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Probably. Just about to boot it up now, is everyone still up on this game's balls? FF games tend to wow everyone at first before people start to go "oh but this this and this sucks and it should have Sephiroth in it". I know nothing about the game other than that the main character is flamboyantly homosexual, so don't ruin anything.
Are there any big mistakes I should avoid? The last FF game I played was VIII.
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited December 2007
I got this game at the worst possible time. I got it on November 10th (my birthday) last year. I was loving it, but then the Wii came out 9 days later. I haven't touched it since. I feel really bad, too, since it's dropped in price since then.
There's something about some kind of ultimate spear or some shit that you can miss by opening a treasure chest. I don't know, I never got it.
I played it like an MMO, having a tank and damage characters. Sword and board on everyone, magic in a supporting role rather than depending on it for damage. In this way I seem to have sidestepped the 'omg it's hard' sentiment that a lot of people expressed when it first came out.
I'm having this bizarre sense of déja vu. Hasn't this thread topic and, indeed, OP, been used before? Maybe it's the bourbon.
Anyway I liked the game quite a bit but as the game goes on, it got a bit dreary to me. There's not much to look out for-- really pay attention to (and maybe write down) what the weapons classes do in this game. It's pretty different than the other games. The characters are blank slates, so you can build them up how you want. Remember this when you decide on skills to invest in, because if you make everyone a Jack-of-all-trades, then you'll be lacking in certain aspects later on.
the T rex in the first good XP area dont touch that. Also, later he's one of the rare NPC monsters that can actually be lv99 on its own. it eats wolves and can increase to lv99.
and.. Look up a faq for chests. Basically there's a great best weapon in the game you can only get if you DONT open 4 chests placed in the game.
Check that out if you're interested in getting the great weapon.
and. i started playing this just recently too. after having never had a ps2 until a month ago.
oh and lots of MMORPG ish rare monsters in the game. Try and clear areas out and zone out and zone back in usually that's the basic technique to get some to spawn. Later on in the game it gets increasingly more complex
thedude_frombaywatch on
xbl tag: Dynamis King
MineCraft: Menetherin
Steam: Vloeza_SE++
Oh and yoda , yeah since it's so expansive you might lose sight of the actual story heh. i leveled up to like 66 and totally forgot what was going on. There's just so much to do
thedude_frombaywatch on
xbl tag: Dynamis King
MineCraft: Menetherin
Steam: Vloeza_SE++
I don't know if you have a Debug PS2 but before you get deep in the game if you're interested , and i wish i knew this before I got deep in to this version. there is a "Zodiac JP" version that came out fairly recently that is exactly the same game but with new armor and weapons and the Skill grid is now not the huge one that it is in the NA version but in this JP version it's more like
they definitely toned down the story to focus on the 'open world' kind of aspects, but i think that ended up making it a lot more relevant. it's small scale and simple, and gets rid of all that lifestream/gaia/magical ether crap that usually turns final fantasy stories into incomprehensible webs of vaguely expressed philosophy - much like a lot of japanese storytelling
bsjezz on
0
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited December 2007
Oh, listen to everything Balthier says, just because he is so wonderful.
Strangely I feel like XII is the only real FF game I've played. Except for like half of VII 5 years after it came out or something. I did the same with X, played it for like ten minutes and then forgot about it in the course of plowing through the Jak trilogy.
But I digress...
I was sceptical of the whole gambit thing but I think the combat really works in XII and I'm disappointed they dropped it for 13. Grinding seems way less tedious and there's a certain thrill in getting 100+ chains. If you can, spend an extra 5-10 minutes in a good leveling area. There's a few around, most seeming to involve the undead for some reason, like the Lhusu mines. Skeletons sprout like mushrooms around there.
I kind of whizzed through the first run so I'm taking it slowly the second time around and actually getting the extra shit. Except I haven't played it in months so I've probably forgotten what I'm doing again.
Zodiac spear is so dumb. They should have made that a reward for some quest of epicness instead of the result of sheer luck and/or having a FAQ so you don't open those stupid chests.
It kind of burns that they re-jigged the License board with the special Zodiac edition that we will never ever get. Make them good from the beginning you fools.
I had a ball with it, though I got sidetracked doing monster hunts and lost track of what was going on in the story, since you have so many things to do in between story sequences.
If I was going to recommend anything, it'd be to not do too many of the monster hunts and try and stick to working your way through the story for your first play through.
Be careful to not take certain treasure chests or you will not get one of the most powerful weapons.
Can I get some more details on this?
Thanks for all the hints guys.
There are four chests in the game. If you open any of them (And one is accessible very early on), the best weapon in the game is incredibly hard to get, since you have to farm monsters for it with a really really low drop rate instead of getting it out of a chest.
And they don't give you any warning as to which chests they could be.
Pulled this off Gamefaqs for you and edited out all the story stuff as well.
Zodiac Spear
The most powerful weapon in the game has a trick to it that those who have to open EVERY treasure chest would miss out on. There are 4 places with treasure chests that must NOT be opened in order for the Zodiac Spear to appear:
1) Treasure chest in Lowtown, outside of Old Dalan's place
2) When sneaking into the palace (Before getting the Goddess Tear), there are several chests in the Cellar. Do not open the two chests in the southeast corner.
3) All treasure chests in the Confiscatory.
4) In the Phon Coast, later in the game, there is an island with 16 chests all near each other. The 4th chest that must NOT be opened is among these, so it is best to leave them all alone. They only contain Gil anyway.
If you've left all these treasures be, you'll find the Zodiac Spear in the Necrohol of Nabudis. It sports a whopping +150 attack and, like all spears, +8 Evasion.
Yeah, you can spend maybe 40-50 hours doing a few sidequests and the main story, and more than a hundred hours if you want to try to complete all the sidequests.
First, there's a treasure chest in Lowtown, outside of Old Dalan's place. Do not open it.
Second, when sneaking into the palace before getting the goddess tear, there are several chests in the cellar. Do not open either of the two chests in the southeast corner.
Third, make sure not to open any treasure chests in the Confiscatory, where you get your weapons and armor back after being captured.
Finally, in the Phon Coast, there is an island with sixteen chests. The chest to not be opened is somewhere in there; best to leave them all alone.
Leave those alone and then you'll find the Zodiac Spear in the Necrohol of Nabudis.
Be careful to not take certain treasure chests or you will not get one of the most powerful weapons.
Can I get some more details on this?
Thanks for all the hints guys.
There are four treasure urns which, if you open any of them at any stage of the game, will prevent you from obtaining the Zodiac Spear. They are indistguishable from regular urns, so it's only dumb luck or FAQ knowledge which prevents you accidentally opening them.
They are:
Opposite Dalan's residents in Lowtown, Rabanastre.
The South-east corner of the cellars in the Royal Palace of Rabanastre
In the Confiscatory of Nalbina Dungeon.
On a beach in Vaddu Strand, Phon Coast.
[edit] Beat! That's what I get for looking in a book instead of the intertrons.
I'll never be able to look at party management the same way ever again after Gambits. The "DIY AI" approach was absolutely brilliant and it kills me that next-gen RPGs aren't swiping it like older games swiped Square's active battle system. Mass Effect would've been amazing with a gambit-like setup, instead of forcing me to pop into a menu every five fucking seconds to keep my party boneheads from fucking up.
That complaint out of the way, I loved Final Fantasy XII. Gorgeous game, good story and some awesome gameplay mechanics. This is probably sacrilege, but it's my favorite game in the series.
That'd be more awesome if mine wasn't expiring in two days. >_>
Before I forget, don't sell your mithril sword or blade; I'm fairly sure you only get one of each, or at least it's incredibly rare to get another. Y'know, if you're a collector.
I got it late (a month ago) too. I had a lot of fun with it. I like how they didn't include any retarded minigames a la FF8/9/10. It's one of the few FF games I'll play more than once. Also, Balthier is pretty cool.
And yeah, the requirement for the Zodiac Spear is utterly idiotic but it's far from necessary to get.
I got it late (a month ago) too. I had a lot of fun with it. I like how they didn't include any retarded minigames a la FF8/9/10. It's one of the few FF games I'll play more than once. Also, Balthier is pretty cool.
And yeah, the requirement for the Zodiac Spear is utterly idiotic but it's far from necessary to get.
I got this last Christmas and played through a bit. I kind of trailed off and never finished. I started a new playthrough about a week before Mass Effect hit, and I haven't played since then.
Trouble is, I'm a completionist, but there's no way I can hit everything in this game. I need to be realistic and just play through the story and quit. Not bother worrying about getting Tournesol, all that shit.
Just recently got back into it and I'm now approaching the end. I have had to grind a bit to get past a few big fights, but otherwise it's been fine. With regards the Zodiac spear I really wouldn't worry about it too much, it's only there as an extra for people who bought the strategy guide (otherwise it would be more obvious what you have to do to get it) and I've not had too much trouble without it. In fact, I'm right at the end chapter and I've never been to the optional dungeon where you get it from.
Gambits take some time to get used to, and they can be a bit of a pain to adjust on the fly, I wish they'd allow you to set up Gambit Profiles that you can cut and paste into your dudes. Still, being able to fight through a dungeon and not have to input every single command is great
I got this last Christmas and played through a bit. I kind of trailed off and never finished. I started a new playthrough about a week before Mass Effect hit, and I haven't played since then.
Trouble is, I'm a completionist, but there's no way I can hit everything in this game. I need to be realistic and just play through the story and quit. Not bother worrying about getting Tournesol, all that shit.
What? dude, FF12 has the easiest farming we've seen in an FF game for ages. The Tournesol is a joke and I rarely do optional shit. Now, the best dagger on the other hand is fucking insane.
The only thing I really got a kick out of in this game is that if you get far enough into the game you can set up a series of gambits at a certain point and get your characters to grind themselves! Controlling party AI> Botting>Spending dozens of hours bashing the same mob.
Xenogears of Bore on
3DS CODE: 3093-7068-3576
0
The Black HunterThe key is a minimum of compromise, and a simple,unimpeachable reason to existRegistered Userregular
The only other thing I can think of that's a one-time only opportunity is the Genji gear you'll get from one of the elite marks very late in the game.
If you find yourself fighting Gilgamesh and his goddamn dog Enkidu make sure you steal until he's got nothing left after every tiny cut-scene during the battle. After every 20% or so of health he loses he pulls out a different sword and says something bolshy, and this is the cue to rob him of another piece of Genji armour. There are only four bits to get, and they're spread across two fights with Gilgamesh (the second is a lot harder), so you don't get a new piece every during every segment of his health.
Also, game is awesome. I've got about five marks left to kill, but most of them are the stupid eleventy-bazillion hitpoint ones that take a whole day to kill, so I might not bother. Still, I clocked in around 110 hours overall with this one on a single playthrough, so there's a lot to do.
Tube, I think this is particularly important, depending on your playstyle:
You unlock abilities and equipment in this game by buying them off a big game board. You do not know what you're buying before you get it, or if nothing else you won't know what ultimate goal you're working towards. You could end up wasting a ton of time buying random shit that doesn't help you at all.
If this is something that would annoy you, I recommend just using a guide like this one. You will spoil yourself on some of the high end abilities, but at least you will know where they are so you can work towards them. Particularly the Quickenings, which are like Limit Breaks of past FFs; everybody can only have three, so you can plan out where everyone is going and get them the three closest to each other.
I like the relationship between Vaan and Penelo. Actually, I think all the characters interact nicely.
Hah, yes. I love the scene when she joins at the very beginning.
The one where Vaan is all "Oh, yeah, totally got Penelo off my back" and trying to be all sneaky, then he looks over and she's totally playing with all the little kids all "Hey, Vaan, whatcha doin?
It's a shame she has about five lines in the whole game, since every time she did talk, it was awesome.
The weakest part of the whole game, I found personally to be the characters, because there is no main one, and there is really no story related to one or more of them that you'll find yourself giving a shit about. Sure, the main story affects them all in some way, and you'll probably care about that, but the rest, really, I just didn't give a damn.
FFXII was however, plagued by different people coming in at different times to work on it (had to change directors, was overhauled, etc). It was really Basch that was supposed to be the main character, until they decided he was too much of a man to be the lead, where they then created Vaan to be some kind of a pseudo lead, and it really shows in the game that there's really no purpose of substance behind that call.
The combat system is a nice evolution, plays more or less like FFXI, and the entire game really, handles like an MMO that is incidentally a single player game.
It's a Final Fantasy game. There have been better, but the game's not bad at all.
BlackDove on
0
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited December 2007
If your the sort who likes to Power-level, do it while your party is just Vaan, as all the other party members join at His level +1 or 2.
There are some nice tricks that enable you to get to level 30 or so right at the beginning
The gambit system - you can't really think of the game as a traditional rpg, as much as an Adventuring Party Simulator. Your goal is not so much to control the party and tell them what to do, as to train them to be self-sufficient using gambits. This is an important difference that I think kept a lot of people from enjoying it.
The combat system in general - so far in my experience, it's not really worth it to teach people any attacks other than their base attack + a ranged attack if their weapon isn't ranged. I haven't found magic or techniks to be really any more damaging than regular attacks, at least not significantly enough to want to use them.
The license board - look up a guide. Forcing you to navigate the board blind is idiotic, especially when the items do not follow a logical progression in many areas. Lines for certain weapons or armor types will have gaps in them, that you have to guess what to buy next in order to follow them. Also, plan out ahead of time which characters will get which quickenings - you want them to get these as early as you can, since they multiply a character's mp - but some are behind very expensive tiles, and you don't want to have someone spend a shitload of points that they're not even going to use on that ability.
story - Honestly, incredibly dull. Apparently a 'political' story in a final fantasy game means having cutscenes every couple hours about some characters in another country arguing about someone else in another country, none of whom you know. Most of the characters are 1 or zero sided, with the sole interesting exception being Balthier. At least the voice acting isn't as bad as in 10.
So yeah, I'm kinda enjoying it (i'm not finished yet), but I'm having trouble convincing myself that the next 10 hours I play won't be exactly like the last 10 hours.
The combat system in general - so far in my experience, it's not really worth it to teach people any attacks other than their base attack + a ranged attack if their weapon isn't ranged. I haven't found magic or techniks to be really any more damaging than regular attacks, at least not significantly enough to want to use them.
This is true for most of the game but in a few late areas there are enemies with extremely high physical resistance that you really need magic for. So don't go totally without it.
Actually what I'm thinking of might be the flying enemies which require bows/guns or thunder magic, but there was at least one place where I needed magic specifically.
Posts
do you live in a year ago
to remain on topic, yes, this game is awesome
Stop playing before it gets boring.
I wish I was joking.
In all seriousness, be ready to grind; it's a lot heavier for that than most of the other FF games.
I especially loved how you could trivialize the system by
Dunno about any huge mistakes that you can make while playing, I mostly trialed and errored my way through on the initial playthrough.
EDIT: Oh, and learn to love gambits. The better you are at setting them properly, the smoother combat will go once the game gets hard.
I played it like an MMO, having a tank and damage characters. Sword and board on everyone, magic in a supporting role rather than depending on it for damage. In this way I seem to have sidestepped the 'omg it's hard' sentiment that a lot of people expressed when it first came out.
Anyway I liked the game quite a bit but as the game goes on, it got a bit dreary to me. There's not much to look out for-- really pay attention to (and maybe write down) what the weapons classes do in this game. It's pretty different than the other games. The characters are blank slates, so you can build them up how you want. Remember this when you decide on skills to invest in, because if you make everyone a Jack-of-all-trades, then you'll be lacking in certain aspects later on.
and.. Look up a faq for chests. Basically there's a great best weapon in the game you can only get if you DONT open 4 chests placed in the game.
Check that out if you're interested in getting the great weapon.
and. i started playing this just recently too. after having never had a ps2 until a month ago.
oh and lots of MMORPG ish rare monsters in the game. Try and clear areas out and zone out and zone back in usually that's the basic technique to get some to spawn. Later on in the game it gets increasingly more complex
MineCraft: Menetherin
Steam: Vloeza_SE++
MineCraft: Menetherin
Steam: Vloeza_SE++
I like the relationship between Vaan and Penelo. Actually, I think all the characters interact nicely.
Edit: The Quickenings are what I was thinking of. They give you a nice boost to your mana, too.
I don't know if you have a Debug PS2 but before you get deep in the game if you're interested , and i wish i knew this before I got deep in to this version. there is a "Zodiac JP" version that came out fairly recently that is exactly the same game but with new armor and weapons and the Skill grid is now not the huge one that it is in the NA version but in this JP version it's more like
http://www.youtube.com/watch?v=hloXDB1zzwA
in this you tube video where they're broken down into Jobs. Monk, whitemage, blackmage, ninja, paladin, etc
yea it's japanese but I know you can turn on NA subtitles .
MineCraft: Menetherin
Steam: Vloeza_SE++
it's no spoilers just a wonderful map system. I kept it always open when I went trekking all over the place kind of randomly.
http://www.ff12maps.com/
MineCraft: Menetherin
Steam: Vloeza_SE++
But I digress...
I was sceptical of the whole gambit thing but I think the combat really works in XII and I'm disappointed they dropped it for 13. Grinding seems way less tedious and there's a certain thrill in getting 100+ chains. If you can, spend an extra 5-10 minutes in a good leveling area. There's a few around, most seeming to involve the undead for some reason, like the Lhusu mines. Skeletons sprout like mushrooms around there.
I kind of whizzed through the first run so I'm taking it slowly the second time around and actually getting the extra shit. Except I haven't played it in months so I've probably forgotten what I'm doing again.
Zodiac spear is so dumb. They should have made that a reward for some quest of epicness instead of the result of sheer luck and/or having a FAQ so you don't open those stupid chests.
It kind of burns that they re-jigged the License board with the special Zodiac edition that we will never ever get. Make them good from the beginning you fools.
Can I get some more details on this?
Thanks for all the hints guys.
If I was going to recommend anything, it'd be to not do too many of the monster hunts and try and stick to working your way through the story for your first play through.
There are four chests in the game. If you open any of them (And one is accessible very early on), the best weapon in the game is incredibly hard to get, since you have to farm monsters for it with a really really low drop rate instead of getting it out of a chest.
And they don't give you any warning as to which chests they could be.
Pulled this off Gamefaqs for you and edited out all the story stuff as well.
The most powerful weapon in the game has a trick to it that those who have to open EVERY treasure chest would miss out on. There are 4 places with treasure chests that must NOT be opened in order for the Zodiac Spear to appear:
1) Treasure chest in Lowtown, outside of Old Dalan's place
2) When sneaking into the palace (Before getting the Goddess Tear), there are several chests in the Cellar. Do not open the two chests in the southeast corner.
3) All treasure chests in the Confiscatory.
4) In the Phon Coast, later in the game, there is an island with 16 chests all near each other. The 4th chest that must NOT be opened is among these, so it is best to leave them all alone. They only contain Gil anyway.
If you've left all these treasures be, you'll find the Zodiac Spear in the Necrohol of Nabudis. It sports a whopping +150 attack and, like all spears, +8 Evasion.
Edit: Your netfu is weak Bunny.
The treasure chests in particular:
Second, when sneaking into the palace before getting the goddess tear, there are several chests in the cellar. Do not open either of the two chests in the southeast corner.
Third, make sure not to open any treasure chests in the Confiscatory, where you get your weapons and armor back after being captured.
Finally, in the Phon Coast, there is an island with sixteen chests. The chest to not be opened is somewhere in there; best to leave them all alone.
Leave those alone and then you'll find the Zodiac Spear in the Necrohol of Nabudis.
There are four treasure urns which, if you open any of them at any stage of the game, will prevent you from obtaining the Zodiac Spear. They are indistguishable from regular urns, so it's only dumb luck or FAQ knowledge which prevents you accidentally opening them.
They are:
[edit] Beat! That's what I get for looking in a book instead of the intertrons.
That complaint out of the way, I loved Final Fantasy XII. Gorgeous game, good story and some awesome gameplay mechanics. This is probably sacrilege, but it's my favorite game in the series.
Before I forget, don't sell your mithril sword or blade; I'm fairly sure you only get one of each, or at least it's incredibly rare to get another. Y'know, if you're a collector.
And yeah, the requirement for the Zodiac Spear is utterly idiotic but it's far from necessary to get.
I didn't mind the cards in VIII so much.
But Blitzball? Bleh.
Trouble is, I'm a completionist, but there's no way I can hit everything in this game. I need to be realistic and just play through the story and quit. Not bother worrying about getting Tournesol, all that shit.
Gambits take some time to get used to, and they can be a bit of a pain to adjust on the fly, I wish they'd allow you to set up Gambit Profiles that you can cut and paste into your dudes. Still, being able to fight through a dungeon and not have to input every single command is great
Destiny Profile : http://www.bungie.net/en/Profile/254/7028016
What? dude, FF12 has the easiest farming we've seen in an FF game for ages. The Tournesol is a joke and I rarely do optional shit. Now, the best dagger on the other hand is fucking insane.
Currently playing: GW2 and TSW
I love bounty hunting the monsters.
Also, game is awesome. I've got about five marks left to kill, but most of them are the stupid eleventy-bazillion hitpoint ones that take a whole day to kill, so I might not bother. Still, I clocked in around 110 hours overall with this one on a single playthrough, so there's a lot to do.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
You unlock abilities and equipment in this game by buying them off a big game board. You do not know what you're buying before you get it, or if nothing else you won't know what ultimate goal you're working towards. You could end up wasting a ton of time buying random shit that doesn't help you at all.
If this is something that would annoy you, I recommend just using a guide like this one. You will spoil yourself on some of the high end abilities, but at least you will know where they are so you can work towards them. Particularly the Quickenings, which are like Limit Breaks of past FFs; everybody can only have three, so you can plan out where everyone is going and get them the three closest to each other.
It's a shame she has about five lines in the whole game, since every time she did talk, it was awesome.
3DS: 1607-3034-6970
FFXII was however, plagued by different people coming in at different times to work on it (had to change directors, was overhauled, etc). It was really Basch that was supposed to be the main character, until they decided he was too much of a man to be the lead, where they then created Vaan to be some kind of a pseudo lead, and it really shows in the game that there's really no purpose of substance behind that call.
The combat system is a nice evolution, plays more or less like FFXI, and the entire game really, handles like an MMO that is incidentally a single player game.
It's a Final Fantasy game. There have been better, but the game's not bad at all.
There are some nice tricks that enable you to get to level 30 or so right at the beginning
The gambit system - you can't really think of the game as a traditional rpg, as much as an Adventuring Party Simulator. Your goal is not so much to control the party and tell them what to do, as to train them to be self-sufficient using gambits. This is an important difference that I think kept a lot of people from enjoying it.
The combat system in general - so far in my experience, it's not really worth it to teach people any attacks other than their base attack + a ranged attack if their weapon isn't ranged. I haven't found magic or techniks to be really any more damaging than regular attacks, at least not significantly enough to want to use them.
The license board - look up a guide. Forcing you to navigate the board blind is idiotic, especially when the items do not follow a logical progression in many areas. Lines for certain weapons or armor types will have gaps in them, that you have to guess what to buy next in order to follow them. Also, plan out ahead of time which characters will get which quickenings - you want them to get these as early as you can, since they multiply a character's mp - but some are behind very expensive tiles, and you don't want to have someone spend a shitload of points that they're not even going to use on that ability.
story - Honestly, incredibly dull. Apparently a 'political' story in a final fantasy game means having cutscenes every couple hours about some characters in another country arguing about someone else in another country, none of whom you know. Most of the characters are 1 or zero sided, with the sole interesting exception being Balthier. At least the voice acting isn't as bad as in 10.
So yeah, I'm kinda enjoying it (i'm not finished yet), but I'm having trouble convincing myself that the next 10 hours I play won't be exactly like the last 10 hours.
Actually what I'm thinking of might be the flying enemies which require bows/guns or thunder magic, but there was at least one place where I needed magic specifically.
It actually is really good, I used it on the final boss. And it's not like it's hard to follow a couple directions.