Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
That reminds me I need to print off a map for RDR2 so I can mark places I've explored thoroughly, cos I'm determined to find all the collectables on this playthrough.
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BroloBroseidonLord of the BroceanRegistered Userregular
I'm firmly convinced that in this, the year of our Lord two thousand and twentyone, any game with collectables needs to in some way, in game, indicate not just how many of them you have but which ones, so you don't have to do that.
Case in point: Lil Cactus in Trials of Mana. The progress tracker shows how many you have, but if you missed any and want to go back and find them, the only way to know if you found all the one(s) in a particular zone are to actually go there and load in, then look at the map (if you have enough that it tracks them. ) They're generally numbered on external websites that show locations, but nowhere in game so you have to operate by memory or checklist.
Thanks everyone for your suggestions, gonna add them all to my watchlist so I'll be able to see if any go on sale.
East shade looks very promising so that might be my first port of call.
I really wish The Forest just had a sandbox mode without all the crazy cannibals trying to kill you. The crafting looks good and the island looks like it would be fun to explore.
Eastshade does have a mechanic where at the very beginning it gets cold at night so you need to find shelter and rest til morning. This is slightly annoying, but you also get a way to mitigate it pretty quickly so don't let that discourage you.
Massive was on the Just Dance beat for a bit before The Division, so can’t rule out the possibility of the first Star Wars dance title. And it has to be open world, because you need to travel the galaxy to challenge other crews.
How can you forget that this is a thing that happened:
Any suggestions for a simple, calming game I can play to de-stress?
I don't get a lot of time to play games but I'm mainly focussing on Warhammer Total war 2 but the sometimes makes me even more angry/stressed.
I really could do with some light and simple that I can play for an hour.
Any genre really, maybe some sort of first person exploration type game?
Edit - just saw Brolo's post above mine, will definitely look at that!
Two suggestions, both are crafting games with light survival.
Astroneer - A cute survival crafting game with a neat terrain deforming mechanic. This game is uberchill; the only hazards are suffocation (which can be mitigated through the use of oxygen tethers), fall damage and some hostile plants that will lob grenades or acidic gas, but are totally immobile and avoidable. The game itself is of the find materials to make devices to process higher tier mateirals to make higher teir devices etc. etc. Eventually you'll go off world and explore a solar system filled with five worlds and two moons and there's a pretty good progression of devices to aid you in this endeavor. Did I mention this game is super chill?
Satisfactory - Another entry in the survival crafting genre. There's a few environmental hazards (gas damaging eras) and some light combat, but it's also pretty chill. The name of this game is automation. Building autominers that feed resources into devices that make parts that are fed into devices that make more complicated parts and eventually you're building massive factories output hundreds or even thousands of items a minute. Tweaking you setup to get maximum efficiency is an delectable timesink and there's a very definite sense of progression as you send resources up into space and get new teirs of buildings, items and production capabilities added to your repitor.
Between these two games I've probably put in close to 500 hours. They are fantastic games to chill out to while you're listening to a podcast or something.
Axiom Verge is getting it's first major update, 6 years later: an official Randomizer mode. Also, they're looking into adding Twitch integration through the Crowd Control extension system, letting viewers pay to fuck up and/or help the streamer.
Thanks everyone for your suggestions, gonna add them all to my watchlist so I'll be able to see if any go on sale.
East shade looks very promising so that might be my first port of call.
I really wish The Forest just had a sandbox mode without all the crazy cannibals trying to kill you. The crafting looks good and the island looks like it would be fun to explore.
SharpyVII, I'm a little lttp, but one more for the pile: Islanders. Very chill city builder with a little bit of puzzle and a little bit of roguelite (randomized which buildings you get access to as you proceed through the levels.) The levels are just the right size, and generally move you along before your burgeoning village gets too hectic to manage.
EDIT: Donut County and Tametsi are both also chill and delightful.
TFW your Everspace run ends because you ran out of fuel and even angering G&B you couldn't scrape together enough to jump safely.
And then the first zone of your next run has seventy fucking four fuel and a mineable fuel node when you can't even pick up fuel.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
If you feel like you built badly in Satisfactory, the nice thing is that there's basically no penalty to just tearing it all down and rejiggering it.
I feel like I end up tearing shit apart and rebuilding it every time I play, it's great.
Yeah, most of his videos are insane because the games are jank or barely functional early access nonsense. Usually, when he plays a decent enough game (like Planet Zoo), it's kind of underwhelming.
But Satisfactory... Satisfactory is good, and you can just do absolutely insane terrifying megaprojects.
Most games he plays I can't get any information on the state of the game itself because he spends uncountable hours breaking them. Nothing he does is a thing I would do during the course of my normal gameplay.
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited January 2021
Shipbreaker is real zen until you accidentally cut into something you're not supposed to and oh wait why is the lower half of my body floating all the way over there
Division 2 fucked up one of the few interesting things about 1. In 1, the main villain is a rogue Division agent known as Keener, and you can find dead agent profiles around the city. You find out that a lot of these folks should never have qualified for being an agent, and it casts doubt over the whole enterprise. As it turns out, giving people unilateral authority to kill in times of crisis is bad! Add that to the concept of the Dark Zone, where agents murder each other over a new pair of pants, and the game flirts with the idea of "hey maybe this whole secret police thing is Bad, Actually."
In Division 2, you go to DC, the bad guys are a PMC and a bunch of gangs, Keener doesn't show up until the expansion where you just go back to New York, and every character literally calls you The Sherriff. As it turns out, having any sort of nuance is Stupid, The Division are actually 1000% Pure Heroes out to Save America, get any sort of criticism out of here. (I didnt play the expansion so I don't know if any sort of shades of grey came back, but I'm not gonna buy it and find out lmao)
Also the head of the NYPD you rescue/recruit hates The Division and what it represents as far as government overreach, but hey, you're doing good things out there so keep it up.
Sorce on
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BroloBroseidonLord of the BroceanRegistered Userregular
A sci-fi turn-based, tactical RPG that focusses on combat missions and team building. Combines classic tabletop game mechanics with dungeon crawler-style character development. Lead your team on the battlefields of an alien planet with the support of devastating armored vehicles and combat mechs.
20210115 Strike Team Gladius EA (turn-based tactical, RPG, squad, sci-fi)
so immortals fenix rising sure is an open world ubisoft game
yup. running, climbing.
grabbing shit.
i do have to admit i am legit embarrassed for whoever wrote the dialogue tho. i can't imagine the directions they must have received for it
"we need the worst dad humour but make it sound like it was google translated from the original babylonian"
"also dick jokes every time anyone mentions arrows"
To be fair, that's all Zeus. He's supposed to be an asshole considering he's, well, Zeus. I swear even Typhon is probably less evil than the god who thinks mortals are ants to be squished unless they're doing something for him.
Hermes is also an asshole just in more of a Greek god arrogance way. Prometheus just wants to tell his story and maybe not be doomed to eternal suffering for helping mortals not go extinct.
Everything I've heard and seen of the writing in immortal fenyx ryzing is like Dreamworks nightmare grade shit or like more specifically Ubisoft pretending to have a sense of humour which turns out is just as ghastly as you'd imagine
I've been enjoying the Fenyx Rising writing. It's sort of low grade camp w/ lots of Prometheus calling Zeus and other gods out on their nonsense. Fenyx comes across as an appropriately plucky mythology/epics fangirl with a mild big brother inferiority complex who discovers things weren't always the way they were sung about.
If there's anything I've noticed about the script and voice acting its the scenery chewing Greek accents. But even that seems in line with the general colorful, vaguely circusy tone of the game. Mostly I'm on board for the map icon hunting, solid gameplay loops and cheery, colorful design.
Posts
This is the sci-fi organ trading sim that I didn't know I needed.
Case in point: Lil Cactus in Trials of Mana. The progress tracker shows how many you have, but if you missed any and want to go back and find them, the only way to know if you found all the one(s) in a particular zone are to actually go there and load in, then look at the map (if you have enough that it tracks them. ) They're generally numbered on external websites that show locations, but nowhere in game so you have to operate by memory or checklist.
oh finally i have been waiting to trade these organs that have been collecting dust and dripping juices in my basement
East shade looks very promising so that might be my first port of call.
I really wish The Forest just had a sandbox mode without all the crazy cannibals trying to kill you. The crafting looks good and the island looks like it would be fun to explore.
Very satisfying lumberjacking in that game really feel like you're chopping the shit out of a tree
Oh you're right, it does have a peaceful mode! Hmm interesting.
It's a neat idea though.
The best thing to come from that game was that Han Solo song being plastered over the Solo trailer and making it 100% better.
https://www.youtube.com/watch?v=oM_WvP4bVKs
Two suggestions, both are crafting games with light survival.
Astroneer - A cute survival crafting game with a neat terrain deforming mechanic. This game is uberchill; the only hazards are suffocation (which can be mitigated through the use of oxygen tethers), fall damage and some hostile plants that will lob grenades or acidic gas, but are totally immobile and avoidable. The game itself is of the find materials to make devices to process higher tier mateirals to make higher teir devices etc. etc. Eventually you'll go off world and explore a solar system filled with five worlds and two moons and there's a pretty good progression of devices to aid you in this endeavor. Did I mention this game is super chill?
Satisfactory - Another entry in the survival crafting genre. There's a few environmental hazards (gas damaging eras) and some light combat, but it's also pretty chill. The name of this game is automation. Building autominers that feed resources into devices that make parts that are fed into devices that make more complicated parts and eventually you're building massive factories output hundreds or even thousands of items a minute. Tweaking you setup to get maximum efficiency is an delectable timesink and there's a very definite sense of progression as you send resources up into space and get new teirs of buildings, items and production capabilities added to your repitor.
Between these two games I've probably put in close to 500 hours. They are fantastic games to chill out to while you're listening to a podcast or something.
Axiom Verge is getting it's first major update, 6 years later: an official Randomizer mode. Also, they're looking into adding Twitch integration through the Crowd Control extension system, letting viewers pay to fuck up and/or help the streamer.
SharpyVII, I'm a little lttp, but one more for the pile: Islanders. Very chill city builder with a little bit of puzzle and a little bit of roguelite (randomized which buildings you get access to as you proceed through the levels.) The levels are just the right size, and generally move you along before your burgeoning village gets too hectic to manage.
EDIT: Donut County and Tametsi are both also chill and delightful.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
And then the first zone of your next run has seventy fucking four fuel and a mineable fuel node when you can't even pick up fuel.
I feel like I end up tearing shit apart and rebuilding it every time I play, it's great.
https://youtu.be/pTGCAwwNyfc
hire me Bungie, and I will make the numbers in your Games get real big
giant, massive numbers
just the biggest
But Satisfactory... Satisfactory is good, and you can just do absolutely insane terrifying megaprojects.
Can they hire me to just like, play Destiny all day
Wait here’s some input: keep having guns shoot good
To be perfectly precise, they're the games that Ubisoft marketing insisted were totally apolitical.
The actual devs, in interviews, were like "uh-huh yes yes yes we're very not political MISTER THOMPSON."
https://www.youtube.com/watch?v=quxW1V8Hwlg
Shotguns need to be like
Double good.
double the barrels
double the good
Checks out yeah
Persona 5 Strikers - All Out Action new trailer
uh atlus might nuke this in a bit
you know how they do
yup. running, climbing.
grabbing shit.
i do have to admit i am legit embarrassed for whoever wrote the dialogue tho. i can't imagine the directions they must have received for it
"we need the worst dad humour but make it sound like it was google translated from the original babylonian"
"also dick jokes every time anyone mentions arrows"
20210115 Strike Team Gladius EA (turn-based tactical, RPG, squad, sci-fi)
To be fair, that's all Zeus. He's supposed to be an asshole considering he's, well, Zeus. I swear even Typhon is probably less evil than the god who thinks mortals are ants to be squished unless they're doing something for him.
Hermes is also an asshole just in more of a Greek god arrogance way. Prometheus just wants to tell his story and maybe not be doomed to eternal suffering for helping mortals not go extinct.
If there's anything I've noticed about the script and voice acting its the scenery chewing Greek accents. But even that seems in line with the general colorful, vaguely circusy tone of the game. Mostly I'm on board for the map icon hunting, solid gameplay loops and cheery, colorful design.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
good lord yes. it would have been lightyears better if they'd just spoken Greek and had subs