So how do we feel about Tie Fighter as opposed to say, X-Wing vs Tie Fighter?
TIE Fighter is better. Not being able to play online really made XvT lame for me. Squadrons is basically modern XvT and it's dead already. Once I finished the single player and saw the state of the multiplayer I was done. If there was more single player I'd be all over it still.
I'd also give ALL the money for a modern 1:1 Tie Fighter remake. Thousands of hours in that game.
So how do we feel about Tie Fighter as opposed to say, X-Wing vs Tie Fighter?
TIE Fighter is better. Not being able to play online really made XvT lame for me. Squadrons is basically modern XvT and it's dead already. Once I finished the single player and saw the state of the multiplayer I was done. If there was more single player I'd be all over it still.
I'd also give ALL the money for a modern 1:1 Tie Fighter remake. Thousands of hours in that game.
You would think that new maps/campaigns would be a damn money machine for Squadrons, but apparently not.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Unfortunately, once you beat the game and unlock I forget the name of it, the new mechanic doesn't really work if you are left handed, due to the way it mirrors the controls.
My favorite and imo the most representative of the series in MH Generations Ultimate, but no way in hell does a pre World Monster Hunter game have a chance of surviving on this list.
It was one of those games I always heard about but never had the system to play it, until World. Then World showed up and I loved it and I sunk hundreds of hours into different builds and just played coop over and over again.
Getting carried by people through stuff then turning around and helping other people was so much fun.
Then add in all the stupid IP crossing like the MegaMan palico outfit? Just a great game.
Honestly shocked that SSX 3 lasted as long as it did, rest in piece. But now:
Remove: Tony Hawk's Underground
Add: Tony Hawk's Pro Skater 2
Eric Sparrow is one of the greatest villains in video game history, true, and the create-a-trick system is hilarious, but everything you do in that game that isn't skateboarding sucks ass. All the vehicles feel bad and the off the board platforming is terrible, and the secret level is a damn KISS concert.
Baldur’s Gate 2: Shadows of Amn
Burnout 3: Takedown
Castlevania: Portrait of Ruin
Celeste
Caesar 3
Chrono Trigger (DS)
Dragon's Dogma: Dark Arisen
Disco Elysium
Escape Velocity: Nova
Fallout New Vegas
Front Mission 3
Hollow Knight
Katamari Damacy
Kentucky Route Zero
Laser Squad Nemesis
Left 4 Dead 2
Legend of Zelda: Ocarina of Time
Mario Kart: Double Dash
Marvel vs Capcom 2
Mechwarrior 2: Mercenaries
Metal Gear Rising: Revengeance
Nethack
Outer Wilds
Paper Mario: The Thousand Year Door
Pathologic 2
Persona 3 Portable
Rock Band 3
Secret of Monkey Island 2: LeChuck's Revenge
Sekiro: Shadows Die Twice
Shadow of the Colossus
Sid Meier's Alpha Centauri
Silent Hill 2
Sims 3
Sleeping Dogs
Sonic 3 & Knuckles
Star Control 2: The Ur-Quan Masters
Starcraft
Stardew Valley
Super Metroid
System Shock 2
Tactics Ogre: Let Us Cling Together (2010)
Tetris (Game Boy)
The Elder Scrolls III: Morrowind
The House in Fata Morgana
Tie Fighter
Tony Hawk's Pro Skater 2
Ultima IV: Quest of the Avatar
UFO: Enemy Unknown / XCOM: UFO Defense (1994)
Vagrant Story
Yakuza 5
(TBH I could be convinced to replace THPS2 with 3 or 4)
My favorite and imo the most representative of the series in MH Generations Ultimate, but no way in hell does a pre World Monster Hunter game have a chance of surviving on this list.
It was one of those games I always heard about but never had the system to play it, until World. Then World showed up and I loved it and I sunk hundreds of hours into different builds and just played coop over and over again.
Getting carried by people through stuff then turning around and helping other people was so much fun.
Then add in all the stupid IP crossing like the MegaMan palico outfit? Just a great game.
I tried with one of the PSP entries after hearing positive things on these forums, then again with Tri but it took World to really sink it's hooks in.
I went from Bow to Glaive and eventually ended at Gunlance as far as favourites go.
the list is honestly starting to hit an equilibrium point where i either agree with everyone on it or i'm not really familiar with the game to feel good about knifing it
Anyway, cut Pokemon Blue, add DEVICE 6
Look, I get it. I've been playing pokemon since I was 8. But here's the thing. Pokemon games are mostly kinda shitty. The core gameplay loops are dull, with a system that is at the same time too easy and too grindy, and it offers very little in terms of staying power other than grinding out your Pokedex. The combat system is actually a lot of fun and competitive pokemon is a surprisingly deep strategy game, but the official releases do everything they can to put roadblocks in the way of enjoying that (Does Pokemon Showdown count as a video game? I'd fight for that to be here if I thought it had a chance in hell of surviving). And that's before we get into the specific problems with Pokemon gen 1. Red and Blue are buggy messes and their spritework is rough. There's something sort of endearing about how cobbled-together the whole thing is, but I don't think that charm earns it a spot on the top fifty games of all time. The reason Red and Blue were so successful was only partially to do with the games themselves, and more to do with the way that they were one prong of a massive media blitz that completely captured the imagination of every kid younger than like 12. The Pokemon company sold all of us on the fun and excitement and wonder of the world of Pokemon and offered the games as a means by which to exist within it, except Red and Blue are not especially reflective of that world.
Many of the Pokemon look weird and wrong. You can't meaningfully befriend your pokemon, only fight with them. There's no real sense that you're going out and seeing the world and making all kinds of new friends; the only guy you really have a relationship with is Blue, who I'll grant is pretty great by the standards of GameBoy game characters. Pokemon Red and Blue are not great games in themselves but rather mostly empty canvases for you to project your imagination onto, but unlike other games I might describe that way, like say Minecraft, there's no mechanisms by which you can actually bring your imagination to life. I think this is a big part of why we've always had shit like people clamoring for a Pokemon MMO or having meltdowns when the new Pokemon game has a bad frame rate, because Pokemon has always been more about selling you on the suggestion of the world of Pokemon without ever actually properly portraying it, and the longer people feel like the reality of the games don't match up to their imaginations, the angrier they get. This is not to excuse the HORRIBLE behavior of large swathes of the Pokemon fanbase, only to say that I think the Pokemon Company's decades-long business strategy has in many ways primed that behavior. The games themselves are almost irrelevant, because they're just little digital dioramas that encourage you to imagine what it would actually be like if the experience was, you know, good. That's why they cloister (cloyster) off the actual good part of the game so heavily, because it's really not what it's supposed to be about. I think it's actually pretty interesting that the games function in this way, and do such a good job of evoking a richer experience without actually providing it, but is that top 50 material. I say no.
Anyway DEVICE 6 fuckin' rad. It turns an ebook into an adventure game, with halls, castles and courtyards built out of words and unsettling parallaxing photographs and illustrations. The soundtrack is phenomenal, the story is a pretty solid little piece of sci-fi horror, and the whole thing is dripping in a style that's clearly heavily inspired by The Prisoner but which feels incredibly fresh and unique in the world of video games.
Now I'm trying to figure out which one Speed actually knifed because P3P is still there and that's what took out Blue
i forgot to actually knife anything (or add DEVICE 6!) because I'm dumb
anyway uhhhhh i dunno cut Tactics Ogre: Let Us Cling Together (2010) I guess. I got no beef with it and I know it's got some passionate fans, I'm mostly just curious to see if there's enough broad support for it to get it back on the list.
My favorite and imo the most representative of the series in MH Generations Ultimate, but no way in hell does a pre World Monster Hunter game have a chance of surviving on this list.
It was one of those games I always heard about but never had the system to play it, until World. Then World showed up and I loved it and I sunk hundreds of hours into different builds and just played coop over and over again.
Getting carried by people through stuff then turning around and helping other people was so much fun.
Then add in all the stupid IP crossing like the MegaMan palico outfit? Just a great game.
Yeah, Monster Hunter is a special series to me. World was my intro to it but the gameplay has such a high skill ceiling, immaculately animated monsters, a fun art style, and combine all that with it being just goofy as fuck and I love it.
LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
I think every mainline Pokémon game is better than the originals but on the other hand none of the other games have Missingno, the cowards.
Also I hear Mew is behind a truck in those games.
I think that as a setting, there is definitely room for Pokemon as plenty of people envision it. Like, imagine Animal Crossing or even Stardew Valley, but it's Pokemon. That shit would sell like hotcakes based on my circles, I tell you what. But that's not the experience being offered because the core series is all about the fights and Game Dev companies can be real fucking paranoid about changing the formula sometimes.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
I'm curious what folks thoughts are for the vanias, re: Super Metroid and Castlevania
personally i think Hollow Knight pretty much perfected the genre that Super Metroid and the igavanias defined and has therefore rendered them redundant on this list
but there's clearly a lot of castlevania love in here and i think we're probably getting one game or another from that series no matter what
think that makes Super Metroid doubly-redundant though, much as I love it
I'm curious what folks thoughts are for the vanias, re: Super Metroid and Castlevania
personally i think Hollow Knight pretty much perfected the genre that Super Metroid and the igavanias defined and has therefore rendered them redundant on this list
but there's clearly a lot of castlevania love in here and i think we're probably getting one game or another from that series no matter what
think that makes Super Metroid doubly-redundant though, much as I love it
Super Metroid > Hollow Knight.
I'd even put Dread above Hollow Knight. Hollow Knight is amazing but it ain't Metroid, which has a near limitless skill ceiling for movement.
Hollow Knight is the better boss rush game by a mile (Hello Pantheons) but for the story mode, Metroid is to date unfuckwithable when it comes to exploration within the genre. IMHO, of course.
Now that it's dead. Let me say that Tactics Ogre: LUCT has the worst crafting systems I've seen in an rpg.
+1
Options
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I think Dead Cells formula, replayability, variety, and gameplay is way more fun than any 'vania, but someone cut it early and either knives are being held or I'm alone in thinking those sacred cows are plump for slaughter.
Sacred cows make the best barbecue, but you gotta be sure the recipe's just right if you don't want the dining room putting your particular Hallelujah Holstein on the menu next.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I've never really thought of Dead Cells as a metroidvania, since I consider the intentionality of a set map to be an integral part of the genre identity
now if you'll excuse me I believe I have an appointment to be stuffed into a locker
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
I've never really thought of Dead Cells as a metroidvania, since I consider the intentionality of a set map to be an integral part of the genre identity
now if you'll excuse me I believe I have an appointment to be stuffed into a locker
Yeah, I don't really think of Dead Cells as a Metroidvania either.
I, however, believe this to be a plus in it's favour, as part of my problem is I don't really like Metroidvanias.
Caesar 3
Laser Squad Nemesis
Left 4 Dead 2
Pathologic 2
Sonic 3 & Knuckles
Star Control 2: The Ur-Quan Masters
The Elder Scrolls III: Morrowind
Ultima IV: Quest of the Avatar
Celeste
Nethack
Paper Mario: The Thousand Year Door
Persona 3 Portable
Silent Hill 2
Tie Fighter
Vagrant Story
Yakuza 5
Kelor on
+1
Options
FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
Remove: Laser Squad Nemesis because UFO/X-com is better in every way.
Add: Portal, because it's clever, funny, well written, and has an end credits song I still hum and think about at times (but possibly not as much as Katamari's theme).
God damn it, Pooro, I was waiting until somebody knifed Bomberman 64: The Second Attack so it would be the perfect time for me to retaliate by cutting SSX for Snowboard Kids 2. But you all had to go and do it in the wrong order. What am I supposed to do with all these fond childhood memories with my sister now, huh?!
Then my good controller broke and my new controller's fucking A button isn't as responsive.
Which I guess is more about my controller than Dead Cells.
But now when I think about playing Dead Cells I'm not sure if I can trust my A button to work as reliably as a game like that needs it to work and it makes me sad.
RT800 on
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BaidolI will hold him offEscape while you canRegistered Userregular
God damn it, Pooro, I was waiting until somebody knifed Bomberman 64: The Second Attack so it would be the perfect time for me to retaliate by cutting SSX for Snowboard Kids 2. But you all had to go and do it in the wrong order. What am I supposed to do with all these fond childhood memories with my sister now, huh?!
Knife something else and start a new cycle of vengeance.
Posts
TIE Fighter is better. Not being able to play online really made XvT lame for me. Squadrons is basically modern XvT and it's dead already. Once I finished the single player and saw the state of the multiplayer I was done. If there was more single player I'd be all over it still.
I'd also give ALL the money for a modern 1:1 Tie Fighter remake. Thousands of hours in that game.
You would think that new maps/campaigns would be a damn money machine for Squadrons, but apparently not.
Unfortunately, once you beat the game and unlock I forget the name of it, the new mechanic doesn't really work if you are left handed, due to the way it mirrors the controls.
It was one of those games I always heard about but never had the system to play it, until World. Then World showed up and I loved it and I sunk hundreds of hours into different builds and just played coop over and over again.
Getting carried by people through stuff then turning around and helping other people was so much fun.
Then add in all the stupid IP crossing like the MegaMan palico outfit? Just a great game.
Remove: Tony Hawk's Underground
Add: Tony Hawk's Pro Skater 2
Eric Sparrow is one of the greatest villains in video game history, true, and the create-a-trick system is hilarious, but everything you do in that game that isn't skateboarding sucks ass. All the vehicles feel bad and the off the board platforming is terrible, and the secret level is a damn KISS concert.
(TBH I could be convinced to replace THPS2 with 3 or 4)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I tried with one of the PSP entries after hearing positive things on these forums, then again with Tri but it took World to really sink it's hooks in.
I went from Bow to Glaive and eventually ended at Gunlance as far as favourites go.
Or Tri to, anyway.
Anyway, cut Pokemon Blue, add DEVICE 6
Look, I get it. I've been playing pokemon since I was 8. But here's the thing. Pokemon games are mostly kinda shitty. The core gameplay loops are dull, with a system that is at the same time too easy and too grindy, and it offers very little in terms of staying power other than grinding out your Pokedex. The combat system is actually a lot of fun and competitive pokemon is a surprisingly deep strategy game, but the official releases do everything they can to put roadblocks in the way of enjoying that (Does Pokemon Showdown count as a video game? I'd fight for that to be here if I thought it had a chance in hell of surviving). And that's before we get into the specific problems with Pokemon gen 1. Red and Blue are buggy messes and their spritework is rough. There's something sort of endearing about how cobbled-together the whole thing is, but I don't think that charm earns it a spot on the top fifty games of all time. The reason Red and Blue were so successful was only partially to do with the games themselves, and more to do with the way that they were one prong of a massive media blitz that completely captured the imagination of every kid younger than like 12. The Pokemon company sold all of us on the fun and excitement and wonder of the world of Pokemon and offered the games as a means by which to exist within it, except Red and Blue are not especially reflective of that world.
Many of the Pokemon look weird and wrong. You can't meaningfully befriend your pokemon, only fight with them. There's no real sense that you're going out and seeing the world and making all kinds of new friends; the only guy you really have a relationship with is Blue, who I'll grant is pretty great by the standards of GameBoy game characters. Pokemon Red and Blue are not great games in themselves but rather mostly empty canvases for you to project your imagination onto, but unlike other games I might describe that way, like say Minecraft, there's no mechanisms by which you can actually bring your imagination to life. I think this is a big part of why we've always had shit like people clamoring for a Pokemon MMO or having meltdowns when the new Pokemon game has a bad frame rate, because Pokemon has always been more about selling you on the suggestion of the world of Pokemon without ever actually properly portraying it, and the longer people feel like the reality of the games don't match up to their imaginations, the angrier they get. This is not to excuse the HORRIBLE behavior of large swathes of the Pokemon fanbase, only to say that I think the Pokemon Company's decades-long business strategy has in many ways primed that behavior. The games themselves are almost irrelevant, because they're just little digital dioramas that encourage you to imagine what it would actually be like if the experience was, you know, good. That's why they cloister (cloyster) off the actual good part of the game so heavily, because it's really not what it's supposed to be about. I think it's actually pretty interesting that the games function in this way, and do such a good job of evoking a richer experience without actually providing it, but is that top 50 material. I say no.
Anyway DEVICE 6 fuckin' rad. It turns an ebook into an adventure game, with halls, castles and courtyards built out of words and unsettling parallaxing photographs and illustrations. The soundtrack is phenomenal, the story is a pretty solid little piece of sci-fi horror, and the whole thing is dripping in a style that's clearly heavily inspired by The Prisoner but which feels incredibly fresh and unique in the world of video games.
http://www.audioentropy.com/
...also i just copied the list without actually updating it....
http://www.audioentropy.com/
you’ve got your knife good and sharp in the event Pokémon shows up again though
or SoulSilver
anyway Castlevania: Lords of Shadow was a fantastically boring game and I'm continually shocked at how well-regarded it still is
i forgot to actually knife anything (or add DEVICE 6!) because I'm dumb
anyway uhhhhh i dunno cut Tactics Ogre: Let Us Cling Together (2010) I guess. I got no beef with it and I know it's got some passionate fans, I'm mostly just curious to see if there's enough broad support for it to get it back on the list.
http://www.audioentropy.com/
What if I put up Pokemon TCG for the Gameboy
Yeah, Monster Hunter is a special series to me. World was my intro to it but the gameplay has such a high skill ceiling, immaculately animated monsters, a fun art style, and combine all that with it being just goofy as fuck and I love it.
I mean, come on. This is adorable and stupid.
https://youtu.be/E-bJJE3REss
Also I hear Mew is behind a truck in those games.
Steam
personally i think Hollow Knight pretty much perfected the genre that Super Metroid and the igavanias defined and has therefore rendered them redundant on this list
but there's clearly a lot of castlevania love in here and i think we're probably getting one game or another from that series no matter what
think that makes Super Metroid doubly-redundant though, much as I love it
http://www.audioentropy.com/
Super Metroid > Hollow Knight.
I'd even put Dread above Hollow Knight. Hollow Knight is amazing but it ain't Metroid, which has a near limitless skill ceiling for movement.
Hollow Knight is the better boss rush game by a mile (Hello Pantheons) but for the story mode, Metroid is to date unfuckwithable when it comes to exploration within the genre. IMHO, of course.
On page 100 I expect you'll reveal that everyone who contributed was secretly poisoned when casting their vote, right?
We're all on a Japanese/Korean horror game show.
I earned the internet's hatred when I successfully argued for eToychest to name it GOTY that year.
It was genuinely my favorite game that year.
now if you'll excuse me I believe I have an appointment to be stuffed into a locker
Yeah, I don't really think of Dead Cells as a Metroidvania either.
I, however, believe this to be a plus in it's favour, as part of my problem is I don't really like Metroidvanias.
I'm partially convinced that Vagrant Story has lasted as long as it has because it's hovering near the bottom of the list.
It's on the shortlist to be cut, but there are other games I think that are worse and still on the list.
I change the way I scroll through the list each time I'm looking to try and keep things fresh.
Add: Portal, because it's clever, funny, well written, and has an end credits song I still hum and think about at times (but possibly not as much as Katamari's theme).
Then my good controller broke and my new controller's fucking A button isn't as responsive.
Which I guess is more about my controller than Dead Cells.
But now when I think about playing Dead Cells I'm not sure if I can trust my A button to work as reliably as a game like that needs it to work and it makes me sad.
Knife something else and start a new cycle of vengeance.