Free fiddling is nice considering how long it takes to level characters.
Also the dumber penances honestly will probably be much less irritating when there’s more cosmetics from other sources.
The zealot one for killing a mutant with your charge attack is maddening though. Should be easy in theory but in practice it’s a pain to get the killing blow.
That song is great, but I was confused about why you posted the wrong song. It took me too long to realize that you were referring to Big E, and not the OST song titled "The Emperor of Mankind." Said song is probably overall one of my favorites.
30 seconds of youtube searching doesn't show "The Emperor of Mankind" as a distinct video, but it plays at 1:43:08 in the full OST vid.
I was trying out the revolver this morning and man that's my jimmy jam. Like its not a suppression weapon, but it does have one shot killing power and more importantly pierce. So like that horde of zombonies rushing up on you with a couple shots you can clear it out just as good as a spray and pray. And its got fast weapon swap speed too. Don't sleep on old faithful
I would like some money because these are artisanal nuggets of wisdom philistine.
I love the revolver, but ammo supply seems to be its Achilles heel. I don't know if I'd ever want to spend a precious round on zeds. John-wick some traitor guard, sure, but not poxwalkers.
There more I play the game with no level treadmill, the more glaring issues I'm seeing in just my game. I've yet to experience the Purgator Staff (flamethrower) because I crash to desktop when hitting right trigger (only staff it happens on), some Blessings on items straight up do not work (I have a Surge Staff that is supposed to reduce charge by by 8% and stacks up to 5 times which is awesome CC - especially as it does +20% to unarmored. . .but fuck if I know what procs it) and some of the unique enemies in the game are broken in certain situations (and not in an intended way, e.g. the Trapper who can get lost in a sea of enemies and good luck spying their net that effortlessly travels through enemies).
The foundation of the game is there, but it is honestly shocking the state of the game a WEEK out from release. Like legit if they could get away with it Season 1 should have been full Early Access, because there's no way some of these major fun roadblocks are gonna be sorted by next Wednesday.
I am rooting for them though, even it feels like they are trying to get out from behind an eight ball. . .
If they just got out of their own way the game would be fine. The problem is they are obviously trying to find a gamified sweet spot on loot RNG to keep people invested in progression. Theres too many trash modifiers and too many amazing ones.
Its so obvious that they are going to make the whole core gameplay feel bad 90% of the time when you dont have the right weapons before max level.
Does anyone else feel like the percentages listed in the talents are off by a lot? For example, psyker has a talent to grant a warp charge 4% of the time whenever someone in coherency gets a kill. He also gets a talent to get a free brain burst 10% of the time that he attacks something (with a 15 second internal cooldown). However after playing around with them a bit, it really feels like those numbers are truthfully 0.4% and 1% respectively.
There more I play the game with no level treadmill, the more glaring issues I'm seeing in just my game. I've yet to experience the Purgator Staff (flamethrower) because I crash to desktop when hitting right trigger (only staff it happens on), some Blessings on items straight up do not work (I have a Surge Staff that is supposed to reduce charge by by 8% and stacks up to 5 times which is awesome CC - especially as it does +20% to unarmored. . .but fuck if I know what procs it) and some of the unique enemies in the game are broken in certain situations (and not in an intended way, e.g. the Trapper who can get lost in a sea of enemies and good luck spying their net that effortlessly travels through enemies).
The foundation of the game is there, but it is honestly shocking the state of the game a WEEK out from release. Like legit if they could get away with it Season 1 should have been full Early Access, because there's no way some of these major fun roadblocks are gonna be sorted by next Wednesday.
I am rooting for them though, even it feels like they are trying to get out from behind an eight ball. . .
At this point Fat Shark is next to Paradox on "The real game comes out six months later,"
There more I play the game with no level treadmill, the more glaring issues I'm seeing in just my game. I've yet to experience the Purgator Staff (flamethrower) because I crash to desktop when hitting right trigger (only staff it happens on), some Blessings on items straight up do not work (I have a Surge Staff that is supposed to reduce charge by by 8% and stacks up to 5 times which is awesome CC - especially as it does +20% to unarmored. . .but fuck if I know what procs it) and some of the unique enemies in the game are broken in certain situations (and not in an intended way, e.g. the Trapper who can get lost in a sea of enemies and good luck spying their net that effortlessly travels through enemies).
The foundation of the game is there, but it is honestly shocking the state of the game a WEEK out from release. Like legit if they could get away with it Season 1 should have been full Early Access, because there's no way some of these major fun roadblocks are gonna be sorted by next Wednesday.
I am rooting for them though, even it feels like they are trying to get out from behind an eight ball. . .
At this point Fat Shark is next to Paradox on "The real game comes out six months later,"
There more I play the game with no level treadmill, the more glaring issues I'm seeing in just my game. I've yet to experience the Purgator Staff (flamethrower) because I crash to desktop when hitting right trigger (only staff it happens on), some Blessings on items straight up do not work (I have a Surge Staff that is supposed to reduce charge by by 8% and stacks up to 5 times which is awesome CC - especially as it does +20% to unarmored. . .but fuck if I know what procs it) and some of the unique enemies in the game are broken in certain situations (and not in an intended way, e.g. the Trapper who can get lost in a sea of enemies and good luck spying their net that effortlessly travels through enemies).
The foundation of the game is there, but it is honestly shocking the state of the game a WEEK out from release. Like legit if they could get away with it Season 1 should have been full Early Access, because there's no way some of these major fun roadblocks are gonna be sorted by next Wednesday.
I am rooting for them though, even it feels like they are trying to get out from behind an eight ball. . .
Yeah, its going to take some serious crunch to get an even mostly bug-free launch and frankly I'm not sure that they'll get there. It sounds like a lot of the crashes people have been seeing are map-specific, which is why we still only have 5 maps available when we were supposed to have 8 by now of the total 13. The latest patch was supposed to add two new maps, but several have been pulled out of rotation since they consistently caused crashes. So instead it added one map and removed one, with hopefully number 6 coming tomorrow.
If they're smart, they'll prioritize the show-stoppers like crashes, and get the remaining features in ASAP so that they can actually get some testing in before launch. But that will probably mean we'll likely just have to put up with some of the known issues that have been around for awhile... i.e, apparently the Ragers are meant to have audio, which makes sense in retrospect as there are several player-character lines talking about them being noisy... but currently they're dead silent. On the other hand, there are probably different teams working on, e.g, performance issues vs map bugs vs gameplay bugs so who knows, but I certainly wouldn't expect 1.0 to be bug-free at this stage.
There more I play the game with no level treadmill, the more glaring issues I'm seeing in just my game. I've yet to experience the Purgator Staff (flamethrower) because I crash to desktop when hitting right trigger (only staff it happens on), some Blessings on items straight up do not work (I have a Surge Staff that is supposed to reduce charge by by 8% and stacks up to 5 times which is awesome CC - especially as it does +20% to unarmored. . .but fuck if I know what procs it) and some of the unique enemies in the game are broken in certain situations (and not in an intended way, e.g. the Trapper who can get lost in a sea of enemies and good luck spying their net that effortlessly travels through enemies).
The foundation of the game is there, but it is honestly shocking the state of the game a WEEK out from release. Like legit if they could get away with it Season 1 should have been full Early Access, because there's no way some of these major fun roadblocks are gonna be sorted by next Wednesday.
I am rooting for them though, even it feels like they are trying to get out from behind an eight ball. . .
At this point Fat Shark is next to Paradox on "The real game comes out six months later,"
The game is not technically released
If the game's prodigious amount of jank is somehow fixed up by release next week, I'll be an incredibly happy man. I have my doubts, though.
+2
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
There more I play the game with no level treadmill, the more glaring issues I'm seeing in just my game. I've yet to experience the Purgator Staff (flamethrower) because I crash to desktop when hitting right trigger (only staff it happens on), some Blessings on items straight up do not work (I have a Surge Staff that is supposed to reduce charge by by 8% and stacks up to 5 times which is awesome CC - especially as it does +20% to unarmored. . .but fuck if I know what procs it) and some of the unique enemies in the game are broken in certain situations (and not in an intended way, e.g. the Trapper who can get lost in a sea of enemies and good luck spying their net that effortlessly travels through enemies).
The foundation of the game is there, but it is honestly shocking the state of the game a WEEK out from release. Like legit if they could get away with it Season 1 should have been full Early Access, because there's no way some of these major fun roadblocks are gonna be sorted by next Wednesday.
I am rooting for them though, even it feels like they are trying to get out from behind an eight ball. . .
At this point Fat Shark is next to Paradox on "The real game comes out six months later,"
The game is not technically released
If the game's prodigious amount of jank is somehow fixed up by release next week, I'll be an incredibly happy man. I have my doubts, though.
Had a match last night with my veteran and three psykers. The character talk was nuts, my char was just non-stop trying to babysit these two crazy people and one French brain wizard who kept apologizing for the other two.
If they're smart, they'll prioritize the show-stoppers like crashes, and get the remaining features in ASAP so that they can actually get some testing in before launch. But that will probably mean we'll likely just have to put up with some of the known issues that have been around for awhile... i.e, apparently the Ragers are meant to have audio, which makes sense in retrospect as there are several player-character lines talking about them being noisy... but currently they're dead silent. On the other hand, there are probably different teams working on, e.g, performance issues vs map bugs vs gameplay bugs so who knows, but I certainly wouldn't expect 1.0 to be bug-free at this stage.
I've come across a lot of audio bugs like that, particularly with lines of dialog and music seemingly missing or being suddenly cut off, and boy is there not much that immediately makes the experience seem more unfinished and buggy than major parts of the audiovisual design suddenly disappearing.
If I understand correctly, that's another one of those known issues, so I have hope that it will be addressed for launch.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
Had a match last night with my veteran and three psykers. The character talk was nuts, my char was just non-stop trying to babysit these two crazy people and one French brain wizard who kept apologizing for the other two.
thats actually a really cool thing if its that sensitive to party loadout
really adds some variety and freshness for long-term play
I've definitely heard lines where one of the "sane" psykers apologises for one of the more loopy ones. I'm hours in and I still keep hearing voice lines I haven't heard before.
Another fun touch that someone on the subreddit figured out; those phonetic alphabet codes that the Veteran likes to shout all the time seem to correspond to specific enemy types:
Shotgunner: Traxis-4
Pox Bomber: Gamma-315
Pox Hound: Sigma-Minoris-33
Sniper: Traxis-1 (unconfirmed)
Gunner: Traxis-3 (unconfirmed)
Mutant: N/A (Veteran says explicitly there is no code for mutants)
Mauler: Traxis-7
Tox Flamer: Deltacron-8
Trapper: Traxis-77
Medicae Station: Regulation Zeta-112
... except for the Loose Cannon voice who can't be arsed with all that and sometimes just refers to them as "Sigma whatever".
I had my Ogryn complain about an elevator not having enough room when we had a double Ogryn team.
I saw a /reddit (why do people write it like that; why did I write it like that) post where someone mentioned "naming" a squad based on party comp and I'm legit surprised they didn't throw something like that in. Like "Eternally Faithful" for an all Zealot team and "The Boys" for all Ogryn. Once you throw in the subclasses you could have named groups even with a class ("Warp Rave" for all ranged Psykers, but two ranged Psykers and two melee Psykers would be something like "Academy of So-and-So" for whatever Wizardry school is in this lore).
"Get the hell out of me" - [ex]girlfriend
+2
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
I had my Ogryn complain about an elevator not having enough room when we had a double Ogryn team.
I saw a /reddit (why do people write it like that; why did I write it like that) post where someone mentioned "naming" a squad based on party comp and I'm legit surprised they didn't throw something like that in. Like "Eternally Faithful" for an all Zealot team and "The Boys" for all Ogryn. Once you throw in the subclasses you could have named groups even with a class ("Warp Rave" for all ranged Psykers, but two ranged Psykers and two melee Psykers would be something like "Academy of So-and-So" for whatever Wizardry school is in this lore).
In the lore, there isn't an Academy so much as "we throw you against the Chaos until you are dead/suspected of corruption, whence upon you will be purged"
I had my Ogryn complain about an elevator not having enough room when we had a double Ogryn team.
I saw a /reddit (why do people write it like that; why did I write it like that) post where someone mentioned "naming" a squad based on party comp and I'm legit surprised they didn't throw something like that in. Like "Eternally Faithful" for an all Zealot team and "The Boys" for all Ogryn. Once you throw in the subclasses you could have named groups even with a class ("Warp Rave" for all ranged Psykers, but two ranged Psykers and two melee Psykers would be something like "Academy of So-and-So" for whatever Wizardry school is in this lore).
In the lore, there isn't and Academy so much as "we throw you against the Chaos until you are dead/suspected of corruption, whence upon you will be purged
There is though a school for training psykers, the Scholastia Psykana. Where everyone who isn't soul-eaten by the Emperor or the Astronomican (a psychic lighthouse that functions as a navigation beacon for imperial ships) is trained to be whatever the empire needs. Most will become astropaths (responsible for interplanetary communication) while the most capable (of those the imperium believe can be controlled) are trained to be sanctioned psykers, librarians or inquisitorial aides.
The other source of inquisitorial psyker cannonfodder would be captured rogue psykers pressed into inquisitorial service rather than executed on the spot.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Some of these voice lines upset me though and seem wildly out of character for citizens of the Imperium, especially ones that profess to be "loyal servants of the Throne" as part of the story.
Some of the things that they say are things that I would expect to result in them being summarily executed on the spot in 40k. I can understand Pyskers being sour towards their lot in life due to all of the bigotry that they experience as part of the empire. However my psyker just said "YOUR Emperor" as part of some character banter, and I think that crossed a lined. By a lot. That was by far the most egregious thing that I've heard any of the characters say so far, although a few others also stand out and it undermines my immersion to hear imperial citizens saying stuff like that. Even if he wasn't truly faithful to the imperial cult, I would expect someone in the 40k setting to nod their head and play along when in such close proximity to the Inquisition.
It might be kind of neat if they saved the heretical lines for when you were carrying a grim or otherwise had accumulated a lot of corruption damage.
3DS Friend Code:
Armchair: 4098-3704-2012
+2
NFytThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Another reason why ogryns are GOAT, no heresy, just "I think me and emperor would be friends"
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Posts
Also the dumber penances honestly will probably be much less irritating when there’s more cosmetics from other sources.
The zealot one for killing a mutant with your charge attack is maddening though. Should be easy in theory but in practice it’s a pain to get the killing blow.
30 seconds of youtube searching doesn't show "The Emperor of Mankind" as a distinct video, but it plays at 1:43:08 in the full OST vid.
https://youtu.be/olqaqM21Dro?t=6188
Armchair: 4098-3704-2012
MWO: Adamski
pleasepaypreacher.net
https://www.youtube.com/watch?v=4b4MOrrqdkA
Armchair: 4098-3704-2012
The foundation of the game is there, but it is honestly shocking the state of the game a WEEK out from release. Like legit if they could get away with it Season 1 should have been full Early Access, because there's no way some of these major fun roadblocks are gonna be sorted by next Wednesday.
I am rooting for them though, even it feels like they are trying to get out from behind an eight ball. . .
Its so obvious that they are going to make the whole core gameplay feel bad 90% of the time when you dont have the right weapons before max level.
Armchair: 4098-3704-2012
At this point Fat Shark is next to Paradox on "The real game comes out six months later,"
give ur bolter a maglift and a fancy muzzle device and a lil pic of the emperor on the grip
exactly its just disgusting they add a surgeon for people before the real heroes (gun's and sword's)
its a real sign of heretical thonking
The game is not technically released
Yeah, its going to take some serious crunch to get an even mostly bug-free launch and frankly I'm not sure that they'll get there. It sounds like a lot of the crashes people have been seeing are map-specific, which is why we still only have 5 maps available when we were supposed to have 8 by now of the total 13. The latest patch was supposed to add two new maps, but several have been pulled out of rotation since they consistently caused crashes. So instead it added one map and removed one, with hopefully number 6 coming tomorrow.
If they're smart, they'll prioritize the show-stoppers like crashes, and get the remaining features in ASAP so that they can actually get some testing in before launch. But that will probably mean we'll likely just have to put up with some of the known issues that have been around for awhile... i.e, apparently the Ragers are meant to have audio, which makes sense in retrospect as there are several player-character lines talking about them being noisy... but currently they're dead silent. On the other hand, there are probably different teams working on, e.g, performance issues vs map bugs vs gameplay bugs so who knows, but I certainly wouldn't expect 1.0 to be bug-free at this stage.
If the game's prodigious amount of jank is somehow fixed up by release next week, I'll be an incredibly happy man. I have my doubts, though.
I mean, I doubt it. I just thought it was funny.
If you think the performance issues are bad now wait till I can pick the faithful amount of purity seals to apply to my lasgun
I've come across a lot of audio bugs like that, particularly with lines of dialog and music seemingly missing or being suddenly cut off, and boy is there not much that immediately makes the experience seem more unfinished and buggy than major parts of the audiovisual design suddenly disappearing.
If I understand correctly, that's another one of those known issues, so I have hope that it will be addressed for launch.
thats actually a really cool thing if its that sensitive to party loadout
really adds some variety and freshness for long-term play
Another fun touch that someone on the subreddit figured out; those phonetic alphabet codes that the Veteran likes to shout all the time seem to correspond to specific enemy types:
... except for the Loose Cannon voice who can't be arsed with all that and sometimes just refers to them as "Sigma whatever".
I saw a /reddit (why do people write it like that; why did I write it like that) post where someone mentioned "naming" a squad based on party comp and I'm legit surprised they didn't throw something like that in. Like "Eternally Faithful" for an all Zealot team and "The Boys" for all Ogryn. Once you throw in the subclasses you could have named groups even with a class ("Warp Rave" for all ranged Psykers, but two ranged Psykers and two melee Psykers would be something like "Academy of So-and-So" for whatever Wizardry school is in this lore).
In the lore, there isn't an Academy so much as "we throw you against the Chaos until you are dead/suspected of corruption, whence upon you will be purged"
There is though a school for training psykers, the Scholastia Psykana. Where everyone who isn't soul-eaten by the Emperor or the Astronomican (a psychic lighthouse that functions as a navigation beacon for imperial ships) is trained to be whatever the empire needs. Most will become astropaths (responsible for interplanetary communication) while the most capable (of those the imperium believe can be controlled) are trained to be sanctioned psykers, librarians or inquisitorial aides.
The other source of inquisitorial psyker cannonfodder would be captured rogue psykers pressed into inquisitorial service rather than executed on the spot.
-Antje Jackelén, Archbishop of the Church of Sweden
Some of the things that they say are things that I would expect to result in them being summarily executed on the spot in 40k. I can understand Pyskers being sour towards their lot in life due to all of the bigotry that they experience as part of the empire. However my psyker just said "YOUR Emperor" as part of some character banter, and I think that crossed a lined. By a lot. That was by far the most egregious thing that I've heard any of the characters say so far, although a few others also stand out and it undermines my immersion to hear imperial citizens saying stuff like that. Even if he wasn't truly faithful to the imperial cult, I would expect someone in the 40k setting to nod their head and play along when in such close proximity to the Inquisition.
Armchair: 4098-3704-2012
Armchair: 4098-3704-2012
Warframe/Steam: NFyt
No one in your squads gonna narc and your bosses already put you on death row. Have a little heresy, as a treat.