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You Know Ellie, We Really Are [The Last of Us Part I + II]
Zavianuniversal peace sounds better than forever warRegistered Userregular
The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4. Set five years after the events of The Last of Us (2013), players enter the role of 19-year-old Ellie, who comes into conflict with a mysterious cult in a post-apocalyptic United States. The game contains survival horror elements and is played from the third-person perspective. Players can use firearms, improvised weapons, and stealth to defend against enemies and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. Accessibility Options: https://www.playstation.com/en-us/games/the-last-of-us-part-ii-ps4/accessibility/ Reviews: https://www.metacritic.com/game/playstation-4/the-last-of-us-part-ii Release Date: June 19th, 2020 Recommendations:
- Use a wireless headset if available as sound plays a key role. If using Platinum or Gold headsets, Naughty Dog recommends using the Uncharted 4 preset.
- Difficulty does not affect trophies!
I'm still, even now, kinda bummed this game features Joel and Ellie! Felt like their story was done and I wanted / expected an anthology type deal.
I mean sure if you wanted the ending to go the anti-genre route like DAWN OF THE DEAD or THE MIST. I feel like there was no way this story wasn't going to get a second act after the first one.
However, I can not imagine they aren't going to give us more Tales In The Mushroom Kingdom; it's a fertile world they've got set up.
EDIT: Holy hell. The graphical fidelity is off the charts.
I'm trying to race through The Last of Us Remastered while 2 installs. I bounced off of it the last time I tried to play it and I still can't quite enjoy it like I should. I also don't really know why? The controls are definitely clunky but that's probably my only technical gripe. Maybe the lack of direction that has me scouring empty rooms a lot of the time. Otherwise it seems like a great game.
I feel like this is something I would much rather watch somebody play than actually play myself.
I'm trying to race through The Last of Us Remastered while 2 installs. I bounced off of it the last time I tried to play it and I still can't quite enjoy it like I should. I also don't really know why? The controls are definitely clunky but that's probably my only technical gripe. Maybe the lack of direction that has me scouring empty rooms a lot of the time. Otherwise it seems like a great game.
I feel like this is something I would much rather watch somebody play than actually play myself.
That’s the conclusion I came to and just accepted I did t like playing the actual game. Story, writing, characters—all great! But everything felt awkward and a lot of the stealth sequences felt padded and unnecessary.
I’m watching an LP of the first game, trying to get through quickly so I can start part 2. But I’m perfectly happy to experience the game this way.
WOOOO I FINALLY BEAT THE GYMNASIUM BOSS! FUCK THAT GUY! I've been stuck on that boss fight since the game released...... 7 years ago. Jeez, it's been that long
Made it through the prologue. Not sure if folks that felt TLOU1 had poor controls will find TLOU2 substantially better, though I reckon things could dramatically improve as you upgrade.
As is Naughty Dog tradition, I feel like my desire to hunt down collectibles is constantly at odds with narrative pressure, but at least I found the TURN THE FUCKING HINTS OFF option.
firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
Finished Remastered last night. Even better than I remember it being... I'd forgotten so much of what happens in that game, and especially how big it is. And how absolutely agonizing that flooded hotel is jesus christ no.
Plan was to play through Left Behind (bought it when it originally came out but never played it), but I'm not sure if I can hold off on zooming down to pick up the 2nd one, especially given all the massive spoiler warnings I'm seeing here and there.
I will not get my copy until this evening, but I just discovered a bizarre thing: this game has no platinum trophy. It literally never occurred to me that this would happen. No great loss, but it feels very weird to see a first party game this big not get one. Unprecedented I think.
I will not get my copy until this evening, but I just discovered a bizarre thing: this game has no platinum trophy. It literally never occurred to me that this would happen. No great loss, but it feels very weird to see a first party game this big not get one. Unprecedented I think.
Probably for the best, as ND trophies are historically dogshit.
But it may actually be something they plan to implement once the multiplayer portion is released, assuming a multiplayer component is still in development.
I am eyeing all these TLOU2 reviews like "Uh..... what?" This story and these characters are botched up on so many levels. It looks amazing, it plays great, the voice acting is superb, but this plot.... yeeeesh. This is bad.
I didn't get very far last night, but so far the animation and control feel to me a lot better than the first. That said we're definitely off to a different start than the first game: (spoilers for first hour)
Joel unburdening himself a bit on Tommy felt kind of like a dick move. I can't imagine he wanted that. Also, it was a REALLY odd story beat going from Ellie to Abby, a bit too much "in media res" for me. Still the character seems cool and I'd like to see how they set themselves at odds with the group.
Also: (this is not a spoiler, but spoiler speculation)
I think the game has been trolling us with the trailers. I am now convinced Joel, not Dina, is the one who dies - because they've made it super obvious in the trailers that it must be Dina, and one line that was meant to be connected to Jesse is in fact connected to another character. Also Joel makes WAY more sense than some rando just introduced.
I'm trying to race through The Last of Us Remastered while 2 installs. I bounced off of it the last time I tried to play it and I still can't quite enjoy it like I should. I also don't really know why? The controls are definitely clunky but that's probably my only technical gripe. Maybe the lack of direction that has me scouring empty rooms a lot of the time. Otherwise it seems like a great game.
I feel like this is something I would much rather watch somebody play than actually play myself.
That’s the conclusion I came to and just accepted I did t like playing the actual game. Story, writing, characters—all great! But everything felt awkward and a lot of the stealth sequences felt padded and unnecessary.
I’m watching an LP of the first game, trying to get through quickly so I can start part 2. But I’m perfectly happy to experience the game this way.
I guess the bigger impacts really don't occur in gameplay so there's no reason to not watch the first one; I feel though - and I have no data to back this up - that the story means more having experienced it for myself.
Oh they literally straight up lied in the trailers. Completely editing cutsenes to insert characters that do not appear in those cutscenes in the actual game and instead its a different character there speaking those lines.
I am eyeing all these TLOU2 reviews like "Uh..... what?" This story and these characters are botched up on so many levels. It looks amazing, it plays great, the voice acting is superb, but this plot.... yeeeesh. This is bad.
How so? I feel like the plot was pretty straight forward.
Oh they literally straight up lied in the trailers. Completely editing cutsenes to insert characters that do not appear in those cutscenes in the actual game and instead its a different character there speaking those lines.
Like incredibly disingenuous false advertising.
I actually take that back. Rewatched the story trailer and it makes it seem like the comment is made by one person but its totally different. It's just out of context like all movie trailers.
I am eyeing all these TLOU2 reviews like "Uh..... what?" This story and these characters are botched up on so many levels. It looks amazing, it plays great, the voice acting is superb, but this plot.... yeeeesh. This is bad.
How so? I feel like the plot was pretty straight forward.
This spoiler refers to TLOU2
A lot of my issues come from how they completely mishandled Abby in my opinion. I'm fine with Abby killing Joel, but if you want to kill Joel and you want it to be done by a new character that you would also like your audience to empathize with one some level, then they went about it just about the worst way they could. Trading actual investment into both Abby and Joel in that moment for pure sudden shock value of it happening so fast and so soon.
First of all this group marches through all of Washington, Idaho, and into Wyoming in a post apocalyptic world, in winter, just to kill one guy.
Did you know that the original game was supposed to have Tess follow after Joel and Ellie after a supposed betrayal and Tess was hunting them down for revenge? But the team sidelined that plot because they thought it was to ridiculous and dumb for someone to waste so much time and energy on a petty revenge quest against one person in this kind of world.
So Joel saves Abby's life, and she tortures him anyway. A girl busts in and they beat her, pin her to the ground making her face him so she can watch Abby deliver the final blow and bash Joel's head in. And then.... for "reasons" they inexplicably leave Tommy and Ellie alive. The only two people that even knew they were there, and they left them alive. They knew that Joel lived in a large, heavily populated, heavily armed, fully functioning has goddamn electricity city that is just right down the hill, and they let the only two witnesses live after traveling all that way just to brutally murder someone.
You can obviously assume they are firefly leftovers, so their motives are clear. So I don't care about Abby's backstory at this point, her cartoonishly evil introduction has wasted that opportunity.
What's more is her laughable gall to say "I let you live and you squandered it!" when she confronts them at the theater. Like, yes. You let Joel's brother and this girl live, after brutally murdering someone in front of her. WHAT DID YOU THINK WAS GOING TO HAPPEN.
Did none of these people who were wearing uniforms with the name of where they come from on them even stop and think that it's going to be obvious who would come from out of nowhere and single out Joel specifically to kill? Did they really think his own brother wouldn't know? That Ellie wouldn't know? That no one would come after them?
The entire setup is just all so ridiculous. And such a waste.
I think they would have been much better off putting Joel's death into a different scenario. One a little further into the game so that we can have more time with Abby. Tease out a little bit of her back story here and there. Make her meeting with Joel and his group a by chance occurrence.
Because the best outcome for the audience I believe, is if you engineer it so that your players realize that Abby's father was the surgeon Joel killed at the same moment that Abby realizes who Joel is. Have Abby and Joel alone together in that moment and let her murder of him be an on the spot in the heat of the moment kind of thing, where she gives into anger and revenge.
It would also make Ellie's revenge killings more impactful if the people in Abby's group she kills weren't actually complicit in Joel's death the way they are in the beginning of this game.
Ok cool cool. I've got 2 weeks off but I need to lock down and be productive so I think this weekend is going to be my "don't do jack shit and play TLoU2" so I'm trying to blitz through this to maximize my time.
I honestly don't know how I'm going to feel about 2. I was hella late to the party on the first game and like I said, kinda bounced off it, so I don't have the same connection to it a lot of people do. The rumors I've been hearing is that this game seems to be an absolute downer in the worst kinda way. But I'm also not that familiar with the game and characters so I dunno if I'll be as disappointed as a lot of other people seem to be.
Oh you're talking about this game, ha. Totally misread that. Whew glad I closed that spoiler when I saw new character name.. However I got to the critical point in this game and yeah:
the trailers are a lie. Possibly some flashbacks going but I'll admit they did a damn fine job of obscuring it.
And yeah I've heard the story in this one might get a little funky but I'm enjoying the setup so far.
"Get the hell out of me" - [ex]girlfriend
0
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Well. Ain't playing this weekend. UPS just delayed delivery til Monday. :tell_me_more:
Im at the flooded hotel from the e3 footage of the first game. Turns out the game is infinitely more fun on easy mode and by playing it as an action genre game.
I think I remember that most people agreed that the first one the harder difficulty gave you a better experience while still keeping things fair enough.
Survival so far is not hard. I mean you can't let Clickers get on top of you and Runners will eventually beat you to death, but that's as it should be if you ask me. Also ammo has definitely been scarce (there's more than a few empty drawers) but stealth is as powerful a weapon as it's even been.
I think I remember that most people agreed that the first one the harder difficulty gave you a better experience while still keeping things fair enough.
I'm playing on Hard, and it feels substantially more difficult than the equivalent in TLOU1. Human Enemy AI/Tactics are very dynamic and they pretty much never miss a shot, which coupled with very few supplies means that fights can take a rapid turn for the worse.
That said, you can change difficulty whenever, though I'm not sure if that can adjust the appearance of supplies on the fly.
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
Abby is ducking awesome and all these boys whining about ‘how a girl has more muscle then me?!’ food to the soul. Ducking stop whining and hit the gym.
Abby is ducking awesome and all these boys whining about ‘how a girl has more muscle then me?!’ food to the soul. Ducking stop whining and hit the gym.
I wish the game had done better by her. It's such a wasted opportunity.
Abby is ducking awesome and all these boys whining about ‘how a girl has more muscle then me?!’ food to the soul. Ducking stop whining and hit the gym.
I wish the game had done better by her. It's such a wasted opportunity.
Abby is ducking awesome and all these boys whining about ‘how a girl has more muscle then me?!’ food to the soul. Ducking stop whining and hit the gym.
I wish the game had done better by her. It's such a wasted opportunity.
Have you already beaten the game?
Yes. But what I'm mainly referring to happens within the first couple of hours of the game. It's a really dumb way to handle her character and I'm pretty annoyed by it.
That sounds like a great way to not enjoy something!
Also our copy arrived on schedule, ahead of the delayed schedule, horray!
...Lady Raven gotta continue working though.
He got about to the halfway mark and was just fed up with the game and done, and was just rushing through to finish just to finish it. He was already not enjoying it.
Posts
I mean sure if you wanted the ending to go the anti-genre route like DAWN OF THE DEAD or THE MIST. I feel like there was no way this story wasn't going to get a second act after the first one.
However, I can not imagine they aren't going to give us more Tales In The Mushroom Kingdom; it's a fertile world they've got set up.
EDIT: Holy hell. The graphical fidelity is off the charts.
I feel like this is something I would much rather watch somebody play than actually play myself.
That’s the conclusion I came to and just accepted I did t like playing the actual game. Story, writing, characters—all great! But everything felt awkward and a lot of the stealth sequences felt padded and unnecessary.
I’m watching an LP of the first game, trying to get through quickly so I can start part 2. But I’m perfectly happy to experience the game this way.
I did not realize the previous game was seven years ago. Is that right?
As is Naughty Dog tradition, I feel like my desire to hunt down collectibles is constantly at odds with narrative pressure, but at least I found the TURN THE FUCKING HINTS OFF option.
And yeah, the accessibility stuff is incredible.
Plan was to play through Left Behind (bought it when it originally came out but never played it), but I'm not sure if I can hold off on zooming down to pick up the 2nd one, especially given all the massive spoiler warnings I'm seeing here and there.
PSN:Furlion
Probably for the best, as ND trophies are historically dogshit.
But it may actually be something they plan to implement once the multiplayer portion is released, assuming a multiplayer component is still in development.
Also: (this is not a spoiler, but spoiler speculation)
I guess the bigger impacts really don't occur in gameplay so there's no reason to not watch the first one; I feel though - and I have no data to back this up - that the story means more having experienced it for myself.
Like incredibly disingenuous false advertising.
I wonder if they will have a functioning monorail.
How so? I feel like the plot was pretty straight forward.
I actually take that back. Rewatched the story trailer and it makes it seem like the comment is made by one person but its totally different. It's just out of context like all movie trailers.
I am roughly at the point
How much longer do I have in the game?
The final act.
EDIT: Shit my bad. You've got another act in there. You've got about 1/3 of the game left.
This spoiler refers to TLOU2
First of all this group marches through all of Washington, Idaho, and into Wyoming in a post apocalyptic world, in winter, just to kill one guy.
Did you know that the original game was supposed to have Tess follow after Joel and Ellie after a supposed betrayal and Tess was hunting them down for revenge? But the team sidelined that plot because they thought it was to ridiculous and dumb for someone to waste so much time and energy on a petty revenge quest against one person in this kind of world.
So Joel saves Abby's life, and she tortures him anyway. A girl busts in and they beat her, pin her to the ground making her face him so she can watch Abby deliver the final blow and bash Joel's head in. And then.... for "reasons" they inexplicably leave Tommy and Ellie alive. The only two people that even knew they were there, and they left them alive. They knew that Joel lived in a large, heavily populated, heavily armed, fully functioning has goddamn electricity city that is just right down the hill, and they let the only two witnesses live after traveling all that way just to brutally murder someone.
You can obviously assume they are firefly leftovers, so their motives are clear. So I don't care about Abby's backstory at this point, her cartoonishly evil introduction has wasted that opportunity.
What's more is her laughable gall to say "I let you live and you squandered it!" when she confronts them at the theater. Like, yes. You let Joel's brother and this girl live, after brutally murdering someone in front of her. WHAT DID YOU THINK WAS GOING TO HAPPEN.
Did none of these people who were wearing uniforms with the name of where they come from on them even stop and think that it's going to be obvious who would come from out of nowhere and single out Joel specifically to kill? Did they really think his own brother wouldn't know? That Ellie wouldn't know? That no one would come after them?
The entire setup is just all so ridiculous. And such a waste.
I think they would have been much better off putting Joel's death into a different scenario. One a little further into the game so that we can have more time with Abby. Tease out a little bit of her back story here and there. Make her meeting with Joel and his group a by chance occurrence.
Because the best outcome for the audience I believe, is if you engineer it so that your players realize that Abby's father was the surgeon Joel killed at the same moment that Abby realizes who Joel is. Have Abby and Joel alone together in that moment and let her murder of him be an on the spot in the heat of the moment kind of thing, where she gives into anger and revenge.
It would also make Ellie's revenge killings more impactful if the people in Abby's group she kills weren't actually complicit in Joel's death the way they are in the beginning of this game.
I honestly don't know how I'm going to feel about 2. I was hella late to the party on the first game and like I said, kinda bounced off it, so I don't have the same connection to it a lot of people do. The rumors I've been hearing is that this game seems to be an absolute downer in the worst kinda way. But I'm also not that familiar with the game and characters so I dunno if I'll be as disappointed as a lot of other people seem to be.
And yeah I've heard the story in this one might get a little funky but I'm enjoying the setup so far.
I think I remember that most people agreed that the first one the harder difficulty gave you a better experience while still keeping things fair enough.
I'm playing on Hard, and it feels substantially more difficult than the equivalent in TLOU1. Human Enemy AI/Tactics are very dynamic and they pretty much never miss a shot, which coupled with very few supplies means that fights can take a rapid turn for the worse.
That said, you can change difficulty whenever, though I'm not sure if that can adjust the appearance of supplies on the fly.
I wish the game had done better by her. It's such a wasted opportunity.
Have you already beaten the game?
Yes. But what I'm mainly referring to happens within the first couple of hours of the game. It's a really dumb way to handle her character and I'm pretty annoyed by it.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Also our copy arrived on schedule, ahead of the delayed schedule, horray!
...Lady Raven gotta continue working though.
He got about to the halfway mark and was just fed up with the game and done, and was just rushing through to finish just to finish it. He was already not enjoying it.