It's probably wise to pick up Mage to counter the Paladins and after a few days find out what counters Mage when people start playing that.
### Mining Mage
# Class: Mage
# Format: Standard
# Year of the Wolf
#
# 2x (1) Arcane Artificer
# 2x (1) Arcane Wyrm
# 2x (1) Discovery of Magic
# 2x (1) Flame Geyser
# 1x (1) Sir Finley, Sea Guide
# 2x (2) Cosmic Keyboard
# 2x (2) Cryopreservation
# 1x (2) Infinitize the Maxitude
# 2x (2) Kobold Miner
# 2x (2) Vast Wisdom
# 2x (2) Void Scripture
# 1x (3) Prince Renathal
# 2x (3) Reverberations
# 1x (3) Rustrot Viper
# 2x (4) Cold Case
# 2x (4) Inquisitive Creation
# 2x (4) Reliquary Researcher
# 1x (4) Volume Up
# 2x (5) Burrow Buster
# 1x (5) Star Power
# 2x (5) Wisdom of Norgannon
# 2x (6) Blastmage Miner
# 1x (6) Sif
# 1x (9) Grand Magister Rommath
#
AAECAa6aBgjlsASX7wSjkAXz8gXr9AXQ+AXR+AXNngYQ294EkJYFq5gFgMIF7PYF3vgFv/4F2P4F8YAGyoMG0IMGlYcGg5UG85sGs5wGsp4GAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I'm curious what if anything they'll change. The problem is that all the pieces of those decks fit so well together, combined with incredibly resilient minions.
Ehh, I'm not sure if that's needed. The decks are still getting refined and there are already emerged two good counters: enrage warrior and Mage.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
I feel like whenever I try aggro, my shit just all dies to a defile, or one of the DK cards where they just aoe then make a billion taunt zombies. The game is so much different since the last time I played though, which was a while ago when there were like DK versions of all the heroes or something.
This feels like one of the strongest control metas we've had in a while. There are only a couple supreme aggro decks that can really compete with them, and even then, the control decks often have the right draws to survive the early onslaught and then just run away with the game.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Sharpshooter could literally be multiple nerfs, the damage is nuts, the cost is nuts, the health is nuts. There’s no way it should have ever come out in this state after what happened with the mage naga.
Guess: Straight to 5 mana or 4 mana but stats change to 2/4
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The JudgeThe Terwilliger CurvesRegistered Userregular
Order in the Court nerf - guessing it won't draw a card now.
Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
+2
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Meanwhile I'm over here continuing to do stupid things.
The JudgeThe Terwilliger CurvesRegistered Userregular
edited November 2023
And here we go:
Blindeye Sharpshooter
Old: 1/5
New: 1/3
Dev Comment: Naga Demon Hunter is an outlier, but it is also one of the popular new archetypes from the expansion, so this change is designed to make the deck weaker without killing it. This change still gives players the fun pop-off turn, but makes it riskier for the Demon Hunter to go in early, so there are more early-game decisions and fewer snowballing games.
Order in the Court
Old: Reorder your deck from highest Cost to lowest Cost. Draw a card.
New: Reorder your deck from highest Cost to lowest Cost.
Dev Comment: Paladin is one of the strongest classes across most rank levels. Order in the Court is a linchpin across Paladin decks, bridging them to their late-game and combo pieces. This adjustment makes that transition a little less efficient.
Always a Bigger Jormungar
Old: [1 Mana]
New: [2 Mana]
Dev Comment: Hunter was the other biggest class outlier that we wanted to weaken this patch. Always a Bigger Jormungar is one of the strongest cards in the class data, and also one of the most stand-out cards in terms of play experience. This change makes the deck a little slower and a little less consistent, since this card can no longer be drawn by Trinket Tracker.
Defense Attorney Nathanos
Old: 5/4
New: 4/4 (plus added functionality, see Dev Comment)
Dev Comment: In this patch, we’re updating the rules to make Defense Attorney Nathanos work more favorably with cards like Spurfang, Twisted Frostwing, and Bovine Skeleton. We think this will work more intuitively for players, and it sounds fun. But, at the same time, our overall goal with this patch is to slightly weaken Hunter, so we’re giving Nathanos a small, pre-emptive stats adjustment to make up for his new synergies.
Azerite Snake
Old: [6 Mana] Your hero steals 10 Health from the enemy hero.
New: [4 Mana] Your hero steals 7 Health from the enemy hero.
Dev Comment: Our last adjustment to Azerite Snake was a temporary fix to that standout play experience outlier. That adjustment, and natural meta developments, have gotten Excavate Warlock to about where we want it right now. This change makes Azerite Snake once again match the other Legendary Excavate Treasures’ costs, but keeps the overall clock and cost about the same by requiring 5 activations for lethal instead of the current 3.
The Judge on
Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
Snake back to 4-mana is where I'm the most curious on how it shakes out.
This is where I assume they have data showing 7 health doesn't quite tilt the scales and then I remember that they never have data.
I mean you'll have to play/bounce 4-5 snakes for the kill at that point. That's a good amount of mana spent not interacting with the board and requires drawing more excavates and/or bounce cards than before. It feels like there should be a reasonable chance for a number of decks to kill the Warlock in that time.
Nathanos seems like kind of a cool card now, but I dusted him because there are other legendaries I'd like to have, like Reno.
Yep, I was pleased to see that he was worth a full dust refund, since I happened to have him. Also I somehow had two golden Drillfists, so I did all right in this patch.
A number of rainbow mage's poorer matchups got nerfed here, so I wouldn't be surprised to see it be a T1 deck, at least at the high ranks.
With a number of "fun and interactive" win conditions getting nerfed, it's a little surprising that Sif continues on unabated. Maybe if mage gets out of control in the next few months...
Priest has dried up and blown away with a breeze. I haven't seen a Priest opponent in a week at least and I haven't seen any Priest using the 1-mana gimmick from this expansion.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
A number of rainbow mage's poorer matchups got nerfed here, so I wouldn't be surprised to see it be a T1 deck, at least at the high ranks.
With a number of "fun and interactive" win conditions getting nerfed, it's a little surprising that Sif continues on unabated. Maybe if mage gets out of control in the next few months...
Very early indications is that Sif mage is back in force. It's only been 24 hours, anecdotal evidence, etc. But based on what I've seen it's very hard to beat them with anything other than early and consistent aggression. Which is already a challenge against mage, who has a wide variety of removal.
How does plague knight hold up? They want to draw so many cards it seems like they'll find themselves running into plagues a lot.
A number of rainbow mage's poorer matchups got nerfed here, so I wouldn't be surprised to see it be a T1 deck, at least at the high ranks.
With a number of "fun and interactive" win conditions getting nerfed, it's a little surprising that Sif continues on unabated. Maybe if mage gets out of control in the next few months...
Very early indications is that Sif mage is back in force. It's only been 24 hours, anecdotal evidence, etc. But based on what I've seen it's very hard to beat them with anything other than early and consistent aggression. Which is already a challenge against mage, who has a wide variety of removal.
How does plague knight hold up? They want to draw so many cards it seems like they'll find themselves running into plagues a lot.
I think Plague DK is generally too slow to be a good counter to Sif Mage. Unless you luck into all your plague cards + Helya right away, the Mage is probably going to blow you up by turn 8 before you really get a lot of plagues rolling to kill them.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
That was my sense as well. So you really need something super aggressive, which is still a problem because of inquisitive creation and all their other removal. Only thing else I can think of is disruption pieces like Patchwerk or Theotar.
The gimmick for the next Battlegrounds season will be...spells. Just spells. In the tavern!
There will be a dedicated spell slot in the tavern, so there'll always be one in the tavern. Unlike minions, spells have variable costs, and cannot be tripled.
42 spells, 3 new heroes, 32 new minions, and 5 returning minions. 33 minions will be leaving the pool.
The month is almost over and I was still sitting in Platinum, needing to attempt the dad legend climb in a hurry. I figured some form of aggro paladin was probably a decent pick, despite the Order nerf, since the games generally don't go too long. I went with a Showdown version I picked up off HSReplay that I already had every card for:
It wasn't smooth, but it got me there. I don't think I ever ended up with a win streak. If I ever dared to get 2 wins in a row, I'd run into a bad matchup. There seems to be a lot of stuff out there that can beat paladin now. In general I faced a very broad class and deck variety. In something like 20 games (ballpark, I don't have stat tracking), I think I only faced a repeat deck a couple times. It would have been impossible to try to play around a meta.
My first opponent was another aggro paladin that got a tempo lead, but I was able to recover with a big Showdown/Beam turn and they never got it back. I think that was the only Paladin I ended up facing. I definitely played against DH, Druids (probably ended up being my best matchup, I don't think I lost a game vs. 3 Druids), Hunters, Mages, Priests (both control and shadow), Shaman, Warlocks, and Warriors. I think the only classes I didn't face in my sampler platter were Rogue and DK (odd since it is usually popular).
Final boss ended up being a mage with a dream opener: Miracle Salesman->Cosmic Keyboard->Coin Cold Case->Cold Case. I thought I was screwed against an opening like that, but I had a big Showdown/Giant/Beam turn that cleared their board on 5, but they must not have had a good answer because they conceded after that. I'll take it!
I also can't recall getting Reno'd a single time, which really surprised me.
forty on
+1
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The JudgeThe Terwilliger CurvesRegistered Userregular
No, really, you shouldn't have.
Is, uh, the receipt in the box?
Last pint: Turmoil CDA / Barley Brown's - Untappd: TheJudge_PDX
Posts
Not sure how dominant it is in high legend, though.
### Mining Mage
# Class: Mage
# Format: Standard
# Year of the Wolf
#
# 2x (1) Arcane Artificer
# 2x (1) Arcane Wyrm
# 2x (1) Discovery of Magic
# 2x (1) Flame Geyser
# 1x (1) Sir Finley, Sea Guide
# 2x (2) Cosmic Keyboard
# 2x (2) Cryopreservation
# 1x (2) Infinitize the Maxitude
# 2x (2) Kobold Miner
# 2x (2) Vast Wisdom
# 2x (2) Void Scripture
# 1x (3) Prince Renathal
# 2x (3) Reverberations
# 1x (3) Rustrot Viper
# 2x (4) Cold Case
# 2x (4) Inquisitive Creation
# 2x (4) Reliquary Researcher
# 1x (4) Volume Up
# 2x (5) Burrow Buster
# 1x (5) Star Power
# 2x (5) Wisdom of Norgannon
# 2x (6) Blastmage Miner
# 1x (6) Sif
# 1x (9) Grand Magister Rommath
#
AAECAa6aBgjlsASX7wSjkAXz8gXr9AXQ+AXR+AXNngYQ294EkJYFq5gFgMIF7PYF3vgFv/4F2P4F8YAGyoMG0IMGlYcGg5UG85sGs5wGsp4GAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Steam: https://steamcommunity.com/profiles/76561198004484595
TBF i did that on the reg as mech rogue but then it feels good
I don't think that's going to get any more use than Flint.
Well, you aren't wrong:
Nerfs for Blindeye Sharpshooter , Always a Bigger Jormungar and Order in the Court
Interesting, any predictions?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Guess: Straight to 5 mana or 4 mana but stats change to 2/4
Blindeye Sharpshooter
Old: 1/5
New: 1/3
Dev Comment: Naga Demon Hunter is an outlier, but it is also one of the popular new archetypes from the expansion, so this change is designed to make the deck weaker without killing it. This change still gives players the fun pop-off turn, but makes it riskier for the Demon Hunter to go in early, so there are more early-game decisions and fewer snowballing games.
Order in the Court
Old: Reorder your deck from highest Cost to lowest Cost. Draw a card.
New: Reorder your deck from highest Cost to lowest Cost.
Dev Comment: Paladin is one of the strongest classes across most rank levels. Order in the Court is a linchpin across Paladin decks, bridging them to their late-game and combo pieces. This adjustment makes that transition a little less efficient.
Always a Bigger Jormungar
Old: [1 Mana]
New: [2 Mana]
Dev Comment: Hunter was the other biggest class outlier that we wanted to weaken this patch. Always a Bigger Jormungar is one of the strongest cards in the class data, and also one of the most stand-out cards in terms of play experience. This change makes the deck a little slower and a little less consistent, since this card can no longer be drawn by Trinket Tracker.
Defense Attorney Nathanos
Old: 5/4
New: 4/4 (plus added functionality, see Dev Comment)
Dev Comment: In this patch, we’re updating the rules to make Defense Attorney Nathanos work more favorably with cards like Spurfang, Twisted Frostwing, and Bovine Skeleton. We think this will work more intuitively for players, and it sounds fun. But, at the same time, our overall goal with this patch is to slightly weaken Hunter, so we’re giving Nathanos a small, pre-emptive stats adjustment to make up for his new synergies.
Azerite Snake
Old: [6 Mana] Your hero steals 10 Health from the enemy hero.
New: [4 Mana] Your hero steals 7 Health from the enemy hero.
Dev Comment: Our last adjustment to Azerite Snake was a temporary fix to that standout play experience outlier. That adjustment, and natural meta developments, have gotten Excavate Warlock to about where we want it right now. This change makes Azerite Snake once again match the other Legendary Excavate Treasures’ costs, but keeps the overall clock and cost about the same by requiring 5 activations for lethal instead of the current 3.
Order in the Court loses "draw a card"
Always a Bigger Jormungar goes from 1 to 2
Nathanos, very slight adjustment to effect, -1 attack
Azerite snake 10 health to 7
Smokestack, Mo’arg Drillfist, and Tram Conductor Gerry will be eligible for full dust refunds as part of the warlock excavate package
Now that I wasn't expecting. I definitely appreciate it.
This is where I assume they have data showing 7 health doesn't quite tilt the scales and then I remember that they never have data.
I expect to see it nerfed against eventually. Very surprised it's not moving to 4 mana.
With a number of "fun and interactive" win conditions getting nerfed, it's a little surprising that Sif continues on unabated. Maybe if mage gets out of control in the next few months...
Very early indications is that Sif mage is back in force. It's only been 24 hours, anecdotal evidence, etc. But based on what I've seen it's very hard to beat them with anything other than early and consistent aggression. Which is already a challenge against mage, who has a wide variety of removal.
How does plague knight hold up? They want to draw so many cards it seems like they'll find themselves running into plagues a lot.
The gimmick for the next Battlegrounds season will be...spells. Just spells. In the tavern!
There will be a dedicated spell slot in the tavern, so there'll always be one in the tavern. Unlike minions, spells have variable costs, and cannot be tripled.
42 spells, 3 new heroes, 32 new minions, and 5 returning minions. 33 minions will be leaving the pool.
It wasn't smooth, but it got me there. I don't think I ever ended up with a win streak. If I ever dared to get 2 wins in a row, I'd run into a bad matchup. There seems to be a lot of stuff out there that can beat paladin now. In general I faced a very broad class and deck variety. In something like 20 games (ballpark, I don't have stat tracking), I think I only faced a repeat deck a couple times. It would have been impossible to try to play around a meta.
My first opponent was another aggro paladin that got a tempo lead, but I was able to recover with a big Showdown/Beam turn and they never got it back. I think that was the only Paladin I ended up facing. I definitely played against DH, Druids (probably ended up being my best matchup, I don't think I lost a game vs. 3 Druids), Hunters, Mages, Priests (both control and shadow), Shaman, Warlocks, and Warriors. I think the only classes I didn't face in my sampler platter were Rogue and DK (odd since it is usually popular).
Final boss ended up being a mage with a dream opener: Miracle Salesman->Cosmic Keyboard->Coin Cold Case->Cold Case. I thought I was screwed against an opening like that, but I had a big Showdown/Giant/Beam turn that cleared their board on 5, but they must not have had a good answer because they conceded after that. I'll take it!
I also can't recall getting Reno'd a single time, which really surprised me.
No, really, you shouldn't have.
Is, uh, the receipt in the box?