Dumb question maybe, but I really can't find the answer.
So I've bought the Kaldheim mastery pass and now I've got the bear pet. Great. However, the bear seems to be set to the brown bear as the 'default' and when playing I have to click it several times to switch it to the changeling bear I actually want. Is there any way to pick one a different look as the 'default' look for the bear? Not talking about the rarity here, just about the three different starting looks.
Do you have to do this every time? My Ikoria cat stays in Nightmare mode without trouble.
Dumb question maybe, but I really can't find the answer.
So I've bought the Kaldheim mastery pass and now I've got the bear pet. Great. However, the bear seems to be set to the brown bear as the 'default' and when playing I have to click it several times to switch it to the changeling bear I actually want. Is there any way to pick one a different look as the 'default' look for the bear? Not talking about the rarity here, just about the three different starting looks.
Do you have to do this every time? My Ikoria cat stays in Nightmare mode without trouble.
Dumb question maybe, but I really can't find the answer.
So I've bought the Kaldheim mastery pass and now I've got the bear pet. Great. However, the bear seems to be set to the brown bear as the 'default' and when playing I have to click it several times to switch it to the changeling bear I actually want. Is there any way to pick one a different look as the 'default' look for the bear? Not talking about the rarity here, just about the three different starting looks.
Do you have to do this every time? My Ikoria cat stays in Nightmare mode without trouble.
So far, yeah.
I poked around in Profile a bit today and didn't see any way to set it. Bummer.
In other news, I guess my 100% F2P is still going well.
Oh it absolutely won't.
Lurrus vs any rogue deck just winds up with your entire deck playable from the graveyard and Arena struggling to highlight the actual card you want to play.
There's a small 'gap' between cards in different zones, but Lurrus graveyard and Escape cards get lumped together.
... At least Mogis's Favor being double-playable with escape gets lumped with the other Lurrus playable cards.
Oh god.
Tried the phone app.
First game is Lurrus vs mill.
This is much worse.
Oh it absolutely won't.
Lurrus vs any rogue deck just winds up with your entire deck playable from the graveyard and Arena struggling to highlight the actual card you want to play.
There's a small 'gap' between cards in different zones, but Lurrus graveyard and Escape cards get lumped together.
... At least Mogis's Favor being double-playable with escape gets lumped with the other Lurrus playable cards.
Oh god.
Tried the phone app.
First game is Lurrus vs mill.
This is much worse.
BrodyThe WatchThe First ShoreRegistered Userregular
edited January 2021
How long is sealed available, usually?
Edit: Also, thoughts on a good tempo deck thats not too heavy on rare/mythic cards? I'd like to try some of these cool Kaldheim cards, but I don't have a ton of gold/gems/wildcards.
Brody on
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Because if you're going to attempt to squeeze that big black monster into your slot you will need to be able to take at least 12 inches or else you're going to have a bad time...
ETA on this stupid Turn 2 Tibalt's spell into Ugin, Ulamog, etc gets banned?
That depends on if it's consistent enough to actually come to dominate the meta. If it whiffs often enough, WotC will probably point at the deck's W/L ratio to justify not banning it.
If it does become oppressive... eh, I'll give it a month.
+4
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
T2 ugin effectively means you just have a bolt every turn and that’s it because you don’t have anything else in your deck.
Humor can be dissected as a frog can, but dies in the process.
+1
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admanbunionize your workplaceSeattle, WARegistered Userregular
I don't think the deck is devoid of other cards, and a bolt every turn/exiling whatever they play goes a long way towards turning whatever garbage you do manage to get down into a wincon.
I don't think the deck is devoid of other cards, and a bolt every turn/exiling whatever they play goes a long way towards turning whatever garbage you do manage to get down into a wincon.
If it's not that turns down the reliability. You'll hit a non-Ugin instead.
+1
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admanbunionize your workplaceSeattle, WARegistered Userregular
I don't think the deck is devoid of other cards, and a bolt every turn/exiling whatever they play goes a long way towards turning whatever garbage you do manage to get down into a wincon.
If it's not that turns down the reliability. You'll hit a non-Ugin instead.
Sure, but there's gotta be a solid list of cards that will pretty much win the game if played on turn 2. Day9 is playing a version right now that has Ugin, Dream Trawler, Genesis Ultimatum, and Turntimber's Symbiosis.
admanbunionize your workplaceSeattle, WARegistered Userregular
and to be clear I am a "let's see how things shake out" player when it comes to bans so I'm not advocating for anything. I'm just saying it's not quite as one-note as "turn 2 Ugin."
I don't think the deck is devoid of other cards, and a bolt every turn/exiling whatever they play goes a long way towards turning whatever garbage you do manage to get down into a wincon.
If it's not that turns down the reliability. You'll hit a non-Ugin instead.
The only bad hits are the remaining copies of Tibalt's Trickery if you build the deck right.
You know how I know wizards hates white? Because the white rune just gives lifelink, but doesn't buff the creature. Whereas the green rune gives trample and buffs the creature. Now, don't get me wrong, rune of sustenance isn't an unplayable embarrassment in draft, but, come on now. At least have it give lifelink and +0/+1 or something. So you can at least get some value out of the lifelink rather than just getting dead.
Probably a better play for white would have been for the rune to give +0/+3 and "Counter any spell or ability which your opponent controls that targets this creature unless they pay (3)" or something. So that the white rune helps you keep something important about.
You know how I know wizards hates white? Because the white rune just gives lifelink, but doesn't buff the creature. Whereas the green rune gives trample and buffs the creature. Now, don't get me wrong, rune of sustenance isn't an unplayable embarrassment in draft, but, come on now. At least have it give lifelink and +0/+1 or something. So you can at least get some value out of the lifelink rather than just getting dead.
Probably a better play for white would have been for the rune to give +0/+3 and "Counter any spell or ability which your opponent controls that targets this creature unless they pay (3)" or something. So that the white rune helps you keep something important about.
Deathtouch and flying runes don't pump either.
The red one isn't good enough without a pump effect (see also: Crystal Slipper), and trample on a 1/x is useless so the pump there makes sense.
You know how I know wizards hates white? Because the white rune just gives lifelink, but doesn't buff the creature. Whereas the green rune gives trample and buffs the creature. Now, don't get me wrong, rune of sustenance isn't an unplayable embarrassment in draft, but, come on now. At least have it give lifelink and +0/+1 or something. So you can at least get some value out of the lifelink rather than just getting dead.
Probably a better play for white would have been for the rune to give +0/+3 and "Counter any spell or ability which your opponent controls that targets this creature unless they pay (3)" or something. So that the white rune helps you keep something important about.
Deathtouch and flying runes don't pump either.
The red one isn't good enough without a pump effect (see also: Crystal Slipper), and trample on a 1/x is useless so the pump there makes sense.
Death touch is pseudo removal, and flying is evasion. Damage on your opponent is better than lifegain almost always.
"That is cool" - Abraham Lincoln
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admanbunionize your workplaceSeattle, WARegistered Userregular
Lifegain in draft is a lot better than it looks, and the runes are balanced against the draft environment not against each other.
That's not the math I was after, but thanks.
Was looking for the probability of getting both in a hand and what strategies should be used around mulliganing.
In any case, Tibalt into big red Cycles is going very poorly.
Need better cards to cheat out I think.
That's not the math I was after, but thanks.
Was looking for the probability of getting both in a hand and what strategies should be used around mulliganing.
In any case, Tibalt into big red Cycles is going very poorly.
Need better cards to cheat out I think.
I think the London mulligan means getting tibalt's trickery + stonecoil in your starting hand is decent but not great.
This site https://www.mtgnexus.com/tools/drawodds/ says ~14.5% on your first hand, which means 85.5% of not getting it. But if you mul to 4 then you have a ~85.5%^4 of not getting it which comes out to ~53.3%.
(If you are running strictly 4 Tib's 4 SC and 2 bombs with 50 lands you have a .003% chance of your hand not having 2 lands which I'm going to ignore for the rest of my calculations, but remember if you are running significantly fewer than 50 lands it could matter. You also have 1.19% chance of drawing both of your bombs in your first hand, which only matters in exactly your first hand, but I am going to ignore that too. )
So about a 46.7% chance of getting it on a Mul to 4. You can Mul to 3 and hope to draw a land. This is where things get slightly complicated.
If you are on the play. The Mul to 3 brings you to about a 55.5% chance of getting Tibalt's Trickery + Stonecoil. But you have a chance of missing your second land drop, which depends on the amount of land in your deck. If you are running 50 lands you have a 85% chance of hitting that second land which brings the chance of a turn 2 SC + Tib's to ~54.18%
On the draw, your chance of a mul to 3 missing the second land drop goes down to 1.75%.(basically a 55.4% chance of hitting on a mul to3) But Also, you can Mul to 2 and hope to draw 2 lands in a row.
A mul to 2 has a 60.5% chance of tib's+SC in one of it's hands. It also has the 1.75% chance of missing a land if it hits with 3 cards and 25.9% chance of missing a land on a mul to 2.
This means on the draw, when mulling all the way to 2. you have about a 59.15% chance of tib's on 2.
I think. It's been awhile since I've taken Stats, and also there are going to be some rounding errors because of the sites and stuff. Also if you can still win the game with a Tib's on turn 3, or if your deck is built very differently then all of these numbers change.
TLDR: on the play you hit 5.5/10, and on the draw you hit 6/10. This is the Historic all in Ulamog version.
That's not the math I was after, but thanks.
Was looking for the probability of getting both in a hand and what strategies should be used around mulliganing.
In any case, Tibalt into big red Cycles is going very poorly.
Need better cards to cheat out I think.
Day9 has done the maths on this, apparently. I haven't checked it and I don't care to, but he estimates this deck's gonna do its thing about 60% of the time.
As such, he has given this video the subtitle of Let's Get Tibalt's Trickery BANNED.
That's not the math I was after, but thanks.
Was looking for the probability of getting both in a hand and what strategies should be used around mulliganing.
In any case, Tibalt into big red Cycles is going very poorly.
Need better cards to cheat out I think.
Day9 has done the maths on this, apparently. I haven't checked it and I don't care to, but he estimates this deck's gonna do its thing about 60% of the time.
As such, he has given this video the subtitle of Let's Get Tibalt's Trickery BANNED.
The math is interesting but I have zero interest in this deck.
I think it's the kind of deck that's cute to run into once or twice at an FNM when you get to sit across from a real person and have a laugh as it does it's thing.
I think it's the kind of deck that is absolutely heinous on Arena where there is no human interaction and you've just queued into it for the 6th time in a row because everyone has jumped on the train. I'd love to see it preemptively banned.
Anyway, I'm trying to brew a Historic Angels deck because I think Firja's Retribution is sweet. Anyone have any thoughts or suggestions?
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BrodyThe WatchThe First ShoreRegistered Userregular
edited January 2021
I decided to try sealed, but then realized I have no idea what I'm doing! Although I pulled Halvar, so fuck yeah!
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
I really like Foretell as a mechanic holy shit it's exactly up my alley. Let me use up my mana every turn so I can cast cheap spells later and do a lot of shit. The scry 2 draw 2 costing only 2 mana is really nice to be able to cast a thing that you drew.
Posts
D3 Steam #TeamTangent STO
If so, I haven't been able to find it there. Maybe I should have another look when I'm less tired.
To be fair I may also be 100% mistaken
D3 Steam #TeamTangent STO
Do you have to do this every time? My Ikoria cat stays in Nightmare mode without trouble.
So far, yeah.
I poked around in Profile a bit today and didn't see any way to set it. Bummer.
In other news, I guess my 100% F2P is still going well.
I am surprised my percentages are so high.
Oh god.
Tried the phone app.
First game is Lurrus vs mill.
This is much worse.
Also can't see where to put codes in.
You can't put codes in the app. You have to enter them in the Wizards account website then go to the store to collect.
https://magic.wizards.com/en/articles/archive/magic-digital/mtg-arena-mobile-faqs-2021-01-28
Where do you get these things?
They email them to you automatically.
What are the new good Kald cards that could potentially find a home here?:
2 Nullpriest of Oblivion (ZNR) 118
5 Plains (ANB) 115
4 Demon's Disciple (ZNR) 97
3 Orah, Skyclave Hierophant (ZNR) 233
6 Swamp (ANB) 116
4 Doom Foretold (ELD) 187
3 The Birth of Meletis (THB) 5
2 Elspeth Conquers Death (THB) 13
3 Elspeth's Nightmare (THB) 91
2 Brightclimb Pathway (ZNR) 259
3 Golden Egg (ELD) 220
4 Skyclave Cleric (ZNR) 40
3 Feed the Swarm (ZNR) 102
4 Archfiend's Vessel (M21) 88
2 Treacherous Blessing (THB) 117
2 Temple of Silence (M20) 256
1 Hagra Mauling (ZNR) 106
2 Agadeem's Awakening (ZNR) 90
1 Castle Ardenvale (ELD) 238
1 Castle Locthwain (ELD) 241
1 Emeria's Call (ZNR) 12
2 Tergrid, God of Fright (KHM) 112
Sideboard
2 Elspeth Conquers Death (THB) 13
1 Elspeth's Nightmare (THB) 91
1 Feed the Swarm (ZNR) 102
4 Elderfang Disciple (KHM) 93
4 Omen of the Sun (THB) 30
1 Eat to Extinction (THB) 90
2 Soul-Guide Lantern (THB) 237
Probably moving Elderfang into Nullpriest's spot. Going to try it out tonight.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Edit: Also, thoughts on a good tempo deck thats not too heavy on rare/mythic cards? I'd like to try some of these cool Kaldheim cards, but I don't have a ton of gold/gems/wildcards.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Sealed runs until Feb 20, so just over 3 weeks.
That depends on if it's consistent enough to actually come to dominate the meta. If it whiffs often enough, WotC will probably point at the deck's W/L ratio to justify not banning it.
If it does become oppressive... eh, I'll give it a month.
If it's not that turns down the reliability. You'll hit a non-Ugin instead.
Sure, but there's gotta be a solid list of cards that will pretty much win the game if played on turn 2. Day9 is playing a version right now that has Ugin, Dream Trawler, Genesis Ultimatum, and Turntimber's Symbiosis.
The only bad hits are the remaining copies of Tibalt's Trickery if you build the deck right.
You know how I know wizards hates white? Because the white rune just gives lifelink, but doesn't buff the creature. Whereas the green rune gives trample and buffs the creature. Now, don't get me wrong, rune of sustenance isn't an unplayable embarrassment in draft, but, come on now. At least have it give lifelink and +0/+1 or something. So you can at least get some value out of the lifelink rather than just getting dead.
Probably a better play for white would have been for the rune to give +0/+3 and "Counter any spell or ability which your opponent controls that targets this creature unless they pay (3)" or something. So that the white rune helps you keep something important about.
Deathtouch and flying runes don't pump either.
The red one isn't good enough without a pump effect (see also: Crystal Slipper), and trample on a 1/x is useless so the pump there makes sense.
Death touch is pseudo removal, and flying is evasion. Damage on your opponent is better than lifegain almost always.
I think white is quite decent in Kaldheim.
If you play a 240-card deck, you get to have 3 Yorions as companions. That's just math.
Currently playing red cycling big stuff with it.
You can play stonecoil for zero
D3 Steam #TeamTangent STO
Was looking for the probability of getting both in a hand and what strategies should be used around mulliganing.
In any case, Tibalt into big red Cycles is going very poorly.
Need better cards to cheat out I think.
This site https://www.mtgnexus.com/tools/drawodds/ says ~14.5% on your first hand, which means 85.5% of not getting it. But if you mul to 4 then you have a ~85.5%^4 of not getting it which comes out to ~53.3%.
(If you are running strictly 4 Tib's 4 SC and 2 bombs with 50 lands you have a .003% chance of your hand not having 2 lands which I'm going to ignore for the rest of my calculations, but remember if you are running significantly fewer than 50 lands it could matter. You also have 1.19% chance of drawing both of your bombs in your first hand, which only matters in exactly your first hand, but I am going to ignore that too. )
So about a 46.7% chance of getting it on a Mul to 4. You can Mul to 3 and hope to draw a land. This is where things get slightly complicated.
If you are on the play. The Mul to 3 brings you to about a 55.5% chance of getting Tibalt's Trickery + Stonecoil. But you have a chance of missing your second land drop, which depends on the amount of land in your deck. If you are running 50 lands you have a 85% chance of hitting that second land which brings the chance of a turn 2 SC + Tib's to ~54.18%
On the draw, your chance of a mul to 3 missing the second land drop goes down to 1.75%.(basically a 55.4% chance of hitting on a mul to3) But Also, you can Mul to 2 and hope to draw 2 lands in a row.
A mul to 2 has a 60.5% chance of tib's+SC in one of it's hands. It also has the 1.75% chance of missing a land if it hits with 3 cards and 25.9% chance of missing a land on a mul to 2.
This means on the draw, when mulling all the way to 2. you have about a 59.15% chance of tib's on 2.
I think. It's been awhile since I've taken Stats, and also there are going to be some rounding errors because of the sites and stuff. Also if you can still win the game with a Tib's on turn 3, or if your deck is built very differently then all of these numbers change.
TLDR: on the play you hit 5.5/10, and on the draw you hit 6/10. This is the Historic all in Ulamog version.
EDIT:
Running Crypt + stonecoil means a ~24.4% chance of having the combo in a 7 card hand.
Day9 has done the maths on this, apparently. I haven't checked it and I don't care to, but he estimates this deck's gonna do its thing about 60% of the time.
As such, he has given this video the subtitle of Let's Get Tibalt's Trickery BANNED.
https://www.youtube.com/watch?v=p9i90LTHihw&hd=1
Fixed that for you.
The math is interesting but I have zero interest in this deck.
I think it's the kind of deck that's cute to run into once or twice at an FNM when you get to sit across from a real person and have a laugh as it does it's thing.
I think it's the kind of deck that is absolutely heinous on Arena where there is no human interaction and you've just queued into it for the 6th time in a row because everyone has jumped on the train. I'd love to see it preemptively banned.
Anyway, I'm trying to brew a Historic Angels deck because I think Firja's Retribution is sweet. Anyone have any thoughts or suggestions?
How bad is this deck?
7 Plains (SLD) 101
1 Codespell Cleric (KHM) 7
3 Story Seeker (KHM) 34
1 Spectral Steel (KHM) 30
1 Beskir Shieldmate (KHM) 4
2 Goldmaw Champion (KHM) 14
1 Halvar, God of Battle (KHM) 15
1 Stalwart Valkyrie (KHM) 31
1 Master Skald (KHM) 19
1 Revitalize (KHM) 23
1 Arachnoform (KHM) 159
6 Forest (SLD) 108
1 Rune of Might (KHM) 191
1 Icehide Troll (KHM) 176
2 Elderleaf Mentor (KHM) 165
2 Struggle for Skemfar (KHM) 196
2 Grizzled Outrider (KHM) 173
1 Highland Forest (KHM) 261
1 Arctic Treeline (KHM) 249
1 Rimewood Falls (KHM) 266
1 Goldvein Pick (KHM) 239
2 Raven Wings (KHM) 243
1 Battle for Bretagard (KHM) 203
1 Snowfield Sinkhole (KHM) 269
Sideboard
1 Pilfering Hawk (KHM) 71
2 Breakneck Berserker (KHM) 124
2 Craven Hulk (KHM) 127
2 Weigh Down (KHM) 118
1 Brinebarrow Intruder (KHM) 49
1 Mists of Littjara (KHM) 67
2 Jarl of the Forsaken (KHM) 100
1 Feed the Serpent (KHM) 95
1 Doomskar Titan (KHM) 130
1 Gates of Istfell (KHM) 256
2 Provoke the Trolls (KHM) 144
1 Cinderheart Giant (KHM) 126
1 Ravenform (KHM) 72
1 Demonic Gifts (KHM) 84
2 Karfell Kennel-Master (KHM) 101
1 Strategic Planning (KHM) 77
1 Open the Omenpaths (KHM) 143
1 Axgard Cavalry (KHM) 121
1 Divine Gambit (KHM) 8
1 Hengegate Pathway (KHM) 260
1 Tuskeri Firewalker (KHM) 157
1 Littjara Kinseekers (KHM) 66
2 Behold the Multiverse (KHM) 46
1 Koma's Faithful (KHM) 102
2 Fearless Pup (KHM) 136
1 Infernal Pet (KHM) 99
1 Raise the Draugr (KHM) 105
1 Saw It Coming (KHM) 76
1 Kardur, Doomscourge (KHM) 216
1 Faceless Haven (KHM) 255
1 Ice Tunnel (KHM) 262
1 Karfell Harbinger (KHM) 65
1 Berg Strider (KHM) 47
1 Dread Rider (KHM) 89
1 Roots of Wisdom (KHM) 190
1 Skull Raid (KHM) 111
1 Village Rites (KHM) 117
1 Frost Bite (KHM) 138
1 The Trickster-God's Heist (KHM) 232
1 Niko Defies Destiny (KHM) 226
1 Icebind Pillar (KHM) 62
1 Glacial Floodplain (KHM) 257
1 Annul (KHM) 42
1 Poison the Cup (KHM) 103
1 Kaya's Onslaught (KHM) 18
2 Glimpse the Cosmos (KHM) 60
1 Tundra Fumarole (KHM) 156
1 Priest of the Haunted Edge (KHM) 104
1 Deathknell Berserker (KHM) 83
1 Aegar, the Freezing Flame (KHM) 200
1 Avalanche Caller (KHM) 45
1 Magda, Brazen Outlaw (KHM) 142
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain