Warhammer Online: Age of ReckoningI want YOU to kill lots of posh elves and use drugs. Because thats what makes Warhammer totally awesome.PA COMMUNITY
Witness the genesis of the Six Mouths, PA's first, only, and most sort-of officialish Warhammer Online guild! Click on the vile icon below to enter a world of madness, evil comraderie, and get your complimentary tears of burning pitch.
Also, join the PA Warhammer community at
irc.slashnet.org on channel
#TheSixMouths. Or else.
What's Warhammer?
Warhammer is an intellectual property held, developed, and exploited by
Games Workshop Group, PLC of Nottingham, England. Originally conceived as a set of rules for roleplaying gamers to use their vast miniatures collections all at once, Warhammer was born in 1983. In those early days the game and setting were highly derivative… which both still are, but have created a uniquely woven set of references and imagery that have inspired an entire generation of traditional and electronic games.
Warhammer's imagery and style are influenced heavily by, gritty, classic fantasy authors, such as
Michael Moorcock,
Robert E. Howard, and
H.P. Lovecraft, as well as real-world history and a bit of Tolkien. Designers also list influences such as
Terry Gilliam, Black Adder, and Monty Python. The Warhammer world is a playground-like amalgam of everything from Napoleonic gun lines, to sanity-blasting tentacle horrors, to halflings and their giant cocks (depictions of a large rooster that serve as a provincial symbol for the little folk).
Other than halflings loving giant cocks, what is Warhammer about? For those interested, there's a wealth of background, books, and lovely nerd-fodder. All of it, though, is easy to sum up in a single sentence; everyone fights everyone, all the time.
Read this for a bit more detail about Warhammer books, novels, and the story.
Features and Gameplay
But what's Warhammer Online: Age of Reckoning
really about?
RvR
WAR will be what developoer EAMythic describes as a Realm-versus-Realm (RvR) MMO; basically, structured, goal-driven PvP combat. The entire game will be dedicated toward gaining victory points for your side, ultimately reaching and sieging capital cities.
RvR Explanation
The endgame of WAR will involve defending or attacking the enemy capital; depending on who controls a capital, different vendors and instances are available, and the city displays evolving architecture ranging from burnt-out ruins to polished new construction. Though EAMythic has downplayed the absolute importance of loot, it will be available and worthwhile, with capital instances and PvP scenarios granting the best rewards.
Capitol CitiesInevitable City walkthroughAltdorf walkthrough
The rest of the game is a mix of open world and intstanced PvP and PvE scenarios. The game includes a subset of content called "public quests", which allow all characters who participate in a given area to contribute and gain a reward,
without grouping up. PvP content will include keeps; guild-oriented objectives that can be taken, held, populated with NPCs and draped in guild colors.
Actual gameplay is an evolution of modern MMO combat, with an emphasis on rounded characters, short term buffs, and combos.
The game also includes the Tome of Knowledge, an in-game combination of Thottbot, Xbox Live Achievements, and Lore guide. The Tome will feature hundreds of unlocks, mostly bragging and cosmetic in nature, that reward player-driven goals such as killing ten thousand stunties or finding hidden quests and corners in the game world.
Tome of Knowledge previewGuild Tools and Discussion
Characters and Armies
There are six armies in WAR, divided into two allied factions.
DESTRUCTION:
Led by a five-thousand-year-old whiny fucker who never outgrew his emo phase, the dark elves, or Druchii, were cast out of their homeland for not being a bunch of pussies. Believing only in the virtues of strength and independence un-tempered by weakness or mercy, the Druchii fight to eliminate the high elves, usurpers of the righful elven crown and reclaim their ancestral home.
Dark elves will feature:
Witch Elves: the Brides of Khaine, fanatics devoted to the cause of the elven god of strength and murder. In game mechanics will focus on melee DPS and stabbing while frenzied and naked.
Disciple of Khaine: a priest of the Lord of Murder, these precisely match the lore of Khaine as a god of blood and asserting one's will violently (despite bitches online saying otherwise). This is a melee healer and support class, who gains strength by causing pain to foes.
Black Guard: an elite, heavily armored, halberd-wielding elite guard of the House of Malekith (aforementioned whiny fucker). A straightforward tank with "stances".
Sorceress: one of the users of Dhar; pure, unfiltered magic drawn directly from the Realm of Chaos that can be as damaging to the user as her foes. This class will funciton as ranged DPS with a strong random or feedback-from-overuse element.
Outcasts, madmen, and the Norse who have thrown their lot in with the daemon god Tzeentch. These guys want to see the whole Warhammer world freed from the shackles of opression, cast free to pursue endless mysteries of change. Or maybe just revel in glorious mutation and dance to the Architect of Fate's whims. Either way, they want to kill just about everyone and have fun doing so.
Chaos will have:
Chosen: exactly as they sound. The Chosen Knights of Tzeentch, a holy warrior of the god of magic and herald of change. They will function as tanks with a plethora of surprises and magical abilities granted through "auras".
Magus: a conspirer with Tzeentch' daemons, Magi in WAR will be ranged DPS support with extreme mobility granted by an ever-present daemonic Disk of Tzeentch. Who couldn't love a flying mad wizard?
Zealot: a shamanic devotee of the Changer of Ways who can summon spirits and daemons to confound and damage his foes. This will be a mid-ranged healer and support class.
Marauder: Norse berzerker blessed by the attentions of Tzeentch. Marauders are a melee DPS class that can change abilities on the fly by mutating various limbs.
ORCS IS 'ARD. DA BOYZ IS DA BEST! EVEN DEM WEEDY GOBBOS IS BETTER'N DEM OOMIES OR STUNTIES. 'SPESHLY DEM STUNTIES, WOT AR' A BUNCH OF GITS WIV 'AIR ALL OVER 'EM GOBS. DEY SMELL FUNNY TOO, BUT BASH 'DERE 'EDS AN' DEY USHELY GIV' UP DAT STUNTIE BOOZE. DEN WHEN DA BOOZE IS GONE, BASH 'EM STUNTIES AGAIN CAUSE WE IS ORCS AND WE'S DED 'ARD!
As well as innate hooliganism, Greenskins may be:
Black Orc: less a class and more a sub-race, Black Orcs are the biggest, meanest, and ded 'ardest orcs. They fight dirty, hit things, and are hard to kill. These guys are tanks with the best ability ever; Right in da Jibblies.
Shaman: a goblin infused with greenskin enthusiasm and the ability to unleash it in barely-controlled blasts of green energy and strength. A ranged healer and support class.
Choppa: an angry orc with a big choppa. A choppa is like a cross between a cleaver, an axe, and a hand-held guilliotine. The meleeest of melee DPS classes with a self-buff frenzy mechanic.
Squig Herder: a sneaky goblin who uses mutant fungusy cave monsters to eat things while he shoots them. Ranged DPS and weedy cunning included.
ORDER:
The
style in the Warhammer world, sporting the best codpieces, sleeves, and jaunty caps of the real-world's 15th century. The Empire (minus the "Holy Roman" and "Germany" parts) uses a mix of gunpowder, elf-taught trainee magic, and an affection for sharp blades to survive in a world of monsters and hooligans.
The Empire will have:
Knight of the Blazing Sun: a knight who focuses on tactical combat over brute force. This class will be a tank with techy support skills.
Witch Hunter: a short-ranged and melee DPS class, who tortures, burns, and stabs his enemies into submission. Innocence proves nothing.
Warrior Priest: Bald head, heavy armor, big hammer. A melee healer.
Bright Wizard: a pyromaniac who can make fire without matches. Lots of it. Ranged DPS all the way.
Suprisingly less-poncy than one would expect, these guys are more like unnaturally pale and thin imperialist Brits than Tolkien fairies. No one has bigger hats.
Swordmaster: typical high elf "perfection". Big sword, still faster than everyone else. This will be an offensively-oriented tank class.
Archmage: super mage guy. Ranged support, healing, and blasting all in one.
Shadow Warrior: bitter ranger, as much dark elf as high. Ranged DPS.
Unknown!: but probably a White Lion like
this guy.
These guys like rock hard rocks as much as they like fighting and beer. And being crazy, gold-obsessed, nutters who blow stuff up with cannons.
Ironbreaker: a tiny man in more armor than anything else in the game. A very support-oriented tank.
Hammerer: unique name. Has a hammer. Kills stuff. Melee DPS.
Runepriest: dwarfs don't use magic unless it's in painstakingly created runic items. This is a ranged healer and support class who creates lots of supporty items.
Engineer: and brewer. Makes guns, steam-powered stuff, and beer. Ranged DPS and support.
And a few screens that aren't too huge:
For more, look
here.
Collectors Edition
$79.99
ONLY 60,000 AVAILABLE IN NORTH AMERICA
Contents:
-An exclusive Games Workshop Miniature of Greenskin Leaders Grumlok and Gazbag
-Warhammer Online: Prelude to War - 128 page Hardbound Graphic Novel
-The Art of Warhammer Online - 224 page Hardbound Artbook
-Bonus In-game item - Librams of Insight - XP-gain modifier
-Bonus Quests - 12 Bonus in-game quests
-Bonus Quest Rewards - 12 in-game items from these quests
-Bonus Character Titles - 12 titles to show off your exploits
-Bonus Character Customization - 12 UNIQUE CHARACTER HEADS
The Collector's Edition has and continues to sell fast; top-selling game software title in the US during
March.
TL;DR
The game will be Q2 (or 3) 2008. Closed beta is going on now.
Posts
Fixed.
XBL:Phenyhelm - 3DS:Phenyhelm
Plus I wanted my first guy to be Order, but everyone else will be awesomely horrific monstrosities. Mainly the exclusive content though, sets a bad precedent, and once I heard that I thought about EA. What do you guys think?
dukenukemforeverreceipt.jpg
*giggle*
What I saw is wildly inconsistent and vague, showing direct contradictions with both demo versions (from a year ago) and confirmed elements from recent videos.
So, either the beta changed... then changed back recently, or a lot of these are full of shit.
edit: Oh, except the shitty animations thing, which seems consistent. It sounds like (as with demos) most classes only had one or two attack animations built in. It also sounds like the current delay is to shore up polish... like animations.
Now I'm not saying that's true, but all of the people who I've talked to who are in beta and have a lot of negative things to say about it all have raiding WoW characters, so I don't know if that says anything or not.
I know I mainly pre-ordered the CE for the mini and the art book, both of which look fantastic.
WHACK!
"Wot sort of zoggin' boy was dat? Ee was all speekin' oomie. Ad ta bust iz gob right good..."
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
So, the other melee DPS types are the Dwarf Hammerer, the Empire Witch Hunter, the Orc Choppa, the Chaos Marauder, and the Dark Elf Witch Elf. The Hammerer and the Choppa both seem to have a mechanic based around momentum, making their attacks do more power the longer they're in combat, but their abilities reduce this momentum, so I'd say they're equivalents. The Witch Hunter and Witch Elf are more sneaky, stabby types that have poisons or anointments they put on their weapons before combat. That leaves the Marauder, a warrior who changes his weapon, and thus his fighting style, at will, but with a slight moment of weakness when switching weapons. So I'd guess that the missing High Elf class has a similar sort of mechanic.
Now I'm pretty ignorant of the High Elf backstory in general, what with them being poncy weaklings, so I have no idea what would fit that sort of archetype. Any ideas?
Another interesting note: the Black Guard, which has no real mechanics described yet, will most likely have a revenge mechanic similar to the Ironbreaker, since the Black Orc and Swordmaster both rely on chains of attacks to weaken and snare their targets, while the Knight of the Blazing Sun and the Chosen both use auras or tactics to have large area effects to help their allies and harm their enemies.
The Cakemaster
He's a short-midranged dps class, with a lot of AOE spells, such as exploding cakes, frosting madness, and Martyr of the Bunt Cake.
But he'll also have a lot of close range cake attacks, like Whirling Pastry which does damage in an arc. Apparently the Cakemaster will also have some secondary healing, based on the much touted 'Cake mechanic' whereby nearby players can get healing buffs such as Caketap, and 'Blood cake' or 'Essense cake' in Germany.
I thought the fourth High Elf class was going to be the Glam Rock Superstar. Or a "Silver Bullet", with some sort of alcohol mechanic.
Get it? Silver bullet? like Coors? 'cuz of the helmets?
No?
...I'll see myself out.
I see it as High Elf maître d
I just read that today...in my Tau novel, Firewarrior. It does not paint Space Marines to be the demi-gods of war most of the other novels make them out to be.
Now to convince my RL friends that playing with TSM is the way to go.
or someone elses beta client
Squigs are still the best pets.
I took a quick scan and can't find it.
I find it kinda scary the game is this far along and they still haven't unveiled all the classes...
Let's hope it is balanced alright.
So guys, how many feedback forms are we going to be filling out? Me? I'm going to be filling out plenty.
LoL: BunyipAristocrat
It is pretty much the only way I'd ever end up making a HE.
Which, if true, would work out well because I have a friend who I know would really enjoy playing the Shadow Warrior but also hates HEs. We could play awesome classes and bitch about our posh armor together.
The strength of Mythic's NDA is impressive, if this is the case.