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[The Quiet Year] Autumn Clubbing

The BraysterThe Brayster UKRegistered User regular
edited June 2022 in Critical Failures
5pzybzodauv2.jpg


For a long time, we were at war with the Jackals.
Now, finally, we’ve driven them out , and we’re left
with this: a year of relative peace. One quiet year,
with which to build our community up and learn
again how to work together. Come Winter, the Frost
Shepherds will arrive and we might not survive the
encounter. This is is when the game will end. But we
don’t know about that yet. What we know is that
right now, in this moment, there is an opportunity
to build something


What is this?

The Quiet Year is a game of community, a story of a people struggling to survive in a land of scarcity, with trouble behind them and Doom well on the way. The game, as you might expect, takes place over the span of a year, with the players shaping the community, its successes and its failures. We will do this with a deck of cards, a map and our imaginations.


What's this about a Deck of Cards?

Glad you asked! The year will take place over the course of 52 (in game) weeks, just as a deck of cards is made up of 52 cards. I will split a deck up into its respective suits, each suit will represent a season, and each card within a suit will therefore represent a week in the lives of this community (Heart = Spring, Diamond = Summer, Club = Autumn, Spade = Winter). Rotating between players, I will draw a card for each 'Turn', during which each player will be prompted to shape the fate of this community, one week at a time. The game will end when the King of Spades is drawn, signalling the arrival of the Frost Shepards.



I'm looking for Four players, give or take, for this game. I myself will not be among your number (unless we need the extra player). Instead, I will run the game, Drawing Cards, presenting dilemmas, updating the map, and so on. Please let me know if you are interested!

Steam: TheBrayster
PSN: TheBrayster_92
The Brayster on
«1345678

Posts

  • The BraysterThe Brayster UKRegistered User regular
    edited May 2022
    Host: The Brayster

    Players:
    1) Elvenshae
    2) discrider
    3) Endless_Serpents
    4) Nips


    Player Turn:
    • I begin by presenting any map updates, and bring the project timers down by 1.
    • I draw a card and present you with a choice - Situation A OR Situation B
    • Make your choice, describe what happens
    • Take an Action. Pick One From:
    1. Discover Something New - Introduce a new situation, describe a change to the map
    2. Hold a Discussion - Pick one topic, invite each player to weigh in Once.
    3. Start a Project - State a project that the community is starting. As a group, decide the duration.

    Discover Something New
    One of the action types is Discover Something New.
    Introduce a new situation. It might be a problem,
    an opportunity, or a bit of both. Draw that situation
    onto the map.
    Whenever things seem too controlled or easy,
    we can use this action to introduce new issues
    and dilemmas. When individual characters get
    introduced, we’ll give them names.

    Some example situations:
    • There’s a dried-up well located at the edge of town.
    • Mangy wolves have been slinking around the woods.
    • There’s a broken-down waterwheel a mile upstream.
    • Strange wailing noises come from the forest at night.
    • A self-declared prophet arrives.


    Hold A Discussion
    Another of the action types is Hold a Discussion. You
    can choose to open with a question or a declaration.
    Starting with you and going clockwise, everyone
    gets to weigh in once, sharing a single argument
    comprised of 1-2 sentences. If you opened with a
    question, you get to weigh in last. If you opened with
    a declaration, that’s it for you.
    A discussion never results in a decision or summation
    process. Everyone weighs in, and then it’s over. This is
    is how conversations work in communities: they are
    untidy and inconclusive affairs.
    Each discussion should be tied to a situation on the
    map. When a discussion ends, mark the situation it is
    attached to with a small dot.

    Some example conversations include:
    • Should we retaliate against the bikers? (Or, if
    leading with a declaration: We should abstain
    from retaliation or violence.)
    • Could we use the school-bus as a sleeping area
    for the village children?
    It’s important that we stay concise. If any of us feel
    like we have more to say on a topic, we can always
    hold another discussion about it at a later point.

    Start a Project:
    The final action type is Start a Project. You choose a
    situation and declare what the community will do to
    resolve it. There is no consultation about this idea -
    the community simply begins work.

    Some example projects:
    • We’re converting the mineshaft into a cold
    food storage.
    • We’re killing those wolves.
    • We’re going to sacrifice a newborn on the night of
    the full moon, to appease the Windwalkers.

    As a group, quickly decide how many weeks the
    project would reasonably take to complete (minimum
    1 and maximum 6). Remember that you are a small
    community. It isn’t easy or quick to build a house
    or repair a waterwheel. Do you have the necessary
    tools and expertise to do this? Be generous with your
    assumptions, but do remember that scarcity and
    difficulty are the norm. If a project would reasonably
    take longer than six weeks to complete, it will need to
    be completed in stages.

    Contempt
    If ever you feel like you weren’t consulted or honoured
    in a decision-making process, you can take a piece of
    Contempt and place it in front of you. This is your
    outlet for expressing disagreement or tension.

    If someone starts a project that you don’t agree with, you
    don’t get to voice your objections or speak out of turn.
    You are instead invited to take a piece of Contempt.

    Contempt will generally remain in front of players
    until the end of the game. It will act as a reminder
    of past contentions. Its primary role is as a social
    signifier. In addition, you can discard it back into the
    centre of the table in two ways: by acting selfishly and
    by diffusing tensions.
    If you ever want to act selfishly, to the known
    detriment of the community, you can discard a
    Contempt token to justify your behaviour. You
    decide whether your behaviour requires justification.
    This will often trigger others taking Contempt
    tokens in response.
    If someone else does something that you greatly
    support, that would mend relationships and
    rebuild trust, you can discard a Contempt token to
    demonstrate how they have diffused past tensions

    Pacing
    At the beginning of the game, we’ll only have a basic
    sketch of the landscape. From this humble place, a
    rich tapestry will emerge. How, and at what pace?

    The cards of Spring will ask us a lot of questions,
    which will establish more about the landscape and
    the inner workings of our community. We should use
    Spring to become familiar with the mechanics and
    structure of the game. There won’t necessarily be a lot
    of tension or conflict during Spring, and this is fine.

    In Summer, larger threats and greater progress will
    both emerge. We’ll begin to define our community
    through our actions, and some seeds of discontent
    will likely be sown.

    In Autumn, danger and failure
    become more visible and serious. This will be the
    most trying season.

    In Winter, the community will
    continue its work and preparations, and as players we
    will contend with the dramatic irony of knowing that
    the Frost Shepherds could arrive at any moment.
    If ever the map feels lacking or the community seems
    to have domesticated the world around it, we can
    introduce new dilemmas. What happens when a child
    murders his mother? What happens when someone
    screws up and it costs us a food supply?

    The Brayster on
    Steam: TheBrayster
    PSN: TheBrayster_92
  • ElvenshaeElvenshae Registered User regular
    sign up!

  • discriderdiscrider Registered User regular
    Sure!

  • The BraysterThe Brayster UKRegistered User regular
    edited May 2022
    Awesome!

    There's a little bit of set-up before the game proper, so while we wait for another sign up or two, feel free to contribute your setting idea, which we can then discuss/vote on once everyone is in.

    Post your idea by following these two steps (keep it simple for now):

    1) Where is the community physically located? What is the terrain? (E.g. On a cliffside, in a valley between a mountain range, in a desert).
    2) Based upon 1), what are any other notable features of the community/local landscape? Try to keep this within eyesight of the community. (E.g. The 'town' is a collection of tents/the locals are residing in old ruins, there is a dense forest directly north)

    Edit: Also worth bearing in mind that the 'community' is probably somewhere between 60-100 people, if that matters to your decision.

    The Brayster on
    Steam: TheBrayster
    PSN: TheBrayster_92
  • discriderdiscrider Registered User regular
    Well clearly, if we're going to fighting Frost Shepherds, then we should be
    1) In a desert
    2) With a vehicle wrecking yard to the West

  • ElvenshaeElvenshae Registered User regular
    1) The community is located at the confluence of two rivers, one much larger than the other, in the foothills of a vast and imposing mountain range.

    2) There are the remains of a bridge from many years ago partially crossing the river after the confluence.

  • The BraysterThe Brayster UKRegistered User regular
    @Endless_Serpents @Nips How about you guys? You want in?

    Steam: TheBrayster
    PSN: TheBrayster_92
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    I would love to play, but I'm not certain on the time commitment. Maybe put me down as a backup fourth?

    I fuckin' loooooooooove TQY though, so the desire is definitely there.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • Endless_SerpentsEndless_Serpents Registered User regular
    I’ll give this 12 hours to see if someone else fanciest a go, then I’m in.

  • Endless_SerpentsEndless_Serpents Registered User regular
    edited May 2022
    1. It’s the salt that really makes it a desert. You can kick your boots through it, and after a hard day’s work it fills every crack of a person’s hands and face.
    2. To the north is the Handout, a massive abandoned artificial meat factory.

    Son of a bench, I’m in.

    Endless_Serpents on
  • The BraysterThe Brayster UKRegistered User regular
    edited May 2022
    I'm gonna go ahead and get the ball rolling on this. If anyone wants to jump in as the 4th from this point, feel free, just let me know.

    The next stage would normally be to vote on which of the setting ideas you guys like best from what was brought up, but as 2/3 of you have gone for a desert, I think it's safe to say we can roll with that?

    @Elvenshae , as the odd one out you can add a thing to the setting. The other two, would you guys be okay with me combining your two?


    The next thing to do is to each come up with one 'Resource' that you want to be considered important to the community. Once we have three, you can collectively pick one of them to be Abundant, the other two will then be Scarce. Have at it.

    Edit: With 4 players that will bring us to 4 resources - one each. One of which will be abundant, the other three scarce.

    The Brayster on
    Steam: TheBrayster
    PSN: TheBrayster_92
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited May 2022
    Resource

    Kung Fu

    The knowledge and application of martial arts, for the betterment of the mind and body, and defence of the settlement.

    In a material sense, there are books and scrolls on the subject only the settlement has. Otherwise, in order of importance: The teachers, masters, educated and young students are the other half of this resource.

    Endless_Serpents on
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited May 2022
    Alright, you've (I've) twisted my arm! I'll make this work. My 4 year old doesn't need to be supervised all the time, right?

    Since we're desert-bound (barring Elven's additional detail), I'll throw this in: As you move through the desert to south, the salty aggregate gives way to broken limestone. After a distance's travel in that direction, the ground falls away into a series of limestone steps that steeply lead down into a mile-wide, irregularly-shaped pit. The fall down it might not kill you, but the landing at the bottom certainly would! (I'm imagining something akin to a layered strip-mine in appearance, but slightly more steep.)

    I'm doing to suggest the Resource: Historical Knowledge. Do we remember what brought us here, or did the trial that forced our community to settle here wipe that from our recollection?

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • The BraysterThe Brayster UKRegistered User regular
    edited May 2022
    Nips wrote: »

    I'm doing to suggest the Resource: Historical Knowledge. Do we remember what brought us here, or did the trial that forced our community to settle here wipe that from our recollection?

    That detail is entirely up to the group as you all play. It's intentionally left vague - build it up as you see fit. Just bear in mind that, as with any other aspect of the game, on any given players turn they are in 100% control of the narrative, so they might take it a place you don't expect.

    Edit: That is to say, if you're making it a Resource, then the direct answer to your question very much depends on whether the group labels it an Abundance or a Scarcity before the game starts. Just that either way, the community considers it important (to hold on to, or to reclaim).

    The Brayster on
    Steam: TheBrayster
    PSN: TheBrayster_92
  • Endless_SerpentsEndless_Serpents Registered User regular
    I’m down for a desert with a river. I think we could put everyone’s stuff together pretty seamlessly.

  • ElvenshaeElvenshae Registered User regular
    Plainly, it’s a confluence of two arroyos that “flow” towards the strip mine.

    Keep the broken bridge. :)

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Nips wrote: »

    I'm doing to suggest the Resource: Historical Knowledge. Do we remember what brought us here, or did the trial that forced our community to settle here wipe that from our recollection?

    That detail is entirely up to the group as you all play. It's intentionally left vague - build it up as you see fit. Just bear in mind that, as with any other aspect of the game, on any given players turn they are in 100% control of the narrative, so they might take it a place you don't expect.

    Edit: That is to say, if you're making it a Resource, then the direct answer to your question very much depends on whether the group labels it an Abundance or a Scarcity before the game starts. Just that either way, the community considers it important (to hold on to, or to reclaim).

    The question was rhetorical, as we hadn't decided on Abundance or Scarcity yet. ;D But yes, I'm sticking with Historical Knowledge as my suggested Resource.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • The BraysterThe Brayster UKRegistered User regular
    edited May 2022
    Nips wrote: »
    Nips wrote: »

    I'm doing to suggest the Resource: Historical Knowledge. Do we remember what brought us here, or did the trial that forced our community to settle here wipe that from our recollection?

    That detail is entirely up to the group as you all play. It's intentionally left vague - build it up as you see fit. Just bear in mind that, as with any other aspect of the game, on any given players turn they are in 100% control of the narrative, so they might take it a place you don't expect.

    Edit: That is to say, if you're making it a Resource, then the direct answer to your question very much depends on whether the group labels it an Abundance or a Scarcity before the game starts. Just that either way, the community considers it important (to hold on to, or to reclaim).

    The question was rhetorical, as we hadn't decided on Abundance or Scarcity yet. ;D But yes, I'm sticking with Historical Knowledge as my suggested Resource.

    Ha! Fair, I guess I'm just hard-coded into answering that question.


    Resources thus far:
      * Kung Fu
      * Historical Knowledge



      Just need one each from @discrider and @Elvenshae , then between you decide - Which one of these does the community posess in abundance, and which three will become a scarcity for the community to solve/replace?

      I'll sort out the initial map in the meantime, then we can begin!

      The Brayster on
      Steam: TheBrayster
      PSN: TheBrayster_92
    • ElvenshaeElvenshae Registered User regular
      Numaize” is a staple crop that can grow with very little water and in poor soil conditions. It is extremely filling and nutritious, but can have minor hallucinogenic properties when improperly prepared.

    • The BraysterThe Brayster UKRegistered User regular
      I had to take, uh... some liberties with the map as I can only bend the assets I have so far.

      So, the limestone pit is represented to the south with a set of closed-in cliffs. The vehicle wrecking yard is to the west, represented by some generic ruins as, well, that's a very specific asset I don't have.

      Naturally, as the game goes on we'll fill this in so it doesn't look so crap, but crap-maps are half of what makes The Quiet Year. I'll neaten it as we go. Probably doesn't help that this is a desert so, well, it's gonna look plain anyway.
      e7j9o022i6yv.jpg

      Steam: TheBrayster
      PSN: TheBrayster_92
    • discriderdiscrider Registered User regular
      edited May 2022
      All right, so if we've already got Kung-Fu and Tradition then I'll complete the triumvirate and go Technology.

      Both the components and knowledge to create or jerry-rig machinery that makes all the challenges of life easier.
      The close access to the vehicle scrap-yard allows the village to, if not understand, at least access advancements in the age past.

      discrider on
    • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
      So with the Resources being:
      *Kung-Fu
      *Historical Knowledge
      *Numaize
      *Technology

      I vote our Abundance should be Numaize. Our community isn't going to get very far if it starves and dies in the first month!

      JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
    • discriderdiscrider Registered User regular
      I too support an abundance of Numalaize.
      I'm not much of a cook

    • Endless_SerpentsEndless_Serpents Registered User regular
      I also think we have an abundance of Numaize.

    • The BraysterThe Brayster UKRegistered User regular
      With that deciding vote, the resources that are most important to the community rest as follows to start:
      • Numalaize (Abundant)
      • Kung Fu (Scarce)
      • Historical Knowledge (Scarce)
      • Technology (Scarce)

      As time goes on, items may be added to, or removed from, this list, with their scarcity or abundance changing likely more than once. But for right now, these are the biggest things the community finds themselves worrying about.


      With that we're ready to go. If it's okay with you guys, I'm going to treat the sign-up order as the player order for simplicity, which means the order stands at:
      1. Elvenshae
      2. discrider
      3. Endless_Serpents
      4. Nips

      I will tag each of you on your turns, if anyone Holds a Discussion on their turn, please follow the same order and tag the next person down when you have made your statement.

      From this point on, OOC collaboration and discussion will be kept to a bare minimum. Please bear in mind that on each players turn, they are in 100% control of the narrative at that point. Discussions need to be kept to the Hold a Discussion action, and the discussion of project duration for a new project. Remember, if you feel you aren't being heard in these cases, feel free to declare CONTEMPT. You are as much an influence over the community as anyone else, which also means you represent a part of the community that isn't being heard. Please feel free to refer back to the 2nd post of this thread for any explanations. If anything is unclear, @ me.


      I'll kick off the first turn shortly.

      Steam: TheBrayster
      PSN: TheBrayster_92
    • The BraysterThe Brayster UKRegistered User regular
      edited May 2022
      Map:
      90pc2zpo2ty3.jpg

      Added Numaize fields (Abundance)

      Resources:
      • Numaize (Abundant)
      • Kung Fu (Scarce)
      • Historical Knowledge (Scarce)
      • Technology (Scarce)
      Projects:

      None

      Contempt:

      None

      Week One: Spring!
      f9pn1xjmn6fy.png


      @Elvenshae , you draw the 4 of Hearts! Your choice is as follows:

      What important and basic tools
      does the community lack?


      OR

      Where are you storing your food?
      Why is this a risky place to store things?

      Pick a choice, explain it, and take an Action.


      The Brayster on
      Steam: TheBrayster
      PSN: TheBrayster_92
    • ElvenshaeElvenshae Registered User regular
      What important and basic tools does the community lack?

      The autoharvestron, an amazing device which greatly simplifies the planting and harvesting of crops, is in need of constant maintenance. We struggle to keep sufficient spare parts and tools on-hand and lack the ability to make them ourselves, due to our lack of technology. The community has been forced to largely revert to using hand tools. Luckily, the numaize is easy enough to tend that at this time, the community is well-provisioned.

      Accordingly, we are going to Start a Project and send the regular expedition to the Vehicle Wrecking Yard to the west to scavenge for supplies and tech. We need have a discussion for how long this will take.

      I propose that it takes approximately 3 weeks: slightly < 1 week to travel there, ~1 week of scavenging, and slightly > 1 week to return (hopefully) with the findings.

      @discrider

    • ElvenshaeElvenshae Registered User regular
      Although, since this isn't "Have a Discussion" the action, and we just need to determine how long the expedition should take, I think we can all weigh in at once?

      @Endless_Serpents @Nips

    • The BraysterThe Brayster UKRegistered User regular
      edited May 2022
      Elvenshae wrote: »
      Although, since this isn't "Have a Discussion" the action, and we just need to determine how long the expedition should take, I think we can all weigh in at once?

      Correct! Strictly speaking, the Have a Discussion action probably doesn't need to be in strict turn order either, as long as everyone gets a say.

      The Brayster on
      Steam: TheBrayster
      PSN: TheBrayster_92
    • Endless_SerpentsEndless_Serpents Registered User regular
      3 makes sense to me.

    • Jam WarriorJam Warrior Registered User regular
      Psst, it’s Numaize, not Numalaize as you keep calling it Brayster. That second one sounds muuuuch less desirable as a resource.

      MhCw7nZ.gif
    • The BraysterThe Brayster UKRegistered User regular
      Corrected, not sure why I read it that way

      Steam: TheBrayster
      PSN: TheBrayster_92
    • discriderdiscrider Registered User regular
      As long as they're not trying to haul back another harvestron like last time, 3 does seem adequate.

    • The BraysterThe Brayster UKRegistered User regular
      Map:
      ygcz2qnltcz4.jpg

      Added flag marker for project 'Wrecking Yard Expedition'.

      Resources:
      • Numaize (Abundant)
      • Kung Fu (Scarce)
      • Historical Knowledge (Scarce)
      • Technology (Scarce)
      Projects:

      Wrecking Yard Expedition: 3

      Contempt:

      None

      Spring: Week Two
      m92u0dxoehdn.png


      @discrider , you draw the Ace of Hearts! Your choice is as follows:

      What group has the highest status in the community?
      What must people do to gain inclusion in this group?


      OR

      Are there distinct family units in the community?
      If so, what family structures are common?

      Pick a choice, explain it, and take an Action.

      Steam: TheBrayster
      PSN: TheBrayster_92
    • discriderdiscrider Registered User regular
      Arguably, the group with the highest status in the village are the Overseers.

      While not much is known about our past, it is clear that without the Numaize, the village would have perished long ago.
      The Overseers are those elder farmers who are charged with keeping the Numaize flowing.

      Determined largely by seniority, Overseers take on a large number of the youth as apprentices. Those that show promise as more than just unskilled labour are taught the secrets to tending the fields, with the most proved or favoured replacing their Overseer when they die, or can no longer tend the fields for age.

      There are other professions in the village, but none so revered. Even if they require as much skill.
      And there are only so many fields, and so only so many Overseers, which can frustrate the impatient.

      I'm also going to start a Discussion
      Numalaize:
      Some of the youth have been seen brewing a soporific psychedelic beer from the Numaize, and going on "spirit trips". What should be done about them?

      @Endless_Serpents

    • ElvenshaeElvenshae Registered User regular
      edited May 2022
      Numalaize
      *fingersnaps*

      Elvenshae on
    • discriderdiscrider Registered User regular
      Elvenshae wrote: »
      Numalaize
      *fingersnaps*
      Elvenshae wrote: »
      Numaize” is a staple crop but can have minor hallucinogenic properties when improperly prepared.

    • ElvenshaeElvenshae Registered User regular
      Sorry - those are fingersnaps of appreciation, like one might find at a poetry slam, for working the numalaize back in as an actual thing. :D

    • discriderdiscrider Registered User regular
      edited May 2022
      Oh no, that/this was what I was originally thinking, and then confused the host with.
      discrider wrote: »
      I too support an abundance of Numalaize.
      I'm not much of a cook
      I don't deserve quite so much credit.

      discrider on
    • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
      "We all understand the hardships that we endure, and I think that any safe way to find respite from the rigors of daily survival are a blessing."

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