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Penny Arcade - Comic - Cards For The Card God
Penny Arcade - Comic - Cards For The Card God
Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.
Read the full story here
+3
Posts
Cardboard is cardboard, right?
"Oh poo, you win again!"
To be fair. Making the transition from casual to competitive in almost any card game feels like this at first. Once you learn what the cards actually do and what your options to combat them are it becomes less painful. Out of the card games I've played somewhat competitively (Magic, Yu-gi-oh and Hearthstone), Yu-gi-oh is arguably the worst in terms of "I play 2 dozen cards with complicated effects and now you're dead. Game 2?"
Of the few times I bothered to play in any sort of tournament format, Draft was the most fun since it involved trying to build something functional on the spot with what was available instead of showing up with something slavishly copied from popular meta. Of course, I may be biased since I tended to win those a lot- I had friends that liked big boom cards and killer combos but didn't always prioritize mana curve and deck flexibility.
Probably also why I liked Mystery Heroes in Overwatch. Since rote copies of whatever comps were popular on twitch weren't guaranteed to be available, you had to make what you did have work. (And the mode helped to avoid toxicity issues stemming from people getting super sweaty over character picks since that personality type would naturally avoid the mode)
My regular group played MH almost exclusively for a long time until they tightened up the role rules for QP. Even then we tended to play it a lot, but more and more the fact that the RNG makes no attempt at all to give the semblance of a comp burns us out on it real quick. There's only so often your team with no tanks or healers can throw itself at an enemy that keeps getting nothing but.
And it's just super expensive to play the other formats since you have to buy new cards every time they sell a new cycle of cards, and even then professionals tend to play decks that get a win extremely fast (back when I was playing some 25 years ago the meta was focused on decks that won by turn 4-5).
-Antje Jackelén, Archbishop of the Church of Sweden
LMAO. I quit playing M:tG because I looked at how much I was spending on it and realized what else I could be spending that money on.
Yeah; Pokémon rarely has decks that try to win one turn one. That said, there are some out there - I'm thinking of Expanded format donk decks, that will cycle through their entire deck to KO all your starting Pokémon in a single turn (like this: https://pokemoncard.io/deck/fast-raid-donk-deck-457 ). When they work, the other person doesn't get to play at all. When they don't work, the other person just passes the turn back and the combo player loses because their deck is out of cards.
*Opponent summons 100 goblins by Turn 2*
"You know what? I'm good."
Got my ass absolutely handed to me by a white deck negating spells.
Maybe with the latter they're just somewhat more confused than usual.