Calming Verse is a weird card but yeah, if you want to have mass enchantment destruction specifically and are also running enough enchantments you don't just want to run Back to Nature or whatever, it's a really cheap one sided effect with a downside that doesn't matter for a lot of sorcery speed decks.
mm, to be fair, that's absolutely the era where anything that gets a bunch of stuff from your graveyard is something that they want you to exile afterwards just in case someone finds a loop
+3
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
Good to know that instant blinks kill me. It was actually Disorder In the Court and Phelia that got me, and it's entirely my fault for totally forgetting that a blink exile would let me dump Phage back in the command zone. Lol, that's on me.
I believe this is a relatively recent rule change / clarification to prevent commanders from being permanently removed by certain effects
There are still some extremely janky ways to do it (mostly by messing with phasing effects in very specific ways) but if someone manages it, tbh, they deserve applause
Yep this thread just had me checking into it. Because I was trying to figure out the targeting.
But yea it was only in 2021. The return to command zone used to just take the place of exile so even if at end of turn things would come back from command zone. Since now it hits exile then moves the target is lost.
Yeah I'm running a lot enchants in my golgari decks so a one-sided wipe is ideal. That and Barrier Breach seem pretty efficient. Purification Druid is a creature and can be recurred, though...
my son has used a "your creature is imprisoned on the moon" enchant aura on my commander for eternal punishment, and it's a super funny commander shutdown.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
my son has used a "your creature is imprisoned on the moon" enchant aura on my commander for eternal punishment, and it's a super funny commander shutdown.
Imprisoned in the moon is probably the best form of enchantment removal they have ever printed for commander. Because they either have enchantment removal or they are just hard fucked. (Or a bounce land but almost nobody thinks of that).
I have seen so many people go "And now I will flicker my commander and remove your annoying....wait I can't do that, it's a land fuck"
Humor can be dissected as a frog can, but dies in the process.
The ravnica lands that tap for 2 but bounce one of your lands when they enter are amazing ways to deal with that. I also love using them to bounce my cycle lands to get more draw.
Slym on
My friend is working on a roguelike game you can play if you want to. (It has free demo)
my son has used a "your creature is imprisoned on the moon" enchant aura on my commander for eternal punishment, and it's a super funny commander shutdown.
Imprisoned in the moon is probably the best form of enchantment removal they have ever printed for commander. Because they either have enchantment removal or they are just hard fucked. (Or a bounce land but almost nobody thinks of that).
I have seen so many people go "And now I will flicker my commander and remove your annoying....wait I can't do that, it's a land fuck"
Song of the Dryads is comparable, though producing green mana and being a basic land type might be more useful than colorless for some decks. But I think they're both slightly less crushing than Oubliette, since there is no way to interact with the commander at all, only the enchantment (and it also phases out all equipment and auras, which is hilarious against a voltron deck)
Evil Multifarious on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The ravnica lands that tap for 2 but bounce one of your lands when they enter are amazing ways to deal with that. I also love using them to bounce my cycle lands to get more draw.
I did mention bounce lands and how very few people realize it.
Humor can be dissected as a frog can, but dies in the process.
The ravnica lands that tap for 2 but bounce one of your lands when they enter are amazing ways to deal with that. I also love using them to bounce my cycle lands to get more draw.
KnobTURN THE BEAT BACKInternetModeratorMod Emeritus
I knew imprisoned in the moon was super popular commander removal, but now I also know why edhrec keeps suggesting bounce lands for everything I brew even if it doesn't have any land synergies
They're also just like, solid lands. You can think of them as a dual color tapland that draws you a basic land when you play it at the bare minimum.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
+4
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah, it effectively means you get to hit an extra land draw. Unless it's in your opening hand, then it can be worse than temple of the false gods.
Humor can be dissected as a frog can, but dies in the process.
The siren song of constructed magic is whispering in my ear, and now I'm doing stupid shit like digging through my closet and seeing how cheap it would be to throw together some kind of domain zoo deck
I blame work, someone found a box of magic cards in an old office and we spent most of today fucking off building jank decks while "overseeing" some contractors finishing up some work in a classroom
I got today's Spellify before I even consciously registered the card, like literally the shape of the text + white card made my brain fill in the entirety of the missing text
I got today's Spellify before I even consciously registered the card, like literally the shape of the text + white card made my brain fill in the entirety of the missing text
I got today's Spellify before I even consciously registered the card, like literally the shape of the text + white card made my brain fill in the entirety of the missing text
To be fair, there aren't a whole lot of options for that specific template. Especially not with a one-word name. This might have been the easiest Turn 0 I've had yet.
I got today's Spellify before I even consciously registered the card, like literally the shape of the text + white card made my brain fill in the entirety of the missing text
To be fair, there aren't a whole lot of options for that specific template. Especially not with a one-word name. This might have been the easiest Turn 0 I've had yet.
Yeah. The only other option is Austere Command, but obviously that's two words.
I got today's Spellify before I even consciously registered the card, like literally the shape of the text + white card made my brain fill in the entirety of the missing text
I hit that earlier with Parallel Lives. Honestly I don't think normal mode Spellify can harm me at this point. The hyperfixation has won.
I got today's Spellify before I even consciously registered the card, like literally the shape of the text + white card made my brain fill in the entirety of the missing text
I hit that earlier with Parallel Lives. Honestly I don't think normal mode Spellify can harm me at this point. The hyperfixation has won.
Funnily enough on that one I wound up thinking "it's doubling season! Wait, doesn't fit" and forgot parallel lives existed.
Honestly I don't think normal mode Spellify can harm me at this point.
I 0'd today's normal as well, and would have done the same on hard mode had I not overlooked a fat-fingering typo. Although to be completely honest, that hard mode "guess" was 100% enabled by the answer loading a split-second before the mask.
i hate rewarding capitalism with capitalism but also this is clearly a test to do anything different other than the dogshit fomo model they're on now that everyone rightfully bitches about, so. money where my mouth is i guess
They're going to redeem the horrible evil house dimension, it will sacrifice itself to save reality and they'll put up a big moth Monument to how noble and good valgavoth was.
-Race goes through Avishkar, Amonkhet, and Muraganda
-Lots of detail at the start of the history of the race for those who like that sort of thing
-The Locust and Scarab Gods appear to be peaceful now that Bolas' influence has been removed. The new gods Ketramose and Sab-Sunen have manifested on Amonkhet.
-The Aetherspark is considered mostly a ceremonial trophy due to being fully untested and undocumented, a relic of a bygone era where planar travel was rare.
-Ten main teams make up the race (Call it a hunch, but I think they might be based on the two colour pairs!)
Officially sponsored Avishkar team is the Aether Rangers. A cross-section of Avishkar geniuses and daredevils, lead by Pia Nalaar and the masked racer Spitfire.
Officially sponsored Amonkhet team is the Champions of Amonkhet. Chariot racers utilizing the best beasts of the Amonkhet desert, undead and living working in tandem. Lead by the undead leonin Zahur and Basri Ket.
Muraganda does not have an officially sponsored team. It's not clear if anyone actually asked Muraganda if they wanted a race.
The Cloudspire Racing Team are the winners of the last Grand Prix, a mixture of Avishkar engineers and Kylem immigrants. Led by Kolodin and Chandra Nalaar. Considered very scandalous that Chandra joined this team.
The Guidelight Voyagers are a robot hivemind extremely confused about having fallen through an Omenpath and ending up on Avishkar. They utilize the race as a method of testing variables and solutions and maps in the hopes of finding a way back to their home. Call it a hunch, but these guys are probably from the sci-fi set. The hivemind identifies itself as Mendicant Core.
The Speed Demons are a group of Duskmourn survivors who have been forced to race to advance Valgavoth's schemes, bossed about by, literally, The Speed Demon. Winter and his captive Loot better win or they're fucked!
The Goblin Rocketeers are, well, a group of goblins. They hail from an unnamed plane, and don't believe that they traveled through an Omenpath to Avishkar, but rather temporarily succeeded in harnessing the powers of the BOOSTGOD. They consider the race a sort of communal worship of the BOOSTGOD, even if the other worlds don't yet know of his truth. Lead by Redshift and funded by Daretti, who has also found himself dumped onto Avishkar.
The Alacrian Quickbeasts are a group of racers from the plane of Alacria, a world that has found itself permanently joined to Avishkar. They ride sentient creatures known as Quickbeasts, because they are quick beasts, believed to be sort of the "souls" of the Alacria city districts they hail from. Their leaders are Caradora and quickbeast Lagorin.
The Speedbrood are bugs that no one can understand, but they seem pretty chill. They like art and singing and racing and everyone gets along pretty well with them even if they can't figure out each other's language. The greatest honour for a member of the Speedbrood is to eventually prove ready for an ultimate metamorphosis into one of the vehicles the Speedbrood use to travel. This year's leader, Aatchik, hopes to earn that honour.
The Keelhaulers are a group of sharkfolk known as chordatans. Not native to Avishkar, an Omenpath dumped them onto the coast, where they rapidly became apex predators due to not just being intelligent shark people but also due to their ability to perceive and harness the natural aether of Avishkar. Their leader is Captain Howler, and they've hired Avishkar natives Kari Zev and Ragavan as guides.
Finally, the Endriders hail from Gastal, the dying plane Thunder Junction's villain Akul came from. A post-apocalyptic hellscape in a terminal sunset, the second someone on Gastal finds an Omenpath there is a mass exodus, and one such group found themselves on Avishkar. Used to running their machines in raiding parties, Gastal refugees found a big problem in the wider Multiverse - none of these fucking places know what gasoline or oil is. Forced to jury rig their equipment to work on alternative fuel sources requires a steady income, and advertising their services as mercenaries through the Grand Prix serves that purpose. The Endriders are lead by Far Fortune.
I'm kind of confused by the sheer amount of racing teams in the race. I had assumed that each "team" would be their own commander deck, but there are obviously too many for that.
Of the list, I like the valgavoth, nice insects, robots, and egypt undead guy team. Nice bugs are fun I like that idea.
oh that seems definitely crazy given the amount of teams!! I guess there will be a lot of "build your own" with the two color team captains serving as commanders.
I wonder if the vehicles will have colors? I guess they will but it would be fun to mix and match vehicles and riders.
They announced 10 different racing teams, so I'm guessing those will be the color pairs for limited. My current guesses:
The Aether Rangers (Official Avishkar team) - Blue/Green
The Champions of Amonkhet (Official Amonkhet team)- Black/White
Cloudspire Racing (Chandra's team) - Blue/Red
The Guidelight Voyagers (Automaton team) - Blue/White
The Speed Demons (Valgavoth's team) - Blue/Black
The Goblin Rocketeers (Followers of BOOSTGOD) - Red/White
The Alacrian Quickbeasts (Beast rider team) - Green/White (looks like Mounts are back already)
The Speedbrood (Insectoid racers with living vehicles) - Green/Black
The Keelhaulers (Insert Street Sharks joke here) - Green/Red
The Endriders (Motorcyclists from a Mad Max plane) - Black/Red
I'm impressed with the number of new planes being referenced or introduced in the team backstories. This could have very easily have been another Thunder Junction style pile of famous references from existing planes.
Posts
Yep this thread just had me checking into it. Because I was trying to figure out the targeting.
But yea it was only in 2021. The return to command zone used to just take the place of exile so even if at end of turn things would come back from command zone. Since now it hits exile then moves the target is lost.
Interesting!
Imprisoned in the moon is probably the best form of enchantment removal they have ever printed for commander. Because they either have enchantment removal or they are just hard fucked. (Or a bounce land but almost nobody thinks of that).
I have seen so many people go "And now I will flicker my commander and remove your annoying....wait I can't do that, it's a land fuck"
Song of the Dryads is comparable, though producing green mana and being a basic land type might be more useful than colorless for some decks. But I think they're both slightly less crushing than Oubliette, since there is no way to interact with the commander at all, only the enchantment (and it also phases out all equipment and auras, which is hilarious against a voltron deck)
I did mention bounce lands and how very few people realize it.
Also great with Mosswort Bridge.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
neat
I blame work, someone found a box of magic cards in an old office and we spent most of today fucking off building jank decks while "overseeing" some contractors finishing up some work in a classroom
me:
Millions of years of evolution
To be fair, there aren't a whole lot of options for that specific template. Especially not with a one-word name. This might have been the easiest Turn 0 I've had yet.
Yeah. The only other option is Austere Command, but obviously that's two words.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I hit that earlier with Parallel Lives. Honestly I don't think normal mode Spellify can harm me at this point. The hyperfixation has won.
Funnily enough on that one I wound up thinking "it's doubling season! Wait, doesn't fit" and forgot parallel lives existed.
I 0'd today's normal as well, and would have done the same on hard mode had I not overlooked a fat-fingering typo. Although to be completely honest, that hard mode "guess" was 100% enabled by the answer loading a split-second before the mask.
First reprint of Steely Resolve and Tuvasa, but its still a bit overpriced on that metric.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Includes the fact that the plane formerly known as Kaladesh is now Avishkar:
https://magic.wizards.com/en/news/feature/avishkar-why-we-changed-the-name-of-a-plane
The TL;DR is that Kaladesh had some quite unintended (read: racist) alternate meanings in certain dialects.
...I'll allow it
-Race goes through Avishkar, Amonkhet, and Muraganda
-Lots of detail at the start of the history of the race for those who like that sort of thing
-The Locust and Scarab Gods appear to be peaceful now that Bolas' influence has been removed. The new gods Ketramose and Sab-Sunen have manifested on Amonkhet.
-The Aetherspark is considered mostly a ceremonial trophy due to being fully untested and undocumented, a relic of a bygone era where planar travel was rare.
-Ten main teams make up the race (Call it a hunch, but I think they might be based on the two colour pairs!)
Officially sponsored Avishkar team is the Aether Rangers. A cross-section of Avishkar geniuses and daredevils, lead by Pia Nalaar and the masked racer Spitfire.
Officially sponsored Amonkhet team is the Champions of Amonkhet. Chariot racers utilizing the best beasts of the Amonkhet desert, undead and living working in tandem. Lead by the undead leonin Zahur and Basri Ket.
Muraganda does not have an officially sponsored team. It's not clear if anyone actually asked Muraganda if they wanted a race.
The Cloudspire Racing Team are the winners of the last Grand Prix, a mixture of Avishkar engineers and Kylem immigrants. Led by Kolodin and Chandra Nalaar. Considered very scandalous that Chandra joined this team.
The Guidelight Voyagers are a robot hivemind extremely confused about having fallen through an Omenpath and ending up on Avishkar. They utilize the race as a method of testing variables and solutions and maps in the hopes of finding a way back to their home. Call it a hunch, but these guys are probably from the sci-fi set. The hivemind identifies itself as Mendicant Core.
The Speed Demons are a group of Duskmourn survivors who have been forced to race to advance Valgavoth's schemes, bossed about by, literally, The Speed Demon. Winter and his captive Loot better win or they're fucked!
The Goblin Rocketeers are, well, a group of goblins. They hail from an unnamed plane, and don't believe that they traveled through an Omenpath to Avishkar, but rather temporarily succeeded in harnessing the powers of the BOOSTGOD. They consider the race a sort of communal worship of the BOOSTGOD, even if the other worlds don't yet know of his truth. Lead by Redshift and funded by Daretti, who has also found himself dumped onto Avishkar.
The Alacrian Quickbeasts are a group of racers from the plane of Alacria, a world that has found itself permanently joined to Avishkar. They ride sentient creatures known as Quickbeasts, because they are quick beasts, believed to be sort of the "souls" of the Alacria city districts they hail from. Their leaders are Caradora and quickbeast Lagorin.
The Speedbrood are bugs that no one can understand, but they seem pretty chill. They like art and singing and racing and everyone gets along pretty well with them even if they can't figure out each other's language. The greatest honour for a member of the Speedbrood is to eventually prove ready for an ultimate metamorphosis into one of the vehicles the Speedbrood use to travel. This year's leader, Aatchik, hopes to earn that honour.
The Keelhaulers are a group of sharkfolk known as chordatans. Not native to Avishkar, an Omenpath dumped them onto the coast, where they rapidly became apex predators due to not just being intelligent shark people but also due to their ability to perceive and harness the natural aether of Avishkar. Their leader is Captain Howler, and they've hired Avishkar natives Kari Zev and Ragavan as guides.
Finally, the Endriders hail from Gastal, the dying plane Thunder Junction's villain Akul came from. A post-apocalyptic hellscape in a terminal sunset, the second someone on Gastal finds an Omenpath there is a mass exodus, and one such group found themselves on Avishkar. Used to running their machines in raiding parties, Gastal refugees found a big problem in the wider Multiverse - none of these fucking places know what gasoline or oil is. Forced to jury rig their equipment to work on alternative fuel sources requires a steady income, and advertising their services as mercenaries through the Grand Prix serves that purpose. The Endriders are lead by Far Fortune.
Of the list, I like the valgavoth, nice insects, robots, and egypt undead guy team. Nice bugs are fun I like that idea.
There are exactly as many racing teams as there are 2 colour pairings
There'll only be two Commander decks, by the way
One clearly themed around Energy, and the other one probably an undead-focused deck, with reference to the Eternalize mechanic from Amonkhet block.
I wonder if the vehicles will have colors? I guess they will but it would be fun to mix and match vehicles and riders.
The Aether Rangers (Official Avishkar team) - Blue/Green
The Champions of Amonkhet (Official Amonkhet team)- Black/White
Cloudspire Racing (Chandra's team) - Blue/Red
The Guidelight Voyagers (Automaton team) - Blue/White
The Speed Demons (Valgavoth's team) - Blue/Black
The Goblin Rocketeers (Followers of BOOSTGOD) - Red/White
The Alacrian Quickbeasts (Beast rider team) - Green/White (looks like Mounts are back already)
The Speedbrood (Insectoid racers with living vehicles) - Green/Black
The Keelhaulers (Insert Street Sharks joke here) - Green/Red
The Endriders (Motorcyclists from a Mad Max plane) - Black/Red
I'm impressed with the number of new planes being referenced or introduced in the team backstories. This could have very easily have been another Thunder Junction style pile of famous references from existing planes.
Edit: Boy am I late with this