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Penny Arcade - Comic - Esbie Ememm

DogDog Registered User, Administrator, Vanilla Staff admin

Esbie Ememm!

Penny Arcade - Comic - Esbie Ememm

Videogaming-related online strip by Mike Krahulik and Jerry Holkins. Includes news and commentary.

Read the full story here

Posts

  • keepwatchingtheskieskeepwatchingtheskies Registered User regular
    Well, you put it like that, kinda makes sense.

  • V1mV1m Registered User regular
    edited October 2022
    Yeah but the lion isn't expecting anyone to pay him and the gazelle isn't paying to be hunted. Those streamers are whining that they can't go seal-clubbing in order to get money from people watching. Ain't like the seals are getting a cut of the money here; they're just ordinary dudes logging in intending to play at their level and have some fun, not to get farmed so some Twitchtwit can publicly mock them.

    V1m on
  • LttlefootLttlefoot Registered User regular
    New players get farmed by people who aren’t streaming too. It’s a problem as old as gaming

  • PLAPLA The process.Registered User regular
    A male lion does often expect someone to pay him, and is in charge of fighting other male lions rather than joining hunting-parties.

  • V1mV1m Registered User regular
    edited October 2022
    Lttlefoot wrote: »
    New players get farmed by people who aren’t streaming too. It’s a problem as old as gaming

    Well that's what the skill based matchmaking aims to fix, no? This is like watching a professional heavyweight boxer complain that he can't fight under-16s to get his win:lose up. We have leagues and rankings for a reason.

    V1m on
  • DelzhandDelzhand Registered User, Transition Team regular
    I'm more curious about "skill-based matchmaking". Does that mean that instead of looking at win rates, they're looking at things like reaction time and accuracy? How does it work?

  • LucascraftLucascraft Registered User regular
    Most games use some form of ELO or MMR system, which vary in complexity depending on the game in question.

    In MOBAs, people often refer to something called "ELO Hell" which is when they feel like they are trapped in a specific bracket even though their perceived player skill is above that. Usually though, if a person is in ELO Hell, that means the matchmaker has done it's job and they are now ranked where they need to be. If a person is in Silver, and they are unable to carry so hard that they win every game, that means they probably really do belong in Silver. (As an example).

    I don't know how complex the OW2 ranking/matchmaking algorithm is. (I assume this is about OW2 since that's the hotness right now?)

  • Monkey Ball WarriorMonkey Ball Warrior A collection of mediocre hats Seattle, WARegistered User regular
    In my narrow experience, elo hell is not caused by bad ssbm so much as bad culture. If you are a middle to low middle player near the bottom, you have to deal with teammates that act absolutely irrationally because they watched streams or worse professionals and picked up a bunch of weird cargo cult tactics that don't apply down where they are, instead of just... Playing the game on its own terms and learning the game organically as they climb. And get angry / mess up morale every time they encounter someone like me who doesn't watch streams and doesn't know the "meta". When at those low tiers metas are absolutely irrelevant and they (and I) just need to learn the basics.

    Basically, widespread belief in a "meta" below where such concepts can even begin to apply.

    "I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
  • YoungFreyYoungFrey Registered User regular
    Lucascraft wrote: »
    Most games use some form of ELO or MMR system, which vary in complexity depending on the game in question.

    In MOBAs, people often refer to something called "ELO Hell" which is when they feel like they are trapped in a specific bracket even though their perceived player skill is above that. Usually though, if a person is in ELO Hell, that means the matchmaker has done it's job and they are now ranked where they need to be. If a person is in Silver, and they are unable to carry so hard that they win every game, that means they probably really do belong in Silver. (As an example).

    I don't know how complex the OW2 ranking/matchmaking algorithm is. (I assume this is about OW2 since that's the hotness right now?)

    It's about Modern Warfare 2 (the recent Modern Warfare 2). Some dude who goes by TimtheTatMan" apparently said they won't play the game because it will match him against people as skilled as him.

  • Johnny17Johnny17 Registered User regular
    Next we make the Harlem Globetrotters play against league teams and Pro Wrestlers against regular wrestlers.

  • GrendusGrendus Registered User regular
    In my narrow experience, elo hell is not caused by bad ssbm so much as bad culture. If you are a middle to low middle player near the bottom, you have to deal with teammates that act absolutely irrationally because they watched streams or worse professionals and picked up a bunch of weird cargo cult tactics that don't apply down where they are, instead of just... Playing the game on its own terms and learning the game organically as they climb. And get angry / mess up morale every time they encounter someone like me who doesn't watch streams and doesn't know the "meta". When at those low tiers metas are absolutely irrelevant and they (and I) just need to learn the basics.

    Basically, widespread belief in a "meta" below where such concepts can even begin to apply.

    Usually what it boils down to is mediocre players who get matched with great players once or twice and think they're that good instead of just being hard carried.

    Proper matchmaking feels bad because you wind up losing half the time, but that's the point - when these algorithms are working you win only slightly more often than you lose as you improve.

  • DelzhandDelzhand Registered User, Transition Team regular
    edited October 2022
    My question was specifically about how MW2 is implementing matchmaking. Because games have used ELO style rankings forever and I'm familiar with that, and in my (admittedly limited) experience in FFXIV PVP and LoL, your ELO is based on how often you win. Is MW doing something innovative they've defined as "skill based" that is causing people to more accurately be matched up? To wit: why is this an issue now.

    Surely MW1 didn't just randomly grab the first 3 (or 7 or w/e) other players from a global lobby and throw them all into the same match. That sounds like a nightmare.

    Delzhand on
  • PreacherPreacher Registered User regular
    edited October 2022
    YoungFrey wrote: »
    Lucascraft wrote: »
    Most games use some form of ELO or MMR system, which vary in complexity depending on the game in question.

    In MOBAs, people often refer to something called "ELO Hell" which is when they feel like they are trapped in a specific bracket even though their perceived player skill is above that. Usually though, if a person is in ELO Hell, that means the matchmaker has done it's job and they are now ranked where they need to be. If a person is in Silver, and they are unable to carry so hard that they win every game, that means they probably really do belong in Silver. (As an example).

    I don't know how complex the OW2 ranking/matchmaking algorithm is. (I assume this is about OW2 since that's the hotness right now?)

    It's about Modern Warfare 2 (the recent Modern Warfare 2). Some dude who goes by TimtheTatMan" apparently said they won't play the game because it will match him against people as skilled as him.

    What's funny is I don't think of Tim as a particularly skilled streamer. He's an entertainment kind, so its even weirder he's taking this stand when that's not where he makes his money.

    So it literally feels like an ego thing, he can't take losing.

    Preacher on
    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • twmjrtwmjr Registered User regular
    Delzhand wrote: »
    My question was specifically about how MW2 is implementing matchmaking. Because games have used ELO style rankings forever and I'm familiar with that, and in my (admittedly limited) experience in FFXIV PVP and LoL, your ELO is based on how often you win. Is MW doing something innovative they've defined as "skill based" that is causing people to more accurately be matched up? To wit: why is this an issue now.

    Surely MW1 didn't just randomly grab the first 3 (or 7 or w/e) other players from a global lobby and throw them all into the same match. That sounds like a nightmare.

    If by MW1 you mean 2019 MW1, then no--that used SBMM as well. And they complained about it.

    If by MW1 you mean CoD4:MW, then...more or less. The predominant factor was connection; it found the best connection to other players it could and stuck them together regardless of skill level (there may have been other factors as well but not SBMM as we know it).

  • DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    Preacher wrote: »
    YoungFrey wrote: »
    Lucascraft wrote: »
    Most games use some form of ELO or MMR system, which vary in complexity depending on the game in question.

    In MOBAs, people often refer to something called "ELO Hell" which is when they feel like they are trapped in a specific bracket even though their perceived player skill is above that. Usually though, if a person is in ELO Hell, that means the matchmaker has done it's job and they are now ranked where they need to be. If a person is in Silver, and they are unable to carry so hard that they win every game, that means they probably really do belong in Silver. (As an example).

    I don't know how complex the OW2 ranking/matchmaking algorithm is. (I assume this is about OW2 since that's the hotness right now?)

    It's about Modern Warfare 2 (the recent Modern Warfare 2). Some dude who goes by TimtheTatMan" apparently said they won't play the game because it will match him against people as skilled as him.

    What's funny is I don't think of Tim as a particularly skilled streamer. He's an entertainment kind, so its even weirder he's taking this stand when that's not where he makes his money.

    So it literally feels like an ego thing, he can't take losing.

    I don't think it's that he doesn't like losing, it's that he can't provide maximum entertainment by dunking on lobbies full of people who are less skilled than him. He and his chat can't stay hyped up if he ends up getting killed or stalemated in fights where his opponents use good map knowledge, movement and tactics.

    steam_sig.png
  • Steel AngelSteel Angel Registered User regular
    Delzhand wrote: »
    My question was specifically about how MW2 is implementing matchmaking. Because games have used ELO style rankings forever and I'm familiar with that, and in my (admittedly limited) experience in FFXIV PVP and LoL, your ELO is based on how often you win. Is MW doing something innovative they've defined as "skill based" that is causing people to more accurately be matched up? To wit: why is this an issue now.

    Surely MW1 didn't just randomly grab the first 3 (or 7 or w/e) other players from a global lobby and throw them all into the same match. That sounds like a nightmare.

    I don't know if MW was doing it completely randomly. I vaguely recall some other shooters eschewed skill based matchmaking for matchmaking based on connection speed.

    I can understand some streamers having complaints about matchmaking on skills. They're dependent on putting on an entertaining show for their income and a lot of people don't enjoy watching close matches compared to blowouts. Even those that are more into the game itself might not feel like watching streams of a 50% winrate for very long when the matchmaking is doing its job. People are going to complain when something happens that makes it harder for them to earn a living.

    In all other respects though, it's a dumb thing to complain about. I'm not above labeling viewers that only are interested in seeing blowouts as dumb too whether in streaming or elsewhere.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • PreacherPreacher Registered User regular
    Daimar wrote: »
    Preacher wrote: »
    YoungFrey wrote: »
    Lucascraft wrote: »
    Most games use some form of ELO or MMR system, which vary in complexity depending on the game in question.

    In MOBAs, people often refer to something called "ELO Hell" which is when they feel like they are trapped in a specific bracket even though their perceived player skill is above that. Usually though, if a person is in ELO Hell, that means the matchmaker has done it's job and they are now ranked where they need to be. If a person is in Silver, and they are unable to carry so hard that they win every game, that means they probably really do belong in Silver. (As an example).

    I don't know how complex the OW2 ranking/matchmaking algorithm is. (I assume this is about OW2 since that's the hotness right now?)

    It's about Modern Warfare 2 (the recent Modern Warfare 2). Some dude who goes by TimtheTatMan" apparently said they won't play the game because it will match him against people as skilled as him.

    What's funny is I don't think of Tim as a particularly skilled streamer. He's an entertainment kind, so its even weirder he's taking this stand when that's not where he makes his money.

    So it literally feels like an ego thing, he can't take losing.

    I don't think it's that he doesn't like losing, it's that he can't provide maximum entertainment by dunking on lobbies full of people who are less skilled than him. He and his chat can't stay hyped up if he ends up getting killed or stalemated in fights where his opponents use good map knowledge, movement and tactics.

    I guess its because I enjoy a skill vs skill vs a pub stomp, watching him dumpster literal children holds no entertainment for me

    I would like some money because these are artisanal nuggets of wisdom philistine.

    pleasepaypreacher.net
  • SatsumomoSatsumomo Rated PG! Registered User regular
    Delzhand wrote: »
    My question was specifically about how MW2 is implementing matchmaking. Because games have used ELO style rankings forever and I'm familiar with that, and in my (admittedly limited) experience in FFXIV PVP and LoL, your ELO is based on how often you win. Is MW doing something innovative they've defined as "skill based" that is causing people to more accurately be matched up? To wit: why is this an issue now.

    Surely MW1 didn't just randomly grab the first 3 (or 7 or w/e) other players from a global lobby and throw them all into the same match. That sounds like a nightmare.

    I don't know if MW was doing it completely randomly. I vaguely recall some other shooters eschewed skill based matchmaking for matchmaking based on connection speed.

    I can understand some streamers having complaints about matchmaking on skills. They're dependent on putting on an entertaining show for their income and a lot of people don't enjoy watching close matches compared to blowouts. Even those that are more into the game itself might not feel like watching streams of a 50% winrate for very long when the matchmaking is doing its job. People are going to complain when something happens that makes it harder for them to earn a living.

    In all other respects though, it's a dumb thing to complain about. I'm not above labeling viewers that only are interested in seeing blowouts as dumb too whether in streaming or elsewhere.

    Yeah it really is something that varies from streamer to streamer. For example, watching ItzTimmy play Apex Legends, you will see him dunk on people very often, but you will see that these people he's playing against, are incredibly skilled as well, so it's really interesting to watch someone who is really good at outsmarting people that are pretty much on his skill level.

    And while I'm mentioning Apex Legends, that game has a huge issue regarding SBMM, the game very clearly prioritizes filling servers up quickly than making them fair matches, so it ends up being a very common thing that you're fighting a 3-stack squad of players that have 300K kills all three of them, or you're stomping on some guys that have been playing for a few weeks. Neither of those are fun to play for me.

  • tgbennett30tgbennett30 Registered User regular
    Am I reading too much into the artwork when I think those two lines in the guy's forehead in the first panel look suspiciously like an a**crack, thus literally making him a "butt head?" :-P

  • YoungFreyYoungFrey Registered User regular
    Am I reading too much into the artwork when I think those two lines in the guy's forehead in the first panel look suspiciously like an a**crack, thus literally making him a "butt head?" :-P

    This is Mike, so it's rather likely on purpose.

  • Steel AngelSteel Angel Registered User regular
    Preacher wrote: »
    Daimar wrote: »
    Preacher wrote: »
    YoungFrey wrote: »
    Lucascraft wrote: »
    Most games use some form of ELO or MMR system, which vary in complexity depending on the game in question.

    In MOBAs, people often refer to something called "ELO Hell" which is when they feel like they are trapped in a specific bracket even though their perceived player skill is above that. Usually though, if a person is in ELO Hell, that means the matchmaker has done it's job and they are now ranked where they need to be. If a person is in Silver, and they are unable to carry so hard that they win every game, that means they probably really do belong in Silver. (As an example).

    I don't know how complex the OW2 ranking/matchmaking algorithm is. (I assume this is about OW2 since that's the hotness right now?)

    It's about Modern Warfare 2 (the recent Modern Warfare 2). Some dude who goes by TimtheTatMan" apparently said they won't play the game because it will match him against people as skilled as him.

    What's funny is I don't think of Tim as a particularly skilled streamer. He's an entertainment kind, so its even weirder he's taking this stand when that's not where he makes his money.

    So it literally feels like an ego thing, he can't take losing.

    I don't think it's that he doesn't like losing, it's that he can't provide maximum entertainment by dunking on lobbies full of people who are less skilled than him. He and his chat can't stay hyped up if he ends up getting killed or stalemated in fights where his opponents use good map knowledge, movement and tactics.

    I guess its because I enjoy a skill vs skill vs a pub stomp, watching him dumpster literal children holds no entertainment for me
    Satsumomo wrote: »
    Delzhand wrote: »
    My question was specifically about how MW2 is implementing matchmaking. Because games have used ELO style rankings forever and I'm familiar with that, and in my (admittedly limited) experience in FFXIV PVP and LoL, your ELO is based on how often you win. Is MW doing something innovative they've defined as "skill based" that is causing people to more accurately be matched up? To wit: why is this an issue now.

    Surely MW1 didn't just randomly grab the first 3 (or 7 or w/e) other players from a global lobby and throw them all into the same match. That sounds like a nightmare.

    I don't know if MW was doing it completely randomly. I vaguely recall some other shooters eschewed skill based matchmaking for matchmaking based on connection speed.

    I can understand some streamers having complaints about matchmaking on skills. They're dependent on putting on an entertaining show for their income and a lot of people don't enjoy watching close matches compared to blowouts. Even those that are more into the game itself might not feel like watching streams of a 50% winrate for very long when the matchmaking is doing its job. People are going to complain when something happens that makes it harder for them to earn a living.

    In all other respects though, it's a dumb thing to complain about. I'm not above labeling viewers that only are interested in seeing blowouts as dumb too whether in streaming or elsewhere.

    Yeah it really is something that varies from streamer to streamer. For example, watching ItzTimmy play Apex Legends, you will see him dunk on people very often, but you will see that these people he's playing against, are incredibly skilled as well, so it's really interesting to watch someone who is really good at outsmarting people that are pretty much on his skill level.

    And while I'm mentioning Apex Legends, that game has a huge issue regarding SBMM, the game very clearly prioritizes filling servers up quickly than making them fair matches, so it ends up being a very common thing that you're fighting a 3-stack squad of players that have 300K kills all three of them, or you're stomping on some guys that have been playing for a few weeks. Neither of those are fun to play for me.

    One of the comparisons that jumps to mind is wrestling. In the US, professional wrestling is a lot more popular than actual wrestling/grappling competitions. Most people would rather see an entertaining, slowed and dumbed down depiction of what they think a fight looks than an actual fight where a few seconds and inches can decide the outcome (more so because the average male thinks they know how to fight around 4000% less than they actually do). Or to ride on the boxing metaphor a few people here and elsewhere have mentioned, a lot of people don't like watching Floyd Mayweather Jr. box despite him being one of the most skilled boxers the sport has seen because he isn't a big knockout artist. He is instead a technical master who wins fights with precision and avoiding unnecessary risk (in other words, concussions and other brain injury). Lots of people who might watch a boxing (or kickboxing or MMA match if it's on) aren't so much fans or martial artists as they are people who want to see blood and damage. The same principle applies with streaming competitive games.

    With streaming, there's the added quirk that not all extremely skilled gamers are going to make for good streamers either. Stuff like engaging the audience matters and that's not a perfect overlap with excelling at a given game. A known pro might be able to bypass that need to a degree, but there are a lot of people who are really good at a game even if they're not going to make a living off of it but who can't manage the 'never stop talking' aspect of streaming.

    With the Apex Legends thing in particular, I've seen variations of that and attempts to deal with those extreme matchups in other games that haven't always worked out. Heroes of the Storm tried things like making sure that people queuing as a full team only got matched with other full teams or a mode for dedicated teams that queued together only. There weren't a lot of those and some folks on this forum who made a casual team once got matched with a professional team despite the game having SBMM. There were also groups that would deliberately queue as a 4 stack to avoid fighting other 5 stacks because they knew that a 4 stack + 1 rando would clobber 3 stacks +2 randos or other combinations but then get upset when they matched against another 4 stack + 1 rando. People who weren't trying to game things and did queue up as a 5 stack would often have complaints that finding matches took forever and some eventually shifted to queueing as 4 just to actually find games in a timely manner. I am strongly pro-SBMM and the like but I recognize there are a lot of hurdles it can have in regards to actually getting people into games and more so if it's not a huge gaming community like Modern Warfare will have.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • VontreVontre Registered User regular
    Delzhand wrote: »
    My question was specifically about how MW2 is implementing matchmaking. Because games have used ELO style rankings forever and I'm familiar with that, and in my (admittedly limited) experience in FFXIV PVP and LoL, your ELO is based on how often you win. Is MW doing something innovative they've defined as "skill based" that is causing people to more accurately be matched up? To wit: why is this an issue now.

    Surely MW1 didn't just randomly grab the first 3 (or 7 or w/e) other players from a global lobby and throw them all into the same match. That sounds like a nightmare.

    Call of Duty community has a specific issue with skill-based matchmaking even though other games have been using it for decades now. CoD is just late to the party for some reason and it always stirs up a shitstorm when they try to do it.

    There is a legitimate argument that unskilled random matching rewards people for improving at the game with a more accurate depiction of their skill in general. That becomes a very sticky problem though because nobody wants to lose more than they win, so everyone below average will filter out of the game. I think SSBM is just basically industry standard at this point, I would certainly not launch a game without it.

  • palidine40palidine40 Registered User regular
    V1m wrote: »
    Lttlefoot wrote: »
    New players get farmed by people who aren’t streaming too. It’s a problem as old as gaming

    Well that's what the skill based matchmaking aims to fix, no? This is like watching a professional heavyweight boxer complain that he can't fight under-16s to get his win:lose up. We have leagues and rankings for a reason.

    That IS the problem though, like on overwatch, just buy a new account (or get a free one) and bam, you win the next 100 games, as long as One friend cycles in every couple dozen games. The matchmaking algorithm cant catch new players being top 500, so smurfs just destroy the fun in a game (streamers smurf for the above listed effect).

  • OverkillengineOverkillengine Registered User regular
    edited November 2022
    palidine40 wrote: »
    V1m wrote: »
    Lttlefoot wrote: »
    New players get farmed by people who aren’t streaming too. It’s a problem as old as gaming

    Well that's what the skill based matchmaking aims to fix, no? This is like watching a professional heavyweight boxer complain that he can't fight under-16s to get his win:lose up. We have leagues and rankings for a reason.

    That IS the problem though, like on overwatch, just buy a new account (or get a free one) and bam, you win the next 100 games, as long as One friend cycles in every couple dozen games. The matchmaking algorithm cant catch new players being top 500, so smurfs just destroy the fun in a game (streamers smurf for the above listed effect).

    It's just an issue inherent to any game aspiring to the eSports scene with automated matchmaking in particular and where players can change digital identities, unlike meatspace sports where pulling off the equivalent of smurfing would be on an entire different level of complexity. People are going to recognize Shaq if he shows up to a pickup game for example, and he'd have to deal with the reputation hit of bad faith interactions like that.

    And the small team sizes in such a game don't help in that regard, as it reduces the number of variables that anyone gaming the system like that has to control. Outright preventing smurfing at a player level would require an absolutely intrusive level of identity verification that could easily lend itself to rights and privacy abuses outside of the gaming sphere, so I hesitate to suggest such.

    At least with games that use larger player team sizes and larger total population within a match, it both dilutes the impact of a single smurf as well as increases the odds that an equivalently skilled one is also on any opposing teams, since you know, more people total.


    Edit: or another alternative that I am sure would make a lot of people shriek is that new accounts are simply not allowed to use automated matchmaking in ranked play, and you have to play a minimum amount of unranked play modes as well. So you can't just buy a new account in advance and throw your placement matches.

    Overkillengine on
  • LttlefootLttlefoot Registered User regular
    Then people create bots to grind the unranked game modes

  • OverkillengineOverkillengine Registered User regular
    edited November 2022
    Lttlefoot wrote: »
    Then people create bots to grind the unranked game modes

    Kind of makes all the rootkits devs keep sneaking onto our systems seem pretty worthless from a consumer standpoint.

    Edit: no, worse. Anti-worth. They're security holes.

    Overkillengine on
  • LttlefootLttlefoot Registered User regular
    Larger teams can make the problem worse too because there is a trade-off between wait time, connection speed, and skill difference between you and the opponents. IRL they solve this problem by having games on at specific times of the week. But online you don't want to wait for five minutes until there are 25 other people wanting to play. 1v1 games, especially card or strategy games where ping doesn't matter as much, are usually able to find a player of similar skill within seconds

  • OverkillengineOverkillengine Registered User regular
    Yeah the borderline incontinence people display towards queue times is definitely a driver behind poor matches. I know I'd rather wait a few minutes longer for a 10v10 where possibly both teams have a smurf than 20 secs for a 5v5 and one of them has a smurf and its a blowout....and so is the next matchup because of the same issue just a different smurf, etc. Especially when accounting for other issues like one player having connectivity problems mid match which has a larger impact on the performance of a smaller team size.

  • RatherDashing89RatherDashing89 Registered User regular
    This is why we should all just play/stream Vermintide/Darktide, so if we wanna punk on puny rats we can just play a lower difficulty.

  • LttlefootLttlefoot Registered User regular
    This is why we should all just play/stream Vermintide/Darktide, so if we wanna punk on puny rats we can just play a lower difficulty.
    https://www.penny-arcade.com/comic/2020/12/09/gods

  • VontreVontre Registered User regular
    Edit: or another alternative that I am sure would make a lot of people shriek is that new accounts are simply not allowed to use automated matchmaking in ranked play, and you have to play a minimum amount of unranked play modes as well. So you can't just buy a new account in advance and throw your placement matches.

    Overwatch already has this, so did League, it's not crazy or uncommon. Smurfing is kind of high effort nowadays because a good skill analysis system can identify good players *very* fast. You have to continually throw at various points to not get thrown up to your rank after like 10 games or so.

  • PyrianPyrian Registered User regular
    Edit: or another alternative that I am sure would make a lot of people shriek is that new accounts are simply not allowed to use automated matchmaking in ranked play, and you have to play a minimum amount of unranked play modes as well. So you can't just buy a new account in advance and throw your placement matches.

    I feel like new players are the ones that most need to be playing against other new players so they don't just leave in frustration at getting curb stomped.

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