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🖥️🎮 Yeah Yeah Beebiss II, The Waylanders & Devil Spire out today!

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    on the subject of Dying Light 2, this is what kills it for me.
    It's a bummer when it becomes abundantly clear a video game is bloated, and won't give you its best tools until you invest dozens of hours. This is how I feel after 13 hours of Dying Light 2.


    AV Club's review has an almost identical tone and takeway.

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    I am somewhat intrigued by the first game, now that I'm looking into it, but the second sounds like a hard miss

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Shorty wrote: »
    I am somewhat intrigued by the first game, now that I'm looking into it, but the second sounds like a hard miss

    dying light 1 is a perfectly cromulent ubi-style open world game with fun movement

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    DarkPrimusDarkPrimus Registered User regular
    3cl1ps3 wrote: »
    3cl1ps3 wrote: »
    The review lays out everything the author thinks about its problems, why it's "content" rather than gameplay for the most part, and why that matters when you can see glimpses of careful work by developers gleaming through. It doesn't belabor its points, but the entire argument is definitely there.

    It's a review of capitalism, not the game.

    it's both!

    Sorry, but any writing that does more than one thing is inherently poorer for it. All the time spent on symbolism and metaphor in a novel could have been put into making the characters' voices read more distinctly, and made the plot the more exciting.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    DarkPrimus wrote: »
    3cl1ps3 wrote: »
    3cl1ps3 wrote: »
    The review lays out everything the author thinks about its problems, why it's "content" rather than gameplay for the most part, and why that matters when you can see glimpses of careful work by developers gleaming through. It doesn't belabor its points, but the entire argument is definitely there.

    It's a review of capitalism, not the game.

    it's both!

    Sorry, but any writing that does more than one thing is inherently poorer for it. All the time spent on symbolism and metaphor in a novel could have been put into making the characters' voices read more distinctly, and made the plot the more exciting.

    I wasn't aware you read game reviews for their thrilling narratives and character development.

    Humor can be dissected as a frog can, but dies in the process.
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    Beef AvengerBeef Avenger Registered User regular
    PiptheFair wrote: »
    Shorty wrote: »
    I am somewhat intrigued by the first game, now that I'm looking into it, but the second sounds like a hard miss

    dying light 1 is a perfectly cromulent ubi-style open world game with fun movement

    Also really fun as a coop game

    Steam ID
    PSN: Robo_Wizard1
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    BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    DarkPrimus wrote: »
    3cl1ps3 wrote: »
    3cl1ps3 wrote: »
    The review lays out everything the author thinks about its problems, why it's "content" rather than gameplay for the most part, and why that matters when you can see glimpses of careful work by developers gleaming through. It doesn't belabor its points, but the entire argument is definitely there.

    It's a review of capitalism, not the game.

    it's both!

    Sorry, but any writing that does more than one thing is inherently poorer for it. All the time spent on symbolism and metaphor in a novel could have been put into making the characters' voices read more distinctly, and made the plot the more exciting.

    We94l1w.jpg

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    DarkPrimusDarkPrimus Registered User regular
    DarkPrimus wrote: »
    3cl1ps3 wrote: »
    3cl1ps3 wrote: »
    The review lays out everything the author thinks about its problems, why it's "content" rather than gameplay for the most part, and why that matters when you can see glimpses of careful work by developers gleaming through. It doesn't belabor its points, but the entire argument is definitely there.

    It's a review of capitalism, not the game.

    it's both!

    Sorry, but any writing that does more than one thing is inherently poorer for it. All the time spent on symbolism and metaphor in a novel could have been put into making the characters' voices read more distinctly, and made the plot the more exciting.

    I wasn't aware you read game reviews for their thrilling narratives and character development.

    When you get prickly and pedantic about people lightly poking fun at your opinions, does that lead to engendering more sympathy towards your opinion? I forget how it typically works out for you.

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    DarkPrimus wrote: »
    DarkPrimus wrote: »
    3cl1ps3 wrote: »
    3cl1ps3 wrote: »
    The review lays out everything the author thinks about its problems, why it's "content" rather than gameplay for the most part, and why that matters when you can see glimpses of careful work by developers gleaming through. It doesn't belabor its points, but the entire argument is definitely there.

    It's a review of capitalism, not the game.

    it's both!

    Sorry, but any writing that does more than one thing is inherently poorer for it. All the time spent on symbolism and metaphor in a novel could have been put into making the characters' voices read more distinctly, and made the plot the more exciting.

    I wasn't aware you read game reviews for their thrilling narratives and character development.

    When you get prickly and pedantic about people lightly poking fun at your opinions, does that lead to engendering more sympathy towards your opinion? I forget how it typically works out for you.

    My reply had the exact same tone and tenor as yours, and if you neglect to see that then you need to do some self reflection.

    Humor can be dissected as a frog can, but dies in the process.
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    milskimilski Poyo! Registered User regular
    The issue I have with that DL2 review is that it's written in the style of a long-form deep dive essay intended to prove its case to a wide audience, but with the substance/argument of a short illustration to reinforce an existing (and justified) belief.

    "Hey, you know the awesome movement in Dying Light? They have that for a few hours in Dying Light 2 and it's awesome, then they move you to an area where it's useless and give you a glider because some executive saw how popular Breath of the Wild is, even though it totally invalidates the actually cool, original systems they designed for the game and makes it more generic" is a perfectly coherent argument and the core of the piece, and I'd tend to agree with it! It'd do great as a forum post or tweet thread. But that's not enough scaffolding for an article trying to explain how DL2 is creatively bankrupt to a broader audience that isn't going to immediately make a bunch of mental connections linking an underwhelming glider feature with the broader state of open-world #Content driven mush all converging on similar bland features.

    I ate an engineer
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    JedocJedoc In the scuppers with the staggers and jagsRegistered User regular
    DarkPrimus wrote: »
    DarkPrimus wrote: »
    3cl1ps3 wrote: »
    3cl1ps3 wrote: »
    The review lays out everything the author thinks about its problems, why it's "content" rather than gameplay for the most part, and why that matters when you can see glimpses of careful work by developers gleaming through. It doesn't belabor its points, but the entire argument is definitely there.

    It's a review of capitalism, not the game.

    it's both!

    Sorry, but any writing that does more than one thing is inherently poorer for it. All the time spent on symbolism and metaphor in a novel could have been put into making the characters' voices read more distinctly, and made the plot the more exciting.

    I wasn't aware you read game reviews for their thrilling narratives and character development.

    When you get prickly and pedantic about people lightly poking fun at your opinions, does that lead to engendering more sympathy towards your opinion? I forget how it typically works out for you.

    My reply had the exact same tone and tenor as yours, and if you neglect to see that then you need to do some self reflection.

    Wait, I legitimately thought we were all having fun here.

    GDdCWMm.jpg
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    DarkPrimusDarkPrimus Registered User regular
    edited February 2022
    Edit: Meh.

    DarkPrimus on
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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I think that review is attempting to be artful and erudite and expressive without actually expressing much of what it wants to

    I also think Patrick's review isn't even a review and is a more succinct explanation of the game's core problems

    Sometimes I think certain critics are more concerned with writing an op-ed on The Absolute State of AAA Games and less concerned with reviewing a single particular game

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Jedoc wrote: »
    DarkPrimus wrote: »
    DarkPrimus wrote: »
    3cl1ps3 wrote: »
    3cl1ps3 wrote: »
    The review lays out everything the author thinks about its problems, why it's "content" rather than gameplay for the most part, and why that matters when you can see glimpses of careful work by developers gleaming through. It doesn't belabor its points, but the entire argument is definitely there.

    It's a review of capitalism, not the game.

    it's both!

    Sorry, but any writing that does more than one thing is inherently poorer for it. All the time spent on symbolism and metaphor in a novel could have been put into making the characters' voices read more distinctly, and made the plot the more exciting.

    I wasn't aware you read game reviews for their thrilling narratives and character development.

    When you get prickly and pedantic about people lightly poking fun at your opinions, does that lead to engendering more sympathy towards your opinion? I forget how it typically works out for you.

    My reply had the exact same tone and tenor as yours, and if you neglect to see that then you need to do some self reflection.

    Wait, I legitimately thought we were all having fun here.

    Fun is a zero sum game. I cannot have fun without taking it from you. Stop having fun God dammit, that's my fun you're using.

    Humor can be dissected as a frog can, but dies in the process.
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I never ended up finishing the first game, but I played a bunch of it co-op and had a good time

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    SageinaRageSageinaRage Registered User regular
    I feel like that review said everything it needed to. I got a pretty good impression of what the game was like, I don't need every flaw enumerated in a gigantic list.

    sig.gif
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    DarkPrimusDarkPrimus Registered User regular
    Olivaw wrote: »
    I think that review is attempting to be artful and erudite and expressive without actually expressing much of what it wants to

    I also think Patrick's review isn't even a review and is a more succinct explanation of the game's core problems

    Sometimes I think certain critics are more concerned with writing an op-ed on The Absolute State of AAA Games and less concerned with reviewing a single particular game

    Patrick's article isn't a "review" in the sense that he didn't beat the game, so you could label it a hands-on impression or something if you want to subscribe to certain sort of semantic wrangling over what it means to call something a "review"

    But to suggest that people can't give their professional (nevermind amateur) impressions about their experience playing a game if they haven't rolled the credits seems ludicrous to me. (A suggestion no one in the thread is making, but defenders certainly are out in force on Twitter, etc.)

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    ProhassProhass Registered User regular
    edited February 2022
    Olivaw wrote: »
    I think that review is attempting to be artful and erudite and expressive without actually expressing much of what it wants to

    I also think Patrick's review isn't even a review and is a more succinct explanation of the game's core problems

    Sometimes I think certain critics are more concerned with writing an op-ed on The Absolute State of AAA Games and less concerned with reviewing a single particular game


    I mean that’s kind of the point, the game isn’t worth “reviewing” because it’s emblematic of how AAA development can turn the creativity of hundreds of genuinely talented people into beige mush, where it’s clear that the individual components that may have merit are subsumed by a broader compromised directive

    Prohass on
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    Finished Tales From the Borderlands. Surprisingly entertaining considering I just watched a full playthrough of it immediately prior. I think it might be one of the most fun 'game' experiences I've had? I say 'game' because it feels more like a really long, interactive, animated film to me. Definitely some of my favourite characters and writing. I think I'll end up replaying it quite a lot.

    Now to get properly into Disco Elysium and I expect get sad

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    StraightziStraightzi Here we may reign secure, and in my choice, To reign is worth ambition though in HellRegistered User regular
    I think the "Op-Ed on the Absolute State of [media]" is an important style of review

    It would probably be bad if it was the only style of review in any given media, but I can't really think of a place where that is true

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Finished Tales From the Borderlands. Surprisingly entertaining considering I just watched a full playthrough of it immediately prior. I think it might be one of the most fun 'game' experiences I've had? I say 'game' because it feels more like a really long, interactive, animated film to me. Definitely some of my favourite characters and writing. I think I'll end up replaying it quite a lot.

    Now to get properly into Disco Elysium and I expect get sad
    My experience was less sad and more bittersweet melancholy.

    Humor can be dissected as a frog can, but dies in the process.
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    BahamutZEROBahamutZERO Registered User regular
    reviewing zombie parkour game 2 without the review being mostly about the nightmare working conditions it was assembled under would be a useless and dishonest piece of journalism

    BahamutZERO.gif
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    PlatyPlaty Registered User regular
    How about a Youtube series where gamers review old Roger Ebert reviews

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Finished Tales From the Borderlands. Surprisingly entertaining considering I just watched a full playthrough of it immediately prior. I think it might be one of the most fun 'game' experiences I've had? I say 'game' because it feels more like a really long, interactive, animated film to me. Definitely some of my favourite characters and writing. I think I'll end up replaying it quite a lot.

    Now to get properly into Disco Elysium and I expect get sad

    I'll say that if you haven't really gone into their library prior, there are a handful of other Telltale games I really did unexpectedly enjoy a lot, like their take on Batman

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    PlatyPlaty Registered User regular
    I found the review useful because I found it difficult to understand why you'd brag about your game being 500 hours long

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    DelduwathDelduwath Registered User regular
    edited February 2022
    Olivaw wrote: »
    I think that review is attempting to be artful and erudite and expressive without actually expressing much of what it wants to

    I also think Patrick's review isn't even a review and is a more succinct explanation of the game's core problems

    Sometimes I think certain critics are more concerned with writing an op-ed on The Absolute State of AAA Games and less concerned with reviewing a single particular game
    I think that review reads less like "here is a review that can be dropped without additional context into any website/magazine/whatever and will provide its own context, narrative, and conclusion about a video game" and more like "here is your pal telling you their impression of a video game".

    When I was younger, and had way more free time, I spent a lot of it reading Rock, Paper, Shotgun. I knew what the original four writers were like, what their tastes were, and how they intersected with mine. I didn't need them to go into minute detail when doing a review, because I pretty much knew if I'd like something based on whether or not one of them liked it. This is something that can only come from a familiarity that grows over time, you can't get that from one single article, but for the most part I find it to be the style of game review that is most useful to me. It's like asking a friend if they liked something - I've known a guy since 7th grade, a two-sentence review from him is enough for me to extrapolate everything I need.

    That isn't to say that the "contains all the context you need" review is bad, or that either of them is more or less necessary. Frankly, I'd rather people wrote more kinds of reviews, experimented with style more widely, and so on. I'm fine with "here are pros and cons, here's a score out of 100" reviews, New Games Journalism-style "here is my experience playing this game" reviews, experimental artsy fartsy reviews, all if it. It's all useful to me.

    I thought the terse review of Dying Light 2 - although written from 1000 feet in the air and with few details - gave me everything I needed to know about what this person thought about the game. Which - even though I don't know this person at all - was actually all I needed in this particular case.

    Delduwath on
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    Undead ScottsmanUndead Scottsman Registered User regular
    Tales from the Borderlands is great because they take the "What terrible, chilling decision will you make even though it's ultimately pointless" from the Walking Dead games and turns it into "What ridiculous, dumbass situation do you want to happen, it's alright, it'll get you to the same place in the end" and like magically fixed a lot of the flaws I found in their formula.

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    Maddoc wrote: »
    Finished Tales From the Borderlands. Surprisingly entertaining considering I just watched a full playthrough of it immediately prior. I think it might be one of the most fun 'game' experiences I've had? I say 'game' because it feels more like a really long, interactive, animated film to me. Definitely some of my favourite characters and writing. I think I'll end up replaying it quite a lot.

    Now to get properly into Disco Elysium and I expect get sad

    I'll say that if you haven't really gone into their library prior, there are a handful of other Telltale games I really did unexpectedly enjoy a lot, like their take on Batman

    I have not, except for playing the first episode of Walking Dead, and being immediately put off by the "whatever decision you make something awful will happen" feeling of it. I'll check out Batman, thanks. Any others worth playing?

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    The actual best thing about Tales from the Borderlands is that scene that was described to animators as "Rhys runs down the hallway flipping off the monitors", which was intended to be him shutting the monitors off, and the actual result was so good they just kept it

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Maddoc wrote: »
    Finished Tales From the Borderlands. Surprisingly entertaining considering I just watched a full playthrough of it immediately prior. I think it might be one of the most fun 'game' experiences I've had? I say 'game' because it feels more like a really long, interactive, animated film to me. Definitely some of my favourite characters and writing. I think I'll end up replaying it quite a lot.

    Now to get properly into Disco Elysium and I expect get sad

    I'll say that if you haven't really gone into their library prior, there are a handful of other Telltale games I really did unexpectedly enjoy a lot, like their take on Batman

    I have not, except for playing the first episode of Walking Dead, and being immediately put off by the "whatever decision you make something awful will happen" feeling of it. I'll check out Batman, thanks. Any others worth playing?

    I also liked The Wolf Among Us, despite the comic it is derived from kind of going sideways

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    3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    The Wolf Among Us is very good. Not for the "choices," necessarily, but it has great characters and storytelling.

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited February 2022
    Maddoc wrote: »
    The actual best thing about Tales from the Borderlands is that scene that was described to animators as "Rhys runs down the hallway flipping off the monitors", which was intended to be him shutting the monitors off, and the actual result was so good they just kept it

    Haha, that's great. I also read that the line where Rhys burps halfway through was genuinely Troy Baker belching during the read and they kept it in. The VA work overall was stellar, and the animation, so many little facial expression details that I was surprised to see added in. I guess I underestimated them because of the cartoony look.

    Also the scene where
    Rhys tears himself apart to get rid of his cybernetics
    is one of the gnarliest things I've seen in a game and made me pretty glad it wasn't a more realistic art style.

    I watched Wolf Among Us recently, that's what led me to watching Tales. I think there's a sequel coming? So I will probably play it myself when that's about to come out.

    Brovid Hasselsmof on
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    Trajan45Trajan45 Registered User regular
    Do you need to have played any of the borderlands games to enjoy/understand Tales from the Borderlands?

    Origin ID\ Steam ID: Warder45
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    I've never played Borderlands and I was never confused.

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    Dizzy DDizzy D NetherlandsRegistered User regular
    Trajan45 wrote: »
    Do you need to have played any of the borderlands games to enjoy/understand Tales from the Borderlands?

    You can get basically all you need from the story itself.

    Here's the basics: Pandora is a shit-hole of a planet, either the creatures or the inhabitants are trying to kill you. It also has Vaults of ancient alien technology on it that makes it worth it to spend any time on it. Super-Corporation Hyperion tried to take over, its director Handsome Jack got killed by Vault Hunters. Everybody on Pandora hates Hyperion, everyone in Hyperion hates Pandora.

    And that's it. You may not recognise characters from other games, but Borderlands main game characters aren't very complex and within two lines you generally get what their deal is.

    Steam/Origin: davydizzy
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    SiliconStewSiliconStew Registered User regular
    edited February 2022
    Maddoc wrote: »
    The actual best thing about Tales from the Borderlands is that scene that was described to animators as "Rhys runs down the hallway flipping off the monitors", which was intended to be him shutting the monitors off, and the actual result was so good they just kept it

    That's good meta. Finger gun shootout is the most memorable bit of the whole series for me.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
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    PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    Yeah I never played Pre-Sequel but the characters from there weren't hard to grasp.

    One of the many things I love about Tales is
    It actually had the guts to make some major waves in the canon, rather than one of those spin-offs that don't/can't even prod the status quo with a feather.

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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited February 2022
    Maddoc wrote: »
    The actual best thing about Tales from the Borderlands is that scene that was described to animators as "Rhys runs down the hallway flipping off the monitors", which was intended to be him shutting the monitors off, and the actual result was so good they just kept it

    That's good meta. Finger gun shootout is the most memorable bit of the whole series for me.

    I know it probably wasn't, because finger-gun fights are a common enough thing, but I couldn't help thinking that was an homage to Spaced

    https://youtu.be/7sqSQ5Vu8vM

    https://youtu.be/W2tLKjeOstg

    Wow it's been a while since I watched these scenes and I never noticed how many cuts there are before. I feel dizzy.

    Brovid Hasselsmof on
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    JarsJars Registered User regular
    hm so I had a thought for once my neutral party moves into BG2. summon spells are sometimes level based, so wouldn't that make haer'dalis beastly as a summoner early on? he can get sword spiders and skeleton warriors way before a wizard can

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    McHogerMcHoger Registered User regular
    Jars wrote: »
    hm so I had a thought for once my neutral party moves into BG2. summon spells are sometimes level based, so wouldn't that make haer'dalis beastly as a summoner early on? he can get sword spiders and skeleton warriors way before a wizard can

    Sword Spider doesn't look that much earlier, but the maxed skeleton warrior he'd get a bit earlier than a mage.

This discussion has been closed.