Operation Ice Steed
With the Chosen Hunter preparing to strike the Avenger, we've elected to stop dawdling and strike the Hunter first. Zen, @Nova_C, cooljammer00, @Lucedes, and @jungleroomx were deployed to breach the Hunter's stronghold, find him, shoot him until he dies, and shoot him until he stops coming back to life. Joining them was a new member of XCOM, Lux. They're a captain recently sent from the Skirmishers, and given the Hunter's weakness to Skirmisher tactics I figured it'd be smart to bring two of them.
The squad breached through the roof of a storage room, and engaged an adjacent interrogation room's Advent pod of a mec, stunlancer, shieldbearer, and priest. Our awkward fighting position from right off the prevented us from killing the whole pod, with the priest surviving, but we shut the door on the priest and given the choice of breaching against us or running away, the priest chose the latter. From there, the squad rereadied and began their advance slow and lame into the base. Entering a bay of empty holding cells, we scouted a pair of autoturrets and a pack of chryssalids skittering in the distance. Fudging line of sight a bit, we were able to take the turrets on one at a time and pop them without incident. Just in time, too, the chryssalids then barged in and ate a volley of overwatch fire. With no other threats, the pack was cut down quickly. From there was an empty control room, and from there the teleporter pad to the Hunter's sanctum. The priest from before was holding the line with a pair of chryssalids, but these too fell easily.
The squad took the teleporter, and entered the Hunter's sanctum. Unmissably, a giant floating obelisk was floating at the far end of the chamber. We've taken to calling it the Hunter's sarcophagus, and Tygan surmised it was likely the means by which the Hunter revived himself time and again. Our objective was thus to destroy it, though an energy barrier rendered it immune to the squad's weaponry. More immediately, there was a mec and a purifier in the room with us, but the squad killed them easily.
The squad moved into range of the sarcophagus, and the Hunter teleported in to defend his Sanctum. The squad made short work of him, and his sarcophagus began remaking him. Its barrier dropped while doing so, allowing the squad's weapons to damage it, but before we could do much of that more alien reinforcements teleported in to repel us. The first pair, a mec and chryssalid, were not too difficult to kill. But the following berserker and andromedon soaked up a great deal of fire before going down. This left us little time to damage the sarcophagus, as it had already finished reviving the Hunter and gotten its barrier back up. The squad killed him again, the barrier went down again, and reinforcements teleported in again. This one was a pair of andromedons, making our firepower feel seriously lacking, but the squad managed to not be overwhelmed. The lighter following wave of a chryssalid and archon allowed the squad to regain control, and get a few more chunks out of the sarcophagus. When it revived the Hunter once more, the squad took him out fast enough that they were then able to turn and burst down the rest of the sarcophagus. As it broke down, it spat out the Hunter one last time, only partially healed, still bearing most of the wounds from his death seconds ago. Lux easily cornered and killed him one final time.
Lucedes was promoted to major for this operation, and her bond with cooljammer00 has strengthened.
Zen killed a shieldbearer, a mec, an autoturret, two chryssalids, a purifier, a berserker, and an andromedon.
Lucedes killed a stunlancer and an andromedon.
Lux killed an autoturret, a mec, and a chryssalid.
Nova_C killed a chryssalid, a priest, the Hunter twice, and destroyed the sarcophagus.
cooljammer00 killed two chryssalids.
Lux killed two chryssalids, a mec, an andromedon, and the Hunter but for real.
jungleroomx killed an archon and the hunter.
+7
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
as just a fun fact, these are the definitions of the different kinds of twilight
and by this we haven't had night since april
one gets very bored with looking up at the sky and seeing it just be black. I much prefer when it changes as much over the course of an evening on the town as it does come spring.
I also get bored with looking up at the sky and seeing it just be blue, but western norway also provides there since usually, it's not
in norwegian news, the cat Pingan is stuck in a tree
the fire brigade had to give up, because they couldn't get their lift high enough, as it is a very tall tree on steep ground
calling for the cat doesn't work, because the cat is stone deaf, and gesturing to it, which is how they usually communicate, isn't working very well either, because he has pretty poor vision.
A climber volunteered to go up, but couldn't manage to get Pingan into the cage.
This is the current news drama in norwegian news.
UPDATE:
the firemen did not give up, they came back again late last night and spent over an hour getting the fire engine into the right position, and managed to finally pluck Pingan down, who once inside immediately ran to the food bowl.
The family reports that aside from a smell of pine sap, the cat seems none the worse for wear.
I've seen children of men and bits of it a lot of times
it has such fantastic scenes
the bombing is just so incredibly well done
the... car door thing is both super satisfying in itself and that whole scene is just so fucking great
the cease fire scene if one wants to cry a bit
The cinematography in that movie is good, but I utterly hated what it did to the story from the book.
good argument that it was a mistake to read that book before you saw it
The story in the movie frankly isn't very good.
I strongly disagree
edit: I feel your complaint might be a lot about how there isn't all that much story, while my praise will be for the same reason
I don't have the energy in me to do a big-ass post about it, with some regret because like, discussing the children of men story does sound like a nice time
The volunteer from bergen climbing club who climbed the tree, by the way, did reach the top, but Pingan fought him off so fiercely he had to give up any hope of getting him into the cage
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
per a recent conversation in the SE++ Steam thread about good tactics games, I'm back on Gears Tactics, which I had tried out at release on GamePass, liked the first few missions of, but got distracted by something else and hadn't come back to.
As a tactics game, it's rock solid and just feels really nice to play. I love the immediacy of the overwatch effect; for those who haven't played, instead of doing lots of "a target moves slowly, then the overwatcher takes a shot, then another target moves slowly", overwatch in this game triggers a brief moment where the game plays out as if it was real time, so the whole horde of little alien goons will snarl and charge all at once and your guys will go BBBRRRAAP BBBRRRRAAAP and little muzzle flashes and gouts of blood and puffs of dirt will be everywhere. It's really cool-feeling and visually rewarding.
As a narrative, I appreciate that instead of the writers trying to outsmart themselves, they're content to just Do The Thing. It's dorky 2000s he-man adventure time the way you remember it; we begin the literal first cutscene with one guy looking at a picture of his wife and kids and another guy yelling down the phone I TOLD THE GENERAL I WAS DONE WITH THAT LIFE! NEVER AGAIN!
It's stupid in a way that, right now, I find pleasing. Every time your guys miss a shot they're like "GODDAMN SHITTING FUCKBALLS! AAAGH!" When the aliens dig up from underground in the tutorial your dude is like "WE GOTTA CLOSE THAT EMERGENCE HOLE!" and the grizzled sergeant goes "KID THIS AIN'T MY FIRST E-HOLE RODEO!" and I'm over here giggling.
Also you can run up on downed aliens and do an execute move for powerups and a glory kill, and usually it's just like, chainsawing them or whatever, but I had my grizzled sergeant (whose gun is an older model, sans chainsaw! Characterization!) do one and he ran up and just started whaling on the alien with his fists, and then the alien's arms and legs fell off. GOTY
Met a girl on Tinder and we hit it off after speaking for 3 weeks or so. Went on a few dates and I really liked her. Think it was the 3rd date, I spent the night at hers and we had sex for the first time. It had been 3 or 4 month since I last had sex, and I really fancied this girl, so naturally I finished in about .3 of a second. Pretty embarrassing. I stayed the night but ended up waking up early, like 6 or 7am and looked over and saw her wide awake, with that look of ‘what have I done’ on her face. It felt really awkward so I just said ‘Do you want me to leave?’…’yes, please’ she said, instantly. I awkwardly got dressed, said goodbye and drove home, miserable, thinking I’d blown it. She phoned me later that day wondering when we were seeing each other next. Turns out she had been desperate for a shit and was scared to go with me there, so made me leave at 6am. We’ve been together 3 and half years now, engaged, and planning on getting married soon.
per a recent conversation in the SE++ Steam thread about good tactics games, I'm back on Gears Tactics, which I had tried out at release on GamePass, liked the first few missions of, but got distracted by something else and hadn't come back to.
As a tactics game, it's rock solid and just feels really nice to play. I love the immediacy of the overwatch effect; for those who haven't played, instead of doing lots of "a target moves slowly, then the overwatcher takes a shot, then another target moves slowly", overwatch in this game triggers a brief moment where the game plays out as if it was real time, so the whole horde of little alien goons will snarl and charge all at once and your guys will go BBBRRRAAP BBBRRRRAAAP and little muzzle flashes and gouts of blood and puffs of dirt will be everywhere. It's really cool-feeling and visually rewarding.
As a narrative, I appreciate that instead of the writers trying to outsmart themselves, they're content to just Do The Thing. It's dorky 2000s he-man adventure time the way you remember it; we begin the literal first cutscene with one guy looking at a picture of his wife and kids and another guy yelling down the phone I TOLD THE GENERAL I WAS DONE WITH THAT LIFE! NEVER AGAIN!
It's stupid in a way that, right now, I find pleasing. Every time your guys miss a shot they're like "GODDAMN SHITTING FUCKBALLS! AAAGH!" When the aliens dig up from underground in the tutorial your dude is like "WE GOTTA CLOSE THAT EMERGENCE HOLE!" and the grizzled sergeant goes "KID THIS AIN'T MY FIRST E-HOLE RODEO!" and I'm over here giggling.
Also you can run up on downed aliens and do an execute move for powerups and a glory kill, and usually it's just like, chainsawing them or whatever, but I had my grizzled sergeant (whose gun is an older model, sans chainsaw! Characterization!) do one and he ran up and just started whaling on the alien with his fists, and then the alien's arms and legs fell off. GOTY
The executions are based on whatever you have equipped, so chainsaw or bayonet or pistol whip or shotgun club or grenade choke (that one seems fraught)
The execution chains and the, like, gore-strewn meat puzzle of the tactical map is absolutely superb. It's phenomenal. Chaos Gate should have worked harder to rip it off.
The only major problem with the game tbh is that the campaign structure and mechanics aren't good, especially the way your grunts are barely useful and the gear churn is annoying, but the bulk of it is slamming your huge thumb men into packs of meaty villains until they explode, but doing so cleverly, so it still works
Posts
Um excuse me
Whatcha getting
Guess I’m playin bugsnax
With the Chosen Hunter preparing to strike the Avenger, we've elected to stop dawdling and strike the Hunter first. Zen, @Nova_C, cooljammer00, @Lucedes, and @jungleroomx were deployed to breach the Hunter's stronghold, find him, shoot him until he dies, and shoot him until he stops coming back to life. Joining them was a new member of XCOM, Lux. They're a captain recently sent from the Skirmishers, and given the Hunter's weakness to Skirmisher tactics I figured it'd be smart to bring two of them.
The squad breached through the roof of a storage room, and engaged an adjacent interrogation room's Advent pod of a mec, stunlancer, shieldbearer, and priest. Our awkward fighting position from right off the prevented us from killing the whole pod, with the priest surviving, but we shut the door on the priest and given the choice of breaching against us or running away, the priest chose the latter. From there, the squad rereadied and began their advance slow and lame into the base. Entering a bay of empty holding cells, we scouted a pair of autoturrets and a pack of chryssalids skittering in the distance. Fudging line of sight a bit, we were able to take the turrets on one at a time and pop them without incident. Just in time, too, the chryssalids then barged in and ate a volley of overwatch fire. With no other threats, the pack was cut down quickly. From there was an empty control room, and from there the teleporter pad to the Hunter's sanctum. The priest from before was holding the line with a pair of chryssalids, but these too fell easily.
The squad took the teleporter, and entered the Hunter's sanctum. Unmissably, a giant floating obelisk was floating at the far end of the chamber. We've taken to calling it the Hunter's sarcophagus, and Tygan surmised it was likely the means by which the Hunter revived himself time and again. Our objective was thus to destroy it, though an energy barrier rendered it immune to the squad's weaponry. More immediately, there was a mec and a purifier in the room with us, but the squad killed them easily.
The squad moved into range of the sarcophagus, and the Hunter teleported in to defend his Sanctum. The squad made short work of him, and his sarcophagus began remaking him. Its barrier dropped while doing so, allowing the squad's weapons to damage it, but before we could do much of that more alien reinforcements teleported in to repel us. The first pair, a mec and chryssalid, were not too difficult to kill. But the following berserker and andromedon soaked up a great deal of fire before going down. This left us little time to damage the sarcophagus, as it had already finished reviving the Hunter and gotten its barrier back up. The squad killed him again, the barrier went down again, and reinforcements teleported in again. This one was a pair of andromedons, making our firepower feel seriously lacking, but the squad managed to not be overwhelmed. The lighter following wave of a chryssalid and archon allowed the squad to regain control, and get a few more chunks out of the sarcophagus. When it revived the Hunter once more, the squad took him out fast enough that they were then able to turn and burst down the rest of the sarcophagus. As it broke down, it spat out the Hunter one last time, only partially healed, still bearing most of the wounds from his death seconds ago. Lux easily cornered and killed him one final time.
Lucedes was promoted to major for this operation, and her bond with cooljammer00 has strengthened.
Zen killed a shieldbearer, a mec, an autoturret, two chryssalids, a purifier, a berserker, and an andromedon.
Lucedes killed a stunlancer and an andromedon.
Lux killed an autoturret, a mec, and a chryssalid.
Nova_C killed a chryssalid, a priest, the Hunter twice, and destroyed the sarcophagus.
cooljammer00 killed two chryssalids.
Lux killed two chryssalids, a mec, an andromedon, and the Hunter but for real.
jungleroomx killed an archon and the hunter.
An octopus on my calf
Might throw an old school diving bell helmet over it
apparently its really good?
I’m at the final boss and still using it on 2nd run
Also the great knife
it has such fantastic scenes
the bombing is just so incredibly well done
the... car door thing is both super satisfying in itself and that whole scene is just so fucking great
the cease fire scene if one wants to cry a bit
I like norwegian summer nights a lot
https://youtu.be/yBLdQ1a4-JI
as just a fun fact, these are the definitions of the different kinds of twilight
and by this we haven't had night since april
one gets very bored with looking up at the sky and seeing it just be black. I much prefer when it changes as much over the course of an evening on the town as it does come spring.
I also get bored with looking up at the sky and seeing it just be blue, but western norway also provides there since usually, it's not
The cinematography in that movie is good, but I utterly hated what it did to the story from the book.
good argument that it was a mistake to read that book before you saw it
Aaawwlllll mayh exss live in texasss
but they're listening to every word I say
A shank n. is specifically a knife (or stabbing weapon...not necessarily with a blade) made of improvised materials in prison or jail.
The verb is effectively the same when referring to either, and AFAIK refers exclusively to prison stabbings or cuttings.
You wouldn't say you'd shivved or shanked someone on the street, for instance.
-Indiana Solo, runner of blades
UPDATE:
the firemen did not give up, they came back again late last night and spent over an hour getting the fire engine into the right position, and managed to finally pluck Pingan down, who once inside immediately ran to the food bowl.
The family reports that aside from a smell of pine sap, the cat seems none the worse for wear.
I had a lot riding on that cat’s well-being
The story in the movie frankly isn't very good.
I strongly disagree
edit: I feel your complaint might be a lot about how there isn't all that much story, while my praise will be for the same reason
I don't have the energy in me to do a big-ass post about it, with some regret because like, discussing the children of men story does sound like a nice time
just had to add that
As a tactics game, it's rock solid and just feels really nice to play. I love the immediacy of the overwatch effect; for those who haven't played, instead of doing lots of "a target moves slowly, then the overwatcher takes a shot, then another target moves slowly", overwatch in this game triggers a brief moment where the game plays out as if it was real time, so the whole horde of little alien goons will snarl and charge all at once and your guys will go BBBRRRAAP BBBRRRRAAAP and little muzzle flashes and gouts of blood and puffs of dirt will be everywhere. It's really cool-feeling and visually rewarding.
As a narrative, I appreciate that instead of the writers trying to outsmart themselves, they're content to just Do The Thing. It's dorky 2000s he-man adventure time the way you remember it; we begin the literal first cutscene with one guy looking at a picture of his wife and kids and another guy yelling down the phone I TOLD THE GENERAL I WAS DONE WITH THAT LIFE! NEVER AGAIN!
It's stupid in a way that, right now, I find pleasing. Every time your guys miss a shot they're like "GODDAMN SHITTING FUCKBALLS! AAAGH!" When the aliens dig up from underground in the tutorial your dude is like "WE GOTTA CLOSE THAT EMERGENCE HOLE!" and the grizzled sergeant goes "KID THIS AIN'T MY FIRST E-HOLE RODEO!" and I'm over here giggling.
Also you can run up on downed aliens and do an execute move for powerups and a glory kill, and usually it's just like, chainsawing them or whatever, but I had my grizzled sergeant (whose gun is an older model, sans chainsaw! Characterization!) do one and he ran up and just started whaling on the alien with his fists, and then the alien's arms and legs fell off. GOTY
https://youtu.be/6TBI7Rrk8F0
and i've just got through the game dumping ALL the recruit convos on me all at once
there was legitimately nearly a hundred mons that had the red circle with the exclamation point
it was EXHAUSTING
at least now i get to play with all the starters that i didn't choose at the start
The executions are based on whatever you have equipped, so chainsaw or bayonet or pistol whip or shotgun club or grenade choke (that one seems fraught)
The execution chains and the, like, gore-strewn meat puzzle of the tactical map is absolutely superb. It's phenomenal. Chaos Gate should have worked harder to rip it off.
The only major problem with the game tbh is that the campaign structure and mechanics aren't good, especially the way your grunts are barely useful and the gear churn is annoying, but the bulk of it is slamming your huge thumb men into packs of meaty villains until they explode, but doing so cleverly, so it still works
Kitty Pride no
they're bug men! if they're not aliens, are they robots?? or cunningly disguised zombies? surely they're not nazis.
those are the only four possibilities