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I got an LCD because the crt hogged my entire desk and it was frying my eyes... I do miss that refresh rate though.
People also forget that when developing a PC game they have to guess where hardware will be by the time they are finished.
At times they get it right and the game runs like butter and at times they get it wrong and you have to wait a bit to max it out.
You can also add in that PC monitors have always had to display at higher resolutions than TV's. That's always been a heavy burden in terms of processing power used.
I have little doubt that the 360 could quite possibly emulate even up to 100% of how the PC version looks anyway. Although I think the bigger issue is how well the 360 would manage the large and open outdoor levels. IIRC there's been stuff of a similar scale in terms of size, but not necessarily at that much detail. Plus enemies roam around and patrol quite large expanses. I suppose a lot of that could be done through Streaming, but I'm not sure whether that would be enough. I'm sure they've got some solution though, I mean, it is coming to the 360 at some point, I'm pretty certain they've stated that it's in developement. It's just that they haven't really announced a date yet.
We're still only, what, just 2 years into the 360's lifespan. If the PS1 era onwards is anything to go by, consoles usually have the graphical advantage over PC's for 2-3 years.
Really if you're focussing on the PC as a gaming platform, it shouldn't just about the graphics, because I'd say it's roughly half-and-half as to which showcases the better graphics at any given time. I'd say there's no real advantage of one over the other (and PLEASE don't bring in the "OLOL price" thing, because we've gone over it a hundred times and (hopefully) established that it's not nearly as one sided or simple as it keeps being made out to be). For me personally it's just the fact that there's been a grand total of 2 games that have ever made me consider getting a 360 (not interested in Wii or PS3), and one of those just hit the PC as is.
Eh? Y'what now?
They may have had sweet games, but I don't think they were ever doing stuff that was ahead of the curve.
Link please? All I've heard is repeated statements by the crytek people that the ram in next-gen systems is way to low to do crysis like on the PC, and it would require a complete reworking ala instincts to port to consoles. Even with streaming, they'd probably need a HD in order to have much of a chance.
Also, I'm not sure what you're implying with the 2nd paragraph, that it's about time for PCs to start outstripping consoles again? Or that PCs are still less powerful (really, if anything, PCs kept up with nextgen consoles a lot better this generation than compared to the launch of the GCN and oxbox).
Just Finished: Borderlands (waste of $7)/Mario Brothers U/The Last Story/Tropico 4
Currently Playing: NS2/ZombiU/PlanetSide 2/Ys/Dota2/Xenoblade Chronicles
On Hold: Prince of Persia: Warrior Within/GW2/Scribblenauts
Coming Next: Prince of Persia: The Two Thrones/X-Com Classic
Gears looked better than any PC game on the market until Gears came to PC, and now Crysis shits all over that.
Until that point,t he 360 really did hold the crown for amazing visuals.
Let's play Mario Kart or something...
I thought I heard mention of it somewhere in the GFW podcast, but maybe that was just them making a "we're not discounting it" statement.
Googling around the only other reference I could find was this, which states they wouldn't necessarily have a problem porting it but they would have to cut it down a fair amount. So I guess maybe not after all.
And honestly I did feel that the consoles were ahead of the PC for a while this generation. And while graphically speaking PC's have probably been ahead of the 360 / PS3 capabilities for maybe a year now, I don't think the gap has been all that huge in terms of how the games actually look. I meant more to say that in the coming year or two you may be seeing games that are a lot further along graphically than what the 360 is capable of, but at the moment, apart from maybe Crysis, things don't look too far apart.
Yeah, but all the mutliplatform games that came out for 360 and PC always looked better on the PC when they were released at the same time. Compare that to how the (less than a year in development) rouge squadron 2 and Halo, and other launch titles were significant improvements over their PC counterparts, which were still using things like the quake 3 engine.
With respect, the machine you're describing is about 5 years old. In terms of comparison, Unreal Engine 3 allows some very old hardware to play those games, even if it doesn't look that great. It would about the same as getting Gears of War to run on an original Xbox, but whilst that is impossible, running it on a PC from that same era isn't. Surprising, but that's how good Epic make their engines.
Although to be fair you'd probably need a mid-to-high range PC from that era (around a GeForce 6600 / 6800) as a guess if you wanted to run it smoothly at lowest settings. Of course, I can't say for certain since I haven't tried it on that system.
/has minute of morning for his old 19" CRT that was so heavy it was bending his desk
I miss my CRT. Flatscreen don't have nothing on it.
I don't miss mine. Honestly, my current TFT suits me fine in terms of colour and brightness. The only issue I have with it is that you need to be viewing it at the correct level otherwise the colours wash out at the top at the bottom, something that's never a problem with CRT. But for all that it's lighter and bigger, so I love it.
Agreed. I miss my CRT dearly but the advantages did not outweigh the size it took up on my desk and the fact that I was going blind... honestly my sight has degraded alot since I got into serious PC gaming... people keep reminding me how I squint at things and Im only 24. Never needed glasses as a kid.
Oh I retro-game all the time. Things look OK enough for me, I'm used to pixelly games by now (also, Cave Story FTW), the little extra that may happen on a TFT doesn't affect me much.