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[Warhammer 40K: Darktide] Chaos Is A Ladder

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  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited December 2022
    P10 wrote: »
    combat axe mk5 is the best melee weapon for single target damage while not actually sacrificing much in the way of dealing with hordes (especially since you can having brutal momentum as a blessing and make your cleave better). you one shot everything that isn't a special on headshot and have good armor pen so you can melee everything.

    boltgun is far and away the best gun because your job as a sharpshooter is to kill specials first and foremost, and it does that, blasts armor, kills bulwarks from the front, has a stupid suppression effect, still one shot kills shooters so you can do that too like kantrael players, etc. pretty much the only downside is ammo but the solution to that is to not waste ammo on easily melee'd trash (but no sharpshooter will ever do this, they will just hoover up all the ammo instead and complain if anyone else actually uses their gun and needs ammo)
    I think sharpshooter #1 job is actually to kill scab/dreg gunner packs. When a special shows up everyone else tends to focus it and/or pull their guns so in practice they're not that big a deal, but when the gunner packs are up it's much harder to advance or take space.

    Spectrum on
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  • Gnome-InterruptusGnome-Interruptus Registered User regular
    MrBody wrote: »
    Is there any point at all to the shotgun, scattergun, and revolver? They really don't seem to offer much more than the other low level guns in terms of dps output and the reload is ridiculous.

    They are handy as a backup to melee, as they are a fast swap.

    META has evolved so that isnt as much of a benefit as the devs originally thought.

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    MWO: Adamski
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    testing a bugged blessing (shred on melee weapons applies to ranged weapons when u swap and lasts forever) so i go chainsword laspistol into a heresy

    but only one other player joins and we have to duo the whole way with him staring daggers at me for using a laspistol lol

    although apparently the pox hound space program never dies

    https://medal.tv/games/warhammer-40000-darktide/clips/MvQMyuwzh4ud2/d1337iYiRIHQ?invite=cr-MSxucngsMTU3ODYzOTYwLA

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  • Moridin889Moridin889 Registered User regular
    MrBody wrote: »
    Is there any point at all to the shotgun, scattergun, and revolver? They really don't seem to offer much more than the other low level guns in terms of dps output and the reload is ridiculous.

    Revolver is good now. Great precision damage and a quick animation to switch to. Shotgun and revolver you can fire while reloading, but yeah it's a bit of a long animation

  • FiendishrabbitFiendishrabbit Registered User regular
    The revolver is IMHO a lil' too low on the damage to actually work on higher difficulties. Otherwise I think the intention was that it would be a high mobility crit-seeker & support weapon.
    All of the traits I've gotten on the revolver also supports this idea as they all involve bonuses to crits (except for Run'n'gun, allows you to hipfire while sprinting, so good for mobility)

    The shotgun is also pretty amazing if you manage to get Flechette on it (as your special ammo can inflict bleed on pretty much everyone in front of you if you aim it right), so it's pretty good on a zealot as you can use it to soften up hordes or whip it out quickly to take down a special that it would be unwise to charge down.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    sweet spot for revolver on damnation is u need a good flak roll so u can one shot flak shotgunners

    https://medal.tv/games/warhammer-40000-darktide/clips/Mlyt92laTLsDB/d1337lf14F0u?invite=cr-MSx0RWksMTU3ODYzOTYwLA

    then u just have to hope they line up

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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2022
    as an added bonus: while experimenting with crit i discovered that your muzzle flash is about 5x as big when your gun crits

    this means you cannot see what you are aiming at what on earth was this decision

    https://medal.tv/games/warhammer-40000-darktide/clips/MycROZJk1Q-XS/d1337VnxfYpb?invite=cr-MSxPS1YsMTU3ODYzOTYwLA

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    surrealitycheck on
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  • BahamutZEROBahamutZERO Registered User regular
    suffer for your critical hits, fool

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  • McGibsMcGibs TorontoRegistered User regular
    Is there any love for the Plasmagun? I don't like that it doesnt shoot slow moving plasma bombs like the weapon icon seems to indicate, and is instead basically a quake 2 railgun... But I put some time in with it and I think I quite like it after figuring out how it works. As a sharpshooter, it's great for one shotting most targets, it auto-staggers anything it doesnt kill, and best of all... I -think- it can shoot through your teammates (and it definitely shoots through any unarmoured fodder in the way of the target). The heat managment/cooldown is a whole extra ball to juggle, but I didn't find it too crushing. You can passive cooldown while meleeing, or vent and hurt yourself a bit at opotune moments, or just reload and vent all your head (and the reload seems comparable to the bolter when you fast-swap it)

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  • NFytNFyt They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Plas definitely has some shot penetration, I haven't attempted science on particulars but it can definitely pop things through thin cover and closed monster closet doors.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I like the shotgun because it is satisfying to shoot and reload!

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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    McGibs wrote: »
    Is there any love for the Plasmagun? I don't like that it doesnt shoot slow moving plasma bombs like the weapon icon seems to indicate, and is instead basically a quake 2 railgun... But I put some time in with it and I think I quite like it after figuring out how it works. As a sharpshooter, it's great for one shotting most targets, it auto-staggers anything it doesnt kill, and best of all... I -think- it can shoot through your teammates (and it definitely shoots through any unarmoured fodder in the way of the target). The heat managment/cooldown is a whole extra ball to juggle, but I didn't find it too crushing. You can passive cooldown while meleeing, or vent and hurt yourself a bit at opotune moments, or just reload and vent all your head (and the reload seems comparable to the bolter when you fast-swap it)

    plasma gun good, not op but good at what it does and underrated cos its a bit fiddly

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  • FiendishrabbitFiendishrabbit Registered User regular
    Plasma gun is pretty much the Darktide definition of Powerful but impractical. It's great against carapace enemies and it allows you to one shot a lot of enemies, but:
    a. Carapace enemies are not the most dangerous enemies in darktide. The toughest, but generally very limited in terms of offense.
    b. You get a lot of the plasma gun utility with the Lucius pattern lasgun. Which is a lot lighter (better sprint, better dodge), has a better ammo economy, faster reload and still allows you to oneshot enemies you really need to oneshot (although the plasma gun has a much better snapshot). Both have the problem that their sights suck.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • GONG-00GONG-00 Registered User regular
    I wish the plasma gun was mechanically similar to the Lucius pattern lasguns. Holding primary to charge before releasing would be far less clunky feeling than the current implementation.

    “Those who cannot remember the past are condemned to repeat it.”
    Law and Order ≠ Justice
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  • NFytNFyt They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Wait, people charge the plasgun? I just hipfire everything.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    GONG-00 wrote: »
    I wish the plasma gun was mechanically similar to the Lucius pattern lasguns. Holding primary to charge before releasing would be far less clunky feeling than the current implementation.

    there is a similar silliness with eg the voidstrike psyker staff

    the right click could just be left click charge but they dont want it to have 3 functions

    its super annoying lol

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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    I'm just disappointed the Plasma Gun doesn't explode killing the user and all the assholes next to them.

    pre-order cancelled

    A Capellan's favorite sheath for any blade is your back.
  • McGibsMcGibs TorontoRegistered User regular
    edited December 2022
    NEO|Phyte wrote: »
    Wait, people charge the plasgun? I just hipfire everything.

    The plasmagun has super weird mechanics that I had to take into the shooting range to actually figure out. I might be compleatly wrong, but this is my current understanding:
    It doesnt charge up at all. The terminology in the weapon stats of "low charge" and "high charge" seems uninententially confusing and just means primary or secondary fire.
    Primary fire: has a short fire delay, then deals flat damage. You can hold it down, but nothing charges. It's just a delayed singleshot.
    Secondary fire: is a braced fire sighting mode, similar to the braced autogun. Click primary fire WHILE holding secondary fire (as if they were sights) and you'll pop off a supercharged bolt that deals increased damage (and might have some blast supression simmilar to the boltgun? I'm not entirely sure) While holding secondary fire, the gun continually builds up heat, but it also doesnt actually charge up damage or anything.
    Tertiary fire: vent heat at the cost of hurting yourself. The different colours of the heat value dictate how much damage you take, with no damage taken at lower values (yellow).

    The gun cools down slowly even if you have it holstered, and it will rapidly dump all it's head when you reload. The reload trick of flipping weapons as soon as the ammo count fills up will shave off a second or two.

    McGibs on
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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    i think the loading screen is speaking to me

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  • NFytNFyt They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Been working on leveling a psyker, so far I have seen three different flavors of staff and I think my favorite so far is voidstrike. The secondary fire is very good at mulching hordes. Not a fan of the primary fire on the staves, it hits pretty solid, but it definitely feels like it's got some XCOM rookie shit going on, you can be pointing right at a guy at close range and it somehow manages to miss.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
  • DonnictonDonnicton Registered User regular
    NEO|Phyte wrote: »
    Been working on leveling a psyker, so far I have seen three different flavors of staff and I think my favorite so far is voidstrike. The secondary fire is very good at mulching hordes. Not a fan of the primary fire on the staves, it hits pretty solid, but it definitely feels like it's got some XCOM rookie shit going on, you can be pointing right at a guy at close range and it somehow manages to miss.

    The left-click bolt for staves fires from their hand angled towards the reticle and not directly into the reticle from your character. So it's entirely possible to be squared on some asshole and miss because you're too close and the bolt hasn't converged to where the the reticle is yet.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    amusingly, the left click bolt has good crit properties but the right click barely does extra damage with crit despite them both looking the same

    oh yeah the left click bolt does good maniac damage right click bolt... doesnt

    why? who knows

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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    fyi: rending is a thing that reduces enemy armour. if ur weapon already does more than full damage to armour - eg shows as doing 112% to carapace - applying rending will reduce ur damage. good times

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  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    fyi: rending is a thing that reduces enemy armour. if ur weapon already does more than full damage to armour - eg shows as doing 112% to carapace - applying rending will reduce ur damage. good times

    I wonder if it is coded to knock armor down in "tiers" so it thinks carapace is flak or something.

    I like the idea of my sharpshooter awkwardly placing plates of blown apart metal back on to a crusher to do more damage blowing it off again.

    Two goats enter, one car leaves
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
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    making friends and influencing people

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  • evilbobevilbob RADELAIDERegistered User regular
    edited December 2022
    Donnicton wrote: »
    NEO|Phyte wrote: »
    Been working on leveling a psyker, so far I have seen three different flavors of staff and I think my favorite so far is voidstrike. The secondary fire is very good at mulching hordes. Not a fan of the primary fire on the staves, it hits pretty solid, but it definitely feels like it's got some XCOM rookie shit going on, you can be pointing right at a guy at close range and it somehow manages to miss.

    The left-click bolt for staves fires from their hand angled towards the reticle and not directly into the reticle from your character. So it's entirely possible to be squared on some asshole and miss because you're too close and the bolt hasn't converged to where the the reticle is yet.

    The problem is how the game deals with the casting time of the left-click bolt.

    In missions it seems to go where you were pointing when you clicked the left mouse button (half a second or whatever before it actually fires) and also gets fucky about where it comes from. If you are turning or strafing at all when you fire it can be absolutely fucked trying to hit small enemies or weakpoints with it.

    In meat grinder it behaves how you'd expect it to, launching to where you were pointing when the animation finishes. Not sure if this difference is because you host the meat grinder (and thus have 0 ping) or it's actually handling it differently.

    evilbob on
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  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    Finally a productive night. Managed to get the top tier of Emperor Protects and Frenzied Killer in the same mission. Still no luck with the Zealot <20m unfortunately.

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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    wipe in a hi intensity damnation and get not the response i was expecting

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    the people love basil...

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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    talking of i cannot express how fun the toilet punch is on ogryn

    https://medal.tv/games/warhammer-40000-darktide/clips/MXBkRP__u35eS/d1337weLnHJJ?invite=cr-MSxIbGUsMTU3ODYzOTYwLA

    u get to play such fun games in melee

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  • BahamutZEROBahamutZERO Registered User regular
    a hitbox the size of an outhouse

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  • MrBodyMrBody Registered User regular
    There a point to the duelist sword? I gather it's supposed to be the equivalent of the rapier in Vermintide, but it doesn't have the functionality of the stab attack there. In DT, it's definitely worse at crowd control, and Meatgrinder experimenting shows it doing less single target damage than something like the devil sword.

  • CobellCobell Registered User regular
    MrBody wrote: »
    There a point to the duelist sword? I gather it's supposed to be the equivalent of the rapier in Vermintide, but it doesn't have the functionality of the stab attack there. In DT, it's definitely worse at crowd control, and Meatgrinder experimenting shows it doing less single target damage than something like the devil sword.

    It's sort of like the combat blade in that it has high mobility and dodge distance. I believe it's got a bit more innate crit as well.

  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    yeah the duelling sword is the psyker spider monkey weapon

    just makes u unhittable if u get rushed at which can be pretty handy

    also u can roll some stuff on it that makes it decent enough dps in a pinch on flak special

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  • FiendishrabbitFiendishrabbit Registered User regular
    edited December 2022
    I've been watching a Youtube channel called ChocoB, which features a lot of Darktide gameplay and the guy is really really good, Today he dropped a Revolver&shovel damnation playthrough.
    While he definitely shows off how you play such a build, at this point I have to wonder if he's intentionally handicapping himself to show off. I can get why you'd pick the revolver, but what does the shovel have that makes it good with a revolver?

    Fiendishrabbit on
    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2022
    u can run anything (the weapons that are actively int rn would be kickback on ogryn - just doesnt do any damage so ur really just melee, though it doesnt make u throw the game because mostly melee ogryn is ok in most circs - the columnus infantry auto unless ur vet because it has SUCH bad ammo efficiency u have to be the fuckin ammo goblin and its just torture - the laspistol because it does no damage to anything but flak so its potential for use is super limited - and probs a couple others i forget, recon lasgun?)

    i ran all my damnations with a second tier infantry autogun and the heavy sword, generally agreed to be the worst zealot weap at the time

    the game is much more about knowing what ur doing than the stuff ur using its just people hyperfocus on stats and meta because they are very simple to analyse, whereas playing game is hard

    i did a fair bit of revolver vet pre-buff because he gets the free reload on f and u can arguably run either tac reload or the 30% reload on elite kill to make up for the long reload and it was ok but it was definitely struggle bus with the old ammo total

    but it is such a nice feeling weapon and if u can get a decent roll u can set it up with 25% flak unarmoured and hit a bunch of 1 shot headshot damnation breakpoints on the squishier elites eg shotgunners

    https://medal.tv/games/warhammer-40000-darktide/clips/Mlyt92laTLsDB/d1337c0s90BR?invite=cr-MSxsMGIsMTU3ODYzOTYwLA

    2 damnation shotgunners in one boolet is good valu

    if u get a carapace roll u can do some fairly illegal things on zealot too during chastise (this is a damnation crusher)

    https://medal.tv/games/warhammer-40000-darktide/clips/MDUZ7GE_7RQ2L/d1337XpdeyAT?invite=cr-MSxnRlksMTU3ODYzOTYwLA

    the downside is still just that if u get a real hi intensity damnation fiesta where ur team are all down and theres 400 crushers and goons running at u mach 3 - in particular shovel revolver is incredibly weak to mutants because shovel has terrible maniac damage for no reason (its always fuken maniacs) - u will struggle to clutch it out by murdering everybody because ur raw dps isnt super high and u have to play incredibly well for much longer

    i take shovel on ogryn because is shovel and basil is on safari so he needs shovel to dig bush latrine for safari guests

    surrealitycheck on
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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2022
    agri braced auto is a top tier zealot weapon for sure

    for 99% of players it is better than every other autogun in all situations and has very good flak special deleting power and surprisingly good mid range killing of shooters and snipers (frankly way too good tbh but weapon balance in this game is completely insane). columnus is a little worse but usable, graia braced auto is just pointless

    the tradeoff vs flamer is range and flexibility but u lose control from aoe cc. stupid thing is bracing the agri does pretty much nothign for accuracy as the hipfire is amazingly good so ??? unsure what they thinking

    however the suppression on the brautos is absolutely bananas - once i realised how silly it was u can just spray 4-5 bullets over the head of 5 damnation flak shotgunners and they literally cannot hit u lol

    infantry autoguns have smaller mags but get a 2.2x ish weak spot/crit multi while the brautos only get 1.1-1.2 so u have to aim (tragically):

    agri best, only better than the brauto if ur specifically good at aiming and interested in putting 5x as much effort for 20% more reward with recoil control. u get less damage per ammo pool and less scramble potential which can be a dealbreaker.

    a godroll graia auto is ok - nicer feeling recoil, less damage and more balanced, but struggles to hit damnation breakpoints on normal shooters especially flak so u really need an 80% pen damage roll with 25% flak and decent blessings.

    columnus autogun is the equivalent of the kung pow "we trained him wrong as a joke" meme in gun form - worse damage per magazine, worse damage per ammo pool (it has like 2/3 of the damage of the agri for both), higher rof meaning recoil feels terrible, and an 80% damage roll on it is 69 damage per bullet. as a note this gun looks like a stripped down mini assault rifle but is just as slow as all the other infantry autos - which means u run faster with the 160 damage per bullet 45 mag agri brauto than the 69 damage per bullet 45 mag columnus that also has less ammo for some ungodly reason

    also for those wondering: ur completely immune to ranged damage while sliding. on all classes. if ur getting shrekt slide it out

    surrealitycheck on
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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    the emperors strongest servant

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  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited December 2022
    here is a page of hidden stats of classes

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    of particular note is the toughness damage modifier for various things and dodge cooldown and dodge jump

    also talking of florida man

    https://medal.tv/games/warhammer-40000-darktide/clips/N7YjwCiG9iir3/d1337kOKotzD?invite=cr-MSxROWosMTU3ODYzOTYwLA

    in this clip u see the purest form of mald as i am destroyed by superior game programming and my own poor decisionmaking

    surrealitycheck on
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This discussion has been closed.