How the hell do you get past the quest when you have to lead the Fist to victory via that top-down RTS type of dealie? I just cannot get past it for the life of me.
How the hell do you get past the quest when you have to lead the Fist to victory via that top-down RTS type of dealie? I just cannot get past it for the life of me.
I got wasted the first few times I tried that as well. I finally got past it by abusing the hell out of the airstrikes. I'd send my guys to the start of the level, then click all the way over to the big group as quick as i could, drop an airstrike, then click all the way back the start. After doing that 4-5 times I saw a portal open by the group that said 'portal to safety'. I bolted my crew towards it and it completed the quest.
Ya... that part sucks. When it first started I thought 'this looks cool!' That impression lasted a whole 20 seconds...
GoodCitizen on
Benjamin Franklin used foil covered window glass to create a capacitor. He then attempted to kill a turkey with the stored charge. Instead, he knocked himself out. Franklin later wrote, "I tried to kill a turkey but nearly succeeded in killing a goose."
For those who want their fix between server downtimes, Patch 0 for singleplayer is apparently available.
Yeah, I patched it and the performance has been improved. I have two issues though. The little text log for completing quests has now been shoved into the chat log, so it doesn't show up automatically, and the little minigame icons have vanished. I am at the moment seeking solutions.
These things have not stopped me from playing the game. I haven't figured out if this is a bad thing or not.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Ok, 5 stat points/level * 49 levels gives you 245 stat points. Each stat point in will gives you 2 power points. Giving you a total of 490 power (+whatever you start with) at 50.
Maxing out force elem will cost you 740. Maxing elem mastery brings this down to a manageable 370. I can add, say, 4 fire elem and 2 spectral. If I don't spend any points on any other stats. *grr* Maybe I'll just delete my summoner now before I sink any more time into it.
You do know that almost every quest gives you a stat point as well?
Ok, 5 stat points/level * 49 levels gives you 245 stat points. Each stat point in will gives you 2 power points. Giving you a total of 490 power (+whatever you start with) at 50.
Maxing out force elem will cost you 740. Maxing elem mastery brings this down to a manageable 370. I can add, say, 4 fire elem and 2 spectral. If I don't spend any points on any other stats. *grr* Maybe I'll just delete my summoner now before I sink any more time into it.
You do know that almost every quest gives you a stat point as well?
Is that why I keep getting extra ones? I thought I just kept missing them or something.
Games pretty fun, but how do the Weapon damages on the weapon compare to each other. For instance, if I have a 100 dps Very Slow weapon, is it the same DPS as a Very Fast 100 dps weapon? Also, for matched blades, if I have a slow and normal, do I swing at slow speed (I think thats whats happening).
Crafted a badass 100dps weapon for my Blademaster, then found a unique sword which I upgraded (it turned it from normal to very slow, but added 30 damage ). I am so badass.
How the hell do you get past the quest when you have to lead the Fist to victory via that top-down RTS type of dealie? I just cannot get past it for the life of me.
I got wasted the first few times I tried that as well. I finally got past it by abusing the hell out of the airstrikes. I'd send my guys to the start of the level, then click all the way over to the big group as quick as i could, drop an airstrike, then click all the way back the start. After doing that 4-5 times I saw a portal open by the group that said 'portal to safety'. I bolted my crew towards it and it completed the quest.
Ya... that part sucks. When it first started I thought 'this looks cool!' That impression lasted a whole 20 seconds...
Another method that work really well
Using the take cover command (number 2 or something?) (it looks like a little wall, haha) puts all your members into tactical stance, and with this they can fire from outside aggro range of the big boss. With some careful running away if he gets too close, and liberal use of airstrikes he went down surprisingly fast, then it's just a matter of running to the portal.
...granted it took me a couple tries to figure this out but once i did saved a lot of trying to zerg him to death
Games pretty fun, but how do the Weapon damages on the weapon compare to each other. For instance, if I have a 100 dps Very Slow weapon, is it the same DPS as a Very Fast 100 dps weapon? Also, for matched blades, if I have a slow and normal, do I swing at slow speed (I think thats whats happening).
Crafted a badass 100dps weapon for my Blademaster, then found a unique sword which I upgraded (it turned it from normal to very slow, but added 30 damage ). I am so badass.
This is just a hunch, but I think that number you read is average damage per strike, not per second. So, 100 damage per strike with a very slow weapon is much worse than 100 damage per strike with a very fast weapon.
That's how it worked in D2, anyway. Except you simply read the range of damage instead of the average.
Games pretty fun, but how do the Weapon damages on the weapon compare to each other. For instance, if I have a 100 dps Very Slow weapon, is it the same DPS as a Very Fast 100 dps weapon? Also, for matched blades, if I have a slow and normal, do I swing at slow speed (I think thats whats happening).
Crafted a badass 100dps weapon for my Blademaster, then found a unique sword which I upgraded (it turned it from normal to very slow, but added 30 damage ). I am so badass.
The big number you see when you mouse over a weapon has nothing to do at all with its damage, it's just a general power rating. To see the actual damage range of a weapon, right click and hit examine.
Edit: I should add that there's no in-game method of finding your DPS, average damage per strike, adjusted damage from mods/strength, or any of that stuff.
So... I bought the game, I enjoy it, having fun, has the D2 feel, etc... but ...
Anyone know if the environments ever get... interesting? Is this entire game just the exact same looking london streets mixed with a portal in the zone that goes to the same little weird area with some monsters?
That'd get kinda boring I'd think... I just got done with Picabilly Circus or whatever it was.
Ive seen screens of forest/graveyards, museums, hell-ish, maybe some others. Crypts?
Nothing as drastically varying as say D2 Act1-Act2 were, but different enough.
Also I dunno if this was scrapped, but some time ago in an interview Roper stated that London was just the first in hopefully a series of cities and other areas in the "hellgate" universe.
So... I bought the game, I enjoy it, having fun, has the D2 feel, etc... but ...
Anyone know if the environments ever get... interesting? Is this entire game just the exact same looking london streets mixed with a portal in the zone that goes to the same little weird area with some monsters?
That'd get kinda boring I'd think... I just got done with Picabilly Circus or whatever it was.
Yeah, there's some other environments. In Act 4 they introduce a new tileset that's very reminiscent of the Jail levels at the end of Act I in D2, only less dark.
I've been playing as a summoner, up to level 12 now and its been fun. A few comments though...
i) Elementals have no health, this is fine, however it means that the witch doctor is totally useless. He cant keep elementals alive, and he cant heal you. I put a point into him thinking he could buff my carnagor, but you cant have him and the carnagor at the same time. Since you effectively must have a tank to protect your elementals (and yourself) only put points in the Carnagor, since he has AoE taunt and self heal.
ii) Particle effects destroy FPS, the game desperately needs a "basic particle effects only" option
iii)The humor is funny, but seems a bit out of place since its so ubiquitous. The game would have been much more atmospheric if they had used it sparingly, and tried to build some atmosphere with the voice acting and quest text.
iv) The carnagor cannot move while taunting, so use enrage to have him charge, then taunt once he is in the middle of everyone.
Looks like their subscribing process is still royally pooched. There's more than a few folks who are trying to subscribe and keep getting an error with the resulting transaction charging $0.99 to their credit card instead of the appropriate amount.
So, are characters server bound, or account bound?
I broke down and ordered the game from EA (30 mins or so left on the download now). Details on this kind of stuff would be nice, the OP hasn't been updated in a while on the sub options.
I just got around to installing this tonight (busy week) and oddly enough even though dx9 mode ran fine in the beta the release version hard locks at the first loading screen, like right after I click login, dx10 on the other hand works like a charm..odd considering all the problems i've heard about dx10 mode
So, are characters server bound, or account bound?
I broke down and ordered the game from EA (30 mins or so left on the download now). Details on this kind of stuff would be nice, the OP hasn't been updated in a while on the sub options.
EA Downloader? Ouch, man. Everyone I've talked to who has done it that way has found that the key they're given doesn't work to register the game. When contacting EA, they basically said, "I dunno', sorry!" I'm sure it's not the case for everyone, but still... Good luck.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
So, are characters server bound, or account bound?
I broke down and ordered the game from EA (30 mins or so left on the download now). Details on this kind of stuff would be nice, the OP hasn't been updated in a while on the sub options.
EA Downloader? Ouch, man. Everyone I've talked to who has done it that way has found that the key they're given doesn't work to register the game. When contacting EA, they basically said, "I dunno', sorry!" I'm sure it's not the case for everyone, but still... Good luck.
Heh, well the hellgate london website accepted the key to create an account there, so we will see. If it doesn't work, I'll at least get some entertainment raising a shitstorm with customer service over the weekend.
I'd love to be playing this game with you guys, but I think the copy protection is keeping the disc from working on my computer.. It just doesn't recognize there's a disc in there at all. There's a thread on their forums about it, but FSS hasn't responded yet.
Now I know what Tycho goes through all the time when he's furious about copy protection. Does anyone know anything I can do to get around this? I'm installing it off a networked drive, which is taking like 5 hours, but I suspect I'll need the CD in the drive to play the game, right?
I'd love to be playing this game with you guys, but I think the copy protection is keeping the disc from working on my computer.. It just doesn't recognize there's a disc in there at all. There's a thread on their forums about it, but FSS hasn't responded yet.
Now I know what Tycho goes through all the time when he's furious about copy protection. Does anyone know anything I can do to get around this? I'm installing it off a networked drive, which is taking like 5 hours, but I suspect I'll need the CD in the drive to play the game, right?
Very likely.
One of the things that I really like about steam/digital download games in general is the fact that I don't have to hang on to a damn CD (with the associated protection issues).
Also, I seem to have had no problems with the product key for the install from EA's digital download. yay!
I'd love to be playing this game with you guys, but I think the copy protection is keeping the disc from working on my computer.. It just doesn't recognize there's a disc in there at all. There's a thread on their forums about it, but FSS hasn't responded yet.
Now I know what Tycho goes through all the time when he's furious about copy protection. Does anyone know anything I can do to get around this? I'm installing it off a networked drive, which is taking like 5 hours, but I suspect I'll need the CD in the drive to play the game, right?
Very likely.
One of the things that I really like about steam/digital download games in general is the fact that I don't have to hang on to a damn CD (with the associated protection issues).
Also, I seem to have had no problems with the product key for the install from EA's digital download. yay!
you need the DVD in for single player, but not multiplayer
If anyone cares, that german code thing back on page 70ish still works. Just did it.
As the game crashed.
EDIT: Man, WTF, the game does not want me to go back to Holborne Station or something. ><
EDIT2: Also anyone who complains (I know, no one here is, just saying, been hearing it elsewhere) about the in-game "ads" should be stabbed in the mouth.
Seriously, 99% of the time you don't even notice them. And the 1% of the time you do notice them they're slid in so well, look so in-place, and add to the ambiance of the game.
Been playing mplayer a couple days now, and it's a lot of fun.
Cabalist weapons just make me smile, I love the flamethrowers especially.
I made a post on the HG:L boards for the Arcadian signups, feel free to slap "Zhenya" with an invite someday.
I only have 2 major complaints:
1. Memory Leak.
God fucking damn this problem, I hate seeing the dreaded "memory is exhausted, this application will now close" windows message after about 90 min of play.
Always happens during a story quest or during a fight with a rare.
I really, really, hope this gets fixed soon.
2. Chat window ON/OFF.
The chat window needs a fade setting, and the ability to resize.
As it is now, even at 1920x1200 resolution, the goddam thing covers my "quest rewards" window when i'm talking to an NPC, and it takes up way too much screen real estate during combat.
I also LOATHE the fact that it sometimes takes priority over your in-game movements, during combat sometimes i'll suddenly stop moving, and then notice my chat entry area says wwaasdssswwwwwwwddasd.
For god's sake, even Everquest has had resizable/fading chat windows for how many years now?
A cumbersome chat system in a mplayer game of this much hype is unacceptable.
I hope this gets revised right after the memory leak is fixed.
Posts
Also, killed my first Rare monster and got an item my Evoker couldn't even use. Figures.
Sweet, can't wait to be back home on sunday to play then. I have to say this about the game, random maps adds a lot to the fun.
Name's Bolt on the default US server.
13 Guardian.
I actually have a question...
Ya... that part sucks. When it first started I thought 'this looks cool!' That impression lasted a whole 20 seconds...
Yeah, I patched it and the performance has been improved. I have two issues though. The little text log for completing quests has now been shoved into the chat log, so it doesn't show up automatically, and the little minigame icons have vanished. I am at the moment seeking solutions.
These things have not stopped me from playing the game. I haven't figured out if this is a bad thing or not.
PSN ID : Xander51 Steam ID : Xander51
BRAWL: 1160-9686-9416
I am a freaking nerd.
Do it before I go play TF2!
You do know that almost every quest gives you a stat point as well?
360 Gamertag: Baronskatenbass Steam: BaronVonSnakPak HgL: AnsonLuap
Is that why I keep getting extra ones? I thought I just kept missing them or something.
Crafted a badass 100dps weapon for my Blademaster, then found a unique sword which I upgraded (it turned it from normal to very slow, but added 30 damage ). I am so badass.
Another method that work really well
...granted it took me a couple tries to figure this out but once i did saved a lot of trying to zerg him to death
That's how it worked in D2, anyway. Except you simply read the range of damage instead of the average.
The big number you see when you mouse over a weapon has nothing to do at all with its damage, it's just a general power rating. To see the actual damage range of a weapon, right click and hit examine.
Edit: I should add that there's no in-game method of finding your DPS, average damage per strike, adjusted damage from mods/strength, or any of that stuff.
Anyone know if the environments ever get... interesting? Is this entire game just the exact same looking london streets mixed with a portal in the zone that goes to the same little weird area with some monsters?
That'd get kinda boring I'd think... I just got done with Picabilly Circus or whatever it was.
Nothing as drastically varying as say D2 Act1-Act2 were, but different enough.
Also I dunno if this was scrapped, but some time ago in an interview Roper stated that London was just the first in hopefully a series of cities and other areas in the "hellgate" universe.
Soo....xpack. :P
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Yeah, there's some other environments. In Act 4 they introduce a new tileset that's very reminiscent of the Jail levels at the end of Act I in D2, only less dark.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
i) Elementals have no health, this is fine, however it means that the witch doctor is totally useless. He cant keep elementals alive, and he cant heal you. I put a point into him thinking he could buff my carnagor, but you cant have him and the carnagor at the same time. Since you effectively must have a tank to protect your elementals (and yourself) only put points in the Carnagor, since he has AoE taunt and self heal.
ii) Particle effects destroy FPS, the game desperately needs a "basic particle effects only" option
iii)The humor is funny, but seems a bit out of place since its so ubiquitous. The game would have been much more atmospheric if they had used it sparingly, and tried to build some atmosphere with the voice acting and quest text.
iv) The carnagor cannot move while taunting, so use enrage to have him charge, then taunt once he is in the middle of everyone.
Says subscribing is unavailable for me
Anyway, if there's a PA guild please invite PassiveFist.
I broke down and ordered the game from EA (30 mins or so left on the download now). Details on this kind of stuff would be nice, the OP hasn't been updated in a while on the sub options.
I am a freaking nerd.
EA Downloader? Ouch, man. Everyone I've talked to who has done it that way has found that the key they're given doesn't work to register the game. When contacting EA, they basically said, "I dunno', sorry!" I'm sure it's not the case for everyone, but still... Good luck.
Heh, well the hellgate london website accepted the key to create an account there, so we will see. If it doesn't work, I'll at least get some entertainment raising a shitstorm with customer service over the weekend.
I am a freaking nerd.
Now I know what Tycho goes through all the time when he's furious about copy protection. Does anyone know anything I can do to get around this? I'm installing it off a networked drive, which is taking like 5 hours, but I suspect I'll need the CD in the drive to play the game, right?
Very likely.
One of the things that I really like about steam/digital download games in general is the fact that I don't have to hang on to a damn CD (with the associated protection issues).
Also, I seem to have had no problems with the product key for the install from EA's digital download. yay!
I am a freaking nerd.
As the game crashed.
EDIT: Man, WTF, the game does not want me to go back to Holborne Station or something. ><
EDIT2: Also anyone who complains (I know, no one here is, just saying, been hearing it elsewhere) about the in-game "ads" should be stabbed in the mouth.
Seriously, 99% of the time you don't even notice them. And the 1% of the time you do notice them they're slid in so well, look so in-place, and add to the ambiance of the game.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
My account is flagged for
Alpha Tester
Beta Tester
Collector's Edition Registration Key
Eligible for Founder's Offer
PC Gamer Coco Moko Pet
Lava Dye Kit
Wasp Dye Kit
Although the Alpha Tester bit is kind of a lie.
Cabalist weapons just make me smile, I love the flamethrowers especially.
I made a post on the HG:L boards for the Arcadian signups, feel free to slap "Zhenya" with an invite someday.
I only have 2 major complaints:
1. Memory Leak.
God fucking damn this problem, I hate seeing the dreaded "memory is exhausted, this application will now close" windows message after about 90 min of play.
Always happens during a story quest or during a fight with a rare.
I really, really, hope this gets fixed soon.
2. Chat window ON/OFF.
The chat window needs a fade setting, and the ability to resize.
As it is now, even at 1920x1200 resolution, the goddam thing covers my "quest rewards" window when i'm talking to an NPC, and it takes up way too much screen real estate during combat.
I also LOATHE the fact that it sometimes takes priority over your in-game movements, during combat sometimes i'll suddenly stop moving, and then notice my chat entry area says wwaasdssswwwwwwwddasd.
For god's sake, even Everquest has had resizable/fading chat windows for how many years now?
A cumbersome chat system in a mplayer game of this much hype is unacceptable.
I hope this gets revised right after the memory leak is fixed.
but honestly how is the UI that bad
friggin' 1680x1050 and I can't scale anything down
Mine is:
Beta
CE
Founder's
Lifetime Sub
Coco Moko
Biohazard
Lava
Wasp
Royal
Neat stuff. Interested in seeing what other badged are developed as this thing evolves.