
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    MyiagrosMyiagros Registered User regular
    ETA on this stupid Turn 2 Tibalt's spell into Ugin, Ulamog, etc gets banned?

    iRevert wrote: »
    Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
    Steam: MyiagrosX27
  • Options
    BoomerAang SquadBoomerAang Squad Registered User regular
    Brody wrote: »
    How long is sealed available, usually?

    Sealed runs until Feb 20, so just over 3 weeks.

  • Options
    WotanAnubisWotanAnubis Registered User regular
    Myiagros wrote: »
    ETA on this stupid Turn 2 Tibalt's spell into Ugin, Ulamog, etc gets banned?

    That depends on if it's consistent enough to actually come to dominate the meta. If it whiffs often enough, WotC will probably point at the deck's W/L ratio to justify not banning it.

    If it does become oppressive... eh, I'll give it a month.

  • Options
    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    T2 ugin effectively means you just have a bolt every turn and that’s it because you don’t have anything else in your deck.

    Humor can be dissected as a frog can, but dies in the process.
  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I don't think the deck is devoid of other cards, and a bolt every turn/exiling whatever they play goes a long way towards turning whatever garbage you do manage to get down into a wincon.

  • Options
    Phoenix-DPhoenix-D Registered User regular
    admanb wrote: »
    I don't think the deck is devoid of other cards, and a bolt every turn/exiling whatever they play goes a long way towards turning whatever garbage you do manage to get down into a wincon.

    If it's not that turns down the reliability. You'll hit a non-Ugin instead.

  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Phoenix-D wrote: »
    admanb wrote: »
    I don't think the deck is devoid of other cards, and a bolt every turn/exiling whatever they play goes a long way towards turning whatever garbage you do manage to get down into a wincon.

    If it's not that turns down the reliability. You'll hit a non-Ugin instead.

    Sure, but there's gotta be a solid list of cards that will pretty much win the game if played on turn 2. Day9 is playing a version right now that has Ugin, Dream Trawler, Genesis Ultimatum, and Turntimber's Symbiosis.

  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    and to be clear I am a "let's see how things shake out" player when it comes to bans so I'm not advocating for anything. I'm just saying it's not quite as one-note as "turn 2 Ugin."

  • Options
    VyolynceVyolynce Registered User regular
    Phoenix-D wrote: »
    admanb wrote: »
    I don't think the deck is devoid of other cards, and a bolt every turn/exiling whatever they play goes a long way towards turning whatever garbage you do manage to get down into a wincon.

    If it's not that turns down the reliability. You'll hit a non-Ugin instead.

    The only bad hits are the remaining copies of Tibalt's Trickery if you build the deck right.

  • Options
    tbloxhamtbloxham Registered User regular
    https://mtg.fandom.com/wiki/Rune

    You know how I know wizards hates white? Because the white rune just gives lifelink, but doesn't buff the creature. Whereas the green rune gives trample and buffs the creature. Now, don't get me wrong, rune of sustenance isn't an unplayable embarrassment in draft, but, come on now. At least have it give lifelink and +0/+1 or something. So you can at least get some value out of the lifelink rather than just getting dead.

    Probably a better play for white would have been for the rune to give +0/+3 and "Counter any spell or ability which your opponent controls that targets this creature unless they pay (3)" or something. So that the white rune helps you keep something important about.

    "That is cool" - Abraham Lincoln
  • Options
    VyolynceVyolynce Registered User regular
    tbloxham wrote: »
    https://mtg.fandom.com/wiki/Rune

    You know how I know wizards hates white? Because the white rune just gives lifelink, but doesn't buff the creature. Whereas the green rune gives trample and buffs the creature. Now, don't get me wrong, rune of sustenance isn't an unplayable embarrassment in draft, but, come on now. At least have it give lifelink and +0/+1 or something. So you can at least get some value out of the lifelink rather than just getting dead.

    Probably a better play for white would have been for the rune to give +0/+3 and "Counter any spell or ability which your opponent controls that targets this creature unless they pay (3)" or something. So that the white rune helps you keep something important about.

    Deathtouch and flying runes don't pump either.

    The red one isn't good enough without a pump effect (see also: Crystal Slipper), and trample on a 1/x is useless so the pump there makes sense.

  • Options
    tbloxhamtbloxham Registered User regular
    Vyolynce wrote: »
    tbloxham wrote: »
    https://mtg.fandom.com/wiki/Rune

    You know how I know wizards hates white? Because the white rune just gives lifelink, but doesn't buff the creature. Whereas the green rune gives trample and buffs the creature. Now, don't get me wrong, rune of sustenance isn't an unplayable embarrassment in draft, but, come on now. At least have it give lifelink and +0/+1 or something. So you can at least get some value out of the lifelink rather than just getting dead.

    Probably a better play for white would have been for the rune to give +0/+3 and "Counter any spell or ability which your opponent controls that targets this creature unless they pay (3)" or something. So that the white rune helps you keep something important about.

    Deathtouch and flying runes don't pump either.

    The red one isn't good enough without a pump effect (see also: Crystal Slipper), and trample on a 1/x is useless so the pump there makes sense.

    Death touch is pseudo removal, and flying is evasion. Damage on your opponent is better than lifegain almost always.

    "That is cool" - Abraham Lincoln
  • Options
    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Lifegain in draft is a lot better than it looks, and the runes are balanced against the draft environment not against each other.

    I think white is quite decent in Kaldheim.

  • Options
    DanHibikiDanHibiki Registered User regular
    edited January 2021
    whelp, someone's ready for the Tibbalt
    2e8m0m3lavzl.jpg

    DanHibiki on
  • Options
    SproutSprout Registered User regular
    DanHibiki wrote: »
    whelp, someone's ready for the Tibbalt
    2e8m0m3lavzl.jpg

    If you play a 240-card deck, you get to have 3 Yorions as companions. That's just math.

  • Options
    discriderdiscrider Registered User regular
    What's the math of mulliganing into Tibalt + Stonecoil?
    Currently playing red cycling big stuff with it.

  • Options
    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    discrider wrote: »
    What's the math of mulliganing into Tibalt + Stonecoil?
    Currently playing red cycling big stuff with it.

    You can play stonecoil for zero

    7qmGNt5.png
    D3 Steam #TeamTangent STO
  • Options
    discriderdiscrider Registered User regular
    edited January 2021
    That's not the math I was after, but thanks.
    Was looking for the probability of getting both in a hand and what strategies should be used around mulliganing.

    In any case, Tibalt into big red Cycles is going very poorly.
    Need better cards to cheat out I think.

    discrider on
  • Options
    BreakfastPMBreakfastPM Registered User regular
    discrider wrote: »
    That's not the math I was after, but thanks.
    Was looking for the probability of getting both in a hand and what strategies should be used around mulliganing.

    In any case, Tibalt into big red Cycles is going very poorly.
    Need better cards to cheat out I think.

  • Options
    BSoBBSoB Registered User regular
    edited January 2021
    I think the London mulligan means getting tibalt's trickery + stonecoil in your starting hand is decent but not great.

    This site https://www.mtgnexus.com/tools/drawodds/ says ~14.5% on your first hand, which means 85.5% of not getting it. But if you mul to 4 then you have a ~85.5%^4 of not getting it which comes out to ~53.3%.

    (If you are running strictly 4 Tib's 4 SC and 2 bombs with 50 lands you have a .003% chance of your hand not having 2 lands which I'm going to ignore for the rest of my calculations, but remember if you are running significantly fewer than 50 lands it could matter. You also have 1.19% chance of drawing both of your bombs in your first hand, which only matters in exactly your first hand, but I am going to ignore that too. )

    So about a 46.7% chance of getting it on a Mul to 4. You can Mul to 3 and hope to draw a land. This is where things get slightly complicated.

    If you are on the play. The Mul to 3 brings you to about a 55.5% chance of getting Tibalt's Trickery + Stonecoil. But you have a chance of missing your second land drop, which depends on the amount of land in your deck. If you are running 50 lands you have a 85% chance of hitting that second land which brings the chance of a turn 2 SC + Tib's to ~54.18%

    On the draw, your chance of a mul to 3 missing the second land drop goes down to 1.75%.(basically a 55.4% chance of hitting on a mul to3) But Also, you can Mul to 2 and hope to draw 2 lands in a row.

    A mul to 2 has a 60.5% chance of tib's+SC in one of it's hands. It also has the 1.75% chance of missing a land if it hits with 3 cards and 25.9% chance of missing a land on a mul to 2.

    This means on the draw, when mulling all the way to 2. you have about a 59.15% chance of tib's on 2.

    I think. It's been awhile since I've taken Stats, and also there are going to be some rounding errors because of the sites and stuff. Also if you can still win the game with a Tib's on turn 3, or if your deck is built very differently then all of these numbers change.

    TLDR: on the play you hit 5.5/10, and on the draw you hit 6/10. This is the Historic all in Ulamog version.



    BSoB on
  • Options
    BSoBBSoB Registered User regular
    edited January 2021
    Oh, I also have no insight on how the hand smoother fucks with the numbers.

    EDIT:

    Running Crypt + stonecoil means a ~24.4% chance of having the combo in a 7 card hand.

    BSoB on
  • Options
    WotanAnubisWotanAnubis Registered User regular
    discrider wrote: »
    That's not the math I was after, but thanks.
    Was looking for the probability of getting both in a hand and what strategies should be used around mulliganing.

    In any case, Tibalt into big red Cycles is going very poorly.
    Need better cards to cheat out I think.


    Day9 has done the maths on this, apparently. I haven't checked it and I don't care to, but he estimates this deck's gonna do its thing about 60% of the time.

    As such, he has given this video the subtitle of Let's Get Tibalt's Trickery BANNED.

    https://www.youtube.com/watch?v=p9i90LTHihw&hd=1

  • Options
    chamberlainchamberlain Registered User regular
    BSoB wrote: »
    Oh, I also have no insight on how the hand "smoother" fucks with the numbers.

    EDIT:

    Running Crypt + stonecoil means a ~24.4% chance of having the combo in a 7 card hand.

    Fixed that for you.

  • Options
    BreakfastPMBreakfastPM Registered User regular
    discrider wrote: »
    That's not the math I was after, but thanks.
    Was looking for the probability of getting both in a hand and what strategies should be used around mulliganing.

    In any case, Tibalt into big red Cycles is going very poorly.
    Need better cards to cheat out I think.


    Day9 has done the maths on this, apparently. I haven't checked it and I don't care to, but he estimates this deck's gonna do its thing about 60% of the time.

    As such, he has given this video the subtitle of Let's Get Tibalt's Trickery BANNED.

    https://www.youtube.com/watch?v=p9i90LTHihw&hd=1

    The math is interesting but I have zero interest in this deck.

    I think it's the kind of deck that's cute to run into once or twice at an FNM when you get to sit across from a real person and have a laugh as it does it's thing.

    I think it's the kind of deck that is absolutely heinous on Arena where there is no human interaction and you've just queued into it for the 6th time in a row because everyone has jumped on the train. I'd love to see it preemptively banned.

    Anyway, I'm trying to brew a Historic Angels deck because I think Firja's Retribution is sweet. Anyone have any thoughts or suggestions?

  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    edited January 2021
    I decided to try sealed, but then realized I have no idea what I'm doing! Although I pulled Halvar, so fuck yeah!

    How bad is this deck?
    Deck
    7 Plains (SLD) 101
    1 Codespell Cleric (KHM) 7
    3 Story Seeker (KHM) 34
    1 Spectral Steel (KHM) 30
    1 Beskir Shieldmate (KHM) 4
    2 Goldmaw Champion (KHM) 14
    1 Halvar, God of Battle (KHM) 15
    1 Stalwart Valkyrie (KHM) 31
    1 Master Skald (KHM) 19
    1 Revitalize (KHM) 23
    1 Arachnoform (KHM) 159
    6 Forest (SLD) 108
    1 Rune of Might (KHM) 191
    1 Icehide Troll (KHM) 176
    2 Elderleaf Mentor (KHM) 165
    2 Struggle for Skemfar (KHM) 196
    2 Grizzled Outrider (KHM) 173
    1 Highland Forest (KHM) 261
    1 Arctic Treeline (KHM) 249
    1 Rimewood Falls (KHM) 266
    1 Goldvein Pick (KHM) 239
    2 Raven Wings (KHM) 243
    1 Battle for Bretagard (KHM) 203
    1 Snowfield Sinkhole (KHM) 269

    Sideboard
    1 Pilfering Hawk (KHM) 71
    2 Breakneck Berserker (KHM) 124
    2 Craven Hulk (KHM) 127
    2 Weigh Down (KHM) 118
    1 Brinebarrow Intruder (KHM) 49
    1 Mists of Littjara (KHM) 67
    2 Jarl of the Forsaken (KHM) 100
    1 Feed the Serpent (KHM) 95
    1 Doomskar Titan (KHM) 130
    1 Gates of Istfell (KHM) 256
    2 Provoke the Trolls (KHM) 144
    1 Cinderheart Giant (KHM) 126
    1 Ravenform (KHM) 72
    1 Demonic Gifts (KHM) 84
    2 Karfell Kennel-Master (KHM) 101
    1 Strategic Planning (KHM) 77
    1 Open the Omenpaths (KHM) 143
    1 Axgard Cavalry (KHM) 121
    1 Divine Gambit (KHM) 8
    1 Hengegate Pathway (KHM) 260
    1 Tuskeri Firewalker (KHM) 157
    1 Littjara Kinseekers (KHM) 66
    2 Behold the Multiverse (KHM) 46
    1 Koma's Faithful (KHM) 102
    2 Fearless Pup (KHM) 136
    1 Infernal Pet (KHM) 99
    1 Raise the Draugr (KHM) 105
    1 Saw It Coming (KHM) 76
    1 Kardur, Doomscourge (KHM) 216
    1 Faceless Haven (KHM) 255
    1 Ice Tunnel (KHM) 262
    1 Karfell Harbinger (KHM) 65
    1 Berg Strider (KHM) 47
    1 Dread Rider (KHM) 89
    1 Roots of Wisdom (KHM) 190
    1 Skull Raid (KHM) 111
    1 Village Rites (KHM) 117
    1 Frost Bite (KHM) 138
    1 The Trickster-God's Heist (KHM) 232
    1 Niko Defies Destiny (KHM) 226
    1 Icebind Pillar (KHM) 62
    1 Glacial Floodplain (KHM) 257
    1 Annul (KHM) 42
    1 Poison the Cup (KHM) 103
    1 Kaya's Onslaught (KHM) 18
    2 Glimpse the Cosmos (KHM) 60
    1 Tundra Fumarole (KHM) 156
    1 Priest of the Haunted Edge (KHM) 104
    1 Deathknell Berserker (KHM) 83
    1 Aegar, the Freezing Flame (KHM) 200
    1 Avalanche Caller (KHM) 45
    1 Magda, Brazen Outlaw (KHM) 142

    Brody on
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    I really like Foretell as a mechanic holy shit it's exactly up my alley. Let me use up my mana every turn so I can cast cheap spells later and do a lot of shit. The scry 2 draw 2 costing only 2 mana is really nice to be able to cast a thing that you drew.

Sign In or Register to comment.