Part of the goal of making Bedrock was to build something that was functionally multiplatform and which they could push updates to all supported consoles & devices simultaneously, so since its success there are no more individual versions for a platform.
+3
Options
BroloBroseidonLord of the BroceanRegistered Userregular
Part of the goal of making Bedrock was to build something that was functionally multiplatform and which they could push updates to all supported consoles & devices simultaneously, so since its success there are no more individual versions for a platform.
ah, yeah that's what I was trying to figure out
given the sheer amount of devices that can play minecraft, trying to manage ports to:
Android iOS iPadOS Fire OS Windows macOS Linux Chrome OS Netflix New Nintendo 3DS Nintendo Switch PlayStation 3 PlayStation 4 Raspberry Pi Apple TV Wii U Xbox 360 Xbox One Xbox Series X/S
i think the main difference is that the java version can do rtx and mods and the other can't?
Raytracing is on the Bedrock version. Or maybe it's both? The stuff on the official website all appears to be for the Windows store version.
I think the main difference is that mods have to be made for one version or the other and a lot of mods were only made for the Java version because that one came first.
That, and only Bedrock being able to play with console players.
I don't think modding is really possible with the bedrock version due to it being a windows store app, those are locked down in ways normal programs are not.
0
Options
LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
Bedrock has the official RTX stuff, there are a number of patreons making resource packs for the java version that have raytracing which honestly can look better.
I don't think modding is really possible with the bedrock version due to it being a windows store app, those are locked down in ways normal programs are not.
It's got some modding, but it's not as extensive as what's available for the Java version.
The Bedrock version itself is way better than the Java version though. Runs waaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyy better, and it doesn't require Java so that's nice
Couch Coop Game Reviews: Starting with Overcooked, my SO has really fallen in love with those types of games. Over the last year or so, we’ve run through quite a few on the market. Here’s some thoughts (trailers in spoilers).
1) Overcooked 2 – 5/5
This is sort of the benchmark. We’ve played through it and all the DLC multiple times. I’d highly recommend skipping Overcooked 1 at this point if you are introducing someone to the genre, since OC2 is a lot more polished.
2) Moving Out – 1/5
Controls, controls, controls. The idea is fun, but the controls are very loose. This can be tough for someone without a gaming background. Which makes it tough playing as a couple haha. We only got through around 5 missions, so I can’t say much about the entire game. On top of the controls being loose, the physics for items can be a bit wonky which can cause frustration when that one item you throw in stays fine but the next one bounces right out. If you can manage to wrangle the controls, this could be a fun game, but for us, it’s uninstalled.
3) Tool’s Up – 4/5
This is another hit. My SO has played through it multiple times now. Multiple game modes that are easy to understand. Overall, the objectives are really fun and the mechanics have the right balance of slightly frustrating but rewarding. My one knock (the reason for 4 instead of 5) is that the main campaign is way too easy. We blazed through the main campaign getting 3 stars on every level with only a couple restarts. The DLC however is much better balanced and a lot of fun. There are also challenge modes that are a lot of fun.
4) Unrailed – 3/5
The core of the game is a lot of fun. However, after a dozen rounds of playing, my SO got pretty tired of restarting from the beginning. I’m not sure a rogue-like is a good format for this type of game. The first area is so easy but a decent amount of time. By the time you’re on restart 10, we were both tired of having to work through it again and upgrade parts, all because we hit the snow and didn’t know the new mechanics to it.
5) Lovers in a Dangerous Spacetime – 4/5
Lots of fun, though definitely a hard game for just 2 players with 1 non-experienced player. I’d love to try it again with 4 players on a harder difficulty, but for us, Normal was hard enough with plenty of restarts. The only reason for the 4/5 is that there isn’t much more there once done. Moving to a harder difficulty isn’t really an option as mentioned above. There are some additional ships but they just had pre-upgraded weapons, not really anything to replay the game for.
6) Unraveled 2 – 3/5
We got around half way through it, but it didn’t really click with my SO. The environments and music are gorgeous, but the slower play and platforming aspect was hard for my SO to get down. Since I was mostly pulling her through it, I can understand why it was a bit frustrating for her. It’s interesting since she loves puzzles, but I’m guessing due to experience, platforming puzzles might have been harder to do. Didn’t help that I’d just point out what to do to keep moving. Probably should have let her drive a bit more.
7) Catastronauts – 3/5
Very fun game. The core gameplay is up there with Overcooked 2 or Tools Up. Some of the levels are rather difficult for 2 players but we finished the game. One knock against it is that the star system sucks. It’s all based on time, but they don’t list what time you need to get to get the star. So, we might be 5 seconds off or 1 minute off. Very little incentive for us to replay since we don’t know what to shoot for. The other major knock is that it’s pretty short. It’s 30 missions and that’s it. While it’s a bit unfair since Overcooked 2 and Tool’s Up both have DLC, the base Tool’s Up game had 50 missions and an alternative game mode.
8) Cat Quest 2 – 5/5
We really loved this game. It’s a great game to introduce to an SO that isn’t very familiar with twitchier controls since the learning curve is really slow. By the end, my SO was doing really well with managing multiple triggers/buttons. Normally 2 buttons is her sweet spot for remembering what does what. The campaign was long enough to provide plenty of enjoyment and bosses were tough enough to hand out some losses. The universe is very cute with plenty of Cat/Dog puns. Sadly, the additional game modes are all tied to extra difficulty and the same campaign, so likely not something we’ll be doing. Very much looking forward to CatQuest 3. Also made me wish BugSnax had coop.
There's the original java-based version and the windows app store version called the bedrock version, which might also be on some consoles? But they are largely kept feature-identical.
"Why do they develop two versions" my best guess is it's very annoying or impossible to directly port the java version to consoles, but the java version is what the important modding scene that has imo kept interest in the game alive for so long is based on.
Streamers modding the java version for their streams probably makes it worth it to maintain the java version all by itself. Like those have to be worth a ton in free advertising.
I don't think modding is really possible with the bedrock version due to it being a windows store app, those are locked down in ways normal programs are not.
It's got some modding, but it's not as extensive as what's available for the Java version.
The Bedrock version itself is way better than the Java version though. Runs waaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyy better, and it doesn't require Java so that's nice
Bedrock does not support modding at all. It has an official add-on system that is sort of, kind of like having mods, but people cannot freely modify the game like they can with the java version.
Dying Light @DyingLightGame
Dying Light 2 has gone gold!
It wouldn’t be possible without your support over all these years - we will spend an additional time making sure that we’ll deliver the best possible experience for you.
Thank you for being with us!
Can’t wait to meet you in The City on February 4th!
I refuse to believe this is true until it is out and available to download and playable
I don't think modding is really possible with the bedrock version due to it being a windows store app, those are locked down in ways normal programs are not.
It's got some modding, but it's not as extensive as what's available for the Java version.
The Bedrock version itself is way better than the Java version though. Runs waaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyy better, and it doesn't require Java so that's nice
Bedrock does not support modding at all. It has an official add-on system that is sort of, kind of like having mods, but people cannot freely modify the game like they can with the java version.
Weirdly enough, in order to sell mods/addons on Minecrafts official Marketplace, one needs a portfolio of high quality content "they have previously created and shared with the Minecraft community. Content examples might include maps, Add-ons, Realms, skins, or hosted servers." Presumably that portfolio would all be from Java based projects. ( https://www.minecraft.net/nb-no/partner )
Dying Light @DyingLightGame
Dying Light 2 has gone gold!
It wouldn’t be possible without your support over all these years - we will spend an additional time making sure that we’ll deliver the best possible experience for you.
Thank you for being with us!
Can’t wait to meet you in The City on February 4th!
I refuse to believe this is true until it is out and available to download and playable
CD Projekt Red's next massive adventure game, Cyberpunk 2077, has been delayed for what appears to be the 4,000th time since being announced roughly eight years ago.
After assuring fans that the game's last delay—to November 19—was pretty much ironclad, due in part to the game "going gold," CD Projekt Red confirmed a new release date via a Twitter post on Tuesday. Cyberpunk 2077 will now arrive on December 10 simultaneously on a bunch of platforms. (Deep breath: Xbox Series X|S, Xbox One, PlayStation 5, PS4, Windows 10 PC, and Stadia.)
“Undercalculated”
"'Going gold' means the game is ready, can be completed, and has all content in it," the studio's leads wrote in a statement. "But it doesn't mean we stop working on it and raising the quality bar... This is the time period we undercalculated."
The top reply to Tuesday's Twitter post was an image captured from CDPR's Twitter account one day earlier, which showed the developer directly replying to a fan asking if the November 19 launch date was ironclad so that they might plan on taking that day off of work. CDPR's direct reply was two simple words: "Full confirmation!"
You know it really fucks me off that more than 4 games into their iconic series, FromSoftware still cannot design a decent camera. Come on. You have these brilliant, beautiful games and then you put the camera anywhere remotely near a big guy or a corner and it freaks the fuck out.
and you keep designing fights and arenas where this happens
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
You know it really fucks me off that more than 4 games into their iconic series, FromSoftware still cannot design a decent camera. Come on. You have these brilliant, beautiful games and then you put the camera anywhere remotely near a big guy or a corner and it freaks the fuck out.
and you keep designing fights and arenas where this happens
Just fuck right off.
God damn headless ape God damn that arena.
Humor can be dissected as a frog can, but dies in the process.
Demon of Hatred is what's really frustrating me, but it's been a perennial issue throughout Sekiro
It's super irriating because i know you can make better cameras than this - Bayonetta does it. (actually, platnium games in general are just wizards with their camera now i think on it). Monter Hunter generally does it, but to be fair to them, they cheat - they use a soft lock on system that puts the camera control much more firmly in the player's hands.
Ugh. That and their obsession with Input buffering, which honestly just makes me feel less in control of my character than not is why i can never 100% love these games. They get so, so much right and then they have these huge fundamental flaws and it's maddening.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Oh I didn’t even attempt demon of hatred because I kept hearing how frustrating it was
Humor can be dissected as a frog can, but dies in the process.
i don't remember the camera being an issue for the demon of hatred, but there's one fight where its actually just you vs the camera and it was so miserable
rematch vs headless ape, where instead of being in a giant wide open space like the first fight you are in a confined cave so that the camera can flip out nonstop :bzz:
So does this mean that they have to build their game without any bugs /exploits at all, or else the devs will have to migrate the game each time an issue is found?
Yeah, in and of itself it's a pretty fun fight - it's just the camera and input buffering issues that i've hit my limit on.
The input buffering is an explicit design choice, which doesn't assuage your issues with it at all, but it's not unintended or a bug.
Oh, i know - It's just a design choice i violently disagree with and makes the games feel less controlled to me.
Edit: I'd actually be interested in the argument FOR input buffering, at least to this degree. I can see it having some value, but i've always found the level of it in Dark Souls games to be very frustrating and to actively hamper my ability to control my character
Posts
ah, yeah that's what I was trying to figure out
given the sheer amount of devices that can play minecraft, trying to manage ports to:
Android iOS iPadOS Fire OS Windows macOS Linux Chrome OS Netflix New Nintendo 3DS Nintendo Switch PlayStation 3 PlayStation 4 Raspberry Pi Apple TV Wii U Xbox 360 Xbox One Xbox Series X/S
seemed like it would be hell to maintain
Raytracing is on the Bedrock version. Or maybe it's both? The stuff on the official website all appears to be for the Windows store version.
I think the main difference is that mods have to be made for one version or the other and a lot of mods were only made for the Java version because that one came first.
That, and only Bedrock being able to play with console players.
sorry, 3ds Minecraft Community
Steam
It's got some modding, but it's not as extensive as what's available for the Java version.
The Bedrock version itself is way better than the Java version though. Runs waaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyy better, and it doesn't require Java so that's nice
1) Overcooked 2 – 5/5
This is sort of the benchmark. We’ve played through it and all the DLC multiple times. I’d highly recommend skipping Overcooked 1 at this point if you are introducing someone to the genre, since OC2 is a lot more polished.
2) Moving Out – 1/5
Controls, controls, controls. The idea is fun, but the controls are very loose. This can be tough for someone without a gaming background. Which makes it tough playing as a couple haha. We only got through around 5 missions, so I can’t say much about the entire game. On top of the controls being loose, the physics for items can be a bit wonky which can cause frustration when that one item you throw in stays fine but the next one bounces right out. If you can manage to wrangle the controls, this could be a fun game, but for us, it’s uninstalled.
3) Tool’s Up – 4/5
This is another hit. My SO has played through it multiple times now. Multiple game modes that are easy to understand. Overall, the objectives are really fun and the mechanics have the right balance of slightly frustrating but rewarding. My one knock (the reason for 4 instead of 5) is that the main campaign is way too easy. We blazed through the main campaign getting 3 stars on every level with only a couple restarts. The DLC however is much better balanced and a lot of fun. There are also challenge modes that are a lot of fun.
4) Unrailed – 3/5
The core of the game is a lot of fun. However, after a dozen rounds of playing, my SO got pretty tired of restarting from the beginning. I’m not sure a rogue-like is a good format for this type of game. The first area is so easy but a decent amount of time. By the time you’re on restart 10, we were both tired of having to work through it again and upgrade parts, all because we hit the snow and didn’t know the new mechanics to it.
5) Lovers in a Dangerous Spacetime – 4/5
Lots of fun, though definitely a hard game for just 2 players with 1 non-experienced player. I’d love to try it again with 4 players on a harder difficulty, but for us, Normal was hard enough with plenty of restarts. The only reason for the 4/5 is that there isn’t much more there once done. Moving to a harder difficulty isn’t really an option as mentioned above. There are some additional ships but they just had pre-upgraded weapons, not really anything to replay the game for.
6) Unraveled 2 – 3/5
We got around half way through it, but it didn’t really click with my SO. The environments and music are gorgeous, but the slower play and platforming aspect was hard for my SO to get down. Since I was mostly pulling her through it, I can understand why it was a bit frustrating for her. It’s interesting since she loves puzzles, but I’m guessing due to experience, platforming puzzles might have been harder to do. Didn’t help that I’d just point out what to do to keep moving. Probably should have let her drive a bit more.
7) Catastronauts – 3/5
Very fun game. The core gameplay is up there with Overcooked 2 or Tools Up. Some of the levels are rather difficult for 2 players but we finished the game. One knock against it is that the star system sucks. It’s all based on time, but they don’t list what time you need to get to get the star. So, we might be 5 seconds off or 1 minute off. Very little incentive for us to replay since we don’t know what to shoot for. The other major knock is that it’s pretty short. It’s 30 missions and that’s it. While it’s a bit unfair since Overcooked 2 and Tool’s Up both have DLC, the base Tool’s Up game had 50 missions and an alternative game mode.
8) Cat Quest 2 – 5/5
We really loved this game. It’s a great game to introduce to an SO that isn’t very familiar with twitchier controls since the learning curve is really slow. By the end, my SO was doing really well with managing multiple triggers/buttons. Normally 2 buttons is her sweet spot for remembering what does what. The campaign was long enough to provide plenty of enjoyment and bosses were tough enough to hand out some losses. The universe is very cute with plenty of Cat/Dog puns. Sadly, the additional game modes are all tied to extra difficulty and the same campaign, so likely not something we’ll be doing. Very much looking forward to CatQuest 3. Also made me wish BugSnax had coop.
Streamers modding the java version for their streams probably makes it worth it to maintain the java version all by itself. Like those have to be worth a ton in free advertising.
Bedrock does not support modding at all. It has an official add-on system that is sort of, kind of like having mods, but people cannot freely modify the game like they can with the java version.
I refuse to believe this is true until it is out and available to download and playable
Wow, that is as terrible as Rockstar no longer supporting the 360 and PS3 versions of GTAV/GTA Online!
That is sarcasm in cases it isn't absurdly obvious.
It is a kind of miracle that game even worked on those consoles at all even with framerate drops below 20 fps
Weirdly enough, in order to sell mods/addons on Minecrafts official Marketplace, one needs a portfolio of high quality content "they have previously created and shared with the Minecraft community. Content examples might include maps, Add-ons, Realms, skins, or hosted servers." Presumably that portfolio would all be from Java based projects. ( https://www.minecraft.net/nb-no/partner )
Then you Dying Light 2 Stay Human
Eventually, you are Too Human
I'm already too human, I want to be less human plzkthx
You must participate in the Deus Ex Human Revolution
or else you'll be the first to... uh.... Human: Fall Flat against the wall?
https://arstechnica.com/gaming/2020/10/cyberpunk-2077-after-going-gold-gets-delayed-another-month/
And then, finally, you are Beyond: Two Souls
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
See this breaks the pattern and doesn’t contain the word human.
But it’s ok because King’s Quest III: To Heir Is Human
https://www.youtube.com/watch?v=TLjfeJ5TIMg
Two new biomes that run in parallel to High Peak / Throne Room which means an optional direction for a final boss.
and you keep designing fights and arenas where this happens
Just fuck right off.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
God damn headless ape God damn that arena.
It's super irriating because i know you can make better cameras than this - Bayonetta does it. (actually, platnium games in general are just wizards with their camera now i think on it). Monter Hunter generally does it, but to be fair to them, they cheat - they use a soft lock on system that puts the camera control much more firmly in the player's hands.
Ugh. That and their obsession with Input buffering, which honestly just makes me feel less in control of my character than not is why i can never 100% love these games. They get so, so much right and then they have these huge fundamental flaws and it's maddening.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
PSN: Robo_Wizard1
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
The input buffering is an explicit design choice, which doesn't assuage your issues with it at all, but it's not unintended or a bug.
I love video games
So does this mean that they have to build their game without any bugs /exploits at all, or else the devs will have to migrate the game each time an issue is found?
Oh, i know - It's just a design choice i violently disagree with and makes the games feel less controlled to me.
Edit: I'd actually be interested in the argument FOR input buffering, at least to this degree. I can see it having some value, but i've always found the level of it in Dark Souls games to be very frustrating and to actively hamper my ability to control my character
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891