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[League of Legends] Here comes the Smolder

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    Albino BunnyAlbino Bunny Jackie Registered User regular
    credeiki wrote: »
    ADCs are like, entirely dependent on having a good support.

    If you have a bad support, I dunno how you are supposed to function.

    It wouldn't say it's the case that an ADC is entirely dependent on a good support--that's a bit extreme

    I do think you need a normal or good support to become super fed in lane, but you can get a kill or two and cs lead with a garbo support, and even somewhat keep your support from inting (although it's more likely to look like, adc 2/1/1, support 0/4/1 or whatever)

    Carry's super badly need to keep tempo with the game to participate. Marksmen are the least able to set the tempo of the game so even perfect play can matter little when 4/0 Zed comes down on you.

    There's a reason I play Caitlyn and just aim to take as many plates as possible. My record is like, 13?

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    My big problem is when people try to surrender to early. "9 to 5 in kills, GG" at 15 minutes. Come on, man.

    And then those same people who spam the surrender option even though people clearly don't want to surrender yet, make it a chore because when I want to actually surrender after a really bad fight over an objective that makes winning nearly impossible, I can't because they were spamming surrender well before we passed the point of no return.

    Shit, some friends of friends of mine keep trying to surrender whenever we go down on kills....even if we're ahead in objectives and have a tryn/yorick.

    Humor can be dissected as a frog can, but dies in the process.
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    PenumbraPenumbra Registered User regular
    Arcane pt 2
    Well there was singed.

    I am ready for next weeks finales but man am I going to be disappointed that’s the end of this foray into something more.

    Switch Friend Code: 6359-7575-9391
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    Albino BunnyAlbino Bunny Jackie Registered User regular
    My big problem is when people try to surrender to early. "9 to 5 in kills, GG" at 15 minutes. Come on, man.

    And then those same people who spam the surrender option even though people clearly don't want to surrender yet, make it a chore because when I want to actually surrender after a really bad fight over an objective that makes winning nearly impossible, I can't because they were spamming surrender well before we passed the point of no return.

    Shit, some friends of friends of mine keep trying to surrender whenever we go down on kills....even if we're ahead in objectives and have a tryn/yorick.

    9 to 5 is always so funny because it's like... 1.2 K gold and usually when you count shut downs, objectives, character scaling and tower plates it's just actually nothing.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited November 2021
    My big problem is when people try to surrender to early. "9 to 5 in kills, GG" at 15 minutes. Come on, man.

    And then those same people who spam the surrender option even though people clearly don't want to surrender yet, make it a chore because when I want to actually surrender after a really bad fight over an objective that makes winning nearly impossible, I can't because they were spamming surrender well before we passed the point of no return.

    Shit, some friends of friends of mine keep trying to surrender whenever we go down on kills....even if we're ahead in objectives and have a tryn/yorick.

    9 to 5 is always so funny because it's like... 1.2 K gold and usually when you count shut downs, objectives, character scaling and tower plates it's just actually nothing.

    Whenever I see an early GG it’s almost always at a deficit of 4 kills before 15 minutes. It is maddening.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
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    Albino BunnyAlbino Bunny Jackie Registered User regular
    Arcane 1-3 Spoilers:
    n7t5sxfm1hns.png

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Arcane 1-3 Spoilers:
    n7t5sxfm1hns.png
    Wasn't it only a double kill?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    This game would be much better if they permitted a 2/5 surrender vote to end the game at 0 minutes.

    There is also zero reason why a team must wait several minutes after one surrender vote to initiate another. Minds can change very quickly! Let people out of the hell you have created!

    They don't want people to spam the surrender option. It's highly annoying.

    It really is such a minor and ignorable visual that the drawbacks seem tiny relative to the immense benefit of letting people use their time more efficiently

    psn tooaware, friend code SW-4760-0062-3248 it me
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    This game would be much better if they permitted a 2/5 surrender vote to end the game at 0 minutes.

    There is also zero reason why a team must wait several minutes after one surrender vote to initiate another. Minds can change very quickly! Let people out of the hell you have created!

    They don't want people to spam the surrender option. It's highly annoying.

    It really is such a minor and ignorable visual that the drawbacks seem tiny relative to the immense benefit of letting people use their time more efficiently

    Hard disagree.

    Humor can be dissected as a frog can, but dies in the process.
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    Albino BunnyAlbino Bunny Jackie Registered User regular
    Stragint wrote: »
    Arcane 1-3 Spoilers:
    n7t5sxfm1hns.png
    Wasn't it only a double kill?
    Claggor, Mylo and Vander all die from the fallout. Though directly it's only a double yeah

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    hcds267cdkkx.jpg

    Humor can be dissected as a frog can, but dies in the process.
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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Uhhh... so they just like straight surprise released the Ruined King game?

    Looking forward to trying that out, was a big fan of Battlechasers

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    IvelliusIvellius Registered User regular
    edited November 2021
    I would care a lot more about the Ruined King game if I didn't know how bad the Ruination event was. :(

    Ivellius on
    Me elsewhere:
    Steam, various fora: Ivellius
    League of Legends: Doctor Ivellius
    Twitch, probably another place or two I forget: LPIvellius
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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    As someone who pretends league lore doesn't exist within the context of league of legends itself (because let's be honest... it doesn't) I don't know anything about all that haha.

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    PMAversPMAvers Registered User regular
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    As someone who pretends league lore doesn't exist within the context of league of legends itself (because let's be honest... it doesn't) I don't know anything about all that haha.

    Hi five!

    I played it a bit! Fun so far, they do a neat thing with the turn-based combat where you can pick if an ability is 'Fast', 'Balanced', or 'Power', and that'll determine it's place in the queue and it's overall strength viz. how much damage it deals, how much a heal restores, etc. Some enemies also have buffs or abilities that can be dispelled or disrupted based on how you launch an ability. I've only just started really, but already I think it's a neat and creative little change to turn-based combat systems that could have a lot of potential.

    UI elements seem overly tiny though. Maybe I need a bigger monitor. Otherwise visuals are gorgeous, I have to stop and take screenshots all the time.

    H9f4bVe.png
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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Golden Yak wrote: »
    As someone who pretends league lore doesn't exist within the context of league of legends itself (because let's be honest... it doesn't) I don't know anything about all that haha.

    Hi five!

    I played it a bit! Fun so far, they do a neat thing with the turn-based combat where you can pick if an ability is 'Fast', 'Balanced', or 'Power', and that'll determine it's place in the queue and it's overall strength viz. how much damage it deals, how much a heal restores, etc. Some enemies also have buffs or abilities that can be dispelled or disrupted based on how you launch an ability. I've only just started really, but already I think it's a neat and creative little change to turn-based combat systems that could have a lot of potential.

    UI elements seem overly tiny though. Maybe I need a bigger monitor. Otherwise visuals are gorgeous, I have to stop and take screenshots all the time.

    I've still got SMT5 to work through but I'll deffo be grabbing this, so I was wondering what is the progression like?

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    TcheldorTcheldor Registered User regular
    Golden Yak wrote: »
    As someone who pretends league lore doesn't exist within the context of league of legends itself (because let's be honest... it doesn't) I don't know anything about all that haha.

    Hi five!

    I played it a bit! Fun so far, they do a neat thing with the turn-based combat where you can pick if an ability is 'Fast', 'Balanced', or 'Power', and that'll determine it's place in the queue and it's overall strength viz. how much damage it deals, how much a heal restores, etc. Some enemies also have buffs or abilities that can be dispelled or disrupted based on how you launch an ability. I've only just started really, but already I think it's a neat and creative little change to turn-based combat systems that could have a lot of potential.

    UI elements seem overly tiny though. Maybe I need a bigger monitor. Otherwise visuals are gorgeous, I have to stop and take screenshots all the time.

    I've still got SMT5 to work through but I'll deffo be grabbing this, so I was wondering what is the progression like?

    I watched someone stream it very briefly and is looked incredibly reminiscent of the UI and combat of battlechasers night war. Which was a game I only dropped because the combat took a long time per encounter and there were the standard JRPG number of encounters.

    League of Legends: Sorakanmyworld
    FFXIV: Tchel Fay
    Nintendo ID: Tortalius
    Steam: Tortalius
    Stream: twitch.tv/tortalius
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    Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Golden Yak wrote: »
    As someone who pretends league lore doesn't exist within the context of league of legends itself (because let's be honest... it doesn't) I don't know anything about all that haha.

    Hi five!

    I played it a bit! Fun so far, they do a neat thing with the turn-based combat where you can pick if an ability is 'Fast', 'Balanced', or 'Power', and that'll determine it's place in the queue and it's overall strength viz. how much damage it deals, how much a heal restores, etc. Some enemies also have buffs or abilities that can be dispelled or disrupted based on how you launch an ability. I've only just started really, but already I think it's a neat and creative little change to turn-based combat systems that could have a lot of potential.

    UI elements seem overly tiny though. Maybe I need a bigger monitor. Otherwise visuals are gorgeous, I have to stop and take screenshots all the time.

    I've still got SMT5 to work through but I'll deffo be grabbing this, so I was wondering what is the progression like?

    Pretty simple so far. You get loot drops, and some loots are better than what you have currently. You level up and your numbers go up and you get Upgrade points that you can plug into your abilities, which go along two branches so far - for example boosting damage of an ability, or reducing mana cost. You can choose one branch but not both. You unlock more nodes to upgrade the ability over time, so it'll encourage you to upgrade all your abilities at least once before you level high enough to upgrade them twice. I played mostly with Illaoi and Braum so far, and you can build them either as damage dealers or a healer/tank respectively, and you can tweak your ability upgrades to reflect this.

    As Tcheldor mentioned, it's Battlechasers: Nightwar as shit. It's basically 'Battlechasers But With League of Legends Characters This Time.' There don't seem to be as many abilities or upgrades as Battlechasers though, BC had this huge Perk system that required you to play through new game+ multiple times and farm like crazy in order to buy every perk, so I think LOL's version isn't going to be quite as demanding. But it even has the same fishing mini-game as BC, and it has the same weirdly addictive quality - my experience went "Oh, this is just like the other game. Seen it then, no need to try it. Well, maybe just one cast. Alright one more. Alright I'll land a fish. Okay one more fish. Okay another. More fish. All the fish. And this fishing spot is empty now. Bring my more fishing spots. And more fishing merchants so I may buy better equipment."

    Haven't tried crafting yet (it's just mentioned Enchanting so far), but I really really liked BC's crafting/enchanting system so I hope this one is as good. You needed various different bits and the more bits you plugged into an enchantment, the more powerful it became. If you were missing particular bits, you could even sub-in huge amounts of other bits to make up the difference. It was a game where every crisp basilisk urethra you got was actually useful for something.

    H9f4bVe.png
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I think I've gotten to used to URF. Did a game with Maokai toplane to try out the new mythic and tear item and I ended up against tank Karma and it was the most boring and unfun lane. I got 1 unsuccessful gank and had to farm under tower because I couldn't do anything to Karma's healing.

    Also took forever to get the tear filled.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    PenumbraPenumbra Registered User regular
    Stragint wrote: »
    I think I've gotten to used to URF. Did a game with Maokai toplane to try out the new mythic and tear item and I ended up against tank Karma and it was the most boring and unfun lane. I got 1 unsuccessful gank and had to farm under tower because I couldn't do anything to Karma's healing.

    Also took forever to get the tear filled.

    I got to try both those new items yesterday on Galio in ARAM! At first I thought the new mythic was kind of garbage but once we got to “late” game scaling landing a 4 man taunt into a 3 man knock up that I assume cause their entire team to take the 15% damage bonus was pretty good times.

    The shield proc on the tank tear item was gooooood. I usually start tear on any character that uses mana in ARAM and would sit on it for those tanky types but getting a shield on a 5 second CD is very good.

    Switch Friend Code: 6359-7575-9391
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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Golden Yak wrote: »
    Golden Yak wrote: »
    As someone who pretends league lore doesn't exist within the context of league of legends itself (because let's be honest... it doesn't) I don't know anything about all that haha.

    Hi five!

    I played it a bit! Fun so far, they do a neat thing with the turn-based combat where you can pick if an ability is 'Fast', 'Balanced', or 'Power', and that'll determine it's place in the queue and it's overall strength viz. how much damage it deals, how much a heal restores, etc. Some enemies also have buffs or abilities that can be dispelled or disrupted based on how you launch an ability. I've only just started really, but already I think it's a neat and creative little change to turn-based combat systems that could have a lot of potential.

    UI elements seem overly tiny though. Maybe I need a bigger monitor. Otherwise visuals are gorgeous, I have to stop and take screenshots all the time.

    I've still got SMT5 to work through but I'll deffo be grabbing this, so I was wondering what is the progression like?

    Pretty simple so far. You get loot drops, and some loots are better than what you have currently. You level up and your numbers go up and you get Upgrade points that you can plug into your abilities, which go along two branches so far - for example boosting damage of an ability, or reducing mana cost. You can choose one branch but not both. You unlock more nodes to upgrade the ability over time, so it'll encourage you to upgrade all your abilities at least once before you level high enough to upgrade them twice. I played mostly with Illaoi and Braum so far, and you can build them either as damage dealers or a healer/tank respectively, and you can tweak your ability upgrades to reflect this.

    As Tcheldor mentioned, it's Battlechasers: Nightwar as shit. It's basically 'Battlechasers But With League of Legends Characters This Time.' There don't seem to be as many abilities or upgrades as Battlechasers though, BC had this huge Perk system that required you to play through new game+ multiple times and farm like crazy in order to buy every perk, so I think LOL's version isn't going to be quite as demanding. But it even has the same fishing mini-game as BC, and it has the same weirdly addictive quality - my experience went "Oh, this is just like the other game. Seen it then, no need to try it. Well, maybe just one cast. Alright one more. Alright I'll land a fish. Okay one more fish. Okay another. More fish. All the fish. And this fishing spot is empty now. Bring my more fishing spots. And more fishing merchants so I may buy better equipment."

    Haven't tried crafting yet (it's just mentioned Enchanting so far), but I really really liked BC's crafting/enchanting system so I hope this one is as good. You needed various different bits and the more bits you plugged into an enchantment, the more powerful it became. If you were missing particular bits, you could even sub-in huge amounts of other bits to make up the difference. It was a game where every crisp basilisk urethra you got was actually useful for something.

    Sounds like exactly what I wanted! Thanks for the answers!

    What size is the battle party? 3 or 4? Gotta decide which characters I want my party to be.

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Penumbra wrote: »
    Stragint wrote: »
    I think I've gotten to used to URF. Did a game with Maokai toplane to try out the new mythic and tear item and I ended up against tank Karma and it was the most boring and unfun lane. I got 1 unsuccessful gank and had to farm under tower because I couldn't do anything to Karma's healing.

    Also took forever to get the tear filled.

    I got to try both those new items yesterday on Galio in ARAM! At first I thought the new mythic was kind of garbage but once we got to “late” game scaling landing a 4 man taunt into a 3 man knock up that I assume cause their entire team to take the 15% damage bonus was pretty good times.

    The shield proc on the tank tear item was gooooood. I usually start tear on any character that uses mana in ARAM and would sit on it for those tanky types but getting a shield on a 5 second CD is very good.

    I definitely like them both on Maokai. Once team fights started, anyone caught in my ult was gonna have a real bad time and my W was great because I'm snaring them so they are taking more damage and I'm getting the shield. I noticed I survived a lot longer then I normally would.

    It was just a shit lane to be in. Karma couldn't really kill me but she was able to bully me enough to where I couldn't safely farm since a gank would be lethal for me. She also spent all of laning basically under my tower and I never got more than 1 gank. My other lanes were doing alright but it wasn't the kind of doing well that makes me feel like my boring lane top means a win for us because of other lanes snowballing. We ended up losing in the end.

    It is just hard to charge up the tear on Maokai since the abilities cost so much. I'm tempted to try and rush into the winter's approach item since it charges off of abilities and auto attacks.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Golden Yak wrote: »
    Golden Yak wrote: »
    As someone who pretends league lore doesn't exist within the context of league of legends itself (because let's be honest... it doesn't) I don't know anything about all that haha.

    Hi five!

    I played it a bit! Fun so far, they do a neat thing with the turn-based combat where you can pick if an ability is 'Fast', 'Balanced', or 'Power', and that'll determine it's place in the queue and it's overall strength viz. how much damage it deals, how much a heal restores, etc. Some enemies also have buffs or abilities that can be dispelled or disrupted based on how you launch an ability. I've only just started really, but already I think it's a neat and creative little change to turn-based combat systems that could have a lot of potential.

    UI elements seem overly tiny though. Maybe I need a bigger monitor. Otherwise visuals are gorgeous, I have to stop and take screenshots all the time.

    I've still got SMT5 to work through but I'll deffo be grabbing this, so I was wondering what is the progression like?

    Pretty simple so far. You get loot drops, and some loots are better than what you have currently. You level up and your numbers go up and you get Upgrade points that you can plug into your abilities, which go along two branches so far - for example boosting damage of an ability, or reducing mana cost. You can choose one branch but not both. You unlock more nodes to upgrade the ability over time, so it'll encourage you to upgrade all your abilities at least once before you level high enough to upgrade them twice. I played mostly with Illaoi and Braum so far, and you can build them either as damage dealers or a healer/tank respectively, and you can tweak your ability upgrades to reflect this.

    As Tcheldor mentioned, it's Battlechasers: Nightwar as shit. It's basically 'Battlechasers But With League of Legends Characters This Time.' There don't seem to be as many abilities or upgrades as Battlechasers though, BC had this huge Perk system that required you to play through new game+ multiple times and farm like crazy in order to buy every perk, so I think LOL's version isn't going to be quite as demanding. But it even has the same fishing mini-game as BC, and it has the same weirdly addictive quality - my experience went "Oh, this is just like the other game. Seen it then, no need to try it. Well, maybe just one cast. Alright one more. Alright I'll land a fish. Okay one more fish. Okay another. More fish. All the fish. And this fishing spot is empty now. Bring my more fishing spots. And more fishing merchants so I may buy better equipment."

    Haven't tried crafting yet (it's just mentioned Enchanting so far), but I really really liked BC's crafting/enchanting system so I hope this one is as good. You needed various different bits and the more bits you plugged into an enchantment, the more powerful it became. If you were missing particular bits, you could even sub-in huge amounts of other bits to make up the difference. It was a game where every crisp basilisk urethra you got was actually useful for something.

    Sounds like exactly what I wanted! Thanks for the answers!

    What size is the battle party? 3 or 4? Gotta decide which characters I want my party to be.

    It's 3 people in a party, and looks like the cast is gonna be 6 characters. I just got a 4th character, but I skipped over the tutorial for swapping party members because I figured it'd be pretty intuitive (most of the game is) but it's not and now I have no idea how to swap characters. So don't skip that tutorial!

    Incidentally, enchanting was everything I hoped it would be, same system as in Battlechasers. And I was wrong about Perks, the Perk system is back, they're just calling it Runes this time. Still fun though - you can flip around upgrade and rune points basically however you want between battles to completely change your characters. I'm enjoying it so far, gonna be full clear for this game I have no doubt.

    H9f4bVe.png
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    Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Is there another thread somewhere that I could chatter about Arcane? Checked SE++ and D&D and didn't see anything on the front page, though that doesn't mean it's not there. I'm loving the show, I just don't want to clog up the LoL thread with how much I adore Viktor, and how I'm pleasantly surprised that they made Jinx an actually serious character (her hallucinations are REALLY well done) and that in general the animation is gorgeous

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
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    PenumbraPenumbra Registered User regular
    Is there another thread somewhere that I could chatter about Arcane? Checked SE++ and D&D and didn't see anything on the front page, though that doesn't mean it's not there. I'm loving the show, I just don't want to clog up the LoL thread with how much I adore Viktor, and how I'm pleasantly surprised that they made Jinx an actually serious character (her hallucinations are REALLY well done) and that in general the animation is gorgeous

    Maybe in the D&D streaming services thread? I think SE++ also has a Netflix or equivalent too. But really, I don’t mind having it here! It is fantastically well done and it’s based off a game. But the show may be too far from the game.

    I’m pumped for the final 3 episodes tomorrow. Really looking forward to see where they get to in universe wise for the characters we’ve seen.

    Switch Friend Code: 6359-7575-9391
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    IvelliusIvellius Registered User regular
    Is there another thread somewhere that I could chatter about Arcane? Checked SE++ and D&D and didn't see anything on the front page, though that doesn't mean it's not there. I'm loving the show, I just don't want to clog up the LoL thread with how much I adore Viktor, and how I'm pleasantly surprised that they made Jinx an actually serious character (her hallucinations are REALLY well done) and that in general the animation is gorgeous

    I feel like it's steeped enough in League that I'm fine with the discussion here, but I get it.

    Also hyped for the final act. It should be good!

    Me elsewhere:
    Steam, various fora: Ivellius
    League of Legends: Doctor Ivellius
    Twitch, probably another place or two I forget: LPIvellius
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    Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    Penumbra wrote: »
    Is there another thread somewhere that I could chatter about Arcane? Checked SE++ and D&D and didn't see anything on the front page, though that doesn't mean it's not there. I'm loving the show, I just don't want to clog up the LoL thread with how much I adore Viktor, and how I'm pleasantly surprised that they made Jinx an actually serious character (her hallucinations are REALLY well done) and that in general the animation is gorgeous

    Maybe in the D&D streaming services thread? I think SE++ also has a Netflix or equivalent too. But really, I don’t mind having it here! It is fantastically well done and it’s based off a game. But the show may be too far from the game.

    Personally I don't mind that, but that's in part because I was never very invested in the game. I very briefly played Senor Laz0r Squid (Vel'koz) back in like, 2014? And then basically immediately got bored. I like Legends of Runeterra a lot though, it scratches the digital TCG itch that Elder Scrolls Legends did.

    I like how gorgeously animated it is, and I hope that Riot does more with the lore/universe than just this. It'd be a shame if this was just a nine episode advertisement for League.

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
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    PenumbraPenumbra Registered User regular
    Penumbra wrote: »
    Is there another thread somewhere that I could chatter about Arcane? Checked SE++ and D&D and didn't see anything on the front page, though that doesn't mean it's not there. I'm loving the show, I just don't want to clog up the LoL thread with how much I adore Viktor, and how I'm pleasantly surprised that they made Jinx an actually serious character (her hallucinations are REALLY well done) and that in general the animation is gorgeous

    Maybe in the D&D streaming services thread? I think SE++ also has a Netflix or equivalent too. But really, I don’t mind having it here! It is fantastically well done and it’s based off a game. But the show may be too far from the game.

    Personally I don't mind that, but that's in part because I was never very invested in the game. I very briefly played Senor Laz0r Squid (Vel'koz) back in like, 2014? And then basically immediately got bored. I like Legends of Runeterra a lot though, it scratches the digital TCG itch that Elder Scrolls Legends did.

    I like how gorgeously animated it is, and I hope that Riot does more with the lore/universe than just this. It'd be a shame if this was just a nine episode advertisement for League.

    I genuinely wonder if Riot was expecting this kind of blowup from arcane. There’s so many places they can go and tell amazing stories.

    Switch Friend Code: 6359-7575-9391
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    ButtersButters A glass of some milks Registered User regular
    Penumbra wrote: »
    Penumbra wrote: »
    Is there another thread somewhere that I could chatter about Arcane? Checked SE++ and D&D and didn't see anything on the front page, though that doesn't mean it's not there. I'm loving the show, I just don't want to clog up the LoL thread with how much I adore Viktor, and how I'm pleasantly surprised that they made Jinx an actually serious character (her hallucinations are REALLY well done) and that in general the animation is gorgeous

    Maybe in the D&D streaming services thread? I think SE++ also has a Netflix or equivalent too. But really, I don’t mind having it here! It is fantastically well done and it’s based off a game. But the show may be too far from the game.

    Personally I don't mind that, but that's in part because I was never very invested in the game. I very briefly played Senor Laz0r Squid (Vel'koz) back in like, 2014? And then basically immediately got bored. I like Legends of Runeterra a lot though, it scratches the digital TCG itch that Elder Scrolls Legends did.

    I like how gorgeously animated it is, and I hope that Riot does more with the lore/universe than just this. It'd be a shame if this was just a nine episode advertisement for League.

    I genuinely wonder if Riot was expecting this kind of blowup from arcane. There’s so many places they can go and tell amazing stories.

    Considering the quality of the art, animation, and voice acting its clear they invested a lot in Arcane. Maybe it's a mild surprise but it's not by accident that it's good.

    The sound and music is impressive too outside of their apparently obligatory Imagine Dragons track. I wish they would have signed a long-term contract with...someone that isn't them, lol.

    PSN: idontworkhere582 | CFN: idontworkhere | Steam: lordbutters | Amazon Wishlist
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    I needed anime to post.I needed anime to post. boom Registered User regular
    Penumbra wrote: »
    Penumbra wrote: »
    Is there another thread somewhere that I could chatter about Arcane? Checked SE++ and D&D and didn't see anything on the front page, though that doesn't mean it's not there. I'm loving the show, I just don't want to clog up the LoL thread with how much I adore Viktor, and how I'm pleasantly surprised that they made Jinx an actually serious character (her hallucinations are REALLY well done) and that in general the animation is gorgeous

    Maybe in the D&D streaming services thread? I think SE++ also has a Netflix or equivalent too. But really, I don’t mind having it here! It is fantastically well done and it’s based off a game. But the show may be too far from the game.

    Personally I don't mind that, but that's in part because I was never very invested in the game. I very briefly played Senor Laz0r Squid (Vel'koz) back in like, 2014? And then basically immediately got bored. I like Legends of Runeterra a lot though, it scratches the digital TCG itch that Elder Scrolls Legends did.

    I like how gorgeously animated it is, and I hope that Riot does more with the lore/universe than just this. It'd be a shame if this was just a nine episode advertisement for League.

    I genuinely wonder if Riot was expecting this kind of blowup from arcane. There’s so many places they can go and tell amazing stories.

    i'm gonna guess probably given the amount of promotional material and products available

    liEt3nH.png
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    pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    Arcane is funny because a lot of it is flush with obvious creative care for the characters and world, and then every so often it comes to a screeching halt for a few second so they can do some heinous needle drop or other bullshit that was obviously mandated by studio executives

    psn tooaware, friend code SW-4760-0062-3248 it me
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    Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Penumbra wrote: »
    Penumbra wrote: »
    Is there another thread somewhere that I could chatter about Arcane? Checked SE++ and D&D and didn't see anything on the front page, though that doesn't mean it's not there. I'm loving the show, I just don't want to clog up the LoL thread with how much I adore Viktor, and how I'm pleasantly surprised that they made Jinx an actually serious character (her hallucinations are REALLY well done) and that in general the animation is gorgeous

    Maybe in the D&D streaming services thread? I think SE++ also has a Netflix or equivalent too. But really, I don’t mind having it here! It is fantastically well done and it’s based off a game. But the show may be too far from the game.

    Personally I don't mind that, but that's in part because I was never very invested in the game. I very briefly played Senor Laz0r Squid (Vel'koz) back in like, 2014? And then basically immediately got bored. I like Legends of Runeterra a lot though, it scratches the digital TCG itch that Elder Scrolls Legends did.

    I like how gorgeously animated it is, and I hope that Riot does more with the lore/universe than just this. It'd be a shame if this was just a nine episode advertisement for League.

    I genuinely wonder if Riot was expecting this kind of blowup from arcane. There’s so many places they can go and tell amazing stories.

    i'm gonna guess probably given the amount of promotional material and products available

    Definitely hoping, anyway. It's clearly had a lot of production resources put into it, the quality is outstanding.

    H9f4bVe.png
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    credeikicredeiki Registered User regular
    Is there another thread somewhere that I could chatter about Arcane? Checked SE++ and D&D and didn't see anything on the front page, though that doesn't mean it's not there. I'm loving the show, I just don't want to clog up the LoL thread with how much I adore Viktor, and how I'm pleasantly surprised that they made Jinx an actually serious character (her hallucinations are REALLY well done) and that in general the animation is gorgeous

    Hello yes I too adore Viktor, which is such an unexpected outcome of this show, since he's so boring in the game (and clunky to play)

    But knowing how he's going to end up and seeing him as this hot consumptive poet type in the show right now is fascinating, and I am more invested in his storyline than in anything else in the show

    I wonder whether it's as compelling if you don't know his deal from the game--it must not be. I think the implicit 'how do the characters in the show end up turning into the people in the game' (e.g. how does Vi become an enforcer?) adds a lot of interesting tension and momentum to the show

    Steam, LoL: credeiki
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    SproutSprout Registered User regular
    Arcane is funny because a lot of it is flush with obvious creative care for the characters and world, and then every so often it comes to a screeching halt for a few second so they can do some heinous needle drop or other bullshit that was obviously mandated by studio executives

    Why hello, animated version of the band Imagine Dragons, who literally everyone but Riot Games have figured out is terrible. Whatever could you be doing here?

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    Lucid_SeraphLucid_Seraph TealDeer MarylandRegistered User regular
    credeiki wrote: »
    Is there another thread somewhere that I could chatter about Arcane? Checked SE++ and D&D and didn't see anything on the front page, though that doesn't mean it's not there. I'm loving the show, I just don't want to clog up the LoL thread with how much I adore Viktor, and how I'm pleasantly surprised that they made Jinx an actually serious character (her hallucinations are REALLY well done) and that in general the animation is gorgeous

    Hello yes I too adore Viktor, which is such an unexpected outcome of this show, since he's so boring in the game (and clunky to play)

    But knowing how he's going to end up and seeing him as this hot consumptive poet type in the show right now is fascinating, and I am more invested in his storyline than in anything else in the show

    I wonder whether it's as compelling if you don't know his deal from the game--it must not be. I think the implicit 'how do the characters in the show end up turning into the people in the game' (e.g. how does Vi become an enforcer?) adds a lot of interesting tension and momentum to the show

    I mean, I knew only the barest bones of Viktor's deal going in, and went from "eeeeh" to 5000 about him with Arcane. Similarly in Legends of Runeterra he's boring and clunky to play and kinda... his transhumanism comes off as silly rather than sincere in LoR, while he's the character I'm rooting for more than anyone else in Arcane.

    I guess I'm saying that I think "shy consumptive scientist keeps having his dreams crushed before finally turning to Dubious Methods in desperation" (where we are now at the end of Ep 6) is compelling enough on its own, but knowing who/what he becomes adds *spice*.

    (I had to note on my Tumblr that I am not immune to the Tumblr Sexyman(TM) stereotype of soulful dark haired brilliant young man with Problems)

    anyway new episodes... what, tonight at midnight? I am too old to stay up but my Saturday is gonna be pajamas, cereal, and cartoons just like the old days I guess.

    See You Space Cowboy: a ttrpg about sad space bounty hunters
    https://podcast.tidalwavegames.com/
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    I needed anime to post.I needed anime to post. boom Registered User regular
    yeah viktor in the games are just like HAHAHA I LOVE ROBOT EVERYONE SHOULD BE ROBOT

    that's not a character. it's not even a fully fleshed out trope

    liEt3nH.png
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    How am I supposed to get tokens to get to mastery 6? I'm mastery 5 on Twitch and I've gotten an S and an S- and nothing happened.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    LoserForHireXLoserForHireX Philosopher King The AcademyRegistered User regular
    Stragint wrote: »
    How am I supposed to get tokens to get to mastery 6? I'm mastery 5 on Twitch and I've gotten an S and an S- and nothing happened.

    You get a token for each S- or higher once you have hit mastery 5. Then when you have two tokens you can go in the crafter and make mastery 6. Then you need 3 S or higher ranks to craft mastery 7

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    yeah they only count if you are at the correct mastery

    Any S's before mastery 5 don't count at all.

    Humor can be dissected as a frog can, but dies in the process.
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