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[BATTLETECH/Mechwarrior] The [MW5: Clans] are about to Invade the Inner Sphere!

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Posts

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    One day I'll play again. One day.

    oosik_betsuni.png
    Steam: betsuni7
  • NobodyNobody Registered User regular
    MW5 (modded with YAML, just IS tech stuff):

    Finished the main campaign right before Rasalhague part 2 kicked off. Currently on Mission 3 of that section.

    Thoughts on how everything works together so far:
    HotIS: I only really got the Rifleman, Victor, and half of the Dragon chains done before Kestrel kicked off. Managed to get the Orion before Rasalhague pt 1. Dragon came just after. As of right now still need to do the King Crab and Corsair lines.

    LotKL: The two mini-chains did help me fill out my heavies, and the main Kestrel campaign wasn't that bad at all, but then again I had salvaged the Marauder II from the last mission from the Victor chain and stacked it with 3 BLCs/5 MLs.

    CtA: Hatchetman chain comes too late in the campaign. I was already working with heavies and the heavier mediums for the Hatchetman you get (and ones you can salvage) to be worthwhile.

    RoR: First half was a breeze, second half started almost right after I finished the main campaign and was flush with cash and 100 ton assaults. Strolling a 4xUAC/5 Annihilator around the third mission (the base defense one) was almost criminal.

    Main workhorses have been my first Longbow (had since early in the campaign), the Marauder II, and two 2xAC/10 WHM-6Rs.

  • NobodyNobody Registered User regular
    hotfix incoming

    Patch for the bolt-ons (and Centurions) causing loading issues is dropping Wednesday morning.

    Patch notes:
    Here's what you should expect post-patch:

    Server stability should return to normal
    Client crashes (from the Centurion) should be fixed
    Bolt-Ons will function more like Cockpit Items
    We have reduced the total Item IDS by making (most) Bolt-Ons shared across the Chassis where possible
    There are still Unique Bolt-Ons such as Atlas Glowing Eyes that can only be equipped to Atlas Variants
    Examples
    If you owned 1 left-hand Atlas Katana Sword and 1 left-hand Hatamoto Katana Sword you will now own 2 left-hand Katana Swords that can be equipped on Mechs that are compatible with Left-handed Katana Swords
    Note
    No Bolt-Ons have been removed
    You may now own duplicates of some Bolt-Ons depending on your inventory
    You will still need to unequip Bolt-Ons from the mechs that they are currently equipped on to move them to other mechs
    In some cases, there will still be duplicate Bolt-Ons that are only shared on select mechs
    Naming conventions on the Bolt-Ons are a bit wonky (for now) as the UI intends to display all the mechs it is compatible with
    We will fix the naming convention in a future patch (not in Dec patch for now)

    Look forward to current event extensions, a compensation event, and Seasonal events coming this week.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    One day I'll play again. One day.
    Nobody wrote: »
    MW5 (modded with YAML, just IS tech stuff):

    Finished the main campaign right before Rasalhague part 2 kicked off. Currently on Mission 3 of that section.

    Thoughts on how everything works together so far:
    HotIS: I only really got the Rifleman, Victor, and half of the Dragon chains done before Kestrel kicked off. Managed to get the Orion before Rasalhague pt 1. Dragon came just after. As of right now still need to do the King Crab and Corsair lines.

    LotKL: The two mini-chains did help me fill out my heavies, and the main Kestrel campaign wasn't that bad at all, but then again I had salvaged the Marauder II from the last mission from the Victor chain and stacked it with 3 BLCs/5 MLs.

    CtA: Hatchetman chain comes too late in the campaign. I was already working with heavies and the heavier mediums for the Hatchetman you get (and ones you can salvage) to be worthwhile.

    RoR: First half was a breeze, second half started almost right after I finished the main campaign and was flush with cash and 100 ton assaults. Strolling a 4xUAC/5 Annihilator around the third mission (the base defense one) was almost criminal.

    Main workhorses have been my first Longbow (had since early in the campaign), the Marauder II, and two 2xAC/10 WHM-6Rs.

    This is tempting me to start over since I want to see all the DLC that I bought.

    oosik_betsuni.png
    Steam: betsuni7
  • NobodyNobody Registered User regular
    Betsuni wrote: »
    One day I'll play again. One day.
    Nobody wrote: »
    MW5 (modded with YAML, just IS tech stuff):

    Finished the main campaign right before Rasalhague part 2 kicked off. Currently on Mission 3 of that section.

    Thoughts on how everything works together so far:
    HotIS: I only really got the Rifleman, Victor, and half of the Dragon chains done before Kestrel kicked off. Managed to get the Orion before Rasalhague pt 1. Dragon came just after. As of right now still need to do the King Crab and Corsair lines.

    LotKL: The two mini-chains did help me fill out my heavies, and the main Kestrel campaign wasn't that bad at all, but then again I had salvaged the Marauder II from the last mission from the Victor chain and stacked it with 3 BLCs/5 MLs.

    CtA: Hatchetman chain comes too late in the campaign. I was already working with heavies and the heavier mediums for the Hatchetman you get (and ones you can salvage) to be worthwhile.

    RoR: First half was a breeze, second half started almost right after I finished the main campaign and was flush with cash and 100 ton assaults. Strolling a 4xUAC/5 Annihilator around the third mission (the base defense one) was almost criminal.

    Main workhorses have been my first Longbow (had since early in the campaign), the Marauder II, and two 2xAC/10 WHM-6Rs.

    This is tempting me to start over since I want to see all the DLC that I bought.

    Best suggestion I can give is go hard at the start so you can hit as many of the HotIS chains as possible. No lie, the Agincourt (Archer) would have been amazing, and I did have a Fang (Dragon) I found on the market to round out some lances that would have been great as the Sidewinder. I screwed around a bit and I was starting Kurita space stuff when I got the message from Sortek. It might be possible to speed run the campaign before Kestrels starts up but I doubt it (mebbe if modded and with a full crew of player controlled mechs).

    Stuff does get kinda packed near the end. Rasalhague part 1/finishing campaign/Rasalhague part 2/Dragon's Gambit all are close enough together that there's not a lot of breathing room.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Except doesn't the base campaign not have any dates on that, and thus zero time pressure to actually finish it? So less of a rush there.

    I vaguely recall kinda pissing around for like two decades in-game before getting around to finishing the story.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • NobodyNobody Registered User regular
    Dragons Gambit ties into the end of the main campaign
    Comstar strongarms you into assisting the Dracs by referencing the debt you owe them for killing Yamata.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Nobody wrote: »
    Dragons Gambit ties into the end of the main campaign
    Comstar strongarms you into assisting the Dracs by referencing the debt you owe them for killing Yamata.

    I clearly need to get caught up, but I'd love to know how I, the Protagonist, am
    in debt to ComStar for killing one of the their men, who if I recall was an asshole basically at every moment and actively tried to kill me, the Protagonist, in an Annihilator at one point.

    Like, where's the "debt" I'm paying off here?

    Fortunately, I just rebuilt my PC with Actual Modern Hardware, and so now's a wonderful time to dip back into MW5!

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • NobodyNobody Registered User regular
    edited December 2023
    Nips wrote: »
    Nobody wrote: »
    Dragons Gambit ties into the end of the main campaign
    Comstar strongarms you into assisting the Dracs by referencing the debt you owe them for killing Yamata.

    I clearly need to get caught up, but I'd love to know how I, the Protagonist, am
    in debt to ComStar for killing one of the their men, who if I recall was an asshole basically at every moment and actively tried to kill me, the Protagonist, in an Annihilator at one point.

    Like, where's the "debt" I'm paying off here?

    Fortunately, I just rebuilt my PC with Actual Modern Hardware, and so now's a wonderful time to dip back into MW5!

    It’s more
    ”We didn’t forget you killed one of our ROM Precentors, and we can make your life really shitty. Do this or you life will suck.”

    Of course, it turns out the person who reaches out to you is
    Sharilar Mori, member of the First Circuit, future Primus and

    Deep lore spoiler:
    O5P spy.

    Nobody on
  • HamHamJHamHamJ Registered User regular
    Honestly it was kind of funny to me because I was thinking "I've got a company of assault mechs. I'm basically offbrand Wolf's Dragoons at this point. Would you like me to kill a couple more Precentors? Because I'm up for that."

    While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
  • NobodyNobody Registered User regular
    Reports are that the patch worked and game is loading much faster (than even before).

    Haven’t played myself yet but so far it’s encouraging.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Nobody wrote: »
    Reports are that the patch worked and game is loading much faster (than even before).

    Haven’t played myself yet but so far it’s encouraging.

    *starts downloading MWO again*

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • NobodyNobody Registered User regular
    edited December 2023
    MWO December Patch notes

    It's a biggie now that the comp season is over:

    New legendaries:
    Longbow "Spitfire" (Rocket Launcher and LRM-5 HSL with a ton of missile hardpoints. Think MAD-4HP as a Longbow)
    Stone Rhino "Aksum" (8 torso ballistic hardpoints and a massive screenshake modifier)

    Free holiday mechs:
    WHM-6R(H) (Warhammer with 30% cbill boost and santa themed paintjob/boltons)
    COM-D03(H) (New Commando with 5 energy hardpoints, 2 H, 3 CT and MASC. Thanks to small cockpit (!) and compact gyro (!!))

    Weapons:
    LRM-5, cLRM-5, ATM-3 are unlinked from other launchers, now have an HSL of 6. cLRM-5 and ATM-3 share this HSL.
    RAC/2, RAC/5 buffed.
    HAG shots are now distinct color from Gauss rounds.

    Equipment:
    Advance Sensor Package (replacement for Command Console) now can be fitted to ALL IS mechs, not just Heavies and Assaults.
    IS/Clan single HS buffed (increased dissipation for first 10 from .15 to .18)
    cDHS nerfed (reduced dissipation from .22 to .2)
    IS/Clan ECM nerfed (ECM bubbled reduced to 90m from 120)

    Mechs:
    Vindicator: St Ives Blues has an additional (third) missile hardpoint now (apparently was always there, just never "activated")
    Centurion: Agility buffed
    Longbow: JJ shake reduced to match other mechs.

    Quirks:
    Urbanmech IIC (multiple buffs for both)
    Thunderbolt (TDR-10SE, buffed missile cooldown)
    Marauder (Blight, buffed survival quirks to match MAD-5D)
    Longbow (LGB-12C, LGB-12R, buffed missile quirks)
    Annihilator (All, cleanup and buffs)

    Map fixes:
    Added invisible walls in Steiner Coliseum to prevent wall abuse.
    Fixed stuck points in Bearclaw II.

    Nobody on
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    How does one come into possession of the Holiday 'mechs nowadays?

    That Commando has me having bad ideas...

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Wasn't the Commando the mech that broke the original code where you could be faster than the CryEngine could detect or something like that?

    oosik_betsuni.png
    Steam: betsuni7
  • NobodyNobody Registered User regular
    historically the holiday mechs were given to you if you played in a specific period of time and got at least 50 match score in 1 game.

    Should note that the Commando in question is allegedly capped at 175 for the engine size.

  • HefflingHeffling No Pic EverRegistered User regular
    Betsuni wrote: »
    Wasn't the Commando the mech that broke the original code where you could be faster than the CryEngine could detect or something like that?

    I don't recall which chassis's could get fast enough, but basically if you got your mech up to around 180 kph, their net code breaks because it could no longer rectify the differences between where you are shooting and where the mech is from the pilot's perspective. If you watch top MWO light pilots, you'll still see them feathering MASC or their top speed, because fluctuating your top speed makes it significantly harder for MWO's code to rectify what both players are seeing versus any lag.

  • GlalGlal AiredaleRegistered User regular
    edited December 2023
    Semi relatedly, I've seen a high ping Piranha do just that- they were covered in machine guns and when the fired them all they started teleporting all over the place.

    Glal on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited December 2023
    Heffling wrote: »
    Betsuni wrote: »
    Wasn't the Commando the mech that broke the original code where you could be faster than the CryEngine could detect or something like that?

    I don't recall which chassis's could get fast enough, but basically if you got your mech up to around 180 kph, their net code breaks because it could no longer rectify the differences between where you are shooting and where the mech is from the pilot's perspective. If you watch top MWO light pilots, you'll still see them feathering MASC or their top speed, because fluctuating your top speed makes it significantly harder for MWO's code to rectify what both players are seeing versus any lag.

    The better question is "which phase of this being broken do you mean?"

    Because physical mech location and where the netcode thinks it is have been broken many times. It was broken for a while for absolutely everybody when mech knockdowns were still in the game; run into a mech and it would be desynced when it got up, fucking up trying to shoot it. The solution was to disable knockdowns (sad Dragon noises). Then there was also a long-ass time, way before MASC and when mech top speeds were only like 140-160 kph, where effectively everything was desynced all the time but only high speed really desynced mechs and hitboxes so that meant the fastest stuff took insane amounts of punishment. If you think it's hard killing a high-speed Commando with "speed armor" that shrugged off like 80% of the landed damage, imagine trying to kill a Centurion at ~130 kph with speed armor (thanks to XL engines) and also had a hitbox bug where losing an arm gave permanent extra protection to the torso sections. And SRMs had their explosion damage bugged and multiplied, so said Centurion running around with a stack of SRM-6 hit harder than an AC-20.

    And then I think they "fixed" the problem and upped the speeds and broke desyncing later. And then did it again later. Anyway, yeah, speed has broken the game at least twice I think.

    Ninja Snarl P on
  • NobodyNobody Registered User regular
    The event for the 2 free mechs is up with a timeframe of 12/25 to 1/1

    Play one game with at least 50 match score during that timeframe to qualify

  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Stole this from Facebook
    surcep3udbf0.jpeg

    steam_sig.png
    MWO: Adamski
  • AvalonGuardAvalonGuard Registered User regular
    Phoenix Protocol compensation event, both advent calendar phases are live, first phase of stocking stuffer loot bags live. The 25th brings even more goodies.

  • AvalonGuardAvalonGuard Registered User regular
    Picked up my BEX playthrough, slowly chipping away at miniscule early game payouts.

    My Twin Chargin' Chuck Vulcans continue to bowl over the opposition, until I face bug mechs that can jump into my rear arc. Those make me sad. Until they land too close and get suplexed. Quite satisfying.

    These hit percentages are absolutely stupid, though. I understand you're looking to simulate low skill pilots but I shouldn't opt for melee on a SRM Commando with no heat because my guns won't hit otherwise. That includes post evasion stripping.

  • GlalGlal AiredaleRegistered User regular
  • HefflingHeffling No Pic EverRegistered User regular
    I ran into TheB33F a couple of times in both events and QP when playing over the holidays.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    I miss the B33f videos and playing MWO with PA folk. Forgot to drop in and play the one match for the free mechs for the first time in ages...

    oosik_betsuni.png
    Steam: betsuni7
  • NobodyNobody Registered User regular
    Some fresh hot news: https://mwomercs.com/news/2024/01/2825-mechwarrior-online-legends-2024-q1-intel

    January Legends:
    Victor: Li Dok To (has a massive laser fist)
    Executioner: Sovereign (not sure, appears to have 4 ERPPCs)

    February Legends:
    Black Knight Red Reaper II (heavy shield, full mech height)
    Warhawk Kasai

    Upcoming weapons:
    Inner Sphere:
    - Light AC/2 and AC/5: A modified version of the Autocannon that sacrifices cooldown and range for a lighter weight.
    - Silver Bullet Gauss Rifle: A modified gauss rifle that fires its shells in a spread pattern with a rapid cooldown.
    - Magshot Gauss Rifle: A much smaller gauss rifle designed for targeting smaller opponents.
    - Thunderbolt Missile 5, 10, 15, 20: A medium range, lock on, high payload missile system.

    Clan:
    - Proto AC/2, AC4, and AC/8: Similar to IS LACs, a modified Autocannon with increased weight savings, longer cooldown, and shorter range.
    - AP Gauss Rifle: A much smaller gauss rifle designed for targeting smaller opponents.
    - Beam Laser: A variation of the X-Pulse laser, this large class laser gives a continuous beam output.
    - Plasma Cannon: A lighter version of the Clan ERPPC, this weapon deals a slight amount of heat damage along with regular damage.

  • NobodyNobody Registered User regular
    edited January 21
    MWO January patch notes

    New Legendaries:
    Executioner Sovereign (smaller engine and no MASC for a lot more pod space)
    Victor Li Dok To (10xlaser fist and +4 Med laser HSL)

    Weapon changes:
    IS and Clan MPLs (heat reduction)
    IS and Clan SSRM-2 (HSL increase from 5 to 7)
    All HAGs (damage per pellet reduced, but pellets now have splash like clan/snub PPCs)
    All LRMs (velocity nerfed, trajectory lowered)
    Note: Apparently there was a bug introduced where LRMs and ATMs will sometimes fire in wrong direction, even with a lock.

    Equipment changes:
    Advanced Sensor Package (buffs range to TAGs)
    Artemis (increases LRM velocity back to original values)

    Mechs:
    Aksum (Stone Rhino hero) had LAA removed
    Piranha PIR-A hitbox for AMS now registers as front torso, not rear.
    Warhammer WHM-4L geometry added to remove holes.
    Gorewing (Vapor Eagle hero) eye bolt-ons fixed.

    Quirks:
    Osiris (Full chassis rework)
    Adder (ADR-W)
    Viper (VPR-B)
    Black Lanner (BKL-A)
    Stone Rhino (ST-AK (LGD))

    Store:
    EXE-M available for C-bills
    Gausszilla & Stone Crusher (Annihilator and Clan Annihilator) available for MC
    Stone Rhinos available for MC

    Nobody on
  • NobodyNobody Registered User regular
    https://mwomercs.com/news/2024/02/2830-mechwarrior-online-legends-2024-q1-intel-update

    February Legends:

    Red Reaper 2:
    8as1hagyympg.png

    Inspired by the Onyx Legend and the tabletop custom variant "Red Reaper."


    Warhawk Kasai:
    0ffryjwk1kxo.png

    Inspired by the artwork of an MWO artist that goes by jjm1.

    New weapon previews coming in the next couple of weeks.

    Also, MW5's DLC6 is going to be announced soon.

  • NobodyNobody Registered User regular
    Posted in a stream:

    b099k7w64dqb.png

  • HefflingHeffling No Pic EverRegistered User regular
    They will switch to the Gamebryo engine!

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Nobody wrote: »
    Posted in a stream:

    b099k7w64dqb.png

    Honestly, I want to believe just for the ongoing success of the franchise at large, but even more honestly I'd just rather MW5:C gets released and shows itself to be competent and does good numbers. I kinda just want more solo-playable MechWarrior (despite not spending enough time with it already).

    I just don't see how a new PvP MechWarrior title is any more successful in the hands of a PGI that, in and of itself, demonstrated a literal decade of frequent incompetence. That said under their new Corporate Overlords of EG7, whose portfolio has a number of not-blockbuster-but-not-abject-failure online games, maybe there's enough outside oversight and guidance that a new game of that ilk might not suck.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • NobodyNobody Registered User regular
    Current plan (allegedly) is that they’re working on getting Clans out the door then looking into this.

    Realistically if they base any team for MWO2 around the folks currently working on MWO (and not the ones who ran it into the ground and maintenance mode) they’re probably going to be in a more solid place.

  • GlalGlal AiredaleRegistered User regular
    I think in the past I would have agreed, but ever since they put someone back on the MWO dev team, and been working with the Cauldron to keep the game fresh? If they keep that going into the new title I am jazzed.

    Unfortunately it's much more likely that the extra investment brings back the management interference that repeatedly threw logs under MWO's feet in the past, but, you know, hope springs eternal.

  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    edited February 17
    ALRIGHT, HOLD UP, STOP THE PRESSES!

    D07ZuTv.jpg


    GO, GO, GO!

    Nips on
    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    From the MWO site:
    EVENT QUEUE/B33F QUEUE


    TheB33F presents some of his favorite Event Queue picks for a weekend full of Drop Decks, Incursion, Domination and even an Escort match on Saturday! If you're lucky, you'll catch him streaming the event on his Twitch channel at: or later on his YouTube channel at: https://www.youtube.com/@th3b33f


    STARTS: Saturday Feb 17 4am PST / Saturday Feb 17 12pm UTC
    ENDS: Monday Feb 19 10am PST / Monday Feb 19 6pm UTC


    SCHEDULE

    Friday Feb 16 10am PST / 6pm UTC
    LEOPARD DROP
    8v8
    Groups 1-2
    Drop Deck
    260 Max Tonnage
    Incursion
    River City
    3x CBill and XP Rewards
    25 Minute Match

    Friday Feb 16 4pm PST / Saturday Feb 17 12am UTC
    LEOPARD DROP
    8v8
    Groups 1-2
    Drop Deck
    260 Max Tonnage
    Incursion
    Forest Colony
    3x CBill and XP Rewards
    25 Minute Match

    Friday Feb 16 10pm PST / Saturday Feb 17 6am UTC
    LANCE ENCOUNTER
    4v4
    Light and Medium 'Mechs Only
    Canyon Network
    Domination
    3x CBill and XP Rewards
    10 Minute Match

    Saturday Feb 17 4am PST / Saturday Feb 17 12pm UTC
    LANCE ENCOUNTER
    4v4
    Medium and Heavy 'Mechs Only
    Emerald Vale
    Domination
    3x CBill and XP Rewards
    10 Minute Match

    Saturday Feb 17 10am PST / Saturday Feb 17 6pm UTC
    LEOPARD DROP
    8v8
    Groups 1-2
    Drop Deck
    260 Max Tonnage
    Frozen City
    Incursion
    3x CBill and XP Rewards
    25 Minute Match

    Saturday Feb 17 4pm PST / Sunday Feb 18 12am UTC
    ESCORT OPERATION
    6v6
    Light and Medium 'Mechs Only
    Forest Colony
    Escort
    3x CBill and XP Rewards
    15 Minute Match

    Saturday Feb 17 10pm PST / Sunday Feb 18 6am UTC
    LANCE ENCOUNTER
    4v4
    Heavy and Assault 'Mechs Only
    Mining Collective
    Domination
    3x CBill and XP Rewards
    10 Minute Match

    Sunday Feb 18 4am PST / Sunday Feb 18 12pm UTC
    LANCE ENCOUNTER
    4v4
    Light and Medium 'Mechs Only
    HPG Manifold
    Domination
    3x CBill and XP Rewards
    10 Minute Match

    Sunday Feb 18 10am PST / Sunday Feb 18 6pm UTC
    LEOPARD DROP
    8v8
    Groups 1-2
    Drop Deck
    260 Max Tonnage
    Tourmaline Desert
    Incursion
    3x CBill and XP Rewards
    25 Minute Match

    Sunday Feb 18 4pm PST / Monday Feb 19 12am UTC
    LEOPARD DROP
    8v8
    Groups 1-2
    Drop Deck
    260 Max Tonnage
    Rubellite Oasis
    Domination
    3x CBill and XP Rewards
    25 Minute Match

    Sunday Feb 18 10pm PST / Monday Feb 19 6am UTC
    LANCE ENCOUNTER
    4v4
    Medium and Heavy 'Mechs Only
    Veridian Bog
    Domination
    3x CBill and XP Rewards
    10 Minute Match

    Monday Feb 19 4am PST / Monday Feb 19 12pm UTC
    LANCE ENCOUNTER
    4v4
    Light and Medium 'Mechs Only
    Vitric Station
    Domination
    3x CBill and XP Rewards
    10 Minute Match

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • ElvenshaeElvenshae Registered User regular
    Let’s try and get some drops in this weekend!

  • NobodyNobody Registered User regular
    February Patch Notes

    New Legendaries:
    Warhawk Kasai: Comes with Supercharger (only increases speed, not agility, and is lighter than MASC).
    Black Knight Red Reaper II: Large shield.

    Weapon changes:
    RACs: reduced impulse (cockpit shake), and toned down muzzle flash.
    HAGs: heat reduction.
    LRMs: max trajectory arc returned to 150 meters.

    Equipment adjustment:
    People who reached level 20 in the EXE Sovereign battlepass are getting new arm omnipods (2xB hardpoints on each).
    Sovereign cannot increase their number of jump jets.

    Mech adjustments:
    JR7-D (agility buffed to match other Jenners)
    EXE-B-C(LGD) (Leg omnipods reduced to 1 JJ each, stock adds 2xSRM-2s)
    Longbows (Torso and arm pitch normalized)

    Quirk adjustments:
    Hellspawn (HSN-8P)
    Crusader (CRD-3R, CRD-5M)
    Jagermech (JM6-A, JM6-DD)
    Victor (VTR-9B-LI(LGD))
    Mauler (MAL-KO)
    Executioner (All)
    King Crab (KGC-000, KGC-000B, KGC-0000)

    Maps:
    Tourmaline Desert Domination circle moved and increased.
    Hibernal Spawns closer to Canyon Network.
    Polar Highland spawns moved closer.

    Store:
    War Emu and Scaleshot added for MC

    Bug fixes:
    MASC IV now provides the right amount of shake
    RGH Bolt hitbox fixed.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Elvenshae wrote: »
    Let’s try and get some drops in this weekend!

    God I wish I could play again...

    oosik_betsuni.png
    Steam: betsuni7
  • NobodyNobody Registered User regular
    edited February 22
    https://mw5mercs.com/news/2024/02/92-announcing-solaris-showdown

    DLC-6 is on Solaris, and includes Duncan Fisher as a Mechwarrior ally.

    New chassis is the Loader King (which is the Roughneck I think?). Along with several gladiator mech variants.


    https://www.youtube.com/watch?v=uoYkgrEu4Q0

    Nobody on
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