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So a couple friends and I are looking to find an mmo to play for the summer. We considered WoW, but I don't know how worth it it is starting from level 1 considering most people are like level 60 or 70 or w/e. Is it worth getting in to? What about WAR? Is that going to be out by the end of April?
Any other suggestions? It'll be my friends first MMO.
TavIrish Minister for DefenceRegistered Userregular
edited March 2008
This probably isn't the best place to ask, because as soon as someone asks for an MMO recommendation, everyone starts trying to convince you to play theirs like an army recruiter talking to a high school senior.
You have a ton of choices, it just depends on what type of game you want to play. WoW is definitely worth it considering there's always lower level players running around. Then there's others such as EverQuest 2, Lord of the Rings Online, EvE if you're more into Sci-Fi. Age of Conan is supposed to come out May 20, with hopefully an open beta prior to launch so folks can check it out first. Not to mention countless others.
Do a bit of research, find one that sounds interesting and go for it.
I played CoX for a while, and found it horribly boring. Like yeah, it was fun for the first 15 minutes, but it just doesn't have that epic feel to it. I really feel more at home in fantasy style games. I played the first Everquest and EQ2 for a while as well, and while they were fun I think either of them might be slightly too much of a grind to keep my friends interested.
I played WoW for a 14 day trial, and found that it was much less of a grind than the everquest series, which is why I thought it might be a good option. Looking at WAR it seemed to have some pretty unique ideas so I figured it might be interesting to play.
I also played Shadowbane for a while, and while I really enjoyed it, I think the learning curve is far too steep for a first time MMO-er.
Ive been considering a supplement / possible replacement to WoW.
Is WAR really a huge change? Anyone got an inside view on it? Or should i slink back home to CoX?
Free MMOs are usually hit or miss with people. Some people can look past the flaws of a specific game, some other can't.
WoW is the most popular MMO for a reason, it'll lure you right regardless of how simple the game is. WAR is supposed to come out somewhere in June, but I'm not allowed to comment on the actual gameplay.
Another game I'm currently beta-testing is The Chronicles of Spellborn. Which will be a very mature (as in: requires a working brain, some wits and some skills) game with a very interesting combat system and fantastic graphics. I'm not sure when it is supposed to come out, but I'm guessing it will also hit stores in the early summer.
As for games that are already out: Lord of the Rings Online is sweet, although it's not really refreshing, but I guess if you haven't played MMOs lately you'll be fine. Then there's Tabula Rasa which ..uh.. no one plays. And Vanguard which isn't very popular either.
TavIrish Minister for DefenceRegistered Userregular
edited March 2008
Holy shit, I just looked up Spellborn because I've never heard of it and it looks fucking beautiful. I might just try and apply for any betas if there's no set release date
I would get CoX. It's east and fun, there's a pretty good PA community that will help you along (and the game community itself is pretty good) and there's essentially no grind to "get to the fun part."
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
WoW is ok, but honestly you get a better experience from it if you are in it for the long haul.
In what sense? For me, the most fun I had in the game was in lower levels, the level gain and area changes were fast enough to be interesting. Later on, slow progress is slow, downtime increases, the dream of instances not being pure boredom and frustration has long since vanished...
I've always been under the impression that WoW is about the end game. "The game starts at 60/70" and all that.
Maybe it isn't that so much as that for a lot of the other good MMOs the endgame is a weakness. I'd say that if you have a limited time to play that makes LOTRO and CoH/V more competitive with WoW.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
I've always been under the impression that WoW is about the end game. "The game starts at 60/70" and all that.
It's kinda true, the game changes dramatically once you've reached the highest level, suddenly you're playing with/against everyone else instead of just doing your thing with maybe a few others every now and then. Some people like this change, they get to work together with a guild trying to beat the next dragon, create items that are actually worth some cash and they can join in the arena for some dead match action. Others prefer the pre-70 experience of discovering a world and doing quests.
WoW is ok, but honestly you get a better experience from it if you are in it for the long haul.
In what sense? For me, the most fun I had in the game was in lower levels, the level gain and area changes were fast enough to be interesting. Later on, slow progress is slow, downtime increases, the dream of instances not being pure boredom and frustration has long since vanished...
Since they changed the leveling curve between 30 and 60 it is very different now.
And if you aren't instancing between 60 and 70 and then from 70 beyond, you are missing the best part of the game. I have been playing for a bit over 2 years now, and I didn't imagine just how great it can be to have a group of 4 other people I enjoy grouping with and going into an instance with. Sure the other four are not nearly as experienced as I am, but damnit, it is fun playing with them. (My wife who doesn't log as many hours ingame as I do, my brother who has only been playing for about a year now, his wife who has been playing about 6 months and my mother who has been playing about 10 months.)
Now that they all have characters at 59 or higher, we have hit the first of the Outland instances together, and that was a great time.
Yes, you can have a lot of fun at the lower levels, I have experienced that fun more then 50 times so yes I do agree it is pretty good. But 60+ instances with people you get along with is so much better.
You can probably have fun for a few months with wow. Once you get a max level and enter the awful world of min/maxxing your gear and spec, it becomes alot less fun. Not only less fun, but you now suddenly can't play the game without worrying about what your character will be like at max level.
Lotr Online is pretty cool. Its alot like wow, but with a better setting, less pvp options, and less overall content.
Is WAR really a huge change? Anyone got an inside view on it?
I... I'll probably get an infraction if I sum up all of the NDA leaks I've been reading for these various games on other sites, won't I?
Anyway, I think I can at least tell the OP that it's no done deal that WAR or AOC or TCoS (or Aion, the game I'm now anticipating the most) will release in the next couple of monhts, as is true for any MMO that's not yet in open beta. If he wants a guaranteed solid MMO that will be out by the end of April, WoW/CoX/LOTRO fit the bill. For my money, WoW has the best combat, most content, most depth. LOTRO has the best "world feel" and storyline.
I have been playing for a bit over 2 years now, and I didn't imagine just how great it can be to have a group of 4 other people I enjoy grouping with and going into an instance with.
See, I find it fun. *Once. Doing the same instance twice starts dragging, and doing it the 3rd time makes me want to unsubscribe.
*unless Wailing Caverns, because that shit can fuck right off
i play diablo II with a bunch of friends, its free, can all help each other out can be a challenge with ubers and key runs, also I heard there is a patch (rumor) coming out sometime between march and may? Its a great game that still has tons of people playing.. i wouldnt post this though that it has its drawbacks as well.. what game does not.
my list of mmos you should try.
1.wow
2 tales of pirates (its a free mmo and is very good)
3. lotr
4. eqII
5. guild wars, free and a massive universe to explore
Its the first MMo igot my girlfriend to play and i throughly enjoyed it. Its a tiredless grind.. but I really just enjoyed the cuteness of it. Its not the greatest, but its free and they could all do it together would make it easier. Not for everyone lol
The cuteness got old after awhile lol... especially while trying to explain to her how to play
ill check it out, she refuses to pay for wow...currently we are playing d2 with some college buddies and she enjoys corpse exploding stuff with her assassin... i think i might be worried. Thanks for the link.
These impressions are a bit of a run on but I'm to tired to think straight.
EVE
EvE is really unique but the learning curve is huge. After a year and a half I was still finding stuff out. That being said it's also the largest "Single Shard" game. If you go to other games there are generally limited numbers of players per game world. In EvE, all 30,000+ players are in one game world and contending for the same space (yes you can "Own" space!). The politics and the wars are brutal but you can do very well as a casual short term player. Lots of fun is to be had in high security areas with missions etc. The economy alone is incredibly complex...and problably my favorite all-time economic structures in gaming with relatively minor exploitation given it's scope.
WoW
WoW endgame is kind of funny to me. I found the fights incredibly easy in raids when I was main tank/off-tank or when on my shammy. The problem is getting the other 24 people to coordinate well enough to get through the fight. I think some fights in content I never saw last 40 minutes for a single monster. The simplicity of the game allows for diverse and complex bosses in the endgame that are refreshing so long as you are with a good group of players....and that's the hard part. I left WoW because we weren't making progress. I still keep in contact with my guild though. When WAR comes out i'm going to get that and get any of them that come over to be in my guild.
My problem with WoW is mainly the crappy PvP. I mean...4 battlegrounds really isn't all that much. I'm not sure if blizzard can't think up new rewards for them or not, but 3 battle grounds per each type of badge (12 bg's total) would be better with the same exact rewards. Character classes are also developed with PvE in mind, so you face imbalances that need to be tweaked and are exploited until they are tweaked. If you are going to play for the summer only, choose the class that is currently the buffest (still locks?) and pwn your enemies for 3 months.
PotBS
(Pirates of the Burning Sea) is a new MMO featuring naval ship combat. It looks pretty keen but I haven't heard much about it lately. It was recently released but there's lots of instancing and I don't think avatar combat was perfected yet. Ship battles are supposed to be cool.
FFXI
I've been considering FFXI for AGES. I bought it a long time ago and considered it the biggest waste of 30 bucks I ever spent. But it was difficult to play given my old house had no A/C and the game ran my CPU/Vid Card so hot it kept shutting down on me. I've got a PS2 (and A/C!) now and am considering giving it a go again. The problem is that I hear many servers are dying. I don't mind a bit of a grind and earlier I figured if I just played a WM to get through the story I'd have people grouping me all the time. I've got my doubts about that now.
WoW endgame is kind of funny to me. I found the fights incredibly easy in raids when I was main tank/off-tank or when on my shammy. The problem is getting the other 24 people to coordinate well enough to get through the fight. I think some fights in content I never saw last 40 minutes for a single monster. The simplicity of the game allows for diverse and complex bosses in the endgame that are refreshing so long as you are with a good group of players....and that's the hard part. I left WoW because we weren't making progress. I still keep in contact with my guild though. When WAR comes out i'm going to get that and get any of them that come over to be in my guild.
My problem with WoW is mainly the crappy PvP. I mean...4 battlegrounds really isn't all that much. I'm not sure if blizzard can't think up new rewards for them or not, but 3 battle grounds per each type of badge (12 bg's total) would be better with the same exact rewards. Character classes are also developed with PvE in mind, so you face imbalances that need to be tweaked and are exploited until they are tweaked. If you are going to play for the summer only, choose the class that is currently the buffest (still locks?) and pwn your enemies for 3 months.
Well that post has absolutely zero relevance. The guy is looking for a game to play with his friends for the summer. This means no endgame raiding. This means co-op gameplay, not PvP.
In other words, every point you made about WoW has no bearing on the OP's question.
There are several reasons why WoW would make a good choice for your summer game:
1) The game is both solo and group play friendly, so you can run off and do quests when by yourself, and you can team up with your friends to run instances when they are on.
2) The production value of this game FAR surpasses anything else out there on the market right now. Everything looks great, the controls feel intuitive, and the story is well-written. This adds to the enjoyment of the game, especially for the first playthrough, which is essentially what this will be for you.
3) They have increased the speed of progression for levels less than 60, so there will be little to no grinding for you; you will be levelling fast enough that you won't feel stuck in a rut at any point in time. When you do reach level 60, you will be able to go to Outland, which makes the gameplay feel more epic compared to the early stuff.
However, the one reason not to play this as your summer game is that it, like all MMO's, is not a casual game. You will be playing for hours at a time, especially when running instances, and so you may burn yourself out. Also, you will most likely want to continue playing after the summer ends. WoW does not make a throw-away game, because, in the end, you have so much time and money invested in the game that you do not want to put it down.
Frankly, the best choice for your MMO in my opinion isn't an MMO at all. It's Call of Duty 4. It equally supports the short session and the marathon run. It has progression and tracking of progress. It's really fun (at least, that's what I have heard; I haven't played it myself), and it supports multiplayer, both co-op and versus. For three months of fragging with your friends, it is an excellent choice.
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited March 2008
Don't come to FFXI unless you plan to stay.
Usefulness edit: Read this thread if you actually considering it though.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
WoW endgame is kind of funny to me. I found the fights incredibly easy in raids when I was main tank/off-tank or when on my shammy. The problem is getting the other 24 people to coordinate well enough to get through the fight. I think some fights in content I never saw last 40 minutes for a single monster. The simplicity of the game allows for diverse and complex bosses in the endgame that are refreshing so long as you are with a good group of players....and that's the hard part. I left WoW because we weren't making progress. I still keep in contact with my guild though. When WAR comes out i'm going to get that and get any of them that come over to be in my guild.
My problem with WoW is mainly the crappy PvP. I mean...4 battlegrounds really isn't all that much. I'm not sure if blizzard can't think up new rewards for them or not, but 3 battle grounds per each type of badge (12 bg's total) would be better with the same exact rewards. Character classes are also developed with PvE in mind, so you face imbalances that need to be tweaked and are exploited until they are tweaked. If you are going to play for the summer only, choose the class that is currently the buffest (still locks?) and pwn your enemies for 3 months.
Well that post has absolutely zero relevance. The guy is looking for a game to play with his friends for the summer. This means no endgame raiding. This means co-op gameplay, not PvP.
In other words, every point you made about WoW has no bearing on the OP's question.
I stopped playing in December with my shammy in a few purps and level 70 blues, though my war was decked out in some T5. I checked in with my guild leader and apparently my Shammy is now decked out in T6. It's quite possible for a person to obtain an account that is tailored with 70's even if Ebay shut down their portion of it.
It's also quite possible that I have experience in playing an MMO "just for a month to try it out" and have found myself sucked into it for a year. Hence endearing terms people have created such as "evercrack and daycrack". WoW is very much one of those games. His playing the game includes the possibility (for all we know) that he will be the one to find the Sword of Truth.
Typically smaller dungeons also represent abilities found later in the game. This is common for nearly all games. It is particularly true for MMO's where bosses number in the hundreds but the ability to code unique things for each of them is currently beyond the capabilities of developers. So complex endgame fights with simple to understand UI means you'll have a nice learning curve along the way.
Finally the PvP has relevance. You start with 1 bg at level 10, and you get more as you progress...but only to a grand total of 4. With the xp curve shortened I haven't leveled a character but from what I heard it was quite fast. It's very possible over summer (assuming the OP is out of school/has no job and infinite time per day) that he can reach end game content...Particularly on PvE servers.
Since when did Co-Op mean no pvp anyways? Entire guilds are dedicated to PvP. I've had my alts in quite a few.
I stopped playing in December with my shammy in a few purps and level 70 blues, though my war was decked out in some T5. I checked in with my guild leader and apparently my Shammy is now decked out in T6. It's quite possible for a person to obtain an account that is tailored with 70's even if Ebay shut down their portion of it.
That is a violation of the EULA. You shouldn't really be suggesting buying accounts on eBay.
It's also quite possible that I have experience in playing an MMO "just for a month to try it out" and have found myself sucked into it for a year. Hence endearing terms people have created such as "evercrack and daycrack". WoW is very much one of those games...and the 5 man dungeons often exhibit the same abilities of the larger 25 man raids. The larger raids are far more complicated.
Regardless, you are talking about your experiences after a year of play. The OP specifically requested a game he could play for a few months, and so you should keep your points relevant within that context. And raids are nothing like five mans. You don't have a weekly five man dungeon schedule, for instance.
Finally the PvP has relevance. You start with 1 bg at level 10, and you get more as you progress...but only to a grand total of 4. With the xp curve shortened I haven't leveled a character but from what I heard it was quite fast. It's very possible over summer (assuming the OP is out of school/has no job and infinite time per day) that he can reach end game content...Particularly on PvE servers.
Since when did Co-Op mean no pvp anyways?
Oh yeah, getting steamrolled by 19/29/39 twinks is so much fun!
PvP is not a viable option until you hit level 70, assuming you are a normal human being that doesn't sink thousands of gold into twinking a low level character so you can "pwn n00bs". And even if the OP was interested in making a WSG/AB twink, three months is not enough time to generate the capital necessary to do so. Therefore, PvP falls out of the context of this discussion.
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
Posts
WoW is ok, but honestly you get a better experience from it if you are in it for the long haul.
CoX is a lot of fun, and you and your buds could do a lot of damage in a couple of months of playing it.
But honestly a free game might be better.
Do a bit of research, find one that sounds interesting and go for it.
XBL
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Is WAR really a huge change? Anyone got an inside view on it? Or should i slink back home to CoX?
I played WoW for a 14 day trial, and found that it was much less of a grind than the everquest series, which is why I thought it might be a good option. Looking at WAR it seemed to have some pretty unique ideas so I figured it might be interesting to play.
I also played Shadowbane for a while, and while I really enjoyed it, I think the learning curve is far too steep for a first time MMO-er.
WoW is the most popular MMO for a reason, it'll lure you right regardless of how simple the game is. WAR is supposed to come out somewhere in June, but I'm not allowed to comment on the actual gameplay.
Another game I'm currently beta-testing is The Chronicles of Spellborn. Which will be a very mature (as in: requires a working brain, some wits and some skills) game with a very interesting combat system and fantastic graphics. I'm not sure when it is supposed to come out, but I'm guessing it will also hit stores in the early summer.
As for games that are already out: Lord of the Rings Online is sweet, although it's not really refreshing, but I guess if you haven't played MMOs lately you'll be fine. Then there's Tabula Rasa which ..uh.. no one plays. And Vanguard which isn't very popular either.
So yeah, my suggestion then becomes: LOTRO. Or WoW.
1. CoX
2. WoW
3. LoTRO
4. EVE
5. Tabula Rasa
6. Crap. It's all crap.
that's why we call it the struggle, you're supposed to sweat
XBL
Maybe it isn't that so much as that for a lot of the other good MMOs the endgame is a weakness. I'd say that if you have a limited time to play that makes LOTRO and CoH/V more competitive with WoW.
(Please do not gift. My game bank is already full.)
Since they changed the leveling curve between 30 and 60 it is very different now.
And if you aren't instancing between 60 and 70 and then from 70 beyond, you are missing the best part of the game. I have been playing for a bit over 2 years now, and I didn't imagine just how great it can be to have a group of 4 other people I enjoy grouping with and going into an instance with. Sure the other four are not nearly as experienced as I am, but damnit, it is fun playing with them. (My wife who doesn't log as many hours ingame as I do, my brother who has only been playing for about a year now, his wife who has been playing about 6 months and my mother who has been playing about 10 months.)
Now that they all have characters at 59 or higher, we have hit the first of the Outland instances together, and that was a great time.
Yes, you can have a lot of fun at the lower levels, I have experienced that fun more then 50 times so yes I do agree it is pretty good. But 60+ instances with people you get along with is so much better.
Lotr Online is pretty cool. Its alot like wow, but with a better setting, less pvp options, and less overall content.
I... I'll probably get an infraction if I sum up all of the NDA leaks I've been reading for these various games on other sites, won't I?
Anyway, I think I can at least tell the OP that it's no done deal that WAR or AOC or TCoS (or Aion, the game I'm now anticipating the most) will release in the next couple of monhts, as is true for any MMO that's not yet in open beta. If he wants a guaranteed solid MMO that will be out by the end of April, WoW/CoX/LOTRO fit the bill. For my money, WoW has the best combat, most content, most depth. LOTRO has the best "world feel" and storyline.
*unless Wailing Caverns, because that shit can fuck right off
my list of mmos you should try.
1.wow
2 tales of pirates (its a free mmo and is very good)
3. lotr
4. eqII
5. guild wars, free and a massive universe to explore
If you want to play with your girlfriend and you have low standards when it comes to grindgrindgrind: http://asda.gamengame.com/
ill check it out, she refuses to pay for wow...currently we are playing d2 with some college buddies and she enjoys corpse exploding stuff with her assassin... i think i might be worried. Thanks for the link.
>.>
<.<
EVE
EvE is really unique but the learning curve is huge. After a year and a half I was still finding stuff out. That being said it's also the largest "Single Shard" game. If you go to other games there are generally limited numbers of players per game world. In EvE, all 30,000+ players are in one game world and contending for the same space (yes you can "Own" space!). The politics and the wars are brutal but you can do very well as a casual short term player. Lots of fun is to be had in high security areas with missions etc. The economy alone is incredibly complex...and problably my favorite all-time economic structures in gaming with relatively minor exploitation given it's scope.
WoW
WoW endgame is kind of funny to me. I found the fights incredibly easy in raids when I was main tank/off-tank or when on my shammy. The problem is getting the other 24 people to coordinate well enough to get through the fight. I think some fights in content I never saw last 40 minutes for a single monster. The simplicity of the game allows for diverse and complex bosses in the endgame that are refreshing so long as you are with a good group of players....and that's the hard part. I left WoW because we weren't making progress. I still keep in contact with my guild though. When WAR comes out i'm going to get that and get any of them that come over to be in my guild.
My problem with WoW is mainly the crappy PvP. I mean...4 battlegrounds really isn't all that much. I'm not sure if blizzard can't think up new rewards for them or not, but 3 battle grounds per each type of badge (12 bg's total) would be better with the same exact rewards. Character classes are also developed with PvE in mind, so you face imbalances that need to be tweaked and are exploited until they are tweaked. If you are going to play for the summer only, choose the class that is currently the buffest (still locks?) and pwn your enemies for 3 months.
PotBS
(Pirates of the Burning Sea) is a new MMO featuring naval ship combat. It looks pretty keen but I haven't heard much about it lately. It was recently released but there's lots of instancing and I don't think avatar combat was perfected yet. Ship battles are supposed to be cool.
FFXI
I've been considering FFXI for AGES. I bought it a long time ago and considered it the biggest waste of 30 bucks I ever spent. But it was difficult to play given my old house had no A/C and the game ran my CPU/Vid Card so hot it kept shutting down on me. I've got a PS2 (and A/C!) now and am considering giving it a go again. The problem is that I hear many servers are dying. I don't mind a bit of a grind and earlier I figured if I just played a WM to get through the story I'd have people grouping me all the time. I've got my doubts about that now.
Well that post has absolutely zero relevance. The guy is looking for a game to play with his friends for the summer. This means no endgame raiding. This means co-op gameplay, not PvP.
In other words, every point you made about WoW has no bearing on the OP's question.
There are several reasons why WoW would make a good choice for your summer game:
1) The game is both solo and group play friendly, so you can run off and do quests when by yourself, and you can team up with your friends to run instances when they are on.
2) The production value of this game FAR surpasses anything else out there on the market right now. Everything looks great, the controls feel intuitive, and the story is well-written. This adds to the enjoyment of the game, especially for the first playthrough, which is essentially what this will be for you.
3) They have increased the speed of progression for levels less than 60, so there will be little to no grinding for you; you will be levelling fast enough that you won't feel stuck in a rut at any point in time. When you do reach level 60, you will be able to go to Outland, which makes the gameplay feel more epic compared to the early stuff.
However, the one reason not to play this as your summer game is that it, like all MMO's, is not a casual game. You will be playing for hours at a time, especially when running instances, and so you may burn yourself out. Also, you will most likely want to continue playing after the summer ends. WoW does not make a throw-away game, because, in the end, you have so much time and money invested in the game that you do not want to put it down.
Frankly, the best choice for your MMO in my opinion isn't an MMO at all. It's Call of Duty 4. It equally supports the short session and the marathon run. It has progression and tracking of progress. It's really fun (at least, that's what I have heard; I haven't played it myself), and it supports multiplayer, both co-op and versus. For three months of fragging with your friends, it is an excellent choice.
"Go up, thou bald head." -2 Kings 2:23
Usefulness edit: Read this thread if you actually considering it though.
chair to Creation and then suplex the Void.
Not enough maps, though. And no character progression. That is what gives CoD4 such a longer play life.
"Go up, thou bald head." -2 Kings 2:23
I stopped playing in December with my shammy in a few purps and level 70 blues, though my war was decked out in some T5. I checked in with my guild leader and apparently my Shammy is now decked out in T6. It's quite possible for a person to obtain an account that is tailored with 70's even if Ebay shut down their portion of it.
It's also quite possible that I have experience in playing an MMO "just for a month to try it out" and have found myself sucked into it for a year. Hence endearing terms people have created such as "evercrack and daycrack". WoW is very much one of those games. His playing the game includes the possibility (for all we know) that he will be the one to find the Sword of Truth.
Typically smaller dungeons also represent abilities found later in the game. This is common for nearly all games. It is particularly true for MMO's where bosses number in the hundreds but the ability to code unique things for each of them is currently beyond the capabilities of developers. So complex endgame fights with simple to understand UI means you'll have a nice learning curve along the way.
Finally the PvP has relevance. You start with 1 bg at level 10, and you get more as you progress...but only to a grand total of 4. With the xp curve shortened I haven't leveled a character but from what I heard it was quite fast. It's very possible over summer (assuming the OP is out of school/has no job and infinite time per day) that he can reach end game content...Particularly on PvE servers.
Since when did Co-Op mean no pvp anyways? Entire guilds are dedicated to PvP. I've had my alts in quite a few.
That is a violation of the EULA. You shouldn't really be suggesting buying accounts on eBay.
Regardless, you are talking about your experiences after a year of play. The OP specifically requested a game he could play for a few months, and so you should keep your points relevant within that context. And raids are nothing like five mans. You don't have a weekly five man dungeon schedule, for instance.
Oh yeah, getting steamrolled by 19/29/39 twinks is so much fun!
PvP is not a viable option until you hit level 70, assuming you are a normal human being that doesn't sink thousands of gold into twinking a low level character so you can "pwn n00bs". And even if the OP was interested in making a WSG/AB twink, three months is not enough time to generate the capital necessary to do so. Therefore, PvP falls out of the context of this discussion.
"Go up, thou bald head." -2 Kings 2:23