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[Warhammer 40K: Darktide] Chaos Is A Ladder

ZavianZavian universal peace sounds better than forever warRegistered User regular
edited December 2022 in Games and Technology
p84u30ivt1b3.png

PLATFORMS: Microsoft Windows (Steam, Gamepass): 30 November 2022
Xbox Series X/S: TBA
Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. Warhammer 40,000: Darktide is the new co-op focused experience from the award-winning team behind the Vermintide series.

In the depths of the hive, the seeds of corruption threaten to turn into an overwhelming tide of darkness. A mysterious and sinister new force is seeking to take control of the entire city. It is up to you and your allies in the Inquisition to root out the enemy before the city succumbs to Chaos.

As Tertium falls, Rejects Will Rise.

Create your own, unique character and customize their physical appearance, voice, and origin. Choose your class to determine which unique traits and skill sets they will make use of in battle. Will you be a seasoned veteran of the Imperial army, a snarky outsider, or a fiery zealot? The choice is yours.

Built on the legacy of Vermintide 2’s best-in-class melee combat, Warhammer 40,000: Darktide introduces intense WH40K gunplay to the mix. Master the balance between ranged and melee combat as you fight through a slew of enemies. Feel the impact of each swipe, swing, and slice of a chainsword, or fry some flesh with a lasgun.

Step into the violent, dystopian world of Warhammer 40,000. From boiling hot industrial factories to the decaying water maintenance zone afflicted by constant acid rainfall - Tertium Hive is a hard and unforgiving place even at the best of times. Your role is to serve the zealous Inquisition by embarking on missions to exterminate the threats lurking in the depths of the hive city, or die trying.

Adapt to the erratic whims of Chaos with conditions- mutators that add a spontaneous challenge to your mission. Your team must learn to adjust, adopt new tactics and change up their loadouts to face these ruthless challenges.
https://youtu.be/D0Z53bk4lvc

SYSTEM REQUIREMENTS:
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 (64 bit) / Windows 11 (64 bit)
Processor: Intel i5-6600 (3.30GHz) OR AMD Ryzen 5 2600 (3.4 GHz)
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 970 OR AMD Radeon RX 570
DirectX: Version 12
Network: Broadband Internet connection
Storage: 50 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 (64 bit) / Windows 11 (64 bit)
Processor: Intel i7-9700K (3.70GHz) OR AMD Ryzen 5 3600 (4.2GHz)
Memory: 16 GB RAM
Graphics: NVIDIA GeForce RTX 3060 / RTX 2060 OR AMD Radeon RX 5700 XT
DirectX: Version 12
Network: Broadband Internet connection
Storage: 50 GB available space
Additional Notes: An SSD storage device is highly recommended

Zavian on
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    ED!ED! Registered User regular
    Updated System Requirements:
    b2z3wyu16d0a1.jpg

    Those recommended specs are noticeably more chunky than before. RTX? Fuhgeddaboudit.

    "Get the hell out of me" - [ex]girlfriend
  • Options
    ZavianZavian universal peace sounds better than forever war Registered User regular
    edited November 2022
    ED! wrote: »
    Updated System Requirements:
    b2z3wyu16d0a1.jpg

    Those recommended specs are noticeably more chunky than before. RTX? Fuhgeddaboudit.

    they also put out a blog post recently about performance and the different settings available to improve it:
    Pushing quality and quantity of things make Darktide a demanding game, but we nevertheless are keen to support as wide range of hardware as possible. To be able to do this we have to make many features and fidelity of features configurable. We acknowledge that understanding exactly what settings to choose to get the optimal experience might not be trivial to many players. Thus, we have tried to compile explanations, suggestions and tips below on how to think of and use the different settings in the game. We hope you find this helpful.

    With Darktide being capable of over a hundred on-screen enemies, some settings tweaks may increase framerate specifically during combat. Reducing the number f maximum amount of ragdolls (MAX RAGDOLLS) increases CPU performance (due to a lesser amount of local physics objects being simulated) while reducing the amount of weapon impact and blood decals (MAX WEAPON IMPACT DECALS, MAX BLOOD DECALS), as well as their lifetime (DECAL LIFETIME), increases the GPU performance in similar situations.

    A majority of the options tend to affect mostly the GPU so the ways of increasing framerate when constrained by the CPU tends to be more limited. For the CPU constrained scenario there are but a few options to point at, namely:

    MAX RAGDOLLS (can have a huge impact depending the number)
    SCATTER DENSITY
    LENS FLARES (just the highest option “all lights” have CPU impact though)
    FIELD OF VIEW

    as well, they gave some details on what's changed since the last beta test:
    New in the beta:
    Improved optimization and performance.
    Added mouse sensitivity.
    Added invert mouse controls for the heretics among us.
    Added the ability to turn off wobble for players with motion sickness.
    Added the ability to skip the tutorial after initial character creation.
    We are working on adjusting the sensitivity of the chat filter so that calling out “snipers” no longer looks like you’re calling your teammates something only Nurgle could love. Please let us know how this is working for you.
    We’ve added the Meat Grinder to the Mourningstar’s Psykhanium so you all can test your weapons before going into a mission. Just don’t shoot the servitors. They’re expensive.
    We’ve worked on general connectivity issues so you all can consistently stay connected to games.
    We’ve adjusted the difficulty of the “Cooling” mission, so it is more in line with the other maps’ difficulty levels.
    Some work has been done to lighting and to help players better see and identify enemies.
    We’ve implemented a new HUD so players can access more transparent information on their teammates.
    We’ve increased weapon handling for the Veteran Sharpshooter’s starter weapons, so your reject doesn’t handle their weapon like only a heretic would.
    We’ve separated enemy tagging input from the smart tagging wheel so players can more easily tag enemies.
    Malice difficulty has been locked to players until their character reaches level 3. Let’s not thin the Mourningstar’s ranks too quickly, Reject!
    Players in full strike teams can play the highest difficulty level that at least one party member has unlocked, even if the rest of the team hasn’t yet unlocked it.
    Chaining weapons, specifically push into attacks, should now be smoother.
    There’s been some fine-tuning on weapon swaps, but they depend on the weapon's size and weight.
    For example, switching between a 2h chainsword and a bolter will not be immediate. Switching to melee should always be instant, while ranged weapons have a “ready-up” time.
    Tuned some dodges and dodge timings.
    Player stun and hit reactions have been tuned to avoid instances where players could be stun-locked by riflemen. But remember to take cover!

    Working on, but not in the beta:
    We are working on how best to implement an end-of-screen scoreboard that rewards the cooperative behaviors we aim for in Darktide’s gameplay
    We know walking to the mission board every time was a bit of a workout, so we are working on spawning players returning from a mission closer to the board.
    We are working on a detailed view of weapon stats.

    Zavian on
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    Trajan45Trajan45 Registered User regular
    I'm just hoping it's stable when it launches.

    Origin ID\ Steam ID: Warder45
  • Options
    WeaverWeaver Who are you? What do you want?Registered User regular
    It's downloading.

  • Options
    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    i cant believe they didnt make the demons in this slaanesh, i was ready for the first game to be banned in all territories but instead its just NURGLE

    who even wants to fight nurgle embracing inevitable decay and death is literally the spirit of 2022

    obF2Wuw.png
  • Options
    ZavianZavian universal peace sounds better than forever war Registered User regular
    i cant believe they didnt make the demons in this slaanesh, i was ready for the first game to be banned in all territories but instead its just NURGLE

    who even wants to fight nurgle embracing inevitable decay and death is literally the spirit of 2022

    they might just be taking some extra time to get the tentacle shaft slime shaders just right for the DLC

  • Options
    NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    i cant believe they didnt make the demons in this slaanesh, i was ready for the first game to be banned in all territories but instead its just NURGLE

    who even wants to fight nurgle embracing inevitable decay and death is literally the spirit of 2022

    Slaanesh only busts out the sex and drugs when in distress.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
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    ED!ED! Registered User regular
    edited November 2022
    The people in this character creator have it fucking rough. . .Jesus. Like life has kicked the absolute shit out of them. And this is WITHOUT facial scars.

    EDIT: Holy shit. This isn't FATSHARKS first rodeo clearly; Discord chat is on a 15 minute timer. Hilarious. They probably know the kind of spam first day launch produces.

    ED! on
    "Get the hell out of me" - [ex]girlfriend
  • Options
    WeaverWeaver Who are you? What do you want?Registered User regular
    Loving how when you go into a run, the character, at least with sharpshooter and the shovel, adjusts their grip on the weapon in a way that makes sense for like, actual running

  • Options
    ED!ED! Registered User regular
    . . .these loading screen tips are hilarious.
    Weaver wrote: »
    Loving how when you go into a run, the character, at least with sharpshooter and the shovel, adjusts their grip on the weapon in a way that makes sense for like, actual running

    Yeah there's several nice touches in the game (this is coming from someone who knows nothing about WH beyond what I get from the video games) like the Zealot goes into a pretty snooty stance when you go idle. Maybe it's the same for all other.

    "Get the hell out of me" - [ex]girlfriend
  • Options
    WeaverWeaver Who are you? What do you want?Registered User regular
    My sharpshooter goes into parade rest

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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    The servers broke before the Guard.

    A Capellan's favorite sheath for any blade is your back.
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    surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    they didnt say the right prayers and benedictions, the machine spirit is wrathful

    obF2Wuw.png
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    WeaverWeaver Who are you? What do you want?Registered User regular
    Servers what, still running missions

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    Havelock2.0Havelock2.0 Sufficiently Chill The Chill ZoneRegistered User regular
    I’ve been able to finish the prologue and training. But no dice on even getting anywhere near a playable mission. Lag and server dropping is common so I dunno what’s up.

    You go in the cage, cage goes in the water, you go in the water. Shark's in the water, our shark.
  • Options
    Havelock2.0Havelock2.0 Sufficiently Chill The Chill ZoneRegistered User regular
    Also WHY MUST I SHARE MY SPACE WITH OTHERS

    sharing is for the TAU

    You go in the cage, cage goes in the water, you go in the water. Shark's in the water, our shark.
  • Options
    WeaverWeaver Who are you? What do you want?Registered User regular
    What rrust level until I get a nice nalwood stock lasrifle?

  • Options
    ED!ED! Registered User regular
    Just had my first crash; otherwise, performance is surprisingly stable for me with the occasional dip into mid to high 50/40. I will say though, like some folks were pointing out in the Diablo 4 beta a few weeks ago, it is hard to visually distinguish what is going on sometimes or to pick threats out from the environment. Also, the game is just. . ."ugly." I understand that color I guess doesn't work for this property (I know next to nothing about WH40K beyond what I played in the WH MMO awhile back) but boy oh boy would some pallete that helps separate out the environment be nice. It's really difficult - at least for me and my eyes.

    Beyond that I'm having a blast, though the low-level grind to get your first unlock or decent weapons or anything to set yourself out from other players, seems a bit long. Not terrible as I'm nearly level 5 after three hours but still not "fast" either. Maybe that is by design. Speaking of progression, I do kind of see what they were going for with the classes and the "build variety", though I don't think it's as deep as they think it is. The game needs more classes like yesterday and I'm not sure their quarterly drop schedule is going to cut it.

    "Get the hell out of me" - [ex]girlfriend
  • Options
    taliosfalcontaliosfalcon Registered User regular
    edited November 2022
    I am enjoying popping peoples heads as a psyker; a bit dissapointed with the performance of my 3060 @ 1080p (averaging around 50-60 fps on medium) but oh well.

    taliosfalcon on
    steam xbox - adeptpenguin
  • Options
    UrQuanLord88UrQuanLord88 Registered User regular
    Can someone give a rough idea of what has changed since the beta? I'm trying to figure out if this is worth the money to buy on release. I played the beta and enjoyed some base Vermintide 2 (not enough to get the DLCs)

    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • Options
    ZavianZavian universal peace sounds better than forever war Registered User regular
    Can someone give a rough idea of what has changed since the beta? I'm trying to figure out if this is worth the money to buy on release. I played the beta and enjoyed some base Vermintide 2 (not enough to get the DLCs)

    they had a blog post that I posted above which details all the changes since the beta; also note that Darktide will be on Gamepass once it releases on the 30th if you have it and don't want to pay full price (there's no cross-play or cross-progression currently)
    Zavian wrote: »
    as well, they gave some details on what's changed since the last beta test:
    New in the beta:
    Improved optimization and performance.
    Added mouse sensitivity.
    Added invert mouse controls for the heretics among us.
    Added the ability to turn off wobble for players with motion sickness.
    Added the ability to skip the tutorial after initial character creation.
    We are working on adjusting the sensitivity of the chat filter so that calling out “snipers” no longer looks like you’re calling your teammates something only Nurgle could love. Please let us know how this is working for you.
    We’ve added the Meat Grinder to the Mourningstar’s Psykhanium so you all can test your weapons before going into a mission. Just don’t shoot the servitors. They’re expensive.
    We’ve worked on general connectivity issues so you all can consistently stay connected to games.
    We’ve adjusted the difficulty of the “Cooling” mission, so it is more in line with the other maps’ difficulty levels.
    Some work has been done to lighting and to help players better see and identify enemies.
    We’ve implemented a new HUD so players can access more transparent information on their teammates.
    We’ve increased weapon handling for the Veteran Sharpshooter’s starter weapons, so your reject doesn’t handle their weapon like only a heretic would.
    We’ve separated enemy tagging input from the smart tagging wheel so players can more easily tag enemies.
    Malice difficulty has been locked to players until their character reaches level 3. Let’s not thin the Mourningstar’s ranks too quickly, Reject!
    Players in full strike teams can play the highest difficulty level that at least one party member has unlocked, even if the rest of the team hasn’t yet unlocked it.
    Chaining weapons, specifically push into attacks, should now be smoother.
    There’s been some fine-tuning on weapon swaps, but they depend on the weapon's size and weight.
    For example, switching between a 2h chainsword and a bolter will not be immediate. Switching to melee should always be instant, while ranged weapons have a “ready-up” time.
    Tuned some dodges and dodge timings.
    Player stun and hit reactions have been tuned to avoid instances where players could be stun-locked by riflemen. But remember to take cover!

    Working on, but not in the beta:
    We are working on how best to implement an end-of-screen scoreboard that rewards the cooperative behaviors we aim for in Darktide’s gameplay
    We know walking to the mission board every time was a bit of a workout, so we are working on spawning players returning from a mission closer to the board.
    We are working on a detailed view of weapon stats.

  • Options
    UrQuanLord88UrQuanLord88 Registered User regular
    edited November 2022
    I was more interested in the details for progression and class varieties but thanks for that info. In the end, the core gameplay loop from my initial impression seems to be similar to Vermintide's, re-run missions to fill bar, get money or loot boxes when bar is filled then repeat. I'll probably watch some streams and figure it out from there :D

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • Options
    WeaverWeaver Who are you? What do you want?Registered User regular
    I'm not super happy about the run being tied to stamina, but that's because I'm used to playing V2, it probably is good for this game. Also I keep snap shotting all the specials in the head, all those re-reads of rhe entire Guant's series really paying off.

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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    My first boot up of this game and load up of the prologue took an eternity and I don't know if that's the game itself or the servers or what, but once I was in, I was running on high without RTX on my 2060 and after turning volumetric fog and SSAO to medium it seems to run real smooth!

    The only issue now is server disconnects and actually getting into a game

    Oh, and character creation. I sincerely hope we can customize again later or they add that functionality because I didn't choose Cadia for my Veteran because I didn't want to be like all the other boys, BUT the voice option that's locked to Cadian origin is a truly excellent Christian Bale impersonator and I kinda wanna make that character

    I'm definitely gonna have to do a test to figure out which is the best voice for each class. It seems like a pretty tight contest so far! All the voice acting is really killer, very hammy and extremely Warhammer

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
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    darkmayodarkmayo Registered User regular
    got my Psycker to 11, mainly just using the catachan sword until a decent force sword pops up on the vendor. Also sporting a lasrifle most of the time too. Cosmetics are largely fixed to level or achievement things. Like I got a different set of pants with one spikey kneepad after head popping a dog mid jump. There is another where I have to kill 20 dudes by force pushing to their deaths within 2 seconds... my guess is wait for a horde by a ledge and let em have it.

    So far the only force staff I have found is the one from the Beta, no lightning or flame one yet. Its been very stable just had one crash which I logged right back into the session. Still seeing the usual with people being all gungho and running off ahead. Once again not seeing many Ogren players at all.

    Not everything is open yet.. Barber/Cosmetic merchant not active and gives a standard fatshark non name error when you try to visit.

    Switch SW-6182-1526-0041
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    SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    I just want my eviscerator and flamer

    But until then this lasrifle actually feels kinda good?

    XNnw6Gk.jpg
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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited November 2022
    Man those system reqs. 6800XT for Medium at 1920x1080 with no ray tracing and with FSR on, and 60fps expected?

    The game hasn't looked that impressive from what I've seen to warrant those types of requirements.

    -Loki- on
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    The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    I've been frothing for this game, this is what I've been wanting and waiting for since Vermintide 1 was announced, but now I have to put getting a copy for my boyfriend and I on the back burner until I am gainfully employed again...

    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
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    ZavianZavian universal peace sounds better than forever war Registered User regular
    -
    I've been frothing for this game, this is what I've been wanting and waiting for since Vermintide 1 was announced, but now I have to put getting a copy for my boyfriend and I on the back burner until I am gainfully employed again...

    it's going to be on Gamepass on Nov. 30th if you want to avoid paying full price

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    The_SpaniardThe_Spaniard It's never lupines Irvine, CaliforniaRegistered User regular
    Zavian wrote: »
    -
    I've been frothing for this game, this is what I've been wanting and waiting for since Vermintide 1 was announced, but now I have to put getting a copy for my boyfriend and I on the back burner until I am gainfully employed again...

    it's going to be on Gamepass on Nov. 30th if you want to avoid paying full price

    Will progress third party account based that will carry over to the Steam version when I eventually get that?

    Playstation/Origin/GoG: Span_Wolf Xbox/uPlay/Bnet: SpanWolf Nintendo: Span_Wolf SW-7097-4917-9392 Steam: http://steamcommunity.com/id/Span_Wolf/
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    EchoEcho ski-bap ba-dapModerator mod
    Yeah, I hope they add a plain "redesign your character at will" feature.

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    ZavianZavian universal peace sounds better than forever war Registered User regular
    Zavian wrote: »
    -
    I've been frothing for this game, this is what I've been wanting and waiting for since Vermintide 1 was announced, but now I have to put getting a copy for my boyfriend and I on the back burner until I am gainfully employed again...

    it's going to be on Gamepass on Nov. 30th if you want to avoid paying full price

    Will progress third party account based that will carry over to the Steam version when I eventually get that?

    there probably won't be any cross-play or cross-progress, the devs have said never say never but they don't have anything planned

  • Options
    ED!ED! Registered User regular
    I played up till level 11 to see what this other vendor was saying and I'll say the game is. . .good. It's not blowing me away (other than the visuals and level design - I like that multiple missions take you in slightly different paths on the same map), but it's not a dumpster fire. It's VERMINTIDE in space, where instead of some fantasy trope your playing a. . .space Nazi? (Honestly, that's what I'm getting from the loading screen tutorial/tips)

    I decided to play the Psyker instead of the Zealot (which was my original plan) and she's basically Sienna from VT2 with the same "heat" mechanic; the progressing of your character is once again up to your weapons, which themselves will determine what your gameplay "style" is (I've been going with a Force Sword, though I'm not sure I'm using it right and it feels like it is more suited for a melee style build versus the range I have been trying to play my Psyker as); the abbey is now a giant ship, except now missions are more Deep Rock Galactic than fixed missions you queue up for - which is how I remember VT.

    Speaking of, so far the weapons have been kind of overwhelming and not as gameplay changing as they were in VT. I've seen two melee options and two range options. . .that's it. The Feats do seen to favor one style of gameplay over others, but hasn't really changed up how I'm seeing myself play.

    . . .all in all, decent enough game. Probably want to wait until launch if you're really considered about first impressions being as best they can, as the games content is wildly meager at the start of beta (though the mission variety does keep you from completely going "We just did this!"). Performance is also pretty good, though I don't see why the game should be as taxing as it seems like it is, other than just needing more optimization passes from FATSHARK (I'm getting 60FPS like most of the time, but it can dip and feel a little odd in some places; none of my wipes has been down to performance though).

    Note: this is a 100% online game. There is currently ZERO way to have a bespoke gameplay experience, and that might turn people off who like to go at their own pace. One thing I wish is that I could run a map solo with bots, so I could actually - yanno - learn the map and its layout. The game, like VT, has side missions where you're hunting for items on the map (I'm going to guess we'll get the same mechanics once the full game releases, but for now you just have to find items) but I've never found one or seen someone pick them up so have no idea what I'm looking for. The maps themselves are also dizzying so it is easy to get lost, something that being able to run a map by yourself and get used to the layout would help. Hopefully this is coming, because I can't see this utter lack of agency over how and with whom you engage the game isn't cutting it.

    "Get the hell out of me" - [ex]girlfriend
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    ZavianZavian universal peace sounds better than forever war Registered User regular
    i feel like they still need to add some stuff to the game, like every time I open up a chest it's empty, but that could just be terrible RNG. they're adding more to the beta in chunks, like on the 21st we're getting four more missions and 'in-game events' so hopefully we'll see more content soon

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    NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    ED! wrote: »
    It's VERMINTIDE in space, where instead of some fantasy trope your playing a. . .space Nazi? (Honestly, that's what I'm getting from the loading screen tutorial/tips)

    Kinda sorta? You are definitely participating in the space Secret Police, with all that tends to entail, but the threats they police are, as you've likely noticed by now, slightly more real and dangerous than the usual targets for secret police.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
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    AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    I could “well actually” about the Inquisition all day long but I’ll stick to the broad strokes.

    Inquisitors are a law unto themselves. No one is really in charge of the Inquisition and ostensibly all Inquisitors are equal in rank.

    How Inquisitors operate and what they deem important is up to the individual. Some are more action hero while others are like noir detectives. Some never leave their sanctum sanctorum and have their retinue do the leg work. Some Inquistors work alone, others have a trusted cadre of followers and a few even have a personal army.

    Personality wise they range from heroic paragons legitimately trying to protect people to sociopaths whose cure is often worse than the disease. Most are somewhere in between.

    The threat they fight however is very real and extraordinarily terrible. Chaos in 40k is like a memetic virus. Simply knowing of its existence, even vaguely, can and often will spell doom in a H. R. Giger on a bad acid trip kind of way for those who haven’t been properly conditioned (and subsequently their world). Which is like 99.999% of humanity.

    Even for those properly conditioned it is pretty common that those who fight it either die in the line of duty or eventually succumb and turn traitor. Hell, even Space Marines who are probably some of the most conditioned, brain washed and genetically predisposed to loyalty out of all of humanity can and do fall to Chaos.

    For some of the unwashed masses even simply seeing a daemon is enough to turn them instantly.

    Blessed is the mind to small for doubt, indeed.

    A Capellan's favorite sheath for any blade is your back.
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    ZavianZavian universal peace sounds better than forever war Registered User regular
    yeah 40K is really a story of 'these guys are bad, but THOSE guys are literal chaos demons'

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    FiendishrabbitFiendishrabbit Registered User regular
    Axen wrote: »
    I could “well actually” about the Inquisition all day long but I’ll stick to the broad strokes.

    Inquisitors are a law unto themselves. No one is really in charge of the Inquisition and ostensibly all Inquisitors are equal in rank.

    How Inquisitors operate and what they deem important is up to the individual. Some are more action hero while others are like noir detectives. Some never leave their sanctum sanctorum and have their retinue do the leg work. Some Inquistors work alone, others have a trusted cadre of followers and a few even have a personal army.

    Personality wise they range from heroic paragons legitimately trying to protect people to sociopaths whose cure is often worse than the disease. Most are somewhere in between.

    The threat they fight however is very real and extraordinarily terrible. Chaos in 40k is like a memetic virus. Simply knowing of its existence, even vaguely, can and often will spell doom in a H. R. Giger on a bad acid trip kind of way for those who haven’t been properly conditioned (and subsequently their world). Which is like 99.999% of humanity.

    Even for those properly conditioned it is pretty common that those who fight it either die in the line of duty or eventually succumb and turn traitor. Hell, even Space Marines who are probably some of the most conditioned, brain washed and genetically predisposed to loyalty out of all of humanity can and do fall to Chaos.

    For some of the unwashed masses even simply seeing a daemon is enough to turn them instantly.

    Blessed is the mind to small for doubt, indeed.

    Also, it wouldn't be 40k if it wasn't "We selected the most optimal recruits and then put them through training with a 99% failure rate. And by failure rate I almost always mean that they died".

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
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    ED!ED! Registered User regular
    That's what I get from playing this and the NEOCORE WH40K ARPG (where I thought only that Psyker was an Inquisitor - like that was THEIR class and the others were like Space-Paladin, Cyber-GeekSquad and Gunlady). Maybe not Nazi's (obviously) but they clearly aren't the "good guys" (if such even exist in this universe). Like these mutants are clearly bad, but "the Emperor" and his sycophants are obviously not a net-benefit for humanity (there's gotta be Trump/Emperor memes unironically out there).

    It honestly sounds like a cool setting, but there's no multimedia on this right (like an animated show or something); feels like it would translate INSANELY well to a genre show in some format (maybe not live-action because that seems like it would be expensive as hell).

    "Get the hell out of me" - [ex]girlfriend
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    ZavianZavian universal peace sounds better than forever war Registered User regular
    ED! wrote: »
    That's what I get from playing this and the NEOCORE WH40K ARPG (where I thought only that Psyker was an Inquisitor - like that was THEIR class and the others were like Space-Paladin, Cyber-GeekSquad and Gunlady). Maybe not Nazi's (obviously) but they clearly aren't the "good guys" (if such even exist in this universe). Like these mutants are clearly bad, but "the Emperor" and his sycophants are obviously not a net-benefit for humanity (there's gotta be Trump/Emperor memes unironically out there).

    It honestly sounds like a cool setting, but there's no multimedia on this right (like an animated show or something); feels like it would translate INSANELY well to a genre show in some format (maybe not live-action because that seems like it would be expensive as hell).

    actually there is 40k multimedia and animated shows at Warhammer TV: https://warhammertv.com/

    and the emperor is a net-benefit for humanity in the sense that his desiccated living corpse is the only thing holding back a giant Chaos warp gate on Earth/Terra that would unleash daemon hordes and wipe out humanity

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