AFAIK, it's a mongoose race where you have to drive to navpoints on Sandtrap while the dudes on the back have rocket launchers. I haven't played it yet, so I'm down for it whenever!
as Frag said, it's purest awesome. Basically it's a game of VIP Escort with teams of two. The VIP can't drive, so he needs his teammate to drive him on the mongoose. Now, everyone spawns with rockets with infinite ammo, but also takes no damage, nor do the mongooses (correct pluralisation? no idea) blow up. The idea isn't to kill your opponents, but send them flying with well-placed splash damage. So what you get is a whole bunch of guys belting across sandtrap or valhalla, the guy on the back shouting out instructions to the driver, while spinning around launching rockets in every direction.
Take that rather dry description, add in a good bucket of chaos, and sprinkle liberally with infinite win.
Things like that remind me of Slugfest and all the other goofy game types from myth, which is a very good thing.
I have a whole bunch of pics at imageshack and photobucket so I'll just dump some of them here.
I'm the dude with the (purple, also peach) EVA armor and, of course, the hayabusa stuff when I first got the permutation. It's a neat looking get up but it really isn't for me.
Halo 3 looks great. I think its important to say this, behind all the missing pixels and texturing and bump mapping bullshit, lets just ackknowledge that Halo 3 is visually impressive. If you get down to the technicals though, it is certainly not the best out there, or even on the platform. If you want realism, crysis is a month away and is arguably a generation ahead of anything out at the moment, im not being hyperbolic, it really is. Seeing it demo'd live is a world apart from 640x480 videos on the internet.
But the point is this; if you come to the Halo series looking for cutting edge graphics, or realism you are misguided. Since Halo 1 the series has been impressive visually, but from an artistic standpoint, not a technical. you see, they cant afford to be technically proficient as the gameplay of Halo requires a ludicrous amount of action on screen, three dozen enemies and vehicles. Gears of War may have much better character models, but there are only 8 on screen max at any time. Eight. Thats barely 5 seconds of gameplay in Halo 3.
What Halo 3 lacks in technicals it makes up for in artistic representation. Not to spoil the game too much but the list of environments is incredibly varies, burned out jungles, ruined Earth cities, vast deserts, sprawling pine forests all the way to advanced forerunner facilities and flood infected covenant ships. A tad more than the same ruined city in Gears, which to give it credit did vary the environments a little in the middle of the game with the Locust hive but was still the same pallette.
I think Pharazon said it best, and I think I mentioned it in my review, skyboxes are to Halo 3 what water is to Bioshock. they are no longer just matte paintings but vast geometry spaces, filled with all manner of dynamic battles and backdrops, from the recognisable curve of the Halo skybox, to the smoke filled dredge of a burning Voi. Even on a smaller scale, the environments are very well envisioned. Voi itself gives a much larger sense of scale than the Earth cities found in Halo 2. This is an industrial city, and while it doesnt have the backdrop of the Space tether or the huge skyscrapers of the more populous New Mombasa, it has a dense urban feel of a port town. The dock sections are particularly impressive, and the inclusion of civilians helps enormously with the effect.
Further more, the lighting in the game is definetly something to sound about. Whether bungie is telling the whole truth in the 640p issue or not is pointless, the game as it stands has exceptional lighting. People have said Heavenly Sword, or even Episode 2 have superior lighting. they are wrong. Halo 3 has an incredibly impressive HDR implementation, where the desert dunes glow subtly, or the dark warehouses of Voi are punctuated with shafts of bright light from outside. Even in the overcast night sectons of Floodgate, the lighting is shining through, creating a completely different mood even in a level you are ostensibly backtracking through.
The character models while not as pin sharp or as detailed as other games are passable, and while in some cutscenes, especially ones involving humans such as Johnson or Miranda, and especially Lord Hood, they do show themselves to be pretty bad at times, the Chief, the elites and especially the flood are so well detailed and animated that you dont care.
SniperGuy those were awesome and Ranced, your last one is great.
I have a question, if I do the autoname+save than later on change the name, will the name be updated on the Bungie Hi-Res part? Because I did that yesterday and so far it hasn't changed but there's a big delay with updating Bungie so that might be it. :x
Also, is there a way to link to the images when they're on Bungie.net rather than saving them and hosting them elsewhere?
Halo 3 looks great. I think its important to say this, behind all the missing pixels and texturing and bump mapping bullshit, lets just ackknowledge that Halo 3 is visually impressive. If you get down to the technicals though, it is certainly not the best out there, or even on the platform. If you want realism, crysis is a month away and is arguably a generation ahead of anything out at the moment, im not being hyperbolic, it really is. Seeing it demo'd live is a world apart from 640x480 videos on the internet.
But the point is this; if you come to the Halo series looking for cutting edge graphics, or realism you are misguided. Since Halo 1 the series has been impressive visually, but from an artistic standpoint, not a technical. you see, they cant afford to be technically proficient as the gameplay of Halo requires a ludicrous amount of action on screen, three dozen enemies and vehicles. Gears of War may have much better character models, but there are only 8 on screen max at any time. Eight. Thats barely 5 seconds of gameplay in Halo 3.
What Halo 3 lacks in technicals it makes up for in artistic representation. Not to spoil the game too much but the list of environments is incredibly varies, burned out jungles, ruined Earth cities, vast deserts, sprawling pine forests all the way to advanced forerunner facilities and flood infected covenant ships. A tad more than the same ruined city in Gears, which to give it credit did vary the environments a little in the middle of the game with the Locust hive but was still the same pallette.
I think Pharazon said it best, and I think I mentioned it in my review, skyboxes are to Halo 3 what water is to Bioshock. they are no longer just matte paintings but vast geometry spaces, filled with all manner of dynamic battles and backdrops, from the recognisable curve of the Halo skybox, to the smoke filled dredge of a burning Voi. Even on a smaller scale, the environments are very well envisioned. Voi itself gives a much larger sense of scale than the Earth cities found in Halo 2. This is an industrial city, and while it doesnt have the backdrop of the Space tether or the huge skyscrapers of the more populous New Mombasa, it has a dense urban feel of a port town. The dock sections are particularly impressive, and the inclusion of civilians helps enormously with the effect.
Further more, the lighting in the game is definetly something to sound about. Whether bungie is telling the whole truth in the 640p issue or not is pointless, the game as it stands has exceptional lighting. People have said Heavenly Sword, or even Episode 2 have superior lighting. they are wrong. Halo 3 has an incredibly impressive HDR implementation, where the desert dunes glow subtly, or the dark warehouses of Voi are punctuated with shafts of bright light from outside. Even in the overcast night sectons of Floodgate, the lighting is shining through, creating a completely different mood even in a level you are ostensibly backtracking through.
The character models while not as pin sharp or as detailed as other games are passable, and while in some cutscenes, especially ones involving humans such as Johnson or Miranda, and especially Lord Hood, they do show themselves to be pretty bad at times, the Chief, the elites and especially the flood are so well detailed and animated that you dont care.
The game honestly does not look as good as screenshots on my TV. I think there might be something wrong, I have a high end 56" 1080p Display and there is aliasing all over the place. And every single shot we see of this game is total bullshot because you can clearly see when you take a screenshot that a filter is quickly run over it smoothing everything out before saving it to the HDD.
Halo 3 looks great. I think its important to say this, behind all the missing pixels and texturing and bump mapping bullshit, lets just ackknowledge that Halo 3 is visually impressive. If you get down to the technicals though, it is certainly not the best out there, or even on the platform. If you want realism, crysis is a month away and is arguably a generation ahead of anything out at the moment, im not being hyperbolic, it really is. Seeing it demo'd live is a world apart from 640x480 videos on the internet.
But the point is this; if you come to the Halo series looking for cutting edge graphics, or realism you are misguided. Since Halo 1 the series has been impressive visually, but from an artistic standpoint, not a technical. you see, they cant afford to be technically proficient as the gameplay of Halo requires a ludicrous amount of action on screen, three dozen enemies and vehicles. Gears of War may have much better character models, but there are only 8 on screen max at any time. Eight. Thats barely 5 seconds of gameplay in Halo 3.
What Halo 3 lacks in technicals it makes up for in artistic representation. Not to spoil the game too much but the list of environments is incredibly varies, burned out jungles, ruined Earth cities, vast deserts, sprawling pine forests all the way to advanced forerunner facilities and flood infected covenant ships. A tad more than the same ruined city in Gears, which to give it credit did vary the environments a little in the middle of the game with the Locust hive but was still the same pallette.
I think Pharazon said it best, and I think I mentioned it in my review, skyboxes are to Halo 3 what water is to Bioshock. they are no longer just matte paintings but vast geometry spaces, filled with all manner of dynamic battles and backdrops, from the recognisable curve of the Halo skybox, to the smoke filled dredge of a burning Voi. Even on a smaller scale, the environments are very well envisioned. Voi itself gives a much larger sense of scale than the Earth cities found in Halo 2. This is an industrial city, and while it doesnt have the backdrop of the Space tether or the huge skyscrapers of the more populous New Mombasa, it has a dense urban feel of a port town. The dock sections are particularly impressive, and the inclusion of civilians helps enormously with the effect.
Further more, the lighting in the game is definetly something to sound about. Whether bungie is telling the whole truth in the 640p issue or not is pointless, the game as it stands has exceptional lighting. People have said Heavenly Sword, or even Episode 2 have superior lighting. they are wrong. Halo 3 has an incredibly impressive HDR implementation, where the desert dunes glow subtly, or the dark warehouses of Voi are punctuated with shafts of bright light from outside. Even in the overcast night sectons of Floodgate, the lighting is shining through, creating a completely different mood even in a level you are ostensibly backtracking through.
The character models while not as pin sharp or as detailed as other games are passable, and while in some cutscenes, especially ones involving humans such as Johnson or Miranda, and especially Lord Hood, they do show themselves to be pretty bad at times, the Chief, the elites and especially the flood are so well detailed and animated that you dont care.
The game honestly does not look as good as screenshots on my TV. I think there might be something wrong, I have a high end 56" 1080p Display and there is aliasing all over the place. And every single shot we see of this game is total bullshot because you can clearly see when you take a screenshot that a filter is quickly run over it smoothing everything out before saving it to the HDD.
The screenshot tool obviously does smooth things out a bit before taking your shot and all, but there's no reason the game should look that much worse while actually running. Did you get the Legendary or Limited edition? And if so, have you run the A/V calibration tool?
The game looks beautiful on my TV, at least.
Cruix on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Halo 3 looks great. I think its important to say this, behind all the missing pixels and texturing and bump mapping bullshit, lets just ackknowledge that Halo 3 is visually impressive. If you get down to the technicals though, it is certainly not the best out there, or even on the platform. If you want realism, crysis is a month away and is arguably a generation ahead of anything out at the moment, im not being hyperbolic, it really is. Seeing it demo'd live is a world apart from 640x480 videos on the internet.
But the point is this; if you come to the Halo series looking for cutting edge graphics, or realism you are misguided. Since Halo 1 the series has been impressive visually, but from an artistic standpoint, not a technical. you see, they cant afford to be technically proficient as the gameplay of Halo requires a ludicrous amount of action on screen, three dozen enemies and vehicles. Gears of War may have much better character models, but there are only 8 on screen max at any time. Eight. Thats barely 5 seconds of gameplay in Halo 3.
What Halo 3 lacks in technicals it makes up for in artistic representation. Not to spoil the game too much but the list of environments is incredibly varies, burned out jungles, ruined Earth cities, vast deserts, sprawling pine forests all the way to advanced forerunner facilities and flood infected covenant ships. A tad more than the same ruined city in Gears, which to give it credit did vary the environments a little in the middle of the game with the Locust hive but was still the same pallette.
I think Pharazon said it best, and I think I mentioned it in my review, skyboxes are to Halo 3 what water is to Bioshock. they are no longer just matte paintings but vast geometry spaces, filled with all manner of dynamic battles and backdrops, from the recognisable curve of the Halo skybox, to the smoke filled dredge of a burning Voi. Even on a smaller scale, the environments are very well envisioned. Voi itself gives a much larger sense of scale than the Earth cities found in Halo 2. This is an industrial city, and while it doesnt have the backdrop of the Space tether or the huge skyscrapers of the more populous New Mombasa, it has a dense urban feel of a port town. The dock sections are particularly impressive, and the inclusion of civilians helps enormously with the effect.
Further more, the lighting in the game is definetly something to sound about. Whether bungie is telling the whole truth in the 640p issue or not is pointless, the game as it stands has exceptional lighting. People have said Heavenly Sword, or even Episode 2 have superior lighting. they are wrong. Halo 3 has an incredibly impressive HDR implementation, where the desert dunes glow subtly, or the dark warehouses of Voi are punctuated with shafts of bright light from outside. Even in the overcast night sectons of Floodgate, the lighting is shining through, creating a completely different mood even in a level you are ostensibly backtracking through.
The character models while not as pin sharp or as detailed as other games are passable, and while in some cutscenes, especially ones involving humans such as Johnson or Miranda, and especially Lord Hood, they do show themselves to be pretty bad at times, the Chief, the elites and especially the flood are so well detailed and animated that you dont care.
The game honestly does not look as good as screenshots on my TV. I think there might be something wrong, I have a high end 56" 1080p Display and there is aliasing all over the place. And every single shot we see of this game is total bullshot because you can clearly see when you take a screenshot that a filter is quickly run over it smoothing everything out before saving it to the HDD.
The screenshot tool obviously does smooth things out a bit before taking your shot and all, but there's no reason the game should look that much worse while actually running. Did you get the Legendary or Limited edition? And if so, have you run the A/V calibration tool?
The game looks beautiful on my TV, at least.
I'm running it on HDMI, I got the Legendary, and I think I'll run that tool right now if I can find it.
Well I ran it, hardly changed anything and I couldn't get that Blue Cortana thing to work right, but I think I've set it all fairly well. But yeah there is a big difference between the screenshots and my game.
The game honestly does not look as good as screenshots on my TV. I think there might be something wrong, I have a high end 56" 1080p Display and there is aliasing all over the place. And every single shot we see of this game is total bullshot because you can clearly see when you take a screenshot that a filter is quickly run over it smoothing everything out before saving it to the HDD.
The screenshot tool obviously does smooth things out a bit before taking your shot and all, but there's no reason the game should look that much worse while actually running. Did you get the Legendary or Limited edition? And if so, have you run the A/V calibration tool?
The game looks beautiful on my TV, at least.
I'm running it on HDMI, I got the Legendary, and I think I'll run that tool right now if I can find it.
It should be on your Bonus Disc under Settings or something like that, I think. You'll have to post back about if it helps at all. My settings were already correct on my TV, but I've heard people say that it makes quite a bit of difference.
Do also remember that the geometry and such was made to be done split screen, meaning that those large battles have to be rendered (large amount of enemies on screen), plus the HDR which is a total Graphics hog, plus all those textures/particles/specular highlights/normal maps/bump maps/reflections/water effects, you can see why it looks the way it does.All this rendered twice? Godly.
Most people don't understand this kind of stuff though
Halo 3 looks great. I think its important to say this, behind all the missing pixels and texturing and bump mapping bullshit, lets just ackknowledge that Halo 3 is visually impressive. If you get down to the technicals though, it is certainly not the best out there, or even on the platform. If you want realism, crysis is a month away and is arguably a generation ahead of anything out at the moment, im not being hyperbolic, it really is. Seeing it demo'd live is a world apart from 640x480 videos on the internet.
But the point is this; if you come to the Halo series looking for cutting edge graphics, or realism you are misguided. Since Halo 1 the series has been impressive visually, but from an artistic standpoint, not a technical. you see, they cant afford to be technically proficient as the gameplay of Halo requires a ludicrous amount of action on screen, three dozen enemies and vehicles. Gears of War may have much better character models, but there are only 8 on screen max at any time. Eight. Thats barely 5 seconds of gameplay in Halo 3.
What Halo 3 lacks in technicals it makes up for in artistic representation. Not to spoil the game too much but the list of environments is incredibly varies, burned out jungles, ruined Earth cities, vast deserts, sprawling pine forests all the way to advanced forerunner facilities and flood infected covenant ships. A tad more than the same ruined city in Gears, which to give it credit did vary the environments a little in the middle of the game with the Locust hive but was still the same pallette.
I think Pharazon said it best, and I think I mentioned it in my review, skyboxes are to Halo 3 what water is to Bioshock. they are no longer just matte paintings but vast geometry spaces, filled with all manner of dynamic battles and backdrops, from the recognisable curve of the Halo skybox, to the smoke filled dredge of a burning Voi. Even on a smaller scale, the environments are very well envisioned. Voi itself gives a much larger sense of scale than the Earth cities found in Halo 2. This is an industrial city, and while it doesnt have the backdrop of the Space tether or the huge skyscrapers of the more populous New Mombasa, it has a dense urban feel of a port town. The dock sections are particularly impressive, and the inclusion of civilians helps enormously with the effect.
Further more, the lighting in the game is definetly something to sound about. Whether bungie is telling the whole truth in the 640p issue or not is pointless, the game as it stands has exceptional lighting. People have said Heavenly Sword, or even Episode 2 have superior lighting. they are wrong. Halo 3 has an incredibly impressive HDR implementation, where the desert dunes glow subtly, or the dark warehouses of Voi are punctuated with shafts of bright light from outside. Even in the overcast night sectons of Floodgate, the lighting is shining through, creating a completely different mood even in a level you are ostensibly backtracking through.
The character models while not as pin sharp or as detailed as other games are passable, and while in some cutscenes, especially ones involving humans such as Johnson or Miranda, and especially Lord Hood, they do show themselves to be pretty bad at times, the Chief, the elites and especially the flood are so well detailed and animated that you dont care.
The game honestly does not look as good as screenshots on my TV. I think there might be something wrong, I have a high end 56" 1080p Display and there is aliasing all over the place. And every single shot we see of this game is total bullshot because you can clearly see when you take a screenshot that a filter is quickly run over it smoothing everything out before saving it to the HDD.
The screenshot tool obviously does smooth things out a bit before taking your shot and all, but there's no reason the game should look that much worse while actually running. Did you get the Legendary or Limited edition? And if so, have you run the A/V calibration tool?
The game looks beautiful on my TV, at least.
I'm running it on HDMI, I got the Legendary, and I think I'll run that tool right now if I can find it.
Well I ran it, hardly changed anything and I couldn't get that Blue Cortana thing to work right, but I think I've set it all fairly well. But yeah there is a big difference between the screenshots and my game.
All hat is added to the screenshots is 2xAA.
This counter balances the effect of more than doubling the size of the image, and any jpeg compression effects.
What you see is what the game looks like, only sharper. You should try fixing your TV, on my HDTV through HDMI it looks fine.
I also have the Rogue (stormtrooper) helmet and I have not earned the Spartan Officer rank. So either GameFAQs is full of dirty liars or shit is fucked. Maybe both.
Ranced your pictures are absolutely stunning--how the fuck did you get the Iwo Jima one?
I second this - it's probably one of the best I've seen of all of these, simply because it seems like you'd have to set it up so carefully. How'd you do it?
I don't think any of mine bristle with graphical intensity and such, but some of them are cool...I think.
Man cannon sniping takes work, and it partly luck, but it's nice when it pays off.
Campaign screenshot
This shows how often Brutes love to use bubble shields.
One more and he's got a whole set!
Alt: Looks like one fell off...
(From the Pit, he takes the fan lift up, plasma grenade takes him down.)
Two people charge at me, but they are poorly coordinated and are both killed (plus I think that barrel gave me some cover); third body brought to you by 'Random Blue Guy's Grenade', bringing you flying bodies since 1898.
A moment after that last one, he goes down in a shower of bloody gore...and miraculously keeps firing his gatling gun into the ceiling.
UltimaGecko on
The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
That was a great run-through man - I didn't realize you were East coast, it was only 1:30am for Pola and I. I couldn't help but hum Ride of the Valkyries when I was riding that Hornet. Thanks for posting these - I now have a new desktop at work
That was a great run-through man - I didn't realize you were East coast, it was only 1:30am for Pola and I. I couldn't help but hum Ride of the Valkyries when I was riding that Hornet. Thanks for posting these - I now have a new desktop at work
Haha, no problem. I'm using the "If you want it done right" one as my desktop too. Heh.
Sorry if this comes off as a flame, I'm not intending this post to be.
I just (in the last few weeks) beat Unreal 2: The Awakening on my PC. I've never played this game on full settings untill this last computer. As I look at some of my Unreal 2 screen shots with max settings, it looks a lot like Halo3. Player models differ, but some of the levels look like they use a lot of the same textures and such.... anyone else notice this?
haha accault so you were the pink guys in that Rocket Race match
remember this:
i also got a video of that on my fileshare
No that was me and Pharezon, pretty sure. You totally stoles that from us. I downloaded your clip and it's so unfair. That pretty much cost us the win.
Here's two group shots from co-op me, Pharezon, Veevee, and Judas did on Legendary with Catch, Famine, Thunderstorm, Mythic, Cowbell, Grunt Birthday, and the Daddy skull all turned on.
Posts
I got fucking owned(didn't see him come up behind me. Results
FUCK YEAH!
Beville goes ninja
NOOOOOOOO!
LEAP!
That grenade he threw in a previous screenshot I don't have but you can see on the floor would be the end of him.
Things like that remind me of Slugfest and all the other goofy game types from myth, which is a very good thing.
Secret Satan
Spoiled only for size, not content.
Pirates!
Ninja!
How to survive the Zombiepocolypse
Mongoose are the greatest.
The Ambiguously Awesome Duo of Frabba and Accualt.
left, down, down-left, HP
I'm the dude with the (purple, also peach) EVA armor and, of course, the hayabusa stuff when I first got the permutation. It's a neat looking get up but it really isn't for me.
Fix'd
And rightly so. That guy you quoted is clearly retarded.
Halo 3 looks great. I think its important to say this, behind all the missing pixels and texturing and bump mapping bullshit, lets just ackknowledge that Halo 3 is visually impressive. If you get down to the technicals though, it is certainly not the best out there, or even on the platform. If you want realism, crysis is a month away and is arguably a generation ahead of anything out at the moment, im not being hyperbolic, it really is. Seeing it demo'd live is a world apart from 640x480 videos on the internet.
But the point is this; if you come to the Halo series looking for cutting edge graphics, or realism you are misguided. Since Halo 1 the series has been impressive visually, but from an artistic standpoint, not a technical. you see, they cant afford to be technically proficient as the gameplay of Halo requires a ludicrous amount of action on screen, three dozen enemies and vehicles. Gears of War may have much better character models, but there are only 8 on screen max at any time. Eight. Thats barely 5 seconds of gameplay in Halo 3.
What Halo 3 lacks in technicals it makes up for in artistic representation. Not to spoil the game too much but the list of environments is incredibly varies, burned out jungles, ruined Earth cities, vast deserts, sprawling pine forests all the way to advanced forerunner facilities and flood infected covenant ships. A tad more than the same ruined city in Gears, which to give it credit did vary the environments a little in the middle of the game with the Locust hive but was still the same pallette.
I think Pharazon said it best, and I think I mentioned it in my review, skyboxes are to Halo 3 what water is to Bioshock. they are no longer just matte paintings but vast geometry spaces, filled with all manner of dynamic battles and backdrops, from the recognisable curve of the Halo skybox, to the smoke filled dredge of a burning Voi. Even on a smaller scale, the environments are very well envisioned. Voi itself gives a much larger sense of scale than the Earth cities found in Halo 2. This is an industrial city, and while it doesnt have the backdrop of the Space tether or the huge skyscrapers of the more populous New Mombasa, it has a dense urban feel of a port town. The dock sections are particularly impressive, and the inclusion of civilians helps enormously with the effect.
Further more, the lighting in the game is definetly something to sound about. Whether bungie is telling the whole truth in the 640p issue or not is pointless, the game as it stands has exceptional lighting. People have said Heavenly Sword, or even Episode 2 have superior lighting. they are wrong. Halo 3 has an incredibly impressive HDR implementation, where the desert dunes glow subtly, or the dark warehouses of Voi are punctuated with shafts of bright light from outside. Even in the overcast night sectons of Floodgate, the lighting is shining through, creating a completely different mood even in a level you are ostensibly backtracking through.
The character models while not as pin sharp or as detailed as other games are passable, and while in some cutscenes, especially ones involving humans such as Johnson or Miranda, and especially Lord Hood, they do show themselves to be pretty bad at times, the Chief, the elites and especially the flood are so well detailed and animated that you dont care.
Death from above. My favorite rocket screen shot.
Right before we collide midair on Narrows
Do I need Live (Gold) to upload screenshots?
I want to beat it offline before I start playing online & ruin my nights.
Thanks.
I have a question, if I do the autoname+save than later on change the name, will the name be updated on the Bungie Hi-Res part? Because I did that yesterday and so far it hasn't changed but there's a big delay with updating Bungie so that might be it. :x
Also, is there a way to link to the images when they're on Bungie.net rather than saving them and hosting them elsewhere?
You can take the screenshots now and upload them after you get Gold as far as I know.
Damn it dave! One Step! One Step!
Don't have one for this. Just took the right photo at the right time.
This is Wesker. He is my friend.
HUGS! Alt: Grunts look fucking weird.
BOOM SHAKA-LAKA!
Bungie's next game, "Brutes Of War"
I WILL EAT YOUR SOUL!
"SHIT!" I never noticed the rods in the Fuel Rod until now.
"YEE-HAW!"
"What'd those boys get themselves inta now?"
"Them Duke boys never could stay outta trouble"
We're flying!
One shot.
Two reds eat it in the face.
The screenshot tool obviously does smooth things out a bit before taking your shot and all, but there's no reason the game should look that much worse while actually running. Did you get the Legendary or Limited edition? And if so, have you run the A/V calibration tool?
The game looks beautiful on my TV, at least.
Well I ran it, hardly changed anything and I couldn't get that Blue Cortana thing to work right, but I think I've set it all fairly well. But yeah there is a big difference between the screenshots and my game.
It should be on your Bonus Disc under Settings or something like that, I think. You'll have to post back about if it helps at all. My settings were already correct on my TV, but I've heard people say that it makes quite a bit of difference.
I'll agree with this.
Do also remember that the geometry and such was made to be done split screen, meaning that those large battles have to be rendered (large amount of enemies on screen), plus the HDR which is a total Graphics hog, plus all those textures/particles/specular highlights/normal maps/bump maps/reflections/water effects, you can see why it looks the way it does.All this rendered twice? Godly.
Most people don't understand this kind of stuff though
Tumblr
COBAIN'D
Weeeeeeeeeeeeeeeeee!!! Forge + Grav-lifts + Mongoose + Boredom = ?
All hat is added to the screenshots is 2xAA.
This counter balances the effect of more than doubling the size of the image, and any jpeg compression effects.
What you see is what the game looks like, only sharper. You should try fixing your TV, on my HDTV through HDMI it looks fine.
But still.
Look at this picture.
Do you see it?
Top center of the picture.
Maybe you see it now?
Level? Covenant, solo campaign.
Explosives used? None.
Grav lifts used? None.
Figure it out, people.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
You jumped it onto a Scarab as it was moving? If so same thing happened to me sans-vehicle.
remember this:
i also got a video of that on my fileshare
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
From a hammer jousting variant I created.
I second this - it's probably one of the best I've seen of all of these, simply because it seems like you'd have to set it up so carefully. How'd you do it?
Man cannon sniping takes work, and it partly luck, but it's nice when it pays off.
Campaign screenshot
This shows how often Brutes love to use bubble shields.
One more and he's got a whole set!
Alt: Looks like one fell off...
(From the Pit, he takes the fan lift up, plasma grenade takes him down.)
Two people charge at me, but they are poorly coordinated and are both killed (plus I think that barrel gave me some cover); third body brought to you by 'Random Blue Guy's Grenade', bringing you flying bodies since 1898.
A moment after that last one, he goes down in a shower of bloody gore...and miraculously keeps firing his gatling gun into the ceiling.
Me and my brother on Narrows last night
Goddamn i love this game
That was a great run-through man - I didn't realize you were East coast, it was only 1:30am for Pola and I. I couldn't help but hum Ride of the Valkyries when I was riding that Hornet. Thanks for posting these - I now have a new desktop at work
Haha, no problem. I'm using the "If you want it done right" one as my desktop too. Heh.
I just (in the last few weeks) beat Unreal 2: The Awakening on my PC. I've never played this game on full settings untill this last computer. As I look at some of my Unreal 2 screen shots with max settings, it looks a lot like Halo3. Player models differ, but some of the levels look like they use a lot of the same textures and such.... anyone else notice this?
No that was me and Pharezon, pretty sure. You totally stoles that from us. I downloaded your clip and it's so unfair. That pretty much cost us the win.
Here's two group shots from co-op me, Pharezon, Veevee, and Judas did on Legendary with Catch, Famine, Thunderstorm, Mythic, Cowbell, Grunt Birthday, and the Daddy skull all turned on.
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!