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Walls of Retarded Difficulty You Overcame With Creativity

135

Posts

  • DarkPrimusDarkPrimus Registered User regular
    edited December 2007
    My copy of Half-Life didn't like the helicopter at the dam for some reason. Whenever I looked up at it, it would crash to desktop.

    But I figured out a spot on the dam that you can jump off of and end up landing without losing hardly any health. It was literally years later that I found out they intended you to drain the water from the other side of the dam first.

    DarkPrimus on
  • HamjuHamju Registered User regular
    edited December 2007
    The first time I tried to beat the end boss in Return to Castle Wolfenstein I killed him in a most peculiar fashion. When you're entering the area there's this initial room that leads into the main open area where you're supposed to fight the end guy. When you exit this first room all these rocks fall behind you trapping you with the boss and his legion of ghosts. Well, I was very, very cautious and actually stayed in the first room firing off shots from in there, but I was quickly swarmed by nasty ghosts. Then, I saw the boss coming towards me and he was about to completely trap me in the room so I figured I'd best get the fuck out of there.

    So I ran out of the room firing frantically back at all the ghosts and the boss. Well, he turned around to follow me, only to be crushed to death by all the rocks that were supposed to trap me in. Game over. I win.

    Hamju on
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  • UncleSporkyUncleSporky Registered User regular
    edited December 2007
    When I see the topic title I can't think of any better example than the Incredible Machine.

    Some of the later levels give you an absurd amount of items which seem totally useless (and probably are, much of the time) and I can stare at the screen and fiddle with things for an hour with no hint of how to solve the puzzle.

    Every once in a while I would be able to balance things just right so that this ball hits this switch and bounces off this object that I'm sure I should've used elsewhere to better effect and somehow it barely tips into the bucket that ultimately gets where it's supposed to be, just in time. I feel like I totally fudged the thing in a way that shouldn't have worked, but did anyway. Although I know that in some situations that has to be the way you have to solve it.

    I just say "screw it" and do the more complicated shortcut.

    UncleSporky on
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  • RanxRanx Registered User regular
    edited December 2007
    In Diablo, I would kill the Butcher by running back to a door-wall with grate thingies, close the door, and as the butcher would bug out going back and forth I would shoot at him from safety.

    Dammit, this makes me want to play Diablo.

    Ranx on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2007
    Ranx wrote: »
    In Diablo, I would kill the Butcher by running back to a door-wall with grate thingies, close the door, and as the butcher would bug out going back and forth I would shoot at him from safety.

    Yeah, but everyone knows that.

    DarkPrimus on
  • LitanyLitany Registered User regular
    edited December 2007
    DarkPrimus wrote: »
    Ranx wrote: »
    In Diablo, I would kill the Butcher by running back to a door-wall with grate thingies, close the door, and as the butcher would bug out going back and forth I would shoot at him from safety.

    Yeah, but everyone knows that.

    You could also get him stuck "in" the stair-side of the staircase down to the next level.

    Litany on
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  • VeritasVRVeritasVR Registered User regular
    edited December 2007
    When I see the topic title I can't think of any better example than the Incredible Machine.

    Some of the later levels give you an absurd amount of items which seem totally useless (and probably are, much of the time) and I can stare at the screen and fiddle with things for an hour with no hint of how to solve the puzzle.

    Every once in a while I would be able to balance things just right so that this ball hits this switch and bounces off this object that I'm sure I should've used elsewhere to better effect and somehow it barely tips into the bucket that ultimately gets where it's supposed to be, just in time. I feel like I totally fudged the thing in a way that shouldn't have worked, but did anyway. Although I know that in some situations that has to be the way you have to solve it.

    I just say "screw it" and do the more complicated shortcut.

    This was me too. Then I look at the real solution and realize that I never would have figured it out otherwise.

    Mel was great for this.

    VeritasVR on
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    Let 'em eat fucking pineapples!
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2007
    themocaw wrote: »
    Tenchu: Wrath of Heaven

    My problem: The final boss in Tesshu's storyline is a pain in the ass because Tessu moves slower than a fucking bag of bricks and the boss is the fastest fast that ever fasted. Fastly.

    My solution: bring a fuckton of grenades and just bomb the motherfucker to death.

    Yes, I know it's not very ninja-like, but after a dozen or so tries to do it the right way, one gets sick of it.

    What? Ninjas had no honour. They struck from the shadows with a poison dart and hiked away over a hill laughing and the Lord died a day later when the poison kicked in in an empty room.
    Oh shit he died in an enemy room, Ninja!

    Cheating IS being a ninja. My friends did ninjitsu with an old school sensei, and he would do shit like give them 200 situps. When he wasn't looking, they cheated and didn't do them, only starting again when he turned around. Much later in their training, they were told they were doing it right. That was the point, he gave you too much so you learnt to cheat, to think outside the box in any situation.

    Not very ninja like, gawd.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • RCagentRCagent Registered User regular
    edited December 2007
    Grand Theft Auto: San Andreas (PC)

    I was just driving around, listening to Boston on the User Track Radio Station when a little message popped up saying something along the lines of "Our Territory is Under Attack". Those who aren't accustomed to Grand Theft Auto: San Andreas, this message means that a enemy gang is trying to capture one of your territories, so you have to go and kill all the hostile gang members to ensure that your territory is safe.

    Well, I was pretty badly injured, and only had 2 desert eagle bullets and I believe just a couple of shotgun shells. I knew I wouldn't be able to do this, especially if they had AK-47s and all this shit, but as I was driving something sparked into my head.

    I was passing by the gate entrance into the airport, this is where a majority of unique planes are parked at. Since I had already gotten the pilot's license I was able to get inside. So I drove and found a Private Jet (I believe it's called the Shamal.) I lifted off from the airport in this Jet and followed my Radar to find which territory was under attack. I found it and flew over it, then I did a U-turn to get what I was about to do to go just right.

    I flew back towards the territory under attack aimed the jet down low (I was pretty high in the air) and I bailed out and pulled out my parachute. In my vision I saw the jet go down and crash head first into the street where the enemy gang cars were parked. What followed next was a huge ass explosion and a car driving through the explosion on fire which then crashed into other cars causing a chain reaction.

    All this with a message popping up in the bottom saying "That showed them! The Hood remains yours!" while more explosions happened in the background.

    I hadn't laughed as hard while playing San Andreas til that time.

    RCagent on
  • DeusfauxDeusfaux Registered User regular
    edited December 2007
    Xagarath wrote: »
    darleysam wrote: »
    Deusfaux wrote: »
    I don't remember how I did it, but I used Emerald and Ruby weapon to level up KotoR... and everything else, with 3x and 2x growth equipment. And everyone alive at the end of the battles.

    I think it's just because it's 4am and I'm tired as hell, but I'm reading this as you using those FFVII monstrosities to level up Knights of the Old Republic.

    That's some serious skill.

    There is an o there that should not be there.

    haha woops! Yeah, KotR. I must have had just the first 2 stars (level 2) of it.

    It's kind of amazing when it and all the other massive-experience-requiring materia go from level 1/2/3 to mastered in 2 fights.

    Then you get the sweet Master Materia. Well 2 sets, if you trade in the winnings from beating the weapons.

    Deusfaux on
  • BlueDestinyBlueDestiny Registered User regular
    edited December 2007
    While it wasn't quite retardedly difficult to kill the Geth walker-tank things in Mass Effect, I did come up with some fun tactics using the Mako. My favorite was running them down and then parking on top, while we hop out and blast it to death. And then Wrex makes a comically violent remark in a peaceful situation.

    BlueDestiny on
  • Ninja BotNinja Bot Registered User regular
    edited December 2007
    RCagent wrote: »
    Grand Theft Auto: San Andreas (PC)

    I was just driving around, listening to Boston on the User Track Radio Station when a little message popped up saying something along the lines of "Our Territory is Under Attack". Those who aren't accustomed to Grand Theft Auto: San Andreas, this message means that a enemy gang is trying to capture one of your territories, so you have to go and kill all the hostile gang members to ensure that your territory is safe.

    Well, I was pretty badly injured, and only had 2 desert eagle bullets and I believe just a couple of shotgun shells. I knew I wouldn't be able to do this, especially if they had AK-47s and all this shit, but as I was driving something sparked into my head.

    I was passing by the gate entrance into the airport, this is where a majority of unique planes are parked at. Since I had already gotten the pilot's license I was able to get inside. So I drove and found a Private Jet (I believe it's called the Shamal.) I lifted off from the airport in this Jet and followed my Radar to find which territory was under attack. I found it and flew over it, then I did a U-turn to get what I was about to do to go just right.

    I flew back towards the territory under attack aimed the jet down low (I was pretty high in the air) and I bailed out and pulled out my parachute. In my vision I saw the jet go down and crash head first into the street where the enemy gang cars were parked. What followed next was a huge ass explosion and a car driving through the explosion on fire which then crashed into other cars causing a chain reaction.

    All this with a message popping up in the bottom saying "That showed them! The Hood remains yours!" while more explosions happened in the background.

    I hadn't laughed as hard while playing San Andreas til that time.

    Shit when I didn't want to do the gang wars I usually just triggered a side mission to cancel it out, I never would've thought to do anything that gangsta. That's why I <3 GTA.

    Ninja Bot on
  • TeeManTeeMan BrainSpoon Registered User regular
    edited December 2007
    AkimboEG wrote: »
    Two games I can instantly think of.

    First is the final boss in good old Death Rally. His car is faster than the fastest car in the game and its basically a one on one match. So I simply set up a death trap of doom (mines & oil if I remember the game correctly) in a certain point on the race track and camped there with my machine gun. He goes down rather fast that way.

    I did manage to beat him once through pure racing though. Man, that felt like such an awesome victory.

    Good times.

    Hail to the king, baby! :lol: I ended up just destroying him too.

    Latest wall of retarded difficulty was during the sniper mission of CoD4
    At the end while waiting for an evac
    I was playing it on Hardened and just getting my arse handed to me time and time again. No matter where I went there was always a nice flash-bang and 4 soliders waiting for me. I ended up rounding the side of a building so the troops can only really approach me from a very define and open corridor. Wouldn't call it breaking the game, but I think the idea was to move from cover to cover haha. Stuff that, that didnt work:x

    TeeMan on
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  • HooraydiationHooraydiation Registered User regular
    edited December 2007
    I was having some problems beating Richter in Portrait of Ruin, but eventually I quickly noticed that he telegraphed his sub-weapon attacks with a blue light around his arm. Knowing that the only way he could get me when I was above him was by using his Axe, I strapped on the boots that boosted Kick damage and spent the entire fight dropkicking his head straight down, straight up, and straight down again for a constant stream of damage that was only interrupted by the occasional need to dodge an Axe or Crush attack.

    Hooraydiation on
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  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited December 2007
    Way back when in the days of Mechwarrior 2 I remember having a problem beating one of the later missions until I put some jump jets on a Summoner and made like Mario jumping on enemy mech's heads.

    Granted, not original but seeing as how I was able to take out 3 mechs this way in one mission I felt pretty darn proud of myself.

    Kagera on
    My neck, my back, my FUPA and my crack.
  • Salvation122Salvation122 Registered User regular
    edited December 2007
    I often used fleeing grunts as plasma-grenade delivery systems for Elites hiding in cover.

    I also think I killed the mayor of Vault City in Fallout 2 by planting a lot of C4 on a kid, pushing him into the room, and then running the hell away.

    Salvation122 on
  • GUTSGUTS Registered User regular
    edited December 2007
    GodHand Fighting Ring Challenge No 13, i have yet to conceive of a creative way to overcome it.

    I overcame the retarded wall of difficulty in DMC 3 by giving it away to charity and never looking back.

    GUTS on
    [SIGPIC][/SIGPIC]
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2007
    Trauma Center taught me that one should never, ever, ever assume that to beat a level you have to be taught it by the game.

    Fuck you, X missions.

    Zen Vulgarity on
  • RustRust __BANNED USERS regular
    edited December 2007
    Pretty much the entirety of Siren is like this.

    Granted, most of the creative solutions are mandatory, but every character in this game had might as well be MacGuyver.

    "Three unkillable mutants with rifles are blocking me into this decrepit temple. I know, I shall use this key I discovered behind a shrine two hours earlier to unlock the donation box, scatter the coins and ring the bell, thus luring them to the temple where they will greedily rake at the money and allow me to sneak past! Pip-pip, jolly good."

    Anyone who's played the game will know where the last sentence came from. If ever there was a game that should've been subbed...

    Rust on
  • Salvation122Salvation122 Registered User regular
    edited December 2007
    Oh and also I beat FFVII's Emerald Weapon by leveling Mime until I had three (which takes a FUCK ASS LONG TIME) and just chain-Miming W-Summon Knights of the Round.

    Salvation122 on
  • RustRust __BANNED USERS regular
    edited December 2007
    Rust wrote: »
    Pretty much the entirety of Siren is like this.

    Granted, most of the creative solutions are mandatory, but every character in this game had might as well be MacGuyver.

    "Three unkillable mutants with rifles are blocking me into this decrepit temple. I know, I shall use this key I discovered behind a shrine two hours earlier to unlock the donation box, scatter the coins and ring the bell, thus luring them to the temple where they will greedily rake at the money and allow me to sneak past! Pip-pip, jolly good."

    Anyone who's played the game will know where the last sentence came from. If ever there was a game that should've been subbed...

    Don't want to get knocked to the bottom of the page, because I'm curious if there's anyone else here that played this.

    Rust on
  • Steel AngelSteel Angel Registered User regular
    edited December 2007
    I also think I killed the mayor of Vault City in Fallout 2 by planting a lot of C4 on a kid, pushing him into the room, and then running the hell away.

    I think the "Eureka" moment when a player realizes that explosives can be used with pickpocket to pack a victim with TNT or C4 is a defining moment for a generation of RPG players.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
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  • BlainBlain Registered User regular
    edited December 2007
    Hi. I'm old.

    Anyone remember Shattered Steel? For those who don't it was a 1996 mech game (by BioWare, no less).
    The last boss was huge. The last boss could kill me from a range I couldn't even see him from. The lass boss was a pain.

    Then I bought a nuke. It didn't kill him. And I'd expected that. But because of the deformable terrain engine of the game, it put him in a hole so deep he couldn't get out, and I showered him with delicious artillery shells until the final cut scene started.

    Blain on
  • HayasaHayasa Registered User regular
    edited December 2007
    WoW: 3-manning (druid, priest, warrior) Borelgore, with a strategy based around a rotation of graveyard runs.

    Not so much creative as it is going the extra mile because you suck so hard.

    Hayasa on
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  • yalborapyalborap Registered User regular
    edited December 2007
    I was having some problems beating Richter in Portrait of Ruin, but eventually I quickly noticed that he telegraphed his sub-weapon attacks with a blue light around his arm. Knowing that the only way he could get me when I was above him was by using his Axe, I strapped on the boots that boosted Kick damage and spent the entire fight dropkicking his head straight down, straight up, and straight down again for a constant stream of damage that was only interrupted by the occasional need to dodge an Axe or Crush attack.

    I not only did this, I also strapped on the ancient armor(causes all attacks, no matter how strong or weak, to do one tenth of your total HP).

    yalborap on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited December 2007
    When I see the topic title I can't think of any better example than the Incredible Machine.

    Some of the later levels give you an absurd amount of items which seem totally useless (and probably are, much of the time) and I can stare at the screen and fiddle with things for an hour with no hint of how to solve the puzzle.

    Every once in a while I would be able to balance things just right so that this ball hits this switch and bounces off this object that I'm sure I should've used elsewhere to better effect and somehow it barely tips into the bucket that ultimately gets where it's supposed to be, just in time. I feel like I totally fudged the thing in a way that shouldn't have worked, but did anyway. Although I know that in some situations that has to be the way you have to solve it.

    I just say "screw it" and do the more complicated shortcut.

    oh, of course. like in one puzzle, you're supposed to get a ball through pipes to a target area. i just let the ball bounce off the pipes and hope it works. and by bounce, it's off the outside of the pipes.

    cooljammer00 on
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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited December 2007
    You only have to hold up The End once for the moss, and you get the tranq rifle for stun killing him.

    Anyways, back on the topic of FF games, and I guess JRPGs in general. There is one thing I've always appreciated about the series is that you can make your own damn difficulty. Sure, you can look at a guide or two, figure out where the ultimate equipment is, what boss is weak to what, and go nutso on the game. Or you can try beating the whole damn thing with one barely leveled character.

    Sure beating Megaman 2 without getting hit is impressive, but so is figuring out these ridiculous plans to beat some hideously powered up JRPG boss with one character.

    Here is a personal favorite of mine. I came up with a similar battle plan but it wasn't quite as extreme...

    http://www.youtube.com/watch?v=D1z2HTmj7XY&feature=related

    man, i gotta start that game over again. been too long, and i forgot everything that was happening. I stopped playing cause I think i sequence broke and got lost/stuck.

    I remember before a certain boss battle, I was just brute forcing and attacking repeatedly. I didn't know I could jump, or i just forgot. anyway, I ended up dodging that Lion guy's Beast attacks, and while he was posed, did the exact same move to his backside. Quick victoly.

    cooljammer00 on
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  • StriferStrifer Registered User regular
    edited December 2007
    I like how this thread went in three different directions.

    Strifer on
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  • NewresNewres Registered User regular
    edited December 2007
    That guitar chick, Ino I think as the boss of Guilty Gear X2 (or whatever version it was). You have to evade in a pattern or some such crap, otherwise she just kills you. I did not figure it out for a while so I just instant killed her.

    The xbox pad gives you all kind of trouble with that game so again it was not too easy either :(.

    Also the craprtacular Last Action Hero, it was slow and crap but it was like the 2nd game that I got for the SNES so I finished it. Once I knew from where the enemies are coming you could just stand at the edge of the screen and punch and kick them before they could come in.

    There is a special part in the 8th circle of hell for employees that advise crap games to non-gamer family members.

    Newres on
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  • xiearsxiears It isn't sexual Strictly confectionalRegistered User regular
    edited December 2007
    Star Wars: Pod Racer for the N64. There was a track in the last set that was near impossible (I think it was called the Abyss?). After spending hours falling of the sides to reappear in last place I once again hit a barrier and flew off into the ether....only to land on the track miles ahead of anyone else a few meters from the finish.

    I still dont think I would have beaten the game if it wasn't for that bit of blind luck.

    xiears on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2007
    xiears wrote: »
    Star Wars: Pod Racer for the N64. There was a track in the last set that was near impossible (I think it was called the Abyss?). After spending hours falling of the sides to reappear in last place I once again hit a barrier and flew off into the ether....only to land on the track miles ahead of anyone else a few meters from the finish.

    I still dont think I would have beaten the game if it wasn't for that bit of blind luck.

    In Star Wars there is no such thing as luck.

    Henroid on
  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited December 2007
    Elendil wrote: »
    The No Damage Clear in Super Smash Bros. Melee. I was stuck on it for years and every time I would go for it, I'd end up in a fit of rage. Then, one day, I shut the game off, calmed down, and never tried it again.

    Take that, game.

    Very Easy, falco, shine.

    Yeah, i have all the trophies.

    Bendery It Like Beckham on
  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited December 2007
    Oh and also I beat FFVII's Emerald Weapon by leveling Mime until I had three (which takes a FUCK ASS LONG TIME) and just chain-Miming W-Summon Knights of the Round.

    Oh... i just used quad magic. Silly me.

    Oh and here is my story. coincidently it has to do with Super Smash Brothers Melee.

    Cruel melee, seriously fuck that shit, you have to get a total of so many kills before you get a trophy. It's harder to last more then 10 seconds on that fucking map unless you're a crafty devil.

    So I take Ganondorf and spam his up-B just off the map, allowing me to stay out of attack range while still dealing damage and knockback.

    Bendery It Like Beckham on
  • CherrnCherrn Registered User regular
    edited December 2007
    Henroid wrote: »
    xiears wrote: »
    Star Wars: Pod Racer for the N64. There was a track in the last set that was near impossible (I think it was called the Abyss?). After spending hours falling of the sides to reappear in last place I once again hit a barrier and flew off into the ether....only to land on the track miles ahead of anyone else a few meters from the finish.

    I still dont think I would have beaten the game if it wasn't for that bit of blind luck.

    In Star Wars there is no such thing as luck.

    No, Stormtroopers are just extremely poor shots, and Jar Jar survives his own constant idiocy because he's chosen by the force!

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited December 2007
    Another Resident Evil 4 one. I ran out of ammo fighting 'IT' during my no merchant professional run and had to keep luring it into the small hallway while it was burrowing, so when it emerged from the ground I could stab it at least 3 times before it could turn around to attack me.

    Metal Gear Solid 3 on extreme. I ended up getting past a tough guard patrol by flinging poisonous snakes and spiders at the guards, distracting them long enough to allow me to sneak by.

    Hotlead Junkie on
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  • Sharp10rSharp10r Registered User regular
    edited December 2007
    I can't remember any of the stories, but I have a distant memory that most of my creative wins occurred playing Myth or Myth 2. That game had tons of ways to get things done.

    Sharp10r on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited December 2007
    Haha, oh yeah, another MGS 3 moment. I see a large partol of guards keeping watch of a huge area that was covered with mines, had dogs wandering around, had pitfalls and swamps and to top it off had electric fences around the majority of it.

    I'd died a few times trying this bit until I just thought "What would Predator do?". Hilarity and sheer awesome follow and as a bonus I finish the section with no trouble at all.

    Hotlead Junkie on
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  • MolotovCockatooMolotovCockatoo Registered User regular
    edited December 2007
    I have a couple good ones...

    Fallout Tactics:

    My friends and I loved to play multiplayer. We would set up custom rules to make it varied and challenging (because otherwise you just took power armor and gauss rifles and nothing else): things like ww2-era weapons only, or lower and lower point limits (for those who don't know/remember, you had a point limit for each member of your squad in tactics, and both levels and equipment went towards this total). Thus we ended up with various combinations of pathetically low level characters armed with only rocket launchers or insanely high level characters who were basically naked, and everything in between in some epic examples of oneupmanship.

    Some classics: a guy who was invariably named Oak, who was the aforementioned naked guy who maxed out his point total through levels alone. Literally, he was naked and armed sometimes with a Lead glove. We found the perfect path to take stats and levels-wise to get to the perk Slayer the quickest. Slayer basically made you an unarmed combat god. Everything else went into making him hard as a coffin nail. It was very disconcerting when this massive angry naked guy would run towards you, shrugging off anything less than high explosives (and they would just knock him down and make him angry) - then he would targeted punch you in the balls, which knocked you down. Helpless on the ground, he then systematically punched you in each limb, each hit breaking that limb, so you were crippled. Then you were punched in the eyes until you died or passed out. He was a killing machine without peer...

    Until we invented the Chemist. He never had a standard name, but there were many variations of him, all basically boiling down to spending all the points on making the stealthiest person imaginable. Pathetic in all stats except those directly related to stealth and int to get skills. Any and all perks related to Stealth or silent moving. Like Oak, sent into battle naked as the day he was born - except he was loaded down with as many drugs as his pathetic strength could carry.

    Perhaps those familiar with Fallout can see where this is going...

    Basically, in a game where everyone else spent their points evenly making a decent fighting character and loaded with decent weapons, this guy who had spent all his points on pure stealth was a ghost. He could follow anyone around at will and never be seen or heard. So he did... pumping them full of SuperMuties, UltraStimpacks, Jet, any and all illegal drugs. Opponents would run around the map, typing in the chat "Where the hell are you? Did the connection fail?" soon followed by "What the hell?! It says my guy is addicted to Jet?! OMG he's OD'ing!!!" Ultimate Ninja poisoner.

    I tried a variation on him that was hilariously unsuccessful - the same insane stealth guy but a Ghoul with the special ghoul trait where you constantly emitted radiation that would give players radiation sickness if they were caught in it. My plan was to just follow people around until they died of cancer but it turns out even if you are invisible, everyone can still see your glowing green field. People got suspicious about that and I got sprayed with a lot of random automatic fire :(

    HL2:

    I beat the part of HL2 by the combine train tracks in the driving section an awesome way the first time, and inadvertently skipped a minor section of the game.

    It's the part where you are in the car, and right before you do the thing where you have to race the oncoming train and swerve in front of it at the last second to avoid it. In that section, you drive into a little town/waystation thing and right before you are about to pass through, a barricade pops up out of the ground and you have to fight through the little town and clear out the combine, then find the switch that lowers the barricade so you can get out. Well, I was blasting along and right before the barricade pops up, I either saw or sensed the Combine presence at hit the Turbo - I hit the barricade as it was perfectly raised up at a 45 degree angle and ramped off it, clearing the town and making my cinematic escape. Never looked back, and found a whole new little section of the game to play on my second playthrough :)

    Deus Ex [EARLY SPOILERS]
    This is the best one. In Deus Ex, there's a part where you meet up with your brother Paul and you are about to get ambushed by some tough baddies. He tells you to escape while he holds them off. Well, I did that first, but I actually felt bad when I was told he died, so I decided I wasn't having any of it.

    You are in his apartment. I played through the section a couple of times, staying by his side to see what happens in the ambush. Basically some low level troopers and a couple of Men in Black (who in Deus Ex are huge cyborg ogres with hi-tech augs and guns, at that early part of the game are very tough to kill) storm in and shoot up the place. I went back to an earlier save, and took all the furniture in the apartment and barricaded the door and front entry way in stages. Between each barricade I put prox mine booby traps and various other things I could find that would sympathetically explode. Then I got all my augs ready, loaded my assault rifle, and hid inside a secret closet he has in his place that you can find earlier stocked with some goodies.

    It was the Alamo. Suffice to say the AI was fairly dumb - it worked perfectly, one guy would push through a barricade, blow up, and then the debris would butt up against the next barricade and the next guy or two would muddle through and blow up, etc. So finally I heard the closest explosion go off and some shooting start, I bust out of the secret closet and unload my assault rifle and combat shotgun into the back of the lone remaining MIB who was badly damaged by explosions. Sweet!

    Here's what blew my mind though. This is what cemented Deus Ex in my mind as a classic and revolutionary game. You talk to Paul, and he gets up and thanks you for saving him, and together you both bust out of the Hotel in an epic firefight. The game was changing the storyline as I played based on my actions! I was through the looking glass people.

    I decided to see how long I could keep this up. This changed the whole flavor of the game - I was suddenly on the lamb from my previous employers, a renegade when I knew from previously playing if I hadn't saved Paul I would have gone on being a UNATCO agent none the wiser. Anyway what progressed was increasing levels of giddiness and wonder between the epic street level firefights with things that could wipe me out very easily at that point in the game - Security mechs, masses of troopers; I ran by them with super speed and stealth, going from safe place to safe place, dropping explosive barrels on them from rooftops, hiding in the smugglers store place to rearm. I made it all the way to the subway, where Anna Navarro was waiting! killed her by sniping/bombing from the vents, and made it out all the back practically to the beginning of the game, the Clinton memorial or whatever it was called. My flight ended there finally, as they had set up a huge ambush/barricade of Mechs and huge crates so I couldn't super jump over them. Gunther subdued me with a plasma rifle (which at that point in the game I didn't even know existed) when I refused to surrender.

    All in all, a completely crazy turn of events, and totally unexpected especially in that era of gaming.

    MolotovCockatoo on
    Killjoy wrote: »
    No jeez Orik why do you assume the worst about people?

    Because he moderates an internet forum

    http://lexiconmegatherium.tumblr.com/
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited December 2007
    I have a couple good ones...

    Fallout Tactics:

    I made Brock Samson

    Brock_Samson.jpg

    Fixed

    Hotlead Junkie on
    tf2_sig.png
  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    edited December 2007
    It's pretty obvious they intend you to do something with it, but it's so ridiculously easy if you do it right I've got to mention it.

    In HoMMIII: Armageddon's Blade, one of the special campaign heroes can transform archers, marksmen, elves, and grand elves into his own specially trained corps of uberarchers: sharpshooters. They're a little frail for a 4th-level unit and only shoot once, but are pretty quick, do impressive damage, and never experience barrier or range penalties. I have misclicked and tried to flag a dendroid arches with only a single sharpshooter to my hero's name and still won.

    What you do is just pick three or four other unit types (generally some combination of your most powerful, your most numerous, and your fastest) and put them in one stack each...because you're going to have enough sharpshooters to divide them into three or four stacks of roughly equivalent numbers. (Especially in the early missions with this dude, because you don't have to rely on sharpshooter dwellings; you have cities to generate the base units for you, and non-sharpshooter dwellings, too.) Not only will your enemies have to target three or four different stacks of ranged units if they don't want to get picked off from afar, they don't gain anything from waiting so you have to waste your shots at long range (because with sharpshooters, you can't waste shots at long range).

    Give these to a hero that has expert Tactics, Water Magic, and Air Magic, and it gets obscene. After the first couple rounds, assuming the enemy even lasted that long, my sharpshooters had a higher speed than archdevils on lava flows. It doesn't hurt that by the end you have an artifact that allows you to cast expert Armageddon without hurting your own troops, or the fastest unit in the game, or heroes that are probably well in excess of level 30. But in the end, it's the piles of sharpshooters.

    Yeah, the new stuff in Armageddon's Blade was not very well-balanced.

    Shadowen on
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