It's super tempting to just throw in the certs and grab Hoshiguma. She and Shining are the only recruitable 6*s I don't have yet... not sure if it's worth it when I have Cuora and Saria at E2 and Hellagur to raise up later and such though.
It's super tempting to just throw in the certs and grab Hoshiguma. She and Shining are the only recruitable 6*s I don't have yet... not sure if it's worth it when I have Cuora and Saria at E2 and Hellagur to raise up later and such though.
But the skiiiiiiin
Hoshiguma is an AoE Guard stapled to a Defender chassis. You don't always need this, but for operator limited strategies (especially current CC main map), it's really hard to get away from her.
It's super tempting to just throw in the certs and grab Hoshiguma. She and Shining are the only recruitable 6*s I don't have yet... not sure if it's worth it when I have Cuora and Saria at E2 and Hellagur to raise up later and such though.
But the skiiiiiiin
Hoshiguma is an AoE Guard stapled to a Defender chassis. You don't always need this, but for operator limited strategies (especially current CC main map), it's really hard to get away from her.
Oh right. The skin. Uh...
Edit: And bought. I still have enough certs for the next 5* that shows up anyways... my backlog of monsters to E2 just won't stop growing.
Hey all, I started playing this game and it seems neat. I'm about lvl 6 and at the story 2-7. I'm at a point where I'm running out of lmd so I can't use all the boxes I have to upgrade people, and I'm starting to fail the missions so I guess it means I should start being efficient.
What advice do you have for a newcomer in this situation?
Also, I can't get any more clues and don't really know what to do with them. What do I do with them?
Any kind of direction would be appreciated. I'm running into elite casters and I don't really know what's the best type against them. Here's who I have so far, maybe you can guide me into which to focus on for now?
0
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Hey all, I started playing this game and it seems neat. I'm about lvl 6 and at the story 2-7. I'm at a point where I'm running out of lmd so I can't use all the boxes I have to upgrade people, and I'm starting to fail the missions so I guess it means I should start being efficient.
What advice do you have for a newcomer in this situation?
You'll want to start focusing your XP into fewer operators for now. Depth is good but you can only bring up to 12 operators, so when you're real early on it doesn't do you a lot of good to have 30 operators with middling levels.
Raise Melantha, she's one of the early account carries.
You can probably stop raising Ambriel and Mousse for now. Ambriel has a gimmick you rarely need/can play around with better placement instead and you basically just don't need 1 block Arts guards for most content. Similarly Beehunter is not very good.
You probably don't need to raise Scavenger, Plume, and Fang more since you have Zima, Vigna, and Myrtle.
Right now is a special period where all the stages are active. That means LMD daily is always available, so you can start trying to do the highest you can of that, then pour XP into your chosen team to Elite 0 max, then start working on the chip missions to promote people.
Also, I can't get any more clues and don't really know what to do with them. What do I do with them?
Clues are used to throw parties in Reception, which will give 210 credits on completion. You can attend up to 10 parties thrown by friends each day for 30 credits per party attended.
You can give unlimited clues you found to other people each day for 20 credits per.
You can also get credits for clues given to you by other people 3 times a day for 15, 10, and 5 credits.
Meta wise, once you fill your friend list, you can more or less safely give away non-4 and 5 clues as those are the only ones that are slightly harder to find. The distribution is influenced by the operators you put in Reception and the skills they have and the ones who boost those rates are the rarest.
Credits you then spend in the Credit store in the shop for first time operators at certain thresholds, then when those run out for materials.
Any kind of direction would be appreciated. I'm running into elite casters and I don't really know what's the best type against them. Here's who I have so far, maybe you can guide me into which to focus on for now?
Other than the above mentioned, two things to help you:
1) Aggro control is key. Importantly, the LAST operator dropped is the one that is preferentially attacked, meaning if possible it's best to get your formation set up and then drop your Defender last.
2) Elite Casters and other powerful ranged units are vulnerable to having assassins dropped on their head if you can't duel them out with ST snipers/casters in your main formation. Duelist Guards (Melantha/Matoimaru archetype), Red, some of the 1 block vanguards, or a few certain other unique operators can generally handle casters and be retreated afterwards.
One more tip, when you fail a mission you can click on the info box for the enemies and it will give you information about what each enemy does. Most importantly, it tells you what kind of attack damage they do, and how their defenses are set up. If you see a low grade in Arts (magic) defense, that means a caster is the best kind of unit to kill that enemy. And vice versa, lower physical defense means you should use a Guard or a Sniper (generally speaking) to kill that kind of enemy instead.
Also, practice the levels that give you LMD, experience, and promotion chips to see which ones you can beat right now. Any one of those you conquer will be a long term help towards building your team. As a general rule, try practicing any stage before doing it for stamina on your first try, that will let you get further while using less stamina (since you should be able to win on your first try for stamina).
I'm pretty proud of this daily. I started doing a more heavy Supporter strat that also used Glaucus, Istina, and Manticore but then realized a super charged Angelina could take out every wave except one by herself and switched to that + ranged guards. Thank you Ptilo, you are the best battery owl.
Only used these 7, but did use them all. I might have not needed the robots but they helped secure things. Specter was not used until the end to handle the final big enemy, which she can hot drop and go into rage for. Didn't do any redeploying with this strat.
I got the 8 risk but I'll be damned if I know how to do this with only a deployment of 4 for the one challenge.
I did it like this (note, Exia, Eyja, and Plat are E2, BP is E1 and I'm using the support contract, which is generally advisable when going for the weirdo risk).
-Start with a two vanguard deployment ASAP to get your costs fulfilled. (Texas + Zima, Myrtle would be just fine too.)
-Deploy two snipers in the left most lane, one space below the top and one space above the bottom, respectively. This exposes them to fire, but it should be okay if they're not super weak. The placement is for coverage. (Exia + Plat)
-Delete one of the Vanguards and place your third sniper between the first two. (BP)
-Delete the last Vanguard, place the cleanup caster in the dead center, facing backwards. (Eyja)
That was victory for me, but you might need to bring a bunch of additional snipers for recovery if you get shot to death too quickly. You can also bring Project Red or Gravel as a panic button if something is about to escape you.
Edit: Unrelated, but this weekend I was able to take both Blaze and Saria to E2. Love it when all the levels are open at once, wish it was always the case.
Hey all, I started playing this game and it seems neat. I'm about lvl 6 and at the story 2-7. I'm at a point where I'm running out of lmd so I can't use all the boxes I have to upgrade people, and I'm starting to fail the missions so I guess it means I should start being efficient.
What advice do you have for a newcomer in this situation?
You'll want to start focusing your XP into fewer operators for now. Depth is good but you can only bring up to 12 operators, so when you're real early on it doesn't do you a lot of good to have 30 operators with middling levels.
Raise Melantha, she's one of the early account carries.
You can probably stop raising Ambriel and Mousse for now. Ambriel has a gimmick you rarely need/can play around with better placement instead and you basically just don't need 1 block Arts guards for most content. Similarly Beehunter is not very good.
You probably don't need to raise Scavenger, Plume, and Fang more since you have Zima, Vigna, and Myrtle.
Right now is a special period where all the stages are active. That means LMD daily is always available, so you can start trying to do the highest you can of that, then pour XP into your chosen team to Elite 0 max, then start working on the chip missions to promote people.
Also, I can't get any more clues and don't really know what to do with them. What do I do with them?
Clues are used to throw parties in Reception, which will give 210 credits on completion. You can attend up to 10 parties thrown by friends each day for 30 credits per party attended.
You can give unlimited clues you found to other people each day for 20 credits per.
You can also get credits for clues given to you by other people 3 times a day for 15, 10, and 5 credits.
Meta wise, once you fill your friend list, you can more or less safely give away non-4 and 5 clues as those are the only ones that are slightly harder to find. The distribution is influenced by the operators you put in Reception and the skills they have and the ones who boost those rates are the rarest.
Credits you then spend in the Credit store in the shop for first time operators at certain thresholds, then when those run out for materials.
Any kind of direction would be appreciated. I'm running into elite casters and I don't really know what's the best type against them. Here's who I have so far, maybe you can guide me into which to focus on for now?
Other than the above mentioned, two things to help you:
1) Aggro control is key. Importantly, the LAST operator dropped is the one that is preferentially attacked, meaning if possible it's best to get your formation set up and then drop your Defender last.
2) Elite Casters and other powerful ranged units are vulnerable to having assassins dropped on their head if you can't duel them out with ST snipers/casters in your main formation. Duelist Guards (Melantha/Matoimaru archetype), Red, some of the 1 block vanguards, or a few certain other unique operators can generally handle casters and be retreated afterwards.
Thanks! The advice has already helped me advance in some of the levels. I'll be sending some friend requests soon for all those clues.
+1
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Have I completely lost my marbles or is this map slightly different from last week? I do not remember having to shore up that middle lane last time.. I thought everyone was coming around and going in on the right side.
Have a new hatred towards those stupid block-ignoring guys that run into that lane.
Managed to get through it by nuking that the last charging bully on the right side with Amiya's S3. She murders it and then despawns just in time for me to take that deployment point and drop Angelina to slow on the middle lane and catch those sneaky fuckers that get by.
Have I completely lost my marbles or is this map slightly different from last week? I do not remember having to shore up that middle lane last time.. I thought everyone was coming around and going in on the right side.
Have a new hatred towards those stupid block-ignoring guys that run into that lane.
Managed to get through it by nuking that the last charging bully on the right side with Amiya's S3. She murders it and then despawns just in time for me to take that deployment point and drop Angelina to slow on the middle lane and catch those sneaky fuckers that get by.
There are contracts this time that remove the generators or whatever they are.
Hmm... actually that's an interesting thought if removing them actually makes defense easier by just letting you field a murderblob. I mean, Saria+Nearl+Spectre+Blaze will just block all the things happily.
There are contracts this time that remove the generators or whatever they are.
Hmm... actually that's an interesting thought if removing them actually makes defense easier by just letting you field a murderblob. I mean, Saria+Nearl+Spectre+Blaze will just block all the things happily.
Not really, the paths where you would want to choke have undeployable tiles. You still need to guard effectively 2 approaches.
There are contracts this time that remove the generators or whatever they are.
Hmm... actually that's an interesting thought if removing them actually makes defense easier by just letting you field a murderblob. I mean, Saria+Nearl+Spectre+Blaze will just block all the things happily.
Not really, the paths where you would want to choke have undeployable tiles. You still need to guard effectively 2 approaches.
Yeah, found that out . I did the remove-2 for my 8 instead, as that leaves the center one in place and lets me just murderblob as usual.
Blaze is really, really dumb when her S2 turns on. That's not remotely fair.
I'm just shoveling all my sources of Orundum into a hole marked "Bagpipe money" and then throwing lit matches into the hole at this point. 2 weeks of Annihilations gone now. A few more single pulls (maybe 2?) left. Then we start making decisions about Originium...
Edit: For those who like both things, Hololive EN is making an Arknights character tier list... https://youtu.be/BEiVBJ0RuBE
Sorry about the double post, didn't want to overburden the previous one. https://youtu.be/zaQa4ttIyNo
I decided to use my Org Primes on Hoshi's skin instead of Bagpipe rolls. She was going to dodge me anyway and she's not a limited op, so maybe she'll be a nice surprise later...
+1
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Orphanerivers of redthat run to seaRegistered Userregular
edited September 2020
old man weeb carries the day vs ice weebs
with this setup it was easy to do 9 risk without the +50% movespeed contract
with the movespeed contract it was very close at some point because some enemies managed to slip by BP's initial frontload so they could get to Hellagur while he was dueling ice weebs but thankfully the freeze durations worked out and Eyja was not frozen for those few that got by and nuked them
Orphane on
+1
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
This blurb is actually kinda troubling because it might mean that Global is playing fucky with banner order. It was expected that Darknights Memoir was next, overlapping near the end with 1st Anniversary. Instead, that blurb seems to sound like it's from Children of Ursus which is post Anniversary.
This blurb is actually kinda troubling because it might mean that Global is playing fucky with banner order. It was expected that Darknights Memoir was next, overlapping near the end with 1st Anniversary. Instead, that blurb seems to sound like it's from Children of Ursus which is post Anniversary.
I think that precedent was already set wasn't it? Didn't we get some events out of order already?
I wonder if they're going to try and space it out so W is still the anniversary unit. Oh well, full steam ahead, I want that roguelike mode ASAP.
Children of Ursus also has achievement medals, so we might be getting that after CC is done if that is the next event.
Some of my progress. E2 and M3 Vamp to pair with my M3 Aak to really supercharge someone.
Not Pictured: My recent E2 Myrrh and Gravel.
---
Daily Max Risk.
I let one slip threw. Sue me.
---
Main Stage.
I'm not sure how much further I can go without a Nian or a M3 Cliffheart. I also really need to M3 my Hoshiguma and Nearl before the next CC. I think I also preferred the easier Risk 18 week 1 non-push strat but higher risks force the push.
Posts
Single 1 - 4*
Single 2 - 4*
Single 6 - 4*
Single 8 - 4*
Single 9 - 4*
Single 10 - Istina P2
Boooo.
Okay, well then:
ty cert store, I now finally have all the initial 6*s
I run 3-4, it's better for other drops.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Hoshiguma is an AoE Guard stapled to a Defender chassis. You don't always need this, but for operator limited strategies (especially current CC main map), it's really hard to get away from her.
Oh right. The skin. Uh...
Edit: And bought. I still have enough certs for the next 5* that shows up anyways... my backlog of monsters to E2 just won't stop growing.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
https://youtu.be/K-fJvoT5Rqs
https://youtu.be/C5YrTPV2ufQ
but you can also just as easily create a hell gauntlet for the Possessed instead and take that risk
edit: filmed it
https://youtu.be/kP_Z3ur5ssc
What advice do you have for a newcomer in this situation?
Also, I can't get any more clues and don't really know what to do with them. What do I do with them?
Any kind of direction would be appreciated. I'm running into elite casters and I don't really know what's the best type against them. Here's who I have so far, maybe you can guide me into which to focus on for now?
Raise Melantha, she's one of the early account carries.
You can probably stop raising Ambriel and Mousse for now. Ambriel has a gimmick you rarely need/can play around with better placement instead and you basically just don't need 1 block Arts guards for most content. Similarly Beehunter is not very good.
You probably don't need to raise Scavenger, Plume, and Fang more since you have Zima, Vigna, and Myrtle.
Right now is a special period where all the stages are active. That means LMD daily is always available, so you can start trying to do the highest you can of that, then pour XP into your chosen team to Elite 0 max, then start working on the chip missions to promote people.
Clues are used to throw parties in Reception, which will give 210 credits on completion. You can attend up to 10 parties thrown by friends each day for 30 credits per party attended.
You can give unlimited clues you found to other people each day for 20 credits per.
You can also get credits for clues given to you by other people 3 times a day for 15, 10, and 5 credits.
Meta wise, once you fill your friend list, you can more or less safely give away non-4 and 5 clues as those are the only ones that are slightly harder to find. The distribution is influenced by the operators you put in Reception and the skills they have and the ones who boost those rates are the rarest.
Credits you then spend in the Credit store in the shop for first time operators at certain thresholds, then when those run out for materials.
Other than the above mentioned, two things to help you:
1) Aggro control is key. Importantly, the LAST operator dropped is the one that is preferentially attacked, meaning if possible it's best to get your formation set up and then drop your Defender last.
2) Elite Casters and other powerful ranged units are vulnerable to having assassins dropped on their head if you can't duel them out with ST snipers/casters in your main formation. Duelist Guards (Melantha/Matoimaru archetype), Red, some of the 1 block vanguards, or a few certain other unique operators can generally handle casters and be retreated afterwards.
Also, practice the levels that give you LMD, experience, and promotion chips to see which ones you can beat right now. Any one of those you conquer will be a long term help towards building your team. As a general rule, try practicing any stage before doing it for stamina on your first try, that will let you get further while using less stamina (since you should be able to win on your first try for stamina).
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
https://youtu.be/J1eROAB78W8
1 value risks are free to drop to get to 8
Or split the target contract off and drop to Deployment limit 5 if you can't juggle retreats
Only used these 7, but did use them all. I might have not needed the robots but they helped secure things. Specter was not used until the end to handle the final big enemy, which she can hot drop and go into rage for. Didn't do any redeploying with this strat.
// Switch: SW-5306-0651-6424 //
I did it like this (note, Exia, Eyja, and Plat are E2, BP is E1 and I'm using the support contract, which is generally advisable when going for the weirdo risk).
-Start with a two vanguard deployment ASAP to get your costs fulfilled. (Texas + Zima, Myrtle would be just fine too.)
-Deploy two snipers in the left most lane, one space below the top and one space above the bottom, respectively. This exposes them to fire, but it should be okay if they're not super weak. The placement is for coverage. (Exia + Plat)
-Delete one of the Vanguards and place your third sniper between the first two. (BP)
-Delete the last Vanguard, place the cleanup caster in the dead center, facing backwards. (Eyja)
That was victory for me, but you might need to bring a bunch of additional snipers for recovery if you get shot to death too quickly. You can also bring Project Red or Gravel as a panic button if something is about to escape you.
Edit: Unrelated, but this weekend I was able to take both Blaze and Saria to E2. Love it when all the levels are open at once, wish it was always the case.
Thanks! The advice has already helped me advance in some of the levels. I'll be sending some friend requests soon for all those clues.
Blaze E2. Not sure who I'm going to promote next, because the backlog hasn't gotten any shorter. But...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
https://youtu.be/bjDBvNucPV8
Have a new hatred towards those stupid block-ignoring guys that run into that lane.
Managed to get through it by nuking that the last charging bully on the right side with Amiya's S3. She murders it and then despawns just in time for me to take that deployment point and drop Angelina to slow on the middle lane and catch those sneaky fuckers that get by.
it's different pathting yeah.
// Switch: SW-5306-0651-6424 //
Hmm... actually that's an interesting thought if removing them actually makes defense easier by just letting you field a murderblob. I mean, Saria+Nearl+Spectre+Blaze will just block all the things happily.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Yeah, found that out . I did the remove-2 for my 8 instead, as that leaves the center one in place and lets me just murderblob as usual.
Blaze is really, really dumb when her S2 turns on. That's not remotely fair.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I don’t think that opinion is controversial.
Edit: For those who like both things, Hololive EN is making an Arknights character tier list...
https://youtu.be/BEiVBJ0RuBE
https://youtu.be/zaQa4ttIyNo
I decided to use my Org Primes on Hoshi's skin instead of Bagpipe rolls. She was going to dodge me anyway and she's not a limited op, so maybe she'll be a nice surprise later...
old man weeb carries the day vs ice weebs
with this setup it was easy to do 9 risk without the +50% movespeed contract
with the movespeed contract it was very close at some point because some enemies managed to slip by BP's initial frontload so they could get to Hellagur while he was dueling ice weebs but thankfully the freeze durations worked out and Eyja was not frozen for those few that got by and nuked them
This blurb is actually kinda troubling because it might mean that Global is playing fucky with banner order. It was expected that Darknights Memoir was next, overlapping near the end with 1st Anniversary. Instead, that blurb seems to sound like it's from Children of Ursus which is post Anniversary.
I think that precedent was already set wasn't it? Didn't we get some events out of order already?
I wonder if they're going to try and space it out so W is still the anniversary unit. Oh well, full steam ahead, I want that roguelike mode ASAP.
Children of Ursus also has achievement medals, so we might be getting that after CC is done if that is the next event.
Now once next CC hits, I can get the second talent improvement.
Not Pictured: My recent E2 Myrrh and Gravel.
---
Daily Max Risk.
I let one slip threw. Sue me.
---
Main Stage.
I'm not sure how much further I can go without a Nian or a M3 Cliffheart. I also really need to M3 my Hoshiguma and Nearl before the next CC. I think I also preferred the easier Risk 18 week 1 non-push strat but higher risks force the push.
// Switch: SW-5306-0651-6424 //
https://www.youtube.com/watch?v=IVHUkMICmsA
Technically a risk 9, just unselected
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
This one is done the 26th
It's basically the hard-mode event though, so if you can't clear stuff I wouldn't get too frustrated with it.
Bibeak was the main get this time around, not sure it's feasible to get her and the tokens now without breaking the main stage in half though.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy