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Dynasty Warriors 6: Killing guys again, again. It sucks!
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I'm fairly certain he's referring to the modern 3D Final Fight, which was indeed horrible.
God Hand was made by Clover and only published by Capcom, and also not Gang themed.
PSN ID : Xander51 Steam ID : Xander51
you bastards (not you brynstar), im not talking about fucking god hand. god hand is fucking awesome.
im talking about this pile:
DW5:E was pretty damn fun and stressed the ps2 to its limits. Honestly,all they needed to do was fix the clobbing together someone already mentioned of the rank and file troops and second,to make the computer less cheating at higher levels. The only time at DW5:E i had invisible manz was when i had 10 Officers (some mine,some theirs) and their entire complements (so something around 200+ men) all fighting for one base. And thats asking alot of the ps2. So i Musoed and that fixed the problem with a blaze of gratuitous carnage.
i haven't sated my urge to destroy thousands of men in asia since dynasty warriors 3
Dood, there's plenty of other good DW and Samurai Warriors games. If you haven't played one since 3 then for fucks sake look one up.
This is a really fucking UNBALANCED thread. I mean, I had to stop and check if I was actually on Penny Arcade. I can read this kind of tripe at any other lame game forum.
First: You cannot possibly BITCH at pop up when the game runs at 60 FPS - the new animation system is by far the smoothest and the best the series has to offer. Dynasty Warriors has been and will always be about leveling up your guy and beating some general senseless. To do it with a completely NEW fighting engine and new level of graphics IS WHAT EVERY FAN HAS BEEN WANTING, FOR ABOUT FOREVER.
While it is true that it would be great to see 400 enemies on screen at once - I would rather have the smooth animations and graphic detail, than see 400 nameless faces.
Second: To argue that the game sucks ass because you mowed through 500 yellow turbans and they "didn't fight back enough" is a farce. EVEN IF THEY HAD, the point is to level up your character to destroyer-of-worlds status anyway. So destroying countless hordes, including one-shotting them was a foregone conclusion from the start.
Third: Just exactly what did bodyguards bring to the table? Good riddance.
Fourth: The camera is a little bit touchy -- some people are too stupid to go in and reverse the horizontal controls - that would be problem # 1 - they want to look right but then the camera goes left and then they have to yank the camera back and by this time they are pissed and overcompensate. Next, you just need to use a little touch - I had absolutely no problems with it. My buddy was acting like a goddam yard ape jamming the stick all over and crying like a cunt until he saw me play. It's not halo. And yes, I know the fucking difference between a broken camera and one that isn't - is it the "perfectest camera in the world"? It isn't but it isn't "broken".
Fifth: The new level up system is great. It has a lot going for it and IF they build on these basic ideas we are in for a very interesting series. Is it the most revolutionary thing ever? No. But there are a lot of good firsts for this new engine, and this is one of them.
Sixth: The game has, I believe, 6 difficulty levels. The bosses are HARD right from the start. That is a huge PLUS. How many of us really enjoyed the games but at some point, the difficulty just was not there anymore? They used to make extreme versions with new difficulties just to keep people playing - Koei HEARD the masses and gave us what we wanted.
I can't speak for two player mode - I don't buy it for that or play it that way. I do wish it had on-line co-op which would be an absolute blast.
To say that the game is shit because you took a character, ran around for three levels, got your ass kicked by a hard boss and then called it a wrap isn't really objective.
I can and I do. The FPS of the other games was completely satisfactory.
Well, we also wanted them to do it well and they didn't.
I don't want to see 400 enemies. I want to see the enemies that are there ALL THE TIME. I don't care how many of them there are.
That was one of many reasons. Admittedly, it's also a problem the series has always had.
Bodyguards is just a preference thing. I don't discount the game because of it. I just liked them.
You may have had that problem. I certainly didn't. The camera was jumping around all on it's own.
Wow, you really come across as a complete jerk.
Yeah, I agree. It was really cool.
Well, good thing I didn't then.
edit: I should also point out I'm playing this on the 360. If you're on the PS3 there's a good chance you're experiencing a completely different situation.
The pop in is horrible and makes the gameplay improvements moot. I wouldn't give a fuck if it looked like real people fighting as it stands now the gameplay is crippled because of the graphics.
I'm sorry if you feel this way. I think that if you take more time and look at each character you'll see that they are in fact unique. Do you mean you have a difficult time picking out the generals from the mobs of peons? In that case I would tend to agree with you however Koei made up for this mistake by making the map system better and allowing you to spot generals a lot easier.
I understand people are upset with the change to the characters, and how they opted to go the more realistic route. But to say that they're clones of one another might be going a bit far.
No, they really are. Several characters are exact clones of each other move wise. Even wiki mentions it:
That seems pretty silly to me but in the other games I certainly wouldn't have noticed it; I doubt I ever would have here either.
As for changes to characters, bring it on. I love when my characters get big overhauls. I like learning them again.
Example : Nearly general falls into 3 categories, Spear, Sword, Bow. There's no real difference between the attacks for each of the generals if they are in the same category. The only differences that I have found were the tome attacks, and even then they are not used as much as I would think they should be.
There were many characters in the previous games that shared the same movesets, just typically not the big dogs. Is it worse in DW6?
All in all, it sounds like the game was not complete upon release. Hopefully they are continuing on to DW7 and can get that out with more QC.
NintendoID: Nailbunny 3DS: 3909-8796-4685
NintendoID: Nailbunny 3DS: 3909-8796-4685
I almost picked up DW 6 last night but the explosion of debate in this thread has left me hesitant. I normally enjoy a good kill-lots-of-dudes experience, but I haven't seen opinions this polarized on such a simple game concept in quite some time.
PSN ID : Xander51 Steam ID : Xander51
I honestly can't say. Like I said, if there were in the other games I never noticed them and I didn'y play 6 long enough to find out. But wiki went out of it's way to say there were exact clones this time which seems a little strange.
The other DWs are and SWs are good, smacky fun. Grab one of those cheaper ones first if you want to give the genre a try.
Good god yes. Or just DW5 for the 360 or Samurai Warriors 2 for the 360 or Dynasty Warriors Gundam for the 360.
NintendoID: Nailbunny 3DS: 3909-8796-4685
In that case, sure there are a bunch of characters that share each others moves. I guess I never really felt like it was any worse than it has been in the other games.
I'll admit I hated DW6 at first. But once I realized that change in this series is not only okay, it's GOOD, I was fine with it. In the end it has everything that I want from the other games (item collecting, character leveling, tons of characters).
Why hasn't anyone commented on how bad ass the level design is this time around? That was the FIRST huge improvement I noticed, even before the character models.
But the third time I saw soldiers skating by on top of the water? Yeah, the enchantment ended real quick.
I just picked up DW5:E for 360 and I'm having a blast with it. I like the strategy side of it, taking over all of China is a lot of fun.
The attacks feel really weak, and the combo system sucks. Graphics are really nice, though.
I'll probably get it since I've been a Dynasty Warriors fan since the first one (2). This one seems kind of meh, like 4, though, rather than totally awesome like 3 and 5.
I'd say just stick with Samurai Warriors 2 or Bladestorm. 6 would barely even be worth $20, let alone $60.
NNID: Glenn565
This.
XBL/PSN/Steam: APZonerunner
Just got a press release from Koei that Samurai Warriors 2 Xtreme Legends will be launching on PS2 on March 21st.
On 360 it will be a download that adds on to Samurai Warriors 2. 2400 points. Features 36 new scenarios, new battlefields, Mercenary Mode, Two new difficulty settings, level cap raised by 20, and 6 new characters.
Could the XBL release see the end of Koei's "same game, slightly different, full price" strategy?
Either way, SW2 is great, and I recommend it + this expansion for anybody disappointed with DW6.
XBL/PSN/Steam: APZonerunner
It's not only download, EBGames has it for preorder as well.
And I can't see why using XBL would change their strategy at all.
This expansion is the equivalent of £20 here, and the previous 'Xtreme Legeneds' titles have retailed for £30 or £40 here, so on XBL it's a much better price.
XBL/PSN/Steam: APZonerunner
that saddened me to the extent that i havent bought it yet.
Yeah, it turned me right off. I promptly returned the game.
And Empires got old real quick. In theory, I'm commanding an army. So why are my subordinates giving me quests and effectively ordering me around the battlefield to rescue their incompetent asses? And I think I mentioned a while back being pissed off that leveling my steed was pointless because some lewt I picked up on a battlefield gave me a 9999 level horse. That's kind of like playing a pen & paper RPG with a lazy, shitty gamemaster.
Do a Musou and the characters glitch in and out of the attack, characters weapons vanishing then reappearing after attacks, boss baddies having the smaller baddies clip through their legs or getting jammed, making a horrible shakey, clipping, glitching beast where you didn't know if you were hitting the Boss or just a grunt...
DW6 is pretty damn hot in comparison, so is Dynasty Warriors: GUNDAM.
The areas and the force-fields and the combat... ugh.
I live in Japan so I can get any of the different versions - but to confuse things, I know the history of the Japanese civil war, and I'm reading Romance of the Three Kingdoms at the moment (bit long...)
Please help me decide?