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I was about to come in and complain about the end of Last Chancers,
But then I looked it up to get the names of the characters, and apparently there was a fourth book in the series where possession/ascension and jumping into the lava didn't kill the guy?
Like, this is prime 40k right here. I want to read the series but I'm 99% certain I tossed my omnibus into one of the Secret Santas over the years in Critical Failures.
And now I'm buying the books on my Kindle.
https://www.youtube.com/watch?v=a1Gd4Rkf-jU
Darktide is a so much better game now that the Gacha is gone. I can finally focus my attention on the good part, ie the gameplay, while the "your gear is improving" part (while to some extent very much a part of the game) is just quietly chugging along.
-Antje Jackelén, Archbishop of the Church of Sweden
Its a significantly better system.
That said, I really like the lore Darktide is putting down but the actual story hasn't really progressed a ton because there's been a lot of polishing and reworking taking priority. I'm afraid we're gonna hit the EOL on the game and still be like, less than 50% towards understanding just what's going down in Tertium.
Its one of the big issues with Live Service games.
I have been playing a non-Warhammer game called Wayfinder that fully retooled away from “live service MMO” to “co-op available random looter ARPG”, and I just love to see developers and/or publishers realize a) that it’s possible to walk back from the Live Service precipice, and b) that you can in fact pull the good parts, the “actual fucking game” if you will, out of the gacha sewer, hose them off, and have something of value that people will want to buy and play. Wayfinder also still has a touch more grind for The Biggest Numbers than it might if it were designed from the jump as a non-gacha game, but the up-gunned boss fights you do to farm the top tier items and mods are genuinely fun to knock out so I don’t mind.
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The only money you could spend was on cosmetics
Weapons have base stats and a rating. The higher the rating the better (in theory, the rating didn’t really have anything to do with the damage output, but I think it contributed to your overall Wargear score and had something to do with how you'd earn drops at the end of a mission, but I don't think it really worked like it was supposed to.) Each weapon could have two blessings and two perks, which were assigned at random as you upgraded the weapon to each tier. The perks were typically flat, passive upgrades to things like crit chance or damage against certain enemy types, etc etc. Blessings came in 4 tiers and gave you specific improvements to the weapon. So the behavior didn't change but you would stack damage per swing or regen toughness based on the enemies you hit with an attack and so on. Certain weapons had meta blessings you really wanted at tier 4, but the only way to unlock a blessing was to roll a weapon, get one from the contract vendor or from a mission reward with the blessing you wanted, then sacrifice the weapon to earn the blessing. You could only pull one blessing off a weapon.
The real kicker being you could only upgrade two things on one weapon. So if you rolled two good perks but had two shit blessings, you could upgrade the two blessings and vice versa for the perks. But if you only got one good perk and two shit blessings you'd have to pick which you wanted to upgrade more, and live with having a useless perk or blessing slot that got locked out, so you could never change it. So the game was to buy hundreds of thousands of in-game currency worth of grey weapons, use the special mats to upgrade them in an attempt to farm decent blessings, then try and roll a perfect, high rating grey weapon, upgrade, hope for good perks so you could rebless with the blessings you farmed. It was a confusing mess.
The new system stacks all weapons into a few categories. So all shovels are just in the shovel category and all XP earned by using a shovel goes to the shovel. The XP allows you unlock all the blessing tiers. Once you have everything upgraded you can just add them to your weapon as you want. There's no more locked perks/blessings. You can swap between marks (different versions of a similar weapon class) and add your blessings to each as you want with a greatly reduced mat cost. It's way smoother and less frustrating.
There's still some RNG because each weapon has a stat range with 80% being the max but a potentially lower cap. So you can still farm for a god roll. But once you get it you can dress it up like you want as opposed to Hadron bricking a perfect Eviscerator and making you do a Horus Heresy.
The rating was a combination of:
Under the old system max rating was a function of level. If your character was level 30, you could find max stat weapons to get (1 per mission) or buy (in game currency) from one of the two shops. Credits for Brunt's armoury, which you earned by doing missions. Or ordo dockets for Sir Melk's Requisitorium which was earned by doing weekly quests like "collect 750 plasteel" or "Kill 1000 dregs with ranged weapons". Brunt's armoury sold grey/green/blue weaponry while Sir Melk sold a smaller selection (and less often refreshed) of purple weapons.
Thing is. You had to upgrade those weapons at the Omnissiah shrine (which costs plasteel and diamantine. Two other currencies). Grey->Green->Blue->Purple->Orange all added Perk->Blessing->Perk->Blessing (all random, though usually higher value the higher weapon rating was)...and you could only fix TWO of those perks/blessings before the weapon locked down. So even if you had the perfect stats on a weapon it could be ruined if it was given 3 non-ideal perks/blessings (out of lots of perks and some 6-10 different blessings). So what you had to do was buy lots of weapons with good stats through Brunt/Sir Melk (for a shitload of resources) and then just hope that when you spent another shitload of resources on upgrading then you were lucky and got the good stuff. That sucked.
With the new system you can still buy these weapons from Sir Melk/Brunt. But each weapon has a current stat and a maximum what it will look like at 380 rating (both are shown when you buy the weapon). Then by upgrading mastery (use the gun. Or sacrifice guns, the higher the rating the more XP. So there is still an incentive to buy a lot of guns to sacrifice to speed up mastery gain) you unlock perks/blessings that you can swap freely for a low fee. And also the ability to progress current stats to their maximum stats. At Mastery 20 for a weapon you've unlocked all blessings/perks and the ability to boost the weapon to max stats.
The new process is by comparison very transparent. You immediately know when you see a gun in the store if it's a gun you want to buy to keep and upgrade (it has the ideal stat distribution), to sacrifice (for rating value) or not buy at all. Getting the wrong blessings when upgrading can no longer fuck up your gun. Instead it's a straight upgrade process. Also, your gun will no longer be less than ideal if the Blessing/Perk meta changes since those can now be swapped cheaply and without limitations.
-Antje Jackelén, Archbishop of the Church of Sweden
I guess I'll have to try again when the new DLC drops in December!
But damn even games of Kill Team were running 3+hours and I just couldn't take it. I'll admit we were not very familiar with the rules and had to check and recheck some stuff.
Idk I feel like I want to like the game more than I do.
There's a new starter set coming out next week and I'm not telling you to get it but it also includes a basic starter/introduction rulebook that should be easy and cheap to get on ebay after the release date.
https://www.warhammer-community.com/en-gb/articles/B3EtzIYC/kill-team-starter-set-space-marines-vs-plague-marines/
Maybe that's something that helps with the learning curve and time investment.
Knowing and remembering the rules without needing to check all the time is the biggest time saver there is.
I’ve heard Killteam referred to as 40k chess. Official tournament games go 2 hours so i would expect two players who are experienced to take 3 hours with setup.
I had my first game of 3rd edition this weekend and it took us about 4 hours. The rules of this new edition definitely feel smoother than last edition though.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Yo, Wayfinders rocks! Great game with excellent co-op now.
Follow the advice of the Machine God: 01000111 01100101 01110100 00100000 01000111 01101111 01101111 01100100
One of the reasons I haven't gotten much hobby time in is because I'm learning machine language IRL. Very basic baby engine-seer stuff right now with LC-3 instructions like:
0011 0010 0000 0000 ; start the program at x3200
0101 010 010 1 00000 ; clear R2
0001 010 010 0 00 100 ; add R4 to R2, put result in R2
0001 101 101 1 11111 ; subtract 1 from R5, put result in R5
0000 001 111111101 ; branch to location x3201 if positive
1111 0000 00100101 ; halt
I just finished an assignment which is why I can take the chance to gloat about it slightly. I'd like to one day run a 40k themed RPG (maybe Wrath & Glory, maybe my own ruleset), and I know one of my friends will want to play a tech-priest and I'll definitely be putting some machine and assembly language into the game for him.
More than that, the sculptor designed it so she's about to play the first notes of Beethoven's 5th to launch the missiles. Dun dun dun DAAAH, dun dun dun DAAAH!
I've seen multiple content creators state that points and power level are irrelevant in the long run. What determines whether or not you'll enjoy collecting Sisters of Battle is if you think the Exorcist's pipe organ mobile artillery model is amazingly over the top or if you're a joyless husk not.
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There's enough space for a tiny MP3 player, some speakers and a power source inside the tank, right?
https://www.reddit.com/r/3dPrintedWarhammer/comments/17auekn/ork_busters_painted_by_fantasygames/
Fuck off
secret level's out. The 40k episode feels a lot like they drew inspiration from Astartes.
Yes.
I do want cultist buggies now as a CSM player.
Ok cool I thought the latter parts of the episode felt familiar in that way esp w/re to the area the target is in
I often find that in a lot of warhammer media the forces of chaos and the warp become quite rote, basically your standard ghouls and goblins cartoonish world of Warcraft kind of stuff, which can be fun! But it’s always cool when media shows a kind of Event Horizon true horror and dread depiction of the warp and psychic entities, like just nightmarish eldritch lovecraftian shit
And man they’re really building Titus into something
I mean it kind of makes sense from a branding perspective, to have a kind of “main character” to on-ramp newbies, but it’s interesting to see how much story they’re giving him and how unique he seems to be being framed as
Post your favorite Von Valancians, how do you like to roll through the Koronus Expanse. My first play through was as a Crime Lord with a heart of gold. I’m currently working on a Dogmatic Blade Dancer, gonna have like five Executioners in the team and do 50 million damage DoTs.
This was also how I did my first playthrough; Iconoclast Crime Lord Operative/Bounty Hunter with an emphasis on long range combat. It is definitely the one that synergizes with other characters' builds and politics the best. I only occasionally dabbled in dogmatic choices (sometimes blowing up a planet is the merciful choice), and never touched chaos even once. My Lord Captain von Valancius may not have been fond of the Imperium, but he sure as shit knew they were a lot better to deal with than the ruinous powers. The taint of chaos will never again sully the... complicated name of House von Valancius. Such is my legacy.
A lot of the power powerful stuff is going to come from powers and phenomena on a scale that can't really fit into a tabletop skirmish or playable video game scale either. If we as humans were, say, standing on a planet that turned out to be one planet sized obese humanoid warp monstrosity, it might actually take a while to actually notice. The Rogue Trader video game having the ability to do cut scenes from the perspective of massive spaceships helped a lot with selling the scale of Warp stuff happening.
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