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So Final Fantasy XII is a pretty fun game
Posts
Same here. I just really wish that I'd finished XII... ;_;
Also, the story for FFTA was horrible. And no matter what anyone says, Marche was the badguy.\
Also, someone talked about one character or another being better? I know I read that stat-wise Vaan is supposed to be the best, with Balthier coming in slightly behind just because of strength and speed. Ashe is the best mage by a long shot, but overall, these differences are small enough that any advantage is only seen in a tiny portion of the game where bosses have lots of hp, but you haven't yet gotten to the damage cap.
Ally: HP < 60% = Curaga
It was pretty ridiculous (but fun!).
I made my party pretty much like WoW, with a sword-n-board tank, a ranged damage dealer, and a caster. Since the former two often had tons of unused mana, I would have gambits to constantly cast things like Protect and Regen and sometimes Haste on everyone. Once I got Decoy (taunt), which I also set to be on constantly, the game became pretty easy with this setup (if it wasn't already).
One thing though, I never got any use out of summons. They were puny against any monsters worth using them on, and it left your summoner character exposed to attacks too.
Was the last boss really that hard? I finished him in one run and I was level 60-ish and Basch was like 6 levels above everyone else.
The tower did kind of grate after a while though... too many levels!
Fran, Balthier and Basch is the best party. FTW. But I'm a sucker so I make sure the others don't drag by too many levels. Also, there's something strangely satisfying about LP farming with long range weapons. Just pretend you're having casual hunting jaunt through the local countryside.
Isn't there anybody else who thought that all the characters and plot twists (yes even that one) were at worst appropriate for utility and at best completely and totally awesome in ways that made subsequent developments more awesome?
I can't be the only one.
Show of hands!
Man, that happens to any and every game here, especially if it's part of a popular series. The exact same thing has occurred with Mario Sunshine, and Zelda WW/TP. Shit, it happened with Tales of Legendia. I bought that game because everybody was raving about it here. Imagine my surprise a month later when everybody flip-flopped and started calling it the worst in the series.
I'm not knocking or flaming the board here. But this phenomenon is not unique to FFXII.
Hey! In all fairness, Mario Sunshine sucked balls. Carry on.
I never said the boss was hard, just cheap and way outside what the game had established as "The Point". With the right equipment it was just a waiting game and sometimes casting curaja. Now the pharos at ridorana, that was a great dungeon. Took some thought, rather than just lots of levels.
An example would be like this. I enjoyed the stories from 6, 7, and 8 much more than 12. However, I think 12 has much better characters than 9 or 10. I also liked the skill systems from 6 and 7 more, but I really liked how much combat was streamlined in 12. So I end up griping about the story from 12, some of 12's annoying characters, and how I didn't like how much it felt like I wasn't playing the game. I'm not hating on the game, I just get irritated that SquareEnix gets rid of older features that were good in the vein of trying to be innovative. The gripes stick with me more than anything else in the game (since you put up with them for so much of the game), and I think it works out that way with a lot of other people, too.
Ah, Ok. I see what you mean. It did turn into something of a waiting game, that fight.
Pharos wasn't bad and was quite interesting/challenging in some areas, but I felt it began to drag towards the end. It could have done with fewer levels.
Blue coins > Basch plot twist.
You won't be doing that later on, don't worry.
The main reason behind gambits, you'll eventually learn, is to vastly speed up the battles by making sure the player doesn't have to input every single obvious command. The result, however, is that the CPU is also capable of throwing much more at you much more quickly without completely obliterating you, and so you'll be constantly juggling buffs/healing/spells in turn.
Expect to get by on the skin of your teeth. A lot.
Especially because the badass shit (the end hunts, optional bosses & espers) have phases and some blatantly unfair abilities. 100% instakill? check.
Currently playing: GW2 and TSW
But you can still get it.
Infinite its, as it were.
Like start completely over...
...
...
I kid!
It'll take me two hours to start over if I blitz it, and I'll have more fun now that I know how everything works.
I keep seeing this kind of sentiment and I totally disagree. If you're barely winning you're probably doing something wrong. Well, not wrong, but this game actually has a pretty dumb flaw: A diverse, balanced party actually makes the game harder.
Spoilered for my uniform party build of boring invulnerability
I really enjoyed the game but found out that I basically cheated myself out of a more engrossing experience by playing it as described above.
And hell, with Telekenesis, you don't even need offensive magic for ranged.
Um. Even with all that, you telling me you just sat through the optionals without pressing a button? bull.
Currently playing: GW2 and TSW
I'm up to
He's got a point though. I didn't quite go this far, but my party ended up heavy on tanking characters with heal spells just because they were incredibly effective. I got screwed when I ran into the infinite stream of enemies that do status effects and haven't gone back to finish the game but I pretty much let the characters play by themselves except for the main character.
So should I go back to the game now and play it? Does it get awesome enough to justify grinding, or should I just let the memories of Persona 3 keep me warm?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
There should be another area you missed that will be more appropriate to grind in.
But yeah, the first three chests to avoid are right at the start of the game, and then the last one (the pile of 16 chests on the coast) is really hard to miss.
But I'm supposed to go to that place to progress in the story.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
HAHA
HAHAHAHA
I sob aloud.
But I'll play the Hell out of this game again anyway, because it is a pretty fun game.
This may have already gotten a reply since I'm quoting off page 3 without reading the next 7 pages but...
I often used this same gambit. It works well unless you're fighting a group of enemies. For instance, I have Basch as the "stealer" and when we'd find a group of, say, 3 enemies he'd still from one until the rest of my party attacked it, and then when that original enemy no longer had 100% HP, Basch would move on and start stealing from the second enemy, over and over, until the rest of my party moved on attacking the second enemy (at which point Basch would start stealing from the third).
What this means is that you're basically fighting the enemies with two party members instead of three, while the the third person is continually stealing and you're seeing the "There's nothing to steal!" message over and over, growing ever more frustrated.