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Ninja Gaiden Black/Sigma: NSF Controllers
Posts
Windmill Shuriken.
First playthrough I missed it.
This time, revenge is delicious.
For the tank,
Egyptian tomb under a Japanese town what is patrolled by high-tech military types?
And the red Devil Dinosaur dudes?
There is an easy but tedious way to beat them. Run up a wall, jump off, do the drop-down slice attack with your regular sword (forget the name of it). Rinse and repeat. They just stand there and take it, and the only thing they can do to hurt you while you're doing this ad nauseum is breathe flame, but then you just do a jump off their head to cancel that.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Xbox Live Gamertag: TheBlueroom07
PSN name: FCOstello
Now Playing: Gears of War, DiRT, Resistance, Oblivion, Wii Boxing
Reserved: Halo 3, Mass Effect, Madden 08, Bioshock, GTA4, MGS4, Metroid Prime 3
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Mentor Mode multi rocket launcher tactical ninjas and claw ninjas constantly throwing god damn explosive darts are really testing my patience.
Is it too much to ask to just fight normal ninjas and demons?
Although I shudder at the thought of not having UT or OT...
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I would question that. I'm the biggest NG fanboy I know, and I pretty much play Sigma exclusively now. I have NG and Black as well. (The reasons for this are more hardware related than software related, though.)
There are some very interesting and subtle changes to Sigma from Black:
1. Even though it may not appear so, they touched every single thing in the game, graphically. The first 3 stages are the most obvious, but the entire game got an HD wash. This includes hd textures for everything and bump mapping on almost every enemy which was absent entirely from NG or NGB. Every regular enemy got a couple new animations (stumble stun, roll stun, etc.) and Ryu got separate animations for Reverse Wind dependent upon direction.
2. The enemy AI has been altered significantly. It's very subtle, but it's there. In fact, I'd say almost every enemy got an AI pass. The two most obvious alterations are off-screen behavior and downed-advantage. In Black, no enemy would attack you from off screen. In Sigma, this behavior is gone and is much more analogous to NG2. Off camera attacks are not only allowed, but they're frequent. This will turn a lot of people off, but I think it improves the game. It makes you utilize other cues more effectively. Also, it prevents you from exploiting certain aspects of the game and makes every enemy as deadly as they should be. Gallas and Berserkers in particular.
The other change comes in downed-advantage. In NGB (even on Master Ninja), if you knocked and enemy down, they were done for as long as you focused on them. This is no longer the case in Sigma. Enemy recovery time has decreased to the point that if you don't knock them down right next to you, you won't get the down attack off. They also tweaked the risk-reward for a lot of moves. For instance, if you do a Crimson Slash (X,X,X) against any enemy that can block, they will block it entirely, and you will get thrown in Sigma with no chance of escape (aside from Ninpo Cancel). In Black, this was very rarely the case as you could roll away or in some cases just start another combo.
3. Streamlining - They removed all the superfluous fetching from the game entirely. Bouncer outside the club? Replaced by MVAPs. Swimming Chapter? Totally revamped. Then, add in some new areas (that are even reused in NG2).
4. Survivals. These are a mixed bag to say the least, but IMO, they are definitely worth the money.
5. Other new stuff - New enemies, new weapons, water combat and in-air bow firing. The biggest and most welcome change, however is the item menu. That streamlines the game immensely.
However, there are some caveats to a total acceptance of Sigma as the bona fide NG experience:
1. Less costumes than Black - I don't really understand that, but whatever.
2. Rachel sections are debatable - I actually enjoy playing as Rachel, but most people are turned off by her sections. To each, his own.
3. Loading and non-perfect framerate - Very annoying
4. Lack of cinema and unlockables.