Playing some Foundations Jumpstart because I don't feel like drafting.
Noticed something odd: I attack with my legendary dude and turn my opponent's creature into a coward so it can't block. Then, on my opponent's turn... that creature still can't block? Huh?
Oh. Oh.
What four words are missing from this asshole's type-changing ability? (Here's a hint: those same four words are missing from Soulstone Sanctuary.)
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
on the subject of words that you may have assumed were on a Jumpstart commander (because I definitely did), lets take a look at Slinza's fight trigger
specifically, nowhere does it say "you control"
opponent plays a big creature? Slinza's ready to scrap if you've got the mana. They don't even need to fight *that* creature, if it's too big you can go after a random mana dork or such.
I've been playing a Slinza brawl deck and that threw me for a loop the first time that trigger activated when my opponent played a creature. I've been thinking about making a real EDH deck with him and vigor, rite of passage, etc.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
how does fight work with the damage it causes to the card in question? If there are multiple triggers in the same turn, does the damage to Slinza add up or does it wipe after every fight trigger?
how does fight work with the damage it causes to the card in question? If there are multiple triggers in the same turn, does the damage to Slinza add up or does it wipe after every fight trigger?
All damage from all sources stays until end of turn, so the fights, burn spells, combat damage, etc. all add up and if he has more damage "marked" than toughness Slinza dies as a state based action.
I ate an engineer
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
I've been playing a Slinza brawl deck and that threw me for a loop the first time that trigger activated when my opponent played a creature. I've been thinking about making a real EDH deck with him and vigor, rite of passage, etc.
I haven't thought of a non-gimmicky way to build around the ability to fight on opponent creature ETBs, like board-wide power boosts to make it happen more. I think it's mostly something to keep in mind to look for opportunities to snipe creatures off opponent plays, as a rattlesnake that opponents need to worry about, and a possible political tool - "if you play your commander to trigger Slinza, I can remove that problem creature over there" sort of thing
My Rosheen, Roaring Prophet won 2 out of her 3 games tonight, slamming down big X spells
I haven't heard anyone talking about this commander but she is nuts at a casual table. I haven't faced a blue control deck yet, though, which I bet is a horrible matchup.
My Rosheen, Roaring Prophet won 2 out of her 3 games tonight, slamming down big X spells
I haven't heard anyone talking about this commander but she is nuts at a casual table. I haven't faced a blue control deck yet, though, which I bet is a horrible matchup.
My friend wants me to get into MtG to play casually with his small group of pals. Clearly Foundations is a starting point. What products do I tell my wife to buy me for Christmas? The official site wants me to give them my email and do a survey and I want to skip that bullshit.
What format do they play? A lot of people play Commander (EDH) as a casual format, which requires a different kind of deck than other types. There are a number of pre-made Commander decks that you could just play out off the box if that's what you're interested in. If you're looking for a collection of cards to make your own deck, there is a Foundations Starter Collection that includes a bunch of pretty solid cards to make a deck out of.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
+8
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Gotta love Domain decks. I was playing Demons in Explorer and was able to discard a Beanstalk to keep their hand clean, had two Anexxes running and the dipwad topped decked Three Leylines Of Binding in a row to clear out the demons I had, so the anexxes killed me.
this popped up in my youtube reccs and it cracks me up how rent-free sheoldred lives in people's minds
barely playable in most formats, still $90, still a "symbol of power creep"
no one's gotten more by doing less
+5
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
I still love Sheoldred, but Apocalypse is only a one or two of in my Bx decks these days. Arch fiend of the Dross and Bloodletter have more punch with the annex engine.
I still love Sheoldred, but Apocalypse is only a one or two of in my Bx decks these days. Arch fiend of the Dross and Bloodletter have more punch with the annex engine.
So... I have a plug-in that creates pop-up links to card names. Imagine my confusion when it thought you were talking about this:
I still love Sheoldred, but Apocalypse is only a one or two of in my Bx decks these days. Arch fiend of the Dross and Bloodletter have more punch with the annex engine.
So... I have a plug-in that creates pop-up links to card names. Imagine my confusion when it thought you were talking about this:
That flavor text is extra great since they errata'd all Æthers to Aethers roundabout Kaladesh.
I know that, but it still seems weird given the premise of the set. There were a few other "reprints" I noticed; those were just the ones that jumped out at me. Halo Scarab also felt egregious -- that one just rotated out of Standard!
I'd think it'd be to enable landfall, but there's only one card.
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KnobTURN THE BEAT BACKInternetModeratorMod Emeritus
Played a bunch of games with my Phage edh deck. Works very well, more consistent than I had hoped, lots of fun, absolute misery for everyone else
One thing I hadn't considered is an opponent blinking Phage. I could add a couple sac outlets or keep up a kill spell or something, but I think I'm just gonna let it rock. Having a dangerous hot potato that can kill me out of nowhere as easily as it kills opponents is pretty hilarious, and games where I got smoked by my own Phage were still very fun.
How would someone blink phage successfully? Any time a commander switches between zones you can move them to the command zone instead, so no exile effect would be able to do it
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
How would someone blink phage successfully? Any time a commander switches between zones you can move them to the command zone instead, so no exile effect would be able to do it
If it doesn't say "exiled card" then even if it went to the command zone I believe "return it to the battlefield" would still apply.
How would someone blink phage successfully? Any time a commander switches between zones you can move them to the command zone instead, so no exile effect would be able to do it
Moving the commander to the command zone is a state based effect. If Phage exiles and returns to play during the resolution of the spell, it doesn't stop it.
Flicker, Flicker of Fate, Planar Incision, Scrollshift, and a somewhat repeatable one on Triad of Fates
0
KnobTURN THE BEAT BACKInternetModeratorMod Emeritus
edited December 2024
Good to know that instant blinks kill me. It was actually Disorder In the Court and Phelia that got me, and it's entirely my fault for totally forgetting that a blink exile would let me dump Phage back in the command zone. Lol, that's on me.
Good to know that instant blinks kill me. It was actually Disorder In the Court and Phelia that got me, and it's entirely my fault for totally forgetting that a blink exile would let me dump Phage back in the command zone. Lol, that's on me.
I believe this is a relatively recent rule change / clarification to prevent commanders from being permanently removed by certain effects
There are still some extremely janky ways to do it (mostly by messing with phasing effects in very specific ways) but if someone manages it, tbh, they deserve applause
+2
KnobTURN THE BEAT BACKInternetModeratorMod Emeritus
I historically play almost no commander, so I'm real soft on all the format specific rules
Good to know that instant blinks kill me. It was actually Disorder In the Court and Phelia that got me, and it's entirely my fault for totally forgetting that a blink exile would let me dump Phage back in the command zone. Lol, that's on me.
I believe this is a relatively recent rule change / clarification to prevent commanders from being permanently removed by certain effects
There are still some extremely janky ways to do it (mostly by messing with phasing effects in very specific ways) but if someone manages it, tbh, they deserve applause
The rule change around death/exile was actually to allow them to get death triggers properly; the old rules had you choose to move them to the command zone as a replacement effect, which would prevent death triggers. They changed the rules to instead let you, as a state-based action when your commander went from the battlefield to the graveyard/exile, move them to the command zone. This means death triggers work properly since they die, but that certain things like banishing light effects (which could pull stuff back out from the command zone) or Norin the Wary (who could blink to the command zone) now require you to actually keep your stuff in exile for them to return.
Right before they made the death trigger change, they were also printing nonsense like this just to get around it:
A card who, on dying, specifically exiles itself so that you can let it die, get the death trigger, and then use the exiling portion to replacement-effect put it back in your Command Zone, an incredibly convoluted design that'd just be a simple death trigger now.
Speaking of rules updates, my friend has been hassling me for not running enough enchantment removal and he's right
There's only one real downside to Calming Verse since mana burn is gone, right? You can't split your land use across your main phases if you cast it in your first main phase, but that's not a terribly difficult burden. Seems really good.
Posts
Hahnsoo decided to take the ? mark off the bro reaction to give a neutral bro, and apparently that reset all previous "bro?" counts.
Vanilla is so great.
Noticed something odd: I attack with my legendary dude and turn my opponent's creature into a coward so it can't block. Then, on my opponent's turn... that creature still can't block? Huh?
Oh. Oh.
What four words are missing from this asshole's type-changing ability? (Here's a hint: those same four words are missing from Soulstone Sanctuary.)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
specifically, nowhere does it say "you control"
opponent plays a big creature? Slinza's ready to scrap if you've got the mana. They don't even need to fight *that* creature, if it's too big you can go after a random mana dork or such.
It adds up, yuep.
A look back at 7th Edition.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
I haven't thought of a non-gimmicky way to build around the ability to fight on opponent creature ETBs, like board-wide power boosts to make it happen more. I think it's mostly something to keep in mind to look for opportunities to snipe creatures off opponent plays, as a rattlesnake that opponents need to worry about, and a possible political tool - "if you play your commander to trigger Slinza, I can remove that problem creature over there" sort of thing
I haven't heard anyone talking about this commander but she is nuts at a casual table. I haven't faced a blue control deck yet, though, which I bet is a horrible matchup.
Banefire stocks rising
My friend wants me to get into MtG to play casually with his small group of pals. Clearly Foundations is a starting point. What products do I tell my wife to buy me for Christmas? The official site wants me to give them my email and do a survey and I want to skip that bullshit.
Reader, I literally growled at the third.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
this popped up in my youtube reccs and it cracks me up how rent-free sheoldred lives in people's minds
barely playable in most formats, still $90, still a "symbol of power creep"
no one's gotten more by doing less
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
So... I have a plug-in that creates pop-up links to card names. Imagine my confusion when it thought you were talking about this:
(link to plug in?)
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
That flavor text is extra great since they errata'd all Æthers to Aethers roundabout Kaladesh.
https://chromewebstore.google.com/detail/autocardanywhere/
Pioneer Masters full set gallery.
Urborg is the biggie for me. Maybe Crypt Incursion will be useful vs Phoenix and Cat food decks. Ruric Thar can be a cute Brawl commander.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Sealed and Draft events probably
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
One thing I hadn't considered is an opponent blinking Phage. I could add a couple sac outlets or keep up a kill spell or something, but I think I'm just gonna let it rock. Having a dangerous hot potato that can kill me out of nowhere as easily as it kills opponents is pretty hilarious, and games where I got smoked by my own Phage were still very fun.
If it doesn't say "exiled card" then even if it went to the command zone I believe "return it to the battlefield" would still apply.
Moving the commander to the command zone is a state based effect. If Phage exiles and returns to play during the resolution of the spell, it doesn't stop it.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Same as Come Back Wrong stealing commanders
Still, a pretty limited selection of blink spells let you target opponents' stuff and aren't end of turn, right?
I believe this is a relatively recent rule change / clarification to prevent commanders from being permanently removed by certain effects
There are still some extremely janky ways to do it (mostly by messing with phasing effects in very specific ways) but if someone manages it, tbh, they deserve applause
The rule change around death/exile was actually to allow them to get death triggers properly; the old rules had you choose to move them to the command zone as a replacement effect, which would prevent death triggers. They changed the rules to instead let you, as a state-based action when your commander went from the battlefield to the graveyard/exile, move them to the command zone. This means death triggers work properly since they die, but that certain things like banishing light effects (which could pull stuff back out from the command zone) or Norin the Wary (who could blink to the command zone) now require you to actually keep your stuff in exile for them to return.
Right before they made the death trigger change, they were also printing nonsense like this just to get around it:
A card who, on dying, specifically exiles itself so that you can let it die, get the death trigger, and then use the exiling portion to replacement-effect put it back in your Command Zone, an incredibly convoluted design that'd just be a simple death trigger now.
There's only one real downside to Calming Verse since mana burn is gone, right? You can't split your land use across your main phases if you cast it in your first main phase, but that's not a terribly difficult burden. Seems really good.